Zero Escape: The Nonary Games Review – Murderous Mystery Magnificence

Zero Escape: The Nonary Games, Spike Chunsoft

<p class&equals;"western" lang&equals;"en-GB">What with <em>Zero Escape&colon; Virtue&&num;8217&semi;s Last Reward<&sol;em> being my favourite game and wanting to share something I love&comma; it has always been a bit tricky coaxing people to give the series a try&period; Not only due to the problem that not everyone wants to pick up a handheld console&comma; but the original <em>999<&sol;em> title is on DS only &lpar;if you exclude the iOS one that gutted the puzzles and carelessly stuffed into the empty crevice a pretty bad new ending&rpar;&period; This is a problem that is made worse as Virtue&&num;8217&semi;s Last Reward does somewhat follow on from <em>999<&sol;em>&period; So it is exciting to see <em>Zero Escape&colon; The Nonary Games<&sol;em> not only bring <em>999<&sol;em> to the Vita&comma; but also bring both <em>999<&sol;em> and <em>Virtue&&num;8217&semi;s Last Reward<&sol;em> to PS4 and PC&period; Hopefully&comma; the release will give people with a love for carefully crafted narratives a chance to visit an absolute gem&period;<&sol;p>&NewLine;<p class&equals;"western" lang&equals;"en-GB"><em>Zero Escape&colon; The Nonary Games<&sol;em> is a two-game collection of <em>999&colon; Nine Hours&comma; Nine Persons&comma; Nine Doors<&sol;em> and its sequel <em>Zero Escape&colon; Virtue&&num;8217&semi;s Last Reward<&sol;em>&period; Both titles&comma; developed by Spike Chunsoft&comma; are visual novels with puzzle rooms tasking you to escape by finding the key&period;<&sol;p>&NewLine;<p class&equals;"western" lang&equals;"en-GB">These escape room puzzles will often come in the form of logic puzzles&comma; mathematical manipulation or general problem solving&comma; sometimes even including mini-games like sliding block puzzles&period; Although even at their most challenging&comma; <em>Zero Escape&colon; The Nonary Games<&sol;em> avoids the hideous problem a lot of puzzle-based titles can fall into&colon; Absurdist solutions&period; What&quest; You thought I forgot about<em> Broken Age<&sol;em>&&num;8216&semi;s knot puzzle&quest; Even at their most nonsense&comma; it fortunately still feels like a conundrum you can solve if you think about it or&comma; just&comma; trial-n-error it&period; This is especially as often characters will throw you hints of how to solve the particular puzzle through examination or via multiple attempts&period; You never end up trapped in a moment of trying to decipher what manic solution the puzzle designer wrote down while high off two days of sleep deprivation&period; Instead&comma; the puzzles have a nice gradual difficulty increase with an enjoyable amount of variation and solutions that make sense&period;<&sol;p>&NewLine;<p class&equals;"western" lang&equals;"en-GB">Although speaking of puzzles&comma; we need to talk about <em>999<&sol;em>&&num;8216&semi;s final puzzle&period; No no no&comma; I wouldn&&num;8217&semi;t spoil it&period; Just&comma; well&comma; let&&num;8217&semi;s just say it had a notorious reputation due to its anti-climatic nature layered upon a narrative moment that relied on duel screens&period; The good news&quest; They&&num;8217&semi;ve changed it and factored in how PS4&sol;Vita&sol;PC have single screens into the narrative reveal&excl; Huzzah&excl; It now even somewhat addresses the awkward &OpenCurlyDoubleQuote;final door twist” that felt oh so empty when I experienced it the first time around on DS&comma; dressing it up a palatable form&period;<&sol;p>&NewLine;<figure id&equals;"attachment&lowbar;123339" aria-describedby&equals;"caption-attachment-123339" style&equals;"width&colon; 1000px" class&equals;"wp-caption aligncenter"><img class&equals;"size-large wp-image-123339" src&equals;"https&colon;&sol;&sol;cdn&period;bagogames&period;com&sol;wp-content&sol;uploads&sol;2017&sol;03&sol;28191217&sol;20170320151759&lowbar;1-1024x576&period;jpg" alt&equals;"Zero Escape&colon; The Nonary Games&comma; Spike Chunsoft" width&equals;"1000" height&equals;"563" &sol;><figcaption id&equals;"caption-attachment-123339" class&equals;"wp-caption-text">Zero Escape&colon; The Nonary Games&comma; Spike Chunsoft<&sol;figcaption><&sol;figure>&NewLine;<p class&equals;"western" lang&equals;"en-GB">That said&comma; those looking to be tripped up will find themselves wanting&period; Even at the best of times&comma; hand me a puzzle book and I&&num;8217&semi;ll be quickly checking the back with furrowed brows&period; Considering this puzzle was the only one without a walkthrough when I got to it&comma; I did expect to have to ping the developers an e-mail along the lines of &OpenCurlyDoubleQuote;I don&&num;8217&semi;t have two brain-cells to rub together&comma; and I need an adult to help solve this puzzle”&period; Oddly&comma; though&comma; I solved it quick without much of a struggle&period; So those who are more intellectually gifted than knuckle-dragging me may still find it passes by without a befuddling-induced bead of sweat&period;<&sol;p>&NewLine;<p class&equals;"western" lang&equals;"en-GB">So&comma; is the final puzzle better than before&quest; Definitely&comma; without a shadow of a doubt&comma; but honestly I don&&num;8217&semi;t think it would have required much to do so&period; It also now has a bit of a low-difficulty problem&period;<&sol;p>&NewLine;<p class&equals;"western" lang&equals;"en-GB">Oh&comma; speaking of <em>999<&sol;em>&comma; there&&num;8217&semi;s been some other changes afoot&period;<&sol;p>&NewLine;<p class&equals;"western" lang&equals;"en-GB">Considering <em>Zero Escape&colon; The Nonary Games<&sol;em> gives access to wonderful 1920&&num;215&semi;1080 resolution&comma; the aesthetic was going to need a bit of a spruce up&period; That said&comma; the character art seems to have changed from the gorgeous semi-pixel art from before to something that looks more drawn&period; While this would have been an acceptable step-down&comma; trading aesthetic appearance for high resolution&comma; some of the art looks odd&period; Santa is a particularly bad example with regards to his hair and facial expressions&period; Maybe in a smaller form&comma; those details would been less noticeable&comma; but blown up to 1920&&num;215&semi;1080 it looks like he&&num;8217&semi;s gained two random black curves in his hair and a single drooping eyelid&period;<&sol;p>&NewLine;<p class&equals;"western" lang&equals;"en-GB">There is also art that went unaltered&period; While most parts of puzzle rooms are glorious redrawn 1920&&num;215&semi;1080 images&comma; on a somewhat regular basis I kept coming across items that were blurry&period; Fortunately&comma; I don&&num;8217&semi;t recall any images where I had to get another character to read for me due to the blur&comma; but it just looked strange considering everything else was transferred to the higher resolution setting&period; <span lang&equals;"en-US"><em>Virtue&&num;8217&semi;s Last Reward<&sol;em>&&num;8216&semi;s aesthetic has made the transition to 1920&&num;215&semi;1080 resolution perfectly&comma; although retaining what are somewhat ugly 3D models and animations from the original release&period; <&sol;span><&sol;p>&NewLine;<p class&equals;"western" lang&equals;"en-GB">Then there&&num;8217&semi;s the added voice acting&period; Both <em>Virtue&&num;8217&semi;s Last Reward<&sol;em> and <em>999<&sol;em> offer both Japanese and English voice acting in the option screen that is sadly only on the main menu&period; &OpenCurlyDoubleQuote;But&&num;8230&semi; <em>999<&sol;em> didn&&num;8217&semi;t have voice acting&comma; assuming you&&num;8217&semi;re seriously not counting the chirping of text spilling onto the screen”&period; That is true&period; So it was surprising to see they&&num;8217&semi;ve introduced it&period;<&sol;p>&NewLine;<figure id&equals;"attachment&lowbar;123340" aria-describedby&equals;"caption-attachment-123340" style&equals;"width&colon; 1000px" class&equals;"wp-caption aligncenter"><img class&equals;"size-large wp-image-123340" src&equals;"https&colon;&sol;&sol;cdn&period;bagogames&period;com&sol;wp-content&sol;uploads&sol;2017&sol;03&sol;28191243&sol;20170319124519&lowbar;1-1024x576&period;jpg" alt&equals;"Zero Escape&colon; The Nonary Games&comma; Spike Chunsoft" width&equals;"1000" height&equals;"563" &sol;><figcaption id&equals;"caption-attachment-123340" class&equals;"wp-caption-text">Zero Escape&colon; The Nonary Games&comma; Spike Chunsoft<&sol;figcaption><&sol;figure>&NewLine;<p class&equals;"western" lang&equals;"en-GB">Overall&comma; it is simply inoffensive&period; While I tried both Japanese and English options&comma; partially as someone who preferred the Japanese voice acting of <em>Virtue&&num;8217&semi;s Last Reward<&sol;em> to the English dub&comma; only English presented some enjoyable voice delivery in <em>999<&sol;em>&period; Evan Smith and Rena Strober return as Junpei and Akane &lpar;previously voicing the roles in the third entry of the series&comma; Zero Time Dilemma&rpar;&comma; providing great performances that humanizes&comma;  brings depth and has a clear vocal range depending on the scene&period; In comparison&comma; the other voice actors are just &OpenCurlyDoubleQuote;there”&period; They provide a delivery that functions &lpar;besides the occasional &OpenCurlyDoubleQuote;who said that&quest;” as sometimes two voice actors can sound alike&comma; e&period;g&period; Snake&&num;8217&semi;s and Santa&&num;8217&semi;s&rpar; but never seems to go beyond it and is often out-shined by Smith and Strober&period;<&sol;p>&NewLine;<p class&equals;"western" lang&equals;"en-GB">There is also one more change&comma; and it&&num;8217&semi;s one I&&num;8217&semi;ve been dying to get to&period; <em>999<&sol;em> has always been frustrating in terms of endings&comma; due to how you&&num;8217&semi;d have to play &OpenCurlyDoubleQuote;guess the path” to get each one&comma; and then have to either reload saves or play from beginning again to get a new ending&period; This is a standard problem in visual novels sadly&comma; <span lang&equals;"en-US">made worse that one ending will cut you off if you didn&&num;8217&semi;t hit all the qualifiers including completing another specific ending&period; That said&comma; it is an issue<&sol;span> <em>Virtue&&num;8217&semi;s Last Reward<&sol;em> fixed with a flow-chart system allowing you to jump to any scene you&&num;8217&semi;ve already done while also seeing roughly how the choices you make branches out while keeping secret what it branches to&period; <span lang&equals;"en-US">Even as you&&num;8217&semi;ll hit locks in the plot&comma; kicking you out if your character has come across a mystery solved in another timeline&comma; you can then just jump back into the point you got kicked out on when you&&num;8217&semi;ve found the necessary information&period; <&sol;span><&sol;p>&NewLine;<p class&equals;"western" lang&equals;"en-GB">Fortunately&comma; <em>999<&sol;em> has ushered in a new flow chart system akin to <em>Virtue&&num;8217&semi;s Last Reward<&sol;em>&comma; where each choice of rooms leads you down a path to particular endings&period; &OpenCurlyDoubleQuote;Whoah whoah whoah&comma; wait”&comma; some savvy folks may be saying&comma; &OpenCurlyDoubleQuote;<em>999<&sol;em> required you to make particular choices in particular places to get the True ending”&period; <em>999<&sol;em> has your back still&excl; You can jump to each individual choice that determines getting that ending&comma; as well as symbols indicating where you need to do it if you play through while over-looking something&period;<&sol;p>&NewLine;<p class&equals;"western" lang&equals;"en-GB">While it does create a small dab of ludo narrative dissonance that some of the more hardcore audience may be raising an eyebrow at&comma; the new flow chart system is both easy to use and solves perhaps one of the most frustrating things about visual novels as a whole&period; It also fortunately&comma; allows you to know which choices affect your ending &lpar;which in <em>Virtue&&num;8217&semi;s Last Reward<&sol;em> is every room and AB game choice&comma; <span lang&equals;"en-US">leading to its diverse large collection of endings<&sol;span>&rpar;&period;<&sol;p>&NewLine;<figure id&equals;"attachment&lowbar;123341" aria-describedby&equals;"caption-attachment-123341" style&equals;"width&colon; 1000px" class&equals;"wp-caption aligncenter"><img class&equals;"size-large wp-image-123341" src&equals;"https&colon;&sol;&sol;cdn&period;bagogames&period;com&sol;wp-content&sol;uploads&sol;2017&sol;03&sol;28191315&sol;20170320145122&lowbar;1-1024x576&period;jpg" alt&equals;"Zero Escape&colon; The Nonary Games&comma; Spike Chunsoft" width&equals;"1000" height&equals;"563" &sol;><figcaption id&equals;"caption-attachment-123341" class&equals;"wp-caption-text">Zero Escape&colon; The Nonary Games&comma; Spike Chunsoft<&sol;figcaption><&sol;figure>&NewLine;<p class&equals;"western" lang&equals;"en-GB">That said&comma; <em>Zero Escape&colon; The Nonary Games<&sol;em> should be most measured by its narrative capabilities&period; After all&comma; a visual novel makes or breaks based on it&period; Both plots revolve around being kidnapped and trapped in a place&comma; where you must solve puzzles to find a way out while discovering why you&&num;8217&semi;ve been made to play a game&period;<&sol;p>&NewLine;<p class&equals;"western" lang&equals;"en-GB">Sadly&comma; this is where reviewing <em>Zero Escape&colon; The Nonary Games<&sol;em> is incredibly hard&period; The strength lies in all the layers you must peel back with white-knuckled hands&comma; digging your nails desperately in to do&period; There are many mysteries you must unravel in both games&period; Why are you there&quest; Why are you trapped with the people you are with&quest; What is the purpose of the game&quest; What is even this place&quest; WHO THE HELL IS ZERO&quest;&excl;<&sol;p>&NewLine;<p class&equals;"western" lang&equals;"en-GB">Fortunately&comma; rather than bursting suddenly out the cake with all the answers once you hit the true ending&comma; both <em>999<&sol;em> and <em>Virtue&&num;8217&semi;s Last Reward<&sol;em> slowly unveils the logic underpinning the bizarre and dark situation you find yourself in&period; As you make choices of where to go and what to do&comma; different information is offered of different uses&period; In <em>Virtue&&num;8217&semi;s Last Reward<&sol;em>&&num;8216&semi;s case especially&comma; you&&num;8217&semi;ll need to leap to different histories with the knowledge you have&period; While usually&comma; the game will automatically transfer the knowledge over&comma; indicating on the flowchart you can progress deeper down a path <span lang&equals;"en-US">where it was once locked off<&sol;span>&comma; occasionally they&&num;8217&semi;ll ask you to jot something down for later&period; Something that while sounds like a hassle&comma; is often so telegraphed if you need to jot something down or not as to not be a mind-numbing inconvenience&comma; and even if you do miss something you can just revisit the ending it appeared in at a moment&&num;8217&semi;s notice while skipping over read dialogue&period;<&sol;p>&NewLine;<p class&equals;"western" lang&equals;"en-GB">Bit by bit&comma; as you dig deeper into the 6 endings &lpar;well&comma; 5 excluding Coffin&rpar; in <em>999<&sol;em> and 9 endings in <em>Virtue&&num;8217&semi;s Last Reward<&sol;em> &lpar;excluding the 11 &OpenCurlyDoubleQuote;Game Over” endings you&&num;8217&semi;ll need to get to visit some sweet post-story scenes&rpar;&comma; you&&num;8217&semi;ll begin to see signs of the peculiar bleak truth hiding in the background&period; I admit that the first time I played <em>Virtue&&num;8217&semi;s Last Reward<&sol;em> so many years ago I was flabbergasted how each twist was somehow simultaneously as nutty as peanut butter and yet was subtly hinted on previously&period; Even days after a twist I would burst out in the kitchen phrases like &OpenCurlyDoubleQuote;OH GOD&comma; THAT&&num;8217&semi;S WHY X HAPPENED&comma; BECAUSE Y DID Z IN THAT TIMELINE&excl;”&period;<&sol;p>&NewLine;<figure id&equals;"attachment&lowbar;123342" aria-describedby&equals;"caption-attachment-123342" style&equals;"width&colon; 1000px" class&equals;"wp-caption aligncenter"><img class&equals;"size-large wp-image-123342" src&equals;"https&colon;&sol;&sol;cdn&period;bagogames&period;com&sol;wp-content&sol;uploads&sol;2017&sol;03&sol;28191418&sol;20170322145136&lowbar;1-1024x576&period;jpg" alt&equals;"Zero Escape&colon; The Nonary Games&comma; Spike Chunsoft" width&equals;"1000" height&equals;"563" &sol;><figcaption id&equals;"caption-attachment-123342" class&equals;"wp-caption-text">Zero Escape&colon; The Nonary Games&comma; Spike Chunsoft<&sol;figcaption><&sol;figure>&NewLine;<p class&equals;"western" lang&equals;"en-GB">So you see how frustrating reviewing the plot is&quest; I absolutely adore <em>Virtue&&num;8217&semi;s Last Reward<&sol;em>&&num;8216&semi;s narrative&period; I fell in love with its twist-laden nature many years ago and still grin when playing it today&period; This is especially how it follows the spirit of Knox&&num;8217&semi;s Ten Commandments&comma; making all the twists solvable and able to be predicted before it happens while not being so forceful with evidence as to be guessed from miles away&period; The clues are often so sneaky that you&&num;8217&semi;ll be laughing at how you overlooked it&comma; but not so obscure as to feel unfair&period;<&sol;p>&NewLine;<p class&equals;"western" lang&equals;"en-GB">That said&comma; I can comment that <em>999<&sol;em>&&num;8216&semi;s hints and even general writing are often sadly forceful&comma; convenient and coincidental&period; A particular conversation in a laboratory that luckily becomes handy shortly after springs to mind&period; While the mystery is still enjoyable&comma; it is personally pale next to <em>Virtue&&num;8217&semi;s Last Reward<&sol;em>&period;<&sol;p>&NewLine;<p class&equals;"western" lang&equals;"en-GB">I can also say the characterisation across both visual novels in <em>Zero Escape&colon; The Nonary Games<&sol;em> is fantastic&comma; each character having a purpose to the story they&&num;8217&semi;re within&period; While there are stronger and weaker characters&comma; they are all &lpar;fortunately&rpar; relevant enough and have enough substance as to not feel like filler&period; Even the main protagonists have their own personalities&comma; ones that have substance without polarizing&period;<&sol;p>&NewLine;<p class&equals;"western" lang&equals;"en-GB">That said&comma; there is one writing flaw that both titles in the <em>Zero Escape&colon; The Nonary Games<&sol;em> collection have&colon; Plot holes&period; Probably due to how absolutely delightfully bonkers the writing gets &lpar;while remaining coherent&rpar;&comma; there are pretty hefty plot holes along the way&period; These are fortunately not the type you&&num;8217&semi;ll realize in the moment&comma; but rather the sort that creep over your shoulder as you grab a drink in the night&period; As you stare into your fridge&comma; you&&num;8217&semi;ll mutter &OpenCurlyDoubleQuote;wait a minute&&num;8230&semi;”&comma; unable to ignore a significant part or three&period; These only become a noticeable presence if you really dig into the narrative&comma; though&comma; twisting and turning it around your mind like chewing gum&comma; so it may not bother you too much&period;<&sol;p>&NewLine;<figure id&equals;"attachment&lowbar;123343" aria-describedby&equals;"caption-attachment-123343" style&equals;"width&colon; 1000px" class&equals;"wp-caption aligncenter"><img class&equals;"size-large wp-image-123343" src&equals;"https&colon;&sol;&sol;cdn&period;bagogames&period;com&sol;wp-content&sol;uploads&sol;2017&sol;03&sol;28191508&sol;20170323190620&lowbar;1-1024x576&period;jpg" alt&equals;"Zero Escape&colon; The Nonary Games&comma; Spike Chunsoft" width&equals;"1000" height&equals;"563" &sol;><figcaption id&equals;"caption-attachment-123343" class&equals;"wp-caption-text">Zero Escape&colon; The Nonary Games&comma; Spike Chunsoft<&sol;figcaption><&sol;figure>&NewLine;<p class&equals;"western"><span lang&equals;"en-GB">The final score of <em>Zero Escape&colon; The Nonary Games<&sol;em> is a 10 out of 10&comma; with a 10 not necessarily meaning perfection but rather as close as we&&num;8217&semi;re going to get to it&period; <&sol;span><span lang&equals;"en-US">Reviewing <em>Zero Escape&colon; The Nonary Games<&sol;em> was always going to be a tricky beast because of one detail I touched upon before&colon; Where it excels the best is in the areas I can&&num;8217&semi;t talk about&period; I can&&num;8217&semi;t tell you about the glorious twists because it is part of the fun&period; Fun that I admit I still have replaying it for&comma; now&comma; the 4<&sol;span><sup><span lang&equals;"en-US">th<&sol;span><&sol;sup><span lang&equals;"en-US"> or 6<&sol;span><sup><span lang&equals;"en-US">th<&sol;span><&sol;sup><span lang&equals;"en-US"> time&period; I can speak of foreshadowing&comma; but I can&&num;8217&semi;t give examples&period; I can&&num;8217&semi;t even fully explain how the flow-chart lock system works and why it is so excellent at reinforcing the coherent madness within because to do so would again require examples&period; I also can&&num;8217&semi;t tell you about a significant plothole of <em>Virtue&&num;8217&semi;s Last Reward<&sol;em> because it relies on one of the last twists in the game&period;<&sol;span><&sol;p>&NewLine;<p class&equals;"western"><span lang&equals;"en-US">What I can tell you is as someone who has a particular thrill for dark narratives in games&comma; <em>Zero Escape&colon; Virtue&&num;8217&semi;s Last Reward<&sol;em> is my favorite game due to the writing contained within it&period; <em>999<&sol;em> is also an excellent-but-flawed piece&period; <&sol;span>With the changes ushered in with the port&comma; <em>999<&sol;em> has never been in a better state&period; Sure it has inoffensively bland voice acting by most of the cast and the aesthetic could have done with a bit more time&comma; the flow-chart and new ending puzzle has greatly improved what once was&period; Meanwhile&comma; <em>Virtue&&num;8217&semi;s Last Reward<&sol;em> remains as a piece of writing excellence showing impressive guile in pulling off twists&comma; agency&comma; and characterisation&period;<&sol;p>&NewLine;<p>So £29&period;99 for what is 30 to 50 hours worth of viciously delightful writing strikes me as a bargain&period; <em>Zero Escape&colon; The Nonary Games<&sol;em> is an easy purchase for those who enjoy narratives&period; Sure it lacks substantial gameplay&comma; the puzzles working the same way a nail on a stick works to jolt viewers awake&comma; but it&&num;8217&semi;s the writing that nails home something bonkers yet makes a horrid dark kind of sense&period; It is a narrative that also handles twists in a manner that I&&num;8217&semi;d argue is both fantastically done while fair&comma; and yet there are so many twists&period; So here you go <em>Zero Escape&colon; The Nonary Games<&sol;em>&comma; take my first 10 I&&num;8217&semi;ve ever given in my 2 1&sol;2 years of review work&period; Who knows&quest; Maybe it&&num;8217&semi;ll be another 2 1&sol;2 years or so until the next one&period;<&sol;p>&NewLine;<p style&equals;"text-align&colon; center&semi;"><strong>A Steam Review Key of Zero Escape&colon; The Nonary Games was provided by Spike Chunsoft for the Purpose of this Review&period;<&sol;strong><&sol;p>&NewLine;

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