Zero Escape: Zero Time Dilemma Review

<p class&equals;"western"><em>Zero Escape<&sol;em>&comma; put simply&comma; is a visual novel series where things go wrong and weird pretty hard and pretty fast&period; It is also a series I fell in love with pretty hard and pretty fast&semi; a grin sliding up my face when&comma; upon stumbling into a room during one of the games&comma; I found the cast&&num;8217&semi;s broken&comma; bloody bodies scattered like dolls&period; I still consider <em>Zero Escape&colon; Virtue&&num;8217&semi;s Last Reward <&sol;em>to be my favorite game&period; So&comma; reviewing <em>Zero Escape&colon; Zero Time Dilemma<&sol;em> was something I had been looking forward to for years &&num;8212&semi; since about early 2013&period; In fact&comma; I&&num;8217&semi;d argue it is the only game I have been so excited to play in easily a decade &lpar;to the frustration of my co-workers&rpar;&period;<&sol;p>&NewLine;<p class&equals;"western">So&comma; let me get this out the way&colon; Play this&period; If you are a visual novel fan&comma; or someone who wants a fantastic narrative&comma; go play <em>999<&sol;em> and <em>Virtue&&num;8217&semi;s Last Reward<&sol;em> beforehand&comma; then give this a go&period; It has puzzles&comma; sure&comma; but the narrative is where the series shines like a nuclear blast&period; It is a shame this game doesn&&num;8217&semi;t do a good job at recapping previous events&comma; but the rest of the games are very good in their own right&period; If you are familiar with the series already&comma; you will at least enjoy <em>Zero Time Dilemma&comma;<&sol;em> if not love it&period; If you need that thumbs up of approval while still staying blind of the experience&comma; it is definitely there as well&period;<&sol;p>&NewLine;<p class&equals;"western">Although&comma; naturally&comma; I&&num;8217&semi;m not allowed to end a review after two paragraphs&comma; so I better leap into full review mode&period; <strong>Very very minor spoilers are ahead&period;<&sol;strong><&sol;p>&NewLine;<figure id&equals;"attachment&lowbar;109337" aria-describedby&equals;"caption-attachment-109337" style&equals;"width&colon; 1920px" class&equals;"wp-caption aligncenter"><img class&equals;"size-full wp-image-109337" src&equals;"https&colon;&sol;&sol;cdn&period;bagogames&period;com&sol;wp-content&sol;uploads&sol;2016&sol;06&sol;03133519&sol;ZeroEscapePic1&period;jpg" alt&equals;"Zero Escape&colon; Zero Time Dilemma&comma; Spike Chunsoft" width&equals;"1920" height&equals;"1080" &sol;><figcaption id&equals;"caption-attachment-109337" class&equals;"wp-caption-text">&lpar;<em>Zero Escape&colon; Zero Time Dilemma&comma;<&sol;em> Aksys Games&rpar;<&sol;figcaption><&sol;figure>&NewLine;<p class&equals;"western"><em>Zero Escape&colon; Zero Time Dilemma <&sol;em>&lpar;developed by Spike Chunsoft of <em>Danganronpa<&sol;em> fame&comma; though not directed by the same person&rpar; is a visual novel with puzzle elements where you play as one of three people&period; Trapped in a facility&comma; you are told you are to remain until six people die&period; Through various hijinks that occur&comma; you may or may not kill others off&period; You may die yourself&period; Perhaps you&&num;8217&semi;ll even unravel the mystery of the facility&comma; who your captor is and what their objective is&period;<&sol;p>&NewLine;<p class&equals;"western">The game is set up in an unusual and interesting manner as you pick which protagonist you want to be&comma; and then pick what fragment of history you wish to traverse&period; If this sounds like it could get confusing quickly&comma; well&comma; it sadly does become so as&comma; on a singular time path&comma; it can flit between the three protagonist groups&period; While they did try to rectify this via group choice and then picking the fragment you want to visit&comma; this ends up swapping confusion for frustration as you navigate through multitudes of menus to pick what may as well be a random segment&period; However&comma; considering each group will usually act somewhat independently of prior events&comma; this confusion is okay&period;<&sol;p>&NewLine;<p class&equals;"western">Each of these groups can be broken down to each of the three games in terms of theme&period; While there are cross-overs and independent talks&comma; Team C is an examination of Akane and Junpei post-<em>999<&sol;em>&comma; Team D looks into who Phi and Sigma are pre&sol;post-<em>Virtue&&num;8217&semi;s Last Reward<&sol;em> &lpar;time is weird&rpar;&comma; and Team Q is the present day look at Eric and Mira&period; This does mean each group is not as impactful if you haven&&num;8217&semi;t played the corresponding game&comma; although fortunately not in the dark as you play as fresh new faces&comma; with their own dark&comma; bleak pasts&period; The allocation of the teams in this style ends up allowing <em>Zero Time Dilemma<&sol;em> to expertly address most of the hanging plot threads their intended titles left dangling previously while providing something new to the audience&period;<&sol;p>&NewLine;<figure id&equals;"attachment&lowbar;109338" aria-describedby&equals;"caption-attachment-109338" style&equals;"width&colon; 1920px" class&equals;"wp-caption aligncenter"><img class&equals;"size-full wp-image-109338" src&equals;"https&colon;&sol;&sol;cdn&period;bagogames&period;com&sol;wp-content&sol;uploads&sol;2016&sol;06&sol;03133501&sol;ZeroEscapePic4&period;jpg" alt&equals;"Zero Escape&colon; Zero TIme Dilemma&comma; Spike Chunsoft" width&equals;"1920" height&equals;"1080" &sol;><figcaption id&equals;"caption-attachment-109338" class&equals;"wp-caption-text">&lpar;Zero Escape&colon; Zero TIme Dilemma&comma; Aksys Games&rpar;<&sol;figcaption><&sol;figure>&NewLine;<p class&equals;"western">Fortunately&comma; on top of addressing the various unknown parts of prior games&comma; <em>Zero Time Dilemma<&sol;em> is punchy&period; Each of the fragments &lpar;35 fragments&comma; although a few are repeats of other teams&&num;8217&semi;&rpar; provide some form of twist&comma; revelation or something else significant&period; I&&num;8217&semi;d provide early-game examples&comma; but&comma; well&comma; I said only minor spoilers&period; Just know it does the twist more times than Chubby Checker has done&period;<&sol;p>&NewLine;<p class&equals;"western">On top of this lies a thick heaping of brutality as people die in ugly ways&period; Sometimes not even instantly&comma; as their eyes dilate hideously&comma; begin to shake&comma; and characters breathe their last breaths&period; Often&comma; even though injuries will occur off-screen&comma; the splatters of blood and implied positioning of the bodies are enough to send a shiver down your spine&period; Fortunately&comma; the deaths aren&&num;8217&semi;t <em>Corpse Party<&sol;em>-esque in worshipping gore&comma; but rather each one impactful and with purpose&period; This brutality ends up emphasizing the narrative&comma; rather than distracting&period;<&sol;p>&NewLine;<p class&equals;"western">In terms of the gameplay&comma; the puzzles are still incredibly solid and will test your ability to decipher the clues you are granted in unusual ways&period; My only grumble about them is their volume and concentration&period; Rather than being spread out&comma; like <em>Zero Escape&colon; Virtue&&num;8217&semi;s Last Reward<&sol;em>&comma; it seems the last third of the game is void of all puzzles&period;<&sol;p>&NewLine;<figure id&equals;"attachment&lowbar;109339" aria-describedby&equals;"caption-attachment-109339" style&equals;"width&colon; 1920px" class&equals;"wp-caption aligncenter"><img class&equals;"size-full wp-image-109339" src&equals;"https&colon;&sol;&sol;cdn&period;bagogames&period;com&sol;wp-content&sol;uploads&sol;2016&sol;06&sol;03133444&sol;ZeroEscapePic6&period;jpg" alt&equals;"Zero Escape&colon; Zero TIme Dilemma&comma; Spike Chunsoft" width&equals;"1920" height&equals;"1080" &sol;><figcaption id&equals;"caption-attachment-109339" class&equals;"wp-caption-text">&lpar;Zero Escape&colon; Zero TIme Dilemma&comma; Aksys Games&rpar;<&sol;figcaption><&sol;figure>&NewLine;<p class&equals;"western">Instead&comma; the game has more instances where you&&num;8217&semi;re required to correctly pick the right decision&period; Sometimes this will be to push a button&comma; other times to pick a person&comma; and even times where you have to remember a password from another timeline&period; Hilariously&comma; getting the wrong answer will sometimes throw back specific error codes &lpar;e&period;g&period; &OpenCurlyDoubleQuote;The dead can not kill”&rpar; or even get specific cutscene changes&period; Once I got yelled at because I blamed someone being choked to death on the dog&period; Roughly in the same way you&&num;8217&semi;d blame a fart on the dog&period;  Needless to say&comma; the person with a shotgun then demanded to know how a dog is meant to choke someone and then shot me&period;<&sol;p>&NewLine;<p class&equals;"western">So far&comma; up to this point&comma; I believe <em>Zero Escape&colon; Zero Time Dilemma<&sol;em> would be worth at least a 9&period;5&comma; maybe even a perfect 10&period; However&comma; well&&num;8230&semi;<&sol;p>&NewLine;<p class&equals;"western">&&num;8230&semi;Sadly&comma; the last third&sol;quarter of the game&&num;8217&semi;s narrative falls apart&period; For the want of a villain&comma; they ended up making a Zero that neither seemed interesting&comma; sympathetic or even fully realized&period; At best&comma; he is someone who is forced into relevancy only to keep mumbling the phrase &OpenCurlyDoubleQuote;my motives are complicated” over and over until I grew numb&period; They then end on a cliffhanger&comma; despite <em>Zero Time Dilemma<&sol;em> somewhat being billed as the finale to the trilogy&period;<&sol;p>&NewLine;<figure id&equals;"attachment&lowbar;109340" aria-describedby&equals;"caption-attachment-109340" style&equals;"width&colon; 1920px" class&equals;"wp-caption aligncenter"><img class&equals;"wp-image-109340 size-full" src&equals;"https&colon;&sol;&sol;cdn&period;bagogames&period;com&sol;wp-content&sol;uploads&sol;2016&sol;06&sol;03133426&sol;ZeroEscapePic15&period;jpg" alt&equals;"ZeroEscapePic15" width&equals;"1920" height&equals;"1080" &sol;><figcaption id&equals;"caption-attachment-109340" class&equals;"wp-caption-text">&lpar;Zero Escape&colon; Zero TIme Dilemma&comma; Aksys Games&rpar;<&sol;figcaption><&sol;figure>&NewLine;<p class&equals;"western">As an added frustration&comma; as I began to mentally review the twist &lpar;i&period;e&period; where the antagonist was the entire time&comma; what they did&comma; and one of their primary motives&rpar;&comma; I realized that the twist was very similar to one of Kotaro Uchikoshi&&num;8217&semi;s previous work with some words changed&period; While it doesn&&num;8217&semi;t feel lazy&comma; it seems a little rushed&period; It feels as though Uchikoshi finished the first 2&sol;3rd or 3&sol;4<sup>th<&sol;sup> of the story&comma; and needed to just think of an antagonist who would wrap things up while leaving a potential sequel open&period; I really had hoped for something more unique and closed&period;<&sol;p>&NewLine;<p class&equals;"western">The final score of <em>Zero Escape&colon; Zero Time Dilemma<&sol;em> is a solid 9 out of 10&period; Despite being disappointed with the final part of the game and some minor failings&comma; it is still an incredibly solid tale that hits with full force&period; Playing the story&comma; I was reminded of the awe I felt as I dove into <em>Virtue&&num;8217&semi;s Last Reward<&sol;em> for the first time&period; In addition&comma; I felt the need and want to just push on despite being so tired that I struggled to stay awake&period; While it wouldn&&num;8217&semi;t sit as my favorite <em>Zero Escape<&sol;em> game &lpar;that goes to <em>Virtue&&num;8217&semi;s Last Reward<&sol;em>&rpar;&comma; it is still a very solid addition to the fantastically written series and a very strong contender for Game of the Year&period; Please&comma; buy this game&comma; as this is the type of writing ability that deserves to be rewarded&period; Please&comma; let others know of <em>Zero Escape<&sol;em>&&num;8216&semi;s existence&period; Please&comma; let us see a fourth game in this astounding series that deserves to bloom beautifully&period;<&sol;p>&NewLine;<hr &sol;>&NewLine;<p class&equals;"western" style&equals;"text-align&colon; center&semi;"><em><strong>A PS Vita review code was provided by Aksys Games for the purpose of this review<&sol;strong><&sol;em><&sol;p>&NewLine;

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