Zombie City Defense 2 Review – Tough Long-Pork

(Zombie City Defense 2, Mozg Labs)

(Zombie City Defense 2, Mozg Labs)

<p class&equals;"western">I love the desperate last stand&period; It is the adrenaline rush of desperation cranked all the way up to 11&period; The ultimate stakes have been raised and your life is laid down on the line with nowhere to run&period; Especially with zombies clawing at the doors to rip the skin off your face and devour your chest cavity&period; I loved the idea of <em>Zombie City Defense 2<&sol;em>&comma; about simultaneously scavenging a city as a forgotten military squad while defending it from zombies&period; I just wish surviving wasn&&num;8217&semi;t so hard&period;<&sol;p>&NewLine;<p class&equals;"western"><a href&equals;"http&colon;&sol;&sol;www&period;mozglabs&period;com&sol;games&sol;zombie-city-defense-2&sol;"><strong>Zombie City Defense 2<&sol;strong><&sol;a> is a zombie defense game set in a city created by <a href&equals;"http&colon;&sol;&sol;www&period;mozglabs&period;com&sol;">Mozg Labs<&sol;a>&period; With the prior title developed for Android&comma; it seems part of this being a sequel is progressing onto a PC device&period; You are one of the last military squads who walk across the land trying to scrape together something resembling a civilization&period; This scraped together society will chiefly involve making survivors into soldiers and defending resources from waves of zombies&period;<&sol;p>&NewLine;<p class&equals;"western">The campaign starts with naming your squad&period; For me&comma; it was 21<sup>st<&sol;sup> Squad when I was being mature and Rooty Tooty Point-N-Shooty Lads every other time&period; You&&num;8217&semi;re then launched onto a blue-tinged map screen and asked which map you want to try and at what difficulty&period; The campaign starts off with one mission and the tutorial&period; From there&comma; you unlock more by gathering tokens gained by doing levels&comma; with more gathered from harder difficulty completions&period;<&sol;p>&NewLine;<figure id&equals;"attachment&lowbar;112364" aria-describedby&equals;"caption-attachment-112364" style&equals;"width&colon; 1000px" class&equals;"wp-caption aligncenter"><img class&equals;"wp-image-112364 size-large" src&equals;"https&colon;&sol;&sol;cdn&period;bagogames&period;com&sol;wp-content&sol;uploads&sol;2016&sol;09&sol;01164651&sol;Zombie-City-Defence-2-Pic-3-1024x574&period;jpg" alt&equals;"Zombie City Defence 2 Pic 3" width&equals;"1000" height&equals;"561" &sol;><figcaption id&equals;"caption-attachment-112364" class&equals;"wp-caption-text">&lpar;<em>Zombie City Defense 2<&sol;em>&comma; Mozg Labs&rpar;<&sol;figcaption><&sol;figure>&NewLine;<p class&equals;"western">Another unlockable on this menu is where the game begins to show its beautiful colours&period; Every time you complete an objective &lpar;side and main&rpar; upon finishing&comma; you earn points that can be used to gain access to new equipment&period; These include new troops&comma; new vehicles and new general upgrades&period;<&sol;p>&NewLine;<p class&equals;"western">While it seems you can just flood the field with upgraded troops&comma; you&&num;8217&semi;re actually limited on what you can bring to the field based on a point count&period; As well as this&comma; often troops&sol;upgrades&sol;vehicles wouldn&&num;8217&semi;t be a direct improvement but more situational&period; One example was a flamethrower unit allowing you to clean out buildings of zombies easier&comma; but tends to be slow and not get defense bonuses from hiding in buildings&period; I also spotted one oddity involving a troop boasting greater damage in the description&comma; but the statistics suggesting the polar opposite in comparison to the basic soldier&period;<&sol;p>&NewLine;<p class&equals;"western">In the end this research tree allows an interesting open progression beyond just banging your head against a wall until you hit the next map&period;<&sol;p>&NewLine;<p class&equals;"western">The main meat of the game seems to usually task you to defend an outpost for so many days&comma; trying to keep your general alive as wave after wave of zombies come to beat down the doors to your hidey-hole&period; You then recruit soldiers&comma; build turrets and erect defenses on buildings to hold the tide off&period; Meanwhile&comma; you&&num;8217&semi;ll be trying to gather resources from the abandoned buildings that litter the map you&&num;8217&semi;ve been dumped inside&period; These resources are what will let you build&comma; let you heal and let you recruit more&period;<&sol;p>&NewLine;<figure id&equals;"attachment&lowbar;112366" aria-describedby&equals;"caption-attachment-112366" style&equals;"width&colon; 1000px" class&equals;"wp-caption aligncenter"><img class&equals;"wp-image-112366 size-large" src&equals;"https&colon;&sol;&sol;cdn&period;bagogames&period;com&sol;wp-content&sol;uploads&sol;2016&sol;09&sol;01164813&sol;Zombie-City-Defence-2-Pic-2-1024x576&period;jpg" alt&equals;"Zombie City Defence 2 Pic 2" width&equals;"1000" height&equals;"563" &sol;><figcaption id&equals;"caption-attachment-112366" class&equals;"wp-caption-text">&lpar;<em>Zombie City Defense 2<&sol;em>&comma; Mozg Labs&rpar;<&sol;figcaption><&sol;figure>&NewLine;<p class&equals;"western">The complexity of these missions is surprising&period; You may have weather modifiers that make some gear more effective than others&comma; or even make zombies particularly trialling&period; You&&num;8217&semi;ll be erecting different barricades or turrets or training particular troops&comma; each one having noticeably different styles &lpar;e&period;g&period; scavenger being weak&comma; but fast at movement and looting buildings&rpar;&period; In the missions I tried&comma; I had to change my tactics radically to suit the city I was facing and how weather affected things&period;<&sol;p>&NewLine;<p class&equals;"western">&OpenCurlyDoubleQuote;So&comma; in a game about a last stand against the swarming horde&comma; how hard could it be&quest;” is likely the top question on your list&comma; especially considering some hints dotted up to this point&period; The answer is hard&period; Very hard&period; Hard like eating nails and washing it down with bleach&period;<&sol;p>&NewLine;<p class&equals;"western">I can understand some people wanting a challenge&period; I enjoy playing games on the hardest difficulty I can manage&period; Saying that&comma; successfully completing two missions on the easiest difficulty &lpar;or harder&rpar; with four hours of banging my head isn&&num;8217&semi;t a good sign&period; Especially as missions often take roughly 10 minutes each&period; In the end&comma; I saw the inside of four missions&period; I honestly consider myself competent at RTS titles&period; Yet most missions left me grumbling about my now-kicked-in teeth&period;<&sol;p>&NewLine;<figure id&equals;"attachment&lowbar;112368" aria-describedby&equals;"caption-attachment-112368" style&equals;"width&colon; 1000px" class&equals;"wp-caption aligncenter"><img class&equals;"wp-image-112368 size-large" src&equals;"https&colon;&sol;&sol;cdn&period;bagogames&period;com&sol;wp-content&sol;uploads&sol;2016&sol;09&sol;01164906&sol;Zombie-City-Defence-Pic-4-1024x576&period;png" alt&equals;"Zombie City Defence Pic 4" width&equals;"1000" height&equals;"563" &sol;><figcaption id&equals;"caption-attachment-112368" class&equals;"wp-caption-text">&lpar;<em>Zombie City Defense 2<&sol;em>&comma; Mozg Labs&rpar;<&sol;figcaption><&sol;figure>&NewLine;<p class&equals;"western">I guess part of the problem is the lack of recovery&period; When things start going wrong&comma; they go wrong hard and fast like falling out of a window&period; As soon as the tide turns&comma; as soon as things begin to overwhelm you&comma; that&&num;8217&semi;s it&period; You&&num;8217&semi;ll lose enough soldiers that you may as well just surrender your throats to the undead horde and try again&period; It was incredibly rare to find a cool moment of just pulling things back and getting on track&period; The best that could be hoped for&comma; when people began to fall&comma; was it to take long enough for the timer to run out&period;<&sol;p>&NewLine;<p class&equals;"western">Another part of the issue is the aesthetic&period; There is an interesting blue appearance that reminds me of <em>Frozen Synapse<&sol;em>&comma; but with icons instead of white highlights&period; It starts off clear and easy to understand&comma; while distinctive&period; When the zombies start coming thick&comma; it more resembles a vague red cloud over buildings&period; It becomes so messy you just cross your fingers and hope for the best when things turn chaotic&comma; rather than giving the orders you need to give&period;<&sol;p>&NewLine;<p class&equals;"western">There is one way to possibly leverage some success&colon; grinding&period; As you do the same missions over and over again&comma; you gather points that can unlock equipment to aid you in harder missions&period; The fortunate side to this is that the missions are often short enough to allow quick repetition&period;<&sol;p>&NewLine;<p class&equals;"western">However&comma; considering you require at least a victory in a mission to get an amount worth writing home about&comma; you are grinding away for a good while before getting gear that may turn the tide&period; If it doesn&&num;8217&semi;t&comma; well&comma; back to the repetitive grinding stone&period; You could do side-missions to gather more points&comma; but it is a risk that can lead to a loss&period; Considering you lose a significant amount of the point gain if you lose&comma; it is rare for a side mission to be chased if a win is anything less than certain&period; Overall&comma; this just feels like the overt padding you&&num;8217&semi;d find in an RPG awkwardly applied to a strategy title&period;<&sol;p>&NewLine;<figure id&equals;"attachment&lowbar;112369" aria-describedby&equals;"caption-attachment-112369" style&equals;"width&colon; 1000px" class&equals;"wp-caption aligncenter"><img class&equals;"wp-image-112369 size-large" src&equals;"https&colon;&sol;&sol;cdn&period;bagogames&period;com&sol;wp-content&sol;uploads&sol;2016&sol;09&sol;01165010&sol;Zombie-City-Defence-Pic-5-1024x576&period;jpg" alt&equals;"Zombie City Defence Pic 5" width&equals;"1000" height&equals;"563" &sol;><figcaption id&equals;"caption-attachment-112369" class&equals;"wp-caption-text">&lpar;<em>Zombie City Defense 2<&sol;em>&comma; Mozg Labs&rpar;<&sol;figcaption><&sol;figure>&NewLine;<p class&equals;"western">The final score of <em>Zombie City Defense<&sol;em> 2 is a 5&period;5&sol;10&period; It is a strategy game that will demand you to grind to climb over its monumental difficulty&period; Only after creating a slightly-bloody hole in the wall with your forehead you can start to see progress on the horizon&period;<&sol;p>&NewLine;<p class&equals;"western">Even with the variation&comma; it is definitely a testing title saved from a worse mark by the low price point&period; If you need something small to sate your hunger for strategy&comma; <em>Zombie City Defense 2<&sol;em> is something succulent &lpar;if perhaps tough&rpar; to chew on&period; Just ignore the tribal tattoo on the skin&comma; it&&num;8217&semi;s probably especially exotic long-pork&period;<&sol;p>&NewLine;<p class&equals;"western">&NewLine;<hr &sol;>&NewLine;<p class&equals;"western">&NewLine;<p class&equals;"western" style&equals;"text-align&colon; center&semi;"><strong>A PC Review Code for <em>Zombie City Defense 2 <&sol;em>was provided by Mozg Labs for the purpose of this review<&sol;strong><&sol;p>&NewLine;

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