Zombies. Why’d It Have To Be Zombies? | Resident Evil 4 HD Review

<p>Zombies are possibly the most used idea in video games at the moment&period; They&&num;8217&semi;re being shoehorned into every single genre&comma; even ones where they are completely out of place&period; Personally&comma; save for the <em>Dead Rising<&sol;em> games&comma; I have never really found a zombie game I actually like but there was always one that I thought might be able to change my mind&period; Unfortunately&comma; I never got a chance to play <em>Resident Evil 4<&sol;em> during its original release&comma; but I had made a mental note of giving it a try when I got a chance&period; That chance reared its head with the recent release of the new HD version on PC&period;<&sol;p>&NewLine;<p>I have heard many good things about this game&comma; so was itching to get my hands on it&period; First impressions were good&period; The opening of the game was exceedingly well received when it first game out with the protagonist&comma; Leon&comma; finding himself being hunted down by the civilians of a small farming village in Spain&period; It is extremely well executed with the game preferring to let you wander around blindly trying to search for an escape route while being pursued by a horde of angry zombies&period; In reality&comma; all you seem to have to do is survive a certain amount of time until a bell rings and the zombies all head off for Mass for some reason&period; It certainly shows what can happen when a game is allowed to be dynamic and flowing&period; In any other modern game the camera would have been wrestled off you to show you a five minute pre-rendered cut scene&comma; which would have completely smothered all the tension&period; Games are scariest when you are in control and <em>Resident Evil 4<&sol;em> seems to understand that&period;<&sol;p>&NewLine;<p style&equals;"text-align&colon; center&semi;"><img class&equals;"aligncenter wp-image-58017" src&equals;"https&colon;&sol;&sol;cdn&period;bagogames&period;com&sol;wp-content&sol;uploads&sol;2014&sol;03&sol;05125034&sol;RE-4-2&period;jpg" alt&equals;"RE 4 2" width&equals;"1536" height&equals;"854" &sol;><&sol;p>&NewLine;<p>However&comma; the game might have an unfair advantage&period; I found myself getting extremely tense very quickly&comma; but I soon realised I wasn&&num;8217&semi;t actually scared of the enemies&colon; I was scared of the controls&period; I found them clunky&comma; unintuitive and the reason for ninety percent of my deaths&period; For some baffling reason Leon cannot shoot and move at the same time&period; I was lead to believe through cut scenes that he used to be a policeman&comma; although only for a day until some Racoons escaped into a city or something&period; I would have thought day one of police training is how to hold a gun and day two is learning to move and shoot at the same time&period; To top matters off&comma; because of the awkward over the shoulder aspect&comma; your weapons cross-hair is never in the centre of the screen&comma; so being set upon suddenly by an enemy means you have to quickly fumble your weapon into your hands&comma; finding yourself aiming a meter away from him as a result&period; This is made even more annoying when you have the audacity to try and see what you&&num;8217&semi;re doing&period; You have to move the pointer all the way to the side of the screen in order for it to move&comma; usually resulting in you overshooting and by the time you have the gun trained on an undead&comma; you&&num;8217&semi;ve already been killed&comma; stuffed and take pride of place on a zombies mantle&period; I thought we had shooter controls down pretty well&period; All of this could have been avoided first off if Leon could move and shoot at the same time and I will never forgive the game for this&comma; or by allowing us to zoom out of the stupid over the shoulder perspective&period;<&sol;p>&NewLine;<p>The game seems to understand this though and says&comma; &&num;8220&semi;You can&&num;8217&semi;t aim your gun&quest; That&&num;8217&semi;s fine&period; You can only find ammo sporadically anyway&comma; and if you do&comma; only ten shoots&period; So we&&num;8217&semi;ll make it so that it takes four or five hits to kill one zombie&excl; That way you won&&num;8217&semi;t be able to shoot&excl;&&num;8221&semi; I know that it&&num;8217&semi;s not realistic to have ammo dotted around everywhere&comma; I know it goes hand in hand with the survival horror genre&comma; but for the love of God&comma; if you&&num;8217&semi;re going to make ammo hard to find have a decent backup&excl; In <em>Resident Evil 4<&sol;em> all you can do is hold up your knife and flail it limply a meter or so in front of your face&period; All the zombies have a longer reach than you and Leon can&&num;8217&semi;t even move while using his knife&excl; All in all&comma; the combat is such a mess it barely even works at all and the only time I was ever having any fun was when I got the shotgun and a decent amount of ammo and was able to blow a few heads off&period; But all too quickly my ammo dried up&period;<&sol;p>&NewLine;<p style&equals;"text-align&colon; center&semi;"><img class&equals;"aligncenter wp-image-58015" src&equals;"https&colon;&sol;&sol;cdn&period;bagogames&period;com&sol;wp-content&sol;uploads&sol;2014&sol;03&sol;05125109&sol;RE-4-4&period;png" alt&equals;"RE 4 4" width&equals;"1536" height&equals;"854" &sol;><&sol;p>&NewLine;<p>Let&&num;8217&semi;s take a break from ratting on the game for a while and talk about the two letters in the title I have ignored up to this point&semi; &&num;8220&semi;HD&&num;8221&semi;&period; Unfortunately&comma; I never played the original game so will struggle to compare the graphics of the two&period; All I can say is it looks quite pretty on PC&period; Not your <em>Crysis<&sol;em>&comma; beautifully designed environments but it does the job and&comma; in fact&comma; the dark&comma; murky areas helped create the atmosphere&period; I&&num;8217&semi;m not sure how much work was put into porting the game&comma; however&period; There were a few weird features&comma; such as a subtitles option without the ability to turn it on&period; It was greyed out&period; I don&&num;8217&semi;t know whether it&&num;8217&semi;s not been implemented yet and will come in a patch or whether I had a bug&comma; but if you&&num;8217&semi;re hearing impaired maybe wait until it&&num;8217&semi;s put in properly&period;<&sol;p>&NewLine;<p>Reading back on this article fills me with a little bit of sorrow&period; I was so looking forward to this game&comma; it was hyped up by friends and colleagues alike and yet&comma; it all seems very disappointing to me&period; The good things are lost under the bad until nothing of the good remains and yet&comma; there is so much potential here&period; The combat could have been great if Leon could actually move and the controls weren&&num;8217&semi;t so clunky&period; The atmosphere would be the best I have ever seen if you weren&&num;8217&semi;t more scared of the controls causing you to die than the enemies actually killing you&period; The characters would be good if they weren&&num;8217&semi;t so hilariously badly written&comma; which I am led to believe is a staple of the series and the graphics would be good if it wasn&&num;8217&semi;t for the glitchy animations&period;<&sol;p>&NewLine;<p style&equals;"text-align&colon; center&semi;"><img class&equals;"aligncenter wp-image-58018" src&equals;"https&colon;&sol;&sol;cdn&period;bagogames&period;com&sol;wp-content&sol;uploads&sol;2014&sol;03&sol;05125018&sol;RE-4-3&period;jpg" alt&equals;"RE 4 3" width&equals;"1024" height&equals;"576" &sol;><&sol;p>&NewLine;<p>If you liked the original <em>Resident Evil 4<&sol;em>&comma; buy this one as it&&num;8217&semi;s essentially the same but slightly better looking&period; If you liked other <em>Resident Evil<&sol;em>&&num;8216&semi;s but not this one&comma; this version is as good as any&period; If you don&&num;8217&semi;t like dodgy controls&comma; not being able to move as you shoot or dying every ten minutes&comma; I would suggest giving this game a miss&period;<&sol;p>&NewLine;

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