Bagogames at EGX Rezzed 2017: Exo One Interview

<p class&equals;"western">I think space is poorly represented&semi; And no&comma; I don&&num;8217&semi;t mean that in the sense where sci-fi barely exists in video games&period; At this point I feel like I review a sci-fi title at least once a month &lpar;side note&colon; sci-fi title of the month is <em>Stellaris<&sol;em>&&num;8216&semi;s DLC&rpar;&period; What I mean is it is rare for me to find a sci-fi title that captures the likely to be absurd&comma; incomprehensible and peculiar nature it holds&comma; as it is vast enough and our knowledge of space comparatively limited that exposed to the full depths we&&num;8217&semi;d likely be bamboozled&period; So when I had a trailer of<em> Exo One<&sol;em> dumped into my inbox&comma; in all its wonderfully atmospheric glory&comma; I was excited to give it a spin&period; After giving it a try&comma; I managed to arrange an interview with developer Jay Weston to talk about it&comma; which you can watch the interview below&period;<&sol;p>&NewLine;<p><amp-youtube layout&equals;"responsive" width&equals;"500" height&equals;"281" data-videoid&equals;"bDUmTBw0GQg" title&equals;"Exo One Interview - EGX Rezzed 2017"><a placeholder href&equals;"https&colon;&sol;&sol;www&period;youtube&period;com&sol;watch&quest;v&equals;bDUmTBw0GQg"><img src&equals;"https&colon;&sol;&sol;i&period;ytimg&period;com&sol;vi&sol;bDUmTBw0GQg&sol;hqdefault&period;jpg" layout&equals;"fill" object-fit&equals;"cover" alt&equals;"Exo One Interview - EGX Rezzed 2017"><&sol;a><&sol;amp-youtube><&sol;p>&NewLine;<p class&equals;"western">&OpenCurlyDoubleQuote;So&comma; what is <em>Exo One<&sol;em>”&quest; Already I find myself taking glances at the door&comma; wondering if I can escape before you reach for the tranquilliser&period; There are two types of games that journalists &lpar;especially the reviewer sorts&rpar; hate to describe&colon; The ones that are difficult to describe&comma; often due to being rather nebulous and vague&comma; or ones that sound horrid on paper&period; <em>Exo One<&sol;em> is&comma; to be blunt&comma; both&period; Not a criticism actually&comma; just something to consider if your brain starts trying to melt itself so it can escape out your nose&period;<&sol;p>&NewLine;<p class&equals;"western"><em>Exo One<&sol;em> has you rolling about on planets trying to find an exit&comma; often in the form of spotting a noticeable light and going towards it Poltergeist-style&period; Although this isn&&num;8217&semi;t done in the generic &OpenCurlyDoubleQuote;point stick to roll that way&comma; win when you arrive” deal&comma; at least beyond in the steering department&comma; instead you&&num;8217&semi;ll be switching on 10x gravity or turning off to embrace 1x gravity&period; Considering how many craters litter planets&comma; you&&num;8217&semi;ll be building up a lot of speed quickly as you increase gravity as you go down slopes&period;<&sol;p>&NewLine;<p class&equals;"western">As you do&comma; you&&num;8217&semi;ll begin to glow as your movement builds up energy&period; Get enough&comma; and you can change your ball into a gliding disc while in the air&comma; collapsing back into a ball once you use up all your energy&period;<&sol;p>&NewLine;<p class&equals;"western">So we arrive at that &OpenCurlyDoubleQuote;<em>Papers Please<&sol;em>” moment that I hinted at earlier&colon; That to an outsider this could sound like a tedious experience&period; In this case&comma; it suspiciously sounds like a spherical walking simulator &lpar;I&&num;8217&semi;d say &OpenCurlyDoubleQuote;platformer”&comma; but there is no platforming as far as I can tell&rpar;&period;<&sol;p>&NewLine;<figure id&equals;"attachment&lowbar;124560" aria-describedby&equals;"caption-attachment-124560" style&equals;"width&colon; 1000px" class&equals;"wp-caption aligncenter"><img class&equals;"size-large wp-image-124560" src&equals;"https&colon;&sol;&sol;cdn&period;bagogames&period;com&sol;wp-content&sol;uploads&sol;2017&sol;04&sol;22105357&sol;ExoOne2-1024x576&period;jpg" alt&equals;"Exo One&comma; Exbleative" width&equals;"1000" height&equals;"563" &sol;><figcaption id&equals;"caption-attachment-124560" class&equals;"wp-caption-text">Exo One&comma; Exbleative<&sol;figcaption><&sol;figure>&NewLine;<p class&equals;"western">The reality is <em>Exo One<&sol;em> carries an atmosphere so thick you could choke on it&period; The movement in the two levels I tried acted less as a challenge and more of a soothing flow to it&period; There is just something so pleasing about leaping from crater to crater&comma; using the 10x gravity to land just right as to pick up more speed&comma; and then hurling yourself into the air before gliding across the land&period; The satisfaction of the flow in <em>Exo One<&sol;em> is something almost primal or subconscious&period; I really can&&num;8217&semi;t put my finger on it why it is so relaxing and gratifying to utilise the gravity and gliding just right&period;<&sol;p>&NewLine;<p class&equals;"western">Although&comma; I can take a swing and suggest the environment is partially to blame&period; As my intro likely suggests&comma; the environments are alien yet plausible&period; Perhaps the absurdity of what you look upon is greater due to the believability of the land&quest; Either way&comma; it isn&&num;8217&semi;t the major parts that sell the planets&period; It&&num;8217&semi;s the smaller touches&period; It is the rain&comma; the flicker of dust and the arrangement of clouds in an unfamiliar coloured sky&period; It is also the lighting&comma; emphasising not only how barren the world you&&num;8217&semi;re in is but also the unusual nature of the land itself&period;<&sol;p>&NewLine;<p class&equals;"western">The major parts help though&comma; and the most noticeable parts is what look like man-made structures&period; Each structure jutting out the land somehow simultaneously reminds you that something came before you and yet you are totally alone&period; Your ball being a tiny speck dwarfed by a civilisation gone&comma; nudging at possibilities of who they were which only serve to emphasis how little you know&period; These serve to back up a narrative that embraces the cosmic absurdity of deep space&period; I&&num;8217&semi;d love to delve in more&comma; but&comma; well&comma; even the flickers I witnessed I&&num;8217&semi;d love to keep a secret for now&period;<&sol;p>&NewLine;<figure id&equals;"attachment&lowbar;124561" aria-describedby&equals;"caption-attachment-124561" style&equals;"width&colon; 1000px" class&equals;"wp-caption aligncenter"><img class&equals;"size-large wp-image-124561" src&equals;"https&colon;&sol;&sol;cdn&period;bagogames&period;com&sol;wp-content&sol;uploads&sol;2017&sol;04&sol;22105433&sol;ExoOnePic3-1024x576&period;jpg" alt&equals;"Exo One&comma; Exbleative" width&equals;"1000" height&equals;"563" &sol;><figcaption id&equals;"caption-attachment-124561" class&equals;"wp-caption-text">Exo One&comma; Exbleative<&sol;figcaption><&sol;figure>&NewLine;<p class&equals;"western">So based on what I&&num;8217&semi;ve seen&comma; I&&num;8217&semi;m very impressed and curious to see more&period; Albeit in the sort of way where I understand if it doesn&&num;8217&semi;t mesh&comma; especially as it seems to lack a failure state&comma; but I&&num;8217&semi;m personally interested to see how deep this sci-fi tunnel goes&period; Especially as it feels rooted in reality&comma; and yet emphasises just how little we know of places far from us&period; It isn&&num;8217&semi;t hopeful or optimistic like <em>Mass Effect<&sol;em>&comma; it isn&&num;8217&semi;t curious of the possibilities like <em>Stellaris<&sol;em>&comma; <em>Exo One<&sol;em> is deliciously cosmically absurd &lpar;with a splash of reminding you how insignificant you are in the great schemes of things thrown in&rpar; and I wouldn&&num;8217&semi;t want it any other way&period;<&sol;p>&NewLine;<p class&equals;"western">If you want to check out <em>Exo One<&sol;em>&comma; which has a strong <em>2001&colon; A Space Odyssey<&sol;em> vibe with a heavy dose of science-fiction &lpar;as opposed to science-fantasy&rpar;&comma; you can check it out on their website <a href&equals;"http&colon;&sol;&sol;exo-one-game&period;com&sol;">here<&sol;a>&period; It will hopefully be getting a release at some point in 2017 onto PC&period;<&sol;p>&NewLine;

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