Anamorphine – Boston FIG Hands-On Preview

(Anamorphic, Artifact5)

(Anamorphic, Artifact5)

<p style&equals;"text-align&colon; center&semi;"><strong>Developer &&num;8211&semi;<&sol;strong> Artifact5<br &sol;>&NewLine;<strong>Publisher &&num;8211&semi;<&sol;strong> Artifact5<br &sol;>&NewLine;<strong>Location &&num;8211&semi;<&sol;strong> Montreal&comma; Canada<&sol;p>&NewLine;<hr &sol;>&NewLine;<p><strong>What is it&quest;<&sol;strong><br &sol;>&NewLine;<em>Anamorphine<&sol;em> is a surreal&comma; first-person narrative that unfolds by playing through the memories of the protagonist&comma; Tyler&comma; as he recounts his relationship with his wife&comma; a professional cellist&period;<&sol;p>&NewLine;<figure id&equals;"attachment&lowbar;112947" aria-describedby&equals;"caption-attachment-112947" style&equals;"width&colon; 1000px" class&equals;"wp-caption aligncenter"><img class&equals;"wp-image-112947 size-large" src&equals;"https&colon;&sol;&sol;cdn&period;bagogames&period;com&sol;wp-content&sol;uploads&sol;2016&sol;09&sol;12123740&sol;Hall&lowbar;Anamorphine-1024x576&period;jpg" alt&equals;"Anamorphine&comma; Artifact5" width&equals;"1000" height&equals;"563" &sol;><figcaption id&equals;"caption-attachment-112947" class&equals;"wp-caption-text">&lpar;<em>Anamorphic<&sol;em>&comma; Artifact5&rpar;<&sol;figcaption><&sol;figure>&NewLine;<p><strong>Why should I care&quest;<&sol;strong><br &sol;>&NewLine;While first-person narratives&comma; or &&num;8220&semi;walking sims&&num;8221&semi; are nothing new&comma; <em>Anamorphine<&sol;em> stands out from the rest as its creators wanted to make a narrative without narration&period; <em>Anamorphine<&sol;em> has no speech or text whatsoever&period; In fact&comma; it doesn&&num;8217&semi;t even have an action button&period; Instead the story is told through a rich composite of visual and audio experiences&period; As you walk about through Tyler&&num;8217&semi;s fragmented memories&comma; you seamlessly drift between reality and a metaphorical&comma; dreamlike world&comma; all of which reacts to you based on where and how you move&period; The entire experience and game endings vary based on how you deal with the game&&num;8217&semi;s themes of depression&comma; guilt&comma; and loss&semi; themes which are rarely addressed in the larger&comma; FPS-focused AAA industry&period;<&sol;p>&NewLine;<p><iframe src&equals;"https&colon;&sol;&sol;www&period;youtube&period;com&sol;embed&sol;XSdLj3Gk39k" width&equals;"560" height&equals;"315" frameborder&equals;"0" allowfullscreen&equals;"allowfullscreen"><&sol;iframe><&sol;p>&NewLine;<p><strong>When can I play it&quest;<&sol;strong><br &sol;>&NewLine;Whereas the game is essentially a 2&plus; hour story&comma; <em>Anamorphine<&sol;em> will not be appearing on Early Access and instead will be available on Steam and Xbox One when it is completely finished in early 2017&period; Depending on how optimization goes&comma; <em>Anamorphine<&sol;em> may potentially come to PS4&comma; HTC Vive and Oculus sometime in the future&period;<&sol;p>&NewLine;

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