<p style="text-align: center;"><strong>Developer &#8211;</strong> Artifact5<br />
<strong>Publisher &#8211;</strong> Artifact5<br />
<strong>Location &#8211;</strong> Montreal, Canada</p>
<hr />
<p><strong>What is it?</strong><br />
<em>Anamorphine</em> is a surreal, first-person narrative that unfolds by playing through the memories of the protagonist, Tyler, as he recounts his relationship with his wife, a professional cellist.</p>
<figure id="attachment_112947" aria-describedby="caption-attachment-112947" style="width: 1000px" class="wp-caption aligncenter"><img class="wp-image-112947 size-large" src="https://cdn.bagogames.com/wp-content/uploads/2016/09/12123740/Hall_Anamorphine-1024x576.jpg" alt="Anamorphine, Artifact5" width="1000" height="563" /><figcaption id="caption-attachment-112947" class="wp-caption-text">(<em>Anamorphic</em>, Artifact5)</figcaption></figure>
<p><strong>Why should I care?</strong><br />
While first-person narratives, or &#8220;walking sims&#8221; are nothing new, <em>Anamorphine</em> stands out from the rest as its creators wanted to make a narrative without narration. <em>Anamorphine</em> has no speech or text whatsoever. In fact, it doesn&#8217;t even have an action button. Instead the story is told through a rich composite of visual and audio experiences. As you walk about through Tyler&#8217;s fragmented memories, you seamlessly drift between reality and a metaphorical, dreamlike world, all of which reacts to you based on where and how you move. The entire experience and game endings vary based on how you deal with the game&#8217;s themes of depression, guilt, and loss; themes which are rarely addressed in the larger, FPS-focused AAA industry.</p>
<p><iframe src="https://www.youtube.com/embed/XSdLj3Gk39k" width="560" height="315" frameborder="0" allowfullscreen="allowfullscreen"></iframe></p>
<p><strong>When can I play it?</strong><br />
Whereas the game is essentially a 2+ hour story, <em>Anamorphine</em> will not be appearing on Early Access and instead will be available on Steam and Xbox One when it is completely finished in early 2017. Depending on how optimization goes, <em>Anamorphine</em> may potentially come to PS4, HTC Vive and Oculus sometime in the future.</p>

BagoGames > Articles > Game Previews > Indie Game Previews > Anamorphine – Boston FIG Hands-On Preview
Anamorphine – Boston FIG Hands-On Preview
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By Corey Atwood

(Anamorphic, Artifact5)
- Categories: Game Previews, Indie Game Previews
- Tags: BFIGBoston FIGGamesIndie GamesTop Stories
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