Atelier Ryza 3: Alchemist of the End & the Secret Key Nintendo Switch Review

Atelier Ryza 3

<p><span style&equals;"font-weight&colon; 400">Atelier Ryza 3&colon; Alchemist of the End &amp&semi; the Secret Key is the last installment in the fan-favorite Atelier Ryza series in the <a href&equals;"https&colon;&sol;&sol;bagogames&period;com&sol;atelier-sophie-2-the-alchemist-of-the-mysterious-dream-review&sol;">flagship Atelier series<&sol;a> and one that concludes our favorite heroine&&num;8217&semi;s story in an emotional way&period; And while not without flaws&comma; the game also provides players with new and familiar gameplay elements&period;<&sol;span><&sol;p>&NewLine;<p><img class&equals;"aligncenter" src&equals;"https&colon;&sol;&sol;www&period;digitallydownloaded&period;net&sol;wp-content&sol;uploads&sol;2022&sol;10&sol;Screenshot&lowbar;43-scaled&period;jpg" alt&equals;"Meet four new characters from Atelier Ryza 3&colon; Alchemist of the End &amp&semi; the Secret Key – Digitally Downloaded" &sol;><&sol;p>&NewLine;<h3 style&equals;"text-align&colon; center">Beginning of the End<&sol;h3>&NewLine;<p><span style&equals;"font-weight&colon; 400">Atelier Ryza 3 takes place a year after the last game in Ryza&&num;8217&semi;s hometown of Kurken&comma; where she&&num;8217&semi;s revered as both a hero and a highly capable alchemist due to her past actions&comma; heroic deeds&comma; and now valuable experience&period; However&comma; while performing her duties as the local alchemist of the island&comma; her peaceful life is unexpectedly disrupted by the appearance of new mysterious surrounding islands&comma; along with a mysterious voice in Ryza&&num;8217&semi;s head that tells her to craft an equally mysterious key for a far-off location&period; To get to the bottom of things&comma; Ryza calls upon the help of her friends&comma; some new&comma; some returning&comma; as more details about the event begin to unravel&period;<&sol;span><&sol;p>&NewLine;<p><span style&equals;"font-weight&colon; 400">The first few hours of Atelier Ryza 3 are highly nostalgic&comma; particularly for returning players&period; These segments focus on recalling Ryza&&num;8217&semi;s prior adventures with returning characters such as Tao&comma; Lent&comma; and Klaudia via flashback sequences in the middle of missions&period; After these scenes&comma; the story then shifts focus to the main event and introduces all new characters leading to a massive 11 playable character cast&comma; all with their own stories&comma; which I won&&num;8217&semi;t spoil&period; While the game&&num;8217&semi;s narrative admittedly takes some time to get going&comma; when it does&comma; the story being told is highly engaging and heartwarming&period;<&sol;span><&sol;p>&NewLine;<p><img class&equals;"aligncenter" src&equals;"https&colon;&sol;&sol;rpgamer&period;com&sol;wp-content&sol;uploads&sol;2022&sol;11&sol;atelier-ryza-3&lowbar;2022-11-29&lowbar;024-scaled&period;jpg" alt&equals;"Atelier Ryza 3 Gets More Details&comma; Media - RPGamer" &sol;><&sol;p>&NewLine;<h3 style&equals;"text-align&colon; center">Gameplay &amp&semi; Combat<&sol;h3>&NewLine;<p><span style&equals;"font-weight&colon; 400">As for gameplay&comma; Atelier Ryza 3&&num;8217&semi;s combat system is detailed&comma; fast-paced&comma; and enjoyable&period; The game uses a blend of turn-based and real-time combat&period; Players must wait until the action bar fills up to perform basic attacks&period; Doing so will grant you Ability Points which can be used to perform special magical and physical skills&period; Additionally&comma; using skills will give you Core Charge Points&comma; which are needed in order to use combat and consumable items during fights&period; As you can probably tell&comma; the combat system is almost too detailed&comma; especially when you add in new and old elements such as buffs&comma; debuffs&comma; healing&comma; and more&period; However&comma; while a newcomer may take some time to figure it all out&comma; returning players won&&num;8217&semi;t find much new to learn&period; The only real issue I found is that the pacing of combat often gets disrupted when players need to wait to attack in pivotal moments&comma; and even more so when several party members are stunned and the bar resets&period; <&sol;span><&sol;p>&NewLine;<p><span style&equals;"font-weight&colon; 400">Outside combat&comma; players will also spend significant time with the series&&num;8217&semi; signature alchemy &OpenCurlyDoubleQuote;synthesis” crafting system&period; The system primarily remains unchanged from the previous game&period; Players can gather materials in order to craft tools with varying traits&comma; stats&comma; and quality&period; Crafting with the best stats and materials will grant several unique bonuses&comma; while tools crafted can be used to gather advanced items needed to craft more advanced tools and weapons&period; The new &&num;8216&semi;Secret Key&&num;8217&semi; mechanic is the latest addition to this system&period; Players can create special keys that can be used in combat to buff their party and outside combat to enhance synthesis during crafting&period; Like the combat system&comma; returning players will have no issues with the synthesis system as 90 percent of the mechanic carries over&period; However&comma; new players may take much longer to get the hang of&period;<&sol;span><&sol;p>&NewLine;<p><img class&equals;"aligncenter" src&equals;"https&colon;&sol;&sol;cdn&period;cloudflare&period;steamstatic&period;com&sol;steam&sol;apps&sol;1999770&sol;ss&lowbar;9f7939fe6c410cef3d77817d3a120efd8e390e32&period;1920x1080&period;jpg&quest;t&equals;1681347648" alt&equals;"Atelier Ryza 3&colon; Alchemist of the End &amp&semi; the Secret Key on Steam" &sol;><&sol;p>&NewLine;<h3 style&equals;"text-align&colon; center">New Gameplay Features<&sol;h3>&NewLine;<p><span style&equals;"font-weight&colon; 400">The most exciting part of the gameplay for me was the several new locations with fantastic old and new traversal methods&comma; from zip lines to new mounts&comma; such as dolphins in the ocean&period; These new traversal options do a great job of allowing players to explore the several new lush&comma; vibrant&comma; and detailed locations the game has to offer&comma; many of which are much larger and more engaging than in previous games&period;<&sol;span><&sol;p>&NewLine;<p><span style&equals;"font-weight&colon; 400">While exploring&comma; players can also run into several sub-quotes of varying types&period; Most will task the player with exploring surrounding areas to gather materials or fight enemies for NPCs&comma; while &&num;8220&semi;random quests&&num;8221&semi; are more time sensitive and are usually quicker to do than the average side quests&period; While I found these quests relatively inoffensive&comma; many of them are&comma; unfortunately&comma; predictable and repetitive&period;<&sol;span><&sol;p>&NewLine;<p><span style&equals;"font-weight&colon; 400">Aside from that&comma; though a bit less on the Switch&comma; Atelier Ryza 3 sports incredibly detailed and vibrant visuals&comma; a highly aesthetic art direction&comma; and excellent crisp animations&period; The game also runs well on both docked and undocked&period; However&comma; my biggest issue with how the game runs is how noticeably slow everything is during cutscenes&period; Every character motion is visibly slow&comma; and transitions feel very delayed&period; As someone who values speed in games&comma; the pacing really threw me off&comma; but thankfully I got used to it quickly&period;<&sol;span><&sol;p>&NewLine;<p><img class&equals;"aligncenter" src&equals;"https&colon;&sol;&sol;primagames&period;com&sol;wp-content&sol;uploads&sol;2023&sol;03&sol;atelier-ryza-3-how-to-fast-travel&period;jpg" alt&equals;"Atelier Ryza 3&colon; How to Fast Travel - Prima Games" &sol;><&sol;p>&NewLine;<h3 style&equals;"text-align&colon; center">Final Thoughts<&sol;h3>&NewLine;<p><span style&equals;"font-weight&colon; 400">Overall&comma; despite some issues&comma; Atelier Ryza 3&colon; Alchemist of the End &amp&semi; the Secret Key provides a great experience that wraps up the series and end things with an emotional bang that will leave longtime fans satisfied&period;<&sol;span><&sol;p>&NewLine;<div class&equals;"jeg&lowbar;review&lowbar;wrap">&NewLine; <h3 class&equals;"jeg&lowbar;review&lowbar;subtitle">The Review<&sol;h3>&NewLine; <h2 class&equals;"jeg&lowbar;review&lowbar;title">&NewLine; Atelier Ryza 3&colon; Alchemist of the End &amp&semi; the Secret Key &NewLine; <&sol;h2>&NewLine; <div class&equals;"jeg&lowbar;reviewheader clearfix">&NewLine; <div class&equals;"review&lowbar;score score&lowbar;good">&NewLine; <span class&equals;"score&lowbar;value">8<&sol;span>&NewLine; <span class&equals;"score&lowbar;text">Score<&sol;span>&NewLine; <&sol;div>&NewLine; <div class&equals;"desc" style&equals;''>&NewLine; <p>Despite some issues&comma; Atelier Ryza 3&colon; Alchemist of the End &amp&semi; the Secret Key provides a great experience that wraps up the series and end things with an emotional bang that will leave longtime fans satisfied&period;<&sol;p>&NewLine; <&sol;div>&NewLine; <&sol;div>&NewLine; <div class&equals;"jeg&lowbar;reviewdetail clearfix">&NewLine; <div class&equals;"conspros">&NewLine; <h3>PROS<&sol;h3>&NewLine; <ul><li><i class&equals;"jegicon-check"><&sol;i> Great story<&sol;li><li><i class&equals;"jegicon-check"><&sol;i> Great combat system<&sol;li><&sol;ul>&NewLine; <&sol;div>&NewLine; <div class&equals;"conspros">&NewLine; <h3>CONS<&sol;h3>&NewLine; <ul><li><i class&equals;"jegicon-cross"><&sol;i> Slow paced story and cutscenes<&sol;li><li><i class&equals;"jegicon-cross"><&sol;i> Overly complicated mechanics<&sol;li><&sol;ul>&NewLine; <&sol;div>&NewLine; <&sol;div>&NewLine; <div class&equals;"jeg&lowbar;reviewscore jeg&lowbar;reviewbars clearfix" data-scoretype&equals;"point">&NewLine; <h3>Review Breakdown<&sol;h3>&NewLine; <ul><li>&NewLine; <strong>Score<&sol;strong>&NewLine; <span class&equals;"reviewscore">8<&sol;span>&NewLine; <div class&equals;"jeg&lowbar;reviewbar&lowbar;wrap">&NewLine; <span style&equals;"width&colon; 80&percnt;" class&equals;"barbg"><&sol;span>&NewLine; <&sol;div>&NewLine; <&sol;li><&sol;ul>&NewLine; <&sol;div>&NewLine; &NewLine; <&sol;div>

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