Away: The Survival Series Review

<p><em>Away&colon; The Survival Series <&sol;em>contains all the ingredients of a Sam-Approved game&colon; quirky&comma; post-apocalyptic plot&comma; exploration mode&comma; animal protagonist&comma; and a unique style&period; Beyond that&comma; <a href&equals;"https&colon;&sol;&sol;breakingwalls&period;co&sol;" target&equals;"&lowbar;blank" rel&equals;"noopener">Breaking Walls<&sol;a> is an indie developer and there is nothing I love quite as much as throwing my support behind smaller studios&period; I should really love this game&period; Unfortunately&comma; despite having a great premise and overall concept&comma; the game falls short&period; In short&comma; it feels not only unpolished&comma; but unfinished&period;<&sol;p>&NewLine;<p><img class&equals;"size-full wp-image-173741 aligncenter" src&equals;"https&colon;&sol;&sol;cdn&period;bagogames&period;com&sol;wp-content&sol;uploads&sol;2021&sol;09&sol;29211833&sol;20210926155515&lowbar;1&period;jpg" alt&equals;"In Away&colon; A Survival Series&comma; you play as a sugar glider&comma; as pictured here&period;" width&equals;"1280" height&equals;"720" &sol;><&sol;p>&NewLine;<h3>Life as a Sugar Glider<&sol;h3>&NewLine;<p>In the story mode of <em>Away&colon; The Survival Series<&sol;em>&comma; you play as a sugar glider&period; Me&comma; being a <a href&equals;"https&colon;&sol;&sol;bagogames&period;com&sol;10-upcoming-cute-and-cozy-indies&sol;" target&equals;"&lowbar;blank" rel&equals;"noopener">huge fan of animal protagonists<&sol;a>&comma; delighted in the prospect&period; And&comma; initially&comma; the game caught my interest&period; You follow a sugar glider and their mother through an island after the events of some sort of apocalypse&period; Eventually&comma; a predatory bird captures your family and you must set off to rescue your mother and sister&period; Along the way&comma; you need to avoid dangers&comma; fight enemies&comma; and &lpar;of course&rpar; traverse unforgiving landscapes&period; A David Attenborough-esque voice narrates your journey through this world&comma; framing the game as a documentary of sorts&period; The stylistic choice is neat and absolutely something I haven&&num;8217&semi;t seen before&period;<&sol;p>&NewLine;<p>This narrator also helps with world building&period; As you explore the island&comma; occasionally you come across the remnants of humans in the form of signs or buildings&period; Often the narrator chimes in and describes the history of the buildings&period; Personally&comma; I loved this choice&period; Framing a story about a human extinction event in a story about a sugar glider surviving a harsh world felt fresh&period; It pushes the story of the game past just an animal exploration simulator and into more exciting territory&period;<&sol;p>&NewLine;<p>The game&comma; however&comma; delivers a disappointing experience overall&period;<&sol;p>&NewLine;<p><img class&equals;"size-full wp-image-173742 aligncenter" src&equals;"https&colon;&sol;&sol;cdn&period;bagogames&period;com&sol;wp-content&sol;uploads&sol;2021&sol;09&sol;29211942&sol;20210926162921&lowbar;1&period;jpg" alt&equals;"A remnant of humanity in Away&colon; A Survival Series" width&equals;"1280" height&equals;"720" &sol;><&sol;p>&NewLine;<h3>Documentary-Style Beauty in <em>Away&colon; The Survival Series<&sol;em><&sol;h3>&NewLine;<p>One of the graphics options for <em>Away&colon; The Survival Series <&sol;em>is &&num;8220&semi;documentary&&num;8221&semi; mode&period; I fully expected to be blown away because that is the best graphical option&period; Unfortunately&comma; it did not do so&period; During cutscenes and low-action moments&comma; I caught glimpses of the game&&num;8217&semi;s potential for beauty&period; Those brief glimpses were great&period; However&comma; if I had to move&comma; the graphical quality seemed to drop dramatically&period; For a game that lauds itself on documentary-style shots and beauty&comma; I found the finished product to be rather lackluster&period;<&sol;p>&NewLine;<p>Visually&comma; the game does some interesting things&period; When poisoned&comma; the screen turns into a plethora of psychedelic colors&period; If you&&num;8217&semi;re close to alerting a predator&comma; the screen bleeds red around the edges&period; That said&comma; these small &&num;8220&semi;neat&&num;8221&semi; visual aspects don&&num;8217&semi;t make up for an overall disheartening graphical performance&period;<&sol;p>&NewLine;<p>Some of the graphical issues were downright comical&period; While following my sugar glider mother in the tutorial&comma; occasionally&comma; she would just clip into the spot she was supposed to be&period; At another point&comma; I looked up and could see the graphical box the sky was contained within&period; Honestly&comma; I was surprised that this was the top-graphical option for the game&period; It seemed to be trying to do something far beyond its capabilities&period; That said&comma; disappointing graphics and the occasional hilarious glitch isn&&num;8217&semi;t enough to write a game off&period;<&sol;p>&NewLine;<p><img class&equals;"size-full wp-image-173740 aligncenter" src&equals;"https&colon;&sol;&sol;cdn&period;bagogames&period;com&sol;wp-content&sol;uploads&sol;2021&sol;09&sol;29211721&sol;20210926151351&lowbar;1&period;jpg" alt&equals;"" width&equals;"1280" height&equals;"720" &sol;><&sol;p>&NewLine;<h3>Not Quite Unplayable<&sol;h3>&NewLine;<p>I cannot&comma; in good unconscious&comma; call the game unplayable&period; Technically&comma; you can play through this game&period; Is it fun&quest; Unfortunately&comma; not really&period;<&sol;p>&NewLine;<p>The game&&num;8217&semi;s controls are not very tight&period; Often&comma; I felt that my sugar gliders actions were delayed&period; This made &&num;8220&semi;challenging&&num;8221&semi; parts of the games feel unfair&period; There is a mechanic in which you have to fight snakes&period; This involves a fair amount of carefully timed dodges&period; However&comma; due to the game&&num;8217&semi;s controls being exceedingly awkward and delayed&comma; the snake often killed me by no fault of my own&period; One second&comma; I was several feet away from the snake and the next second&comma; I would be within &&num;8220&semi;death&&num;8221&semi; range&period;<&sol;p>&NewLine;<p>Sugar Gliders often climb trees to take off&period; One would hope that a game about a sugar glider&comma; would have really smooth &&num;8220&semi;climbing&&num;8221&semi; mechanics&period; As you can likely guess&comma; it did not&period; As I climbed trees&comma; randomly&comma; my sugar glider ended up upside down&period; The process of getting it right-side up was far more challenging than it had any right to be&comma; due to unintuitive controls&period;<&sol;p>&NewLine;<p>Beyond simply having awkward controls&comma; <em>Away&colon; The Survival Series <&sol;em>somehow manages to include some of the worst video game tropes&period; There not only a very irritating &&num;8220&semi;stealth&&num;8221&semi; mission where you need to barely type forward to avoid waking a predator that leads to automatic death&comma; there is also an escort mission where you defend your mother from a horde of spiders&period; Quicktime events sometimes killed me even before I had a chance to respond to the button prompt&period;Even in the best of games&comma; these types of missions can be hard to do right&period; In a game with laggy controls&comma; it made me want to pull my teeth out&period;<&sol;p>&NewLine;<p>Though there were no game-breaking bugs&comma; there were quite a few highly irritating ones&period; After one mission&comma; I got stuck in an endless swarm of spiders&period; There was no way for me to move forward&period; I had to restart the game and redo the mission to make it work again&period; No one wants to restart their game and redo a mission just because their game bugged out&period;<&sol;p>&NewLine;<p><img class&equals;"size-full wp-image-173739 aligncenter" src&equals;"https&colon;&sol;&sol;cdn&period;bagogames&period;com&sol;wp-content&sol;uploads&sol;2021&sol;09&sol;29211611&sol;20210926142137&lowbar;1&period;jpg" alt&equals;"" width&equals;"1280" height&equals;"720" &sol;><&sol;p>&NewLine;<h3>Exploration Mode in <em>Away&colon; The Survival Series<&sol;em><&sol;h3>&NewLine;<p>The best part of the game had to be exploration mode&comma; which wasn&&num;8217&semi;t ready until a release-day patch&period; In this mode&comma; you possess various creatures and simply explore&period; Though not perfect and not particularly dynamic&comma; exploration mode was perfect for just that &&num;8211&semi; exploring&period; It was fun to play as a few other animals and see how they move about the island&period;<&sol;p>&NewLine;<p>That said&comma; exploration mode felt mostly like a &&num;8220&semi;gotta catch them all&&num;8221&semi;&comma; as it is simply wandering around&comma; possessing different animals&period; However&comma; as exploration mode only kept my attention for maybe an hour&comma; it is not redeeming&period;<&sol;p>&NewLine;<h3>Final Thoughts<&sol;h3>&NewLine;<p><em>Away&colon; The Survival Series <&sol;em>had potential&period; That said&comma; it failed to deliver on almost every front&period; Games are supposed to&comma; for the most part&comma; be fun&period; Unfortunately&comma; I cannot say this is a fun experience&period; The weird graphical glitches&comma; buggy missions&comma; and bad controls all make this really neat concept feel unfinished&period; I would have loved to see this game in a more polished and &&num;8220&semi;finished&&num;8221&semi; format&comma; but isn&&num;8217&semi;t it&period;<&sol;p>&NewLine;<p>&nbsp&semi;<&sol;p>&NewLine;<p style&equals;"text-align&colon; center&semi;"><strong>This review is based on a key provided by the developers<&sol;strong><&sol;p>&NewLine;<div class&equals;"jeg&lowbar;review&lowbar;wrap">&NewLine; <h3 class&equals;"jeg&lowbar;review&lowbar;subtitle">The Review<&sol;h3>&NewLine; <h2 class&equals;"jeg&lowbar;review&lowbar;title">&NewLine; Away&colon; The Survival Series&NewLine; <&sol;h2>&NewLine; <div class&equals;"jeg&lowbar;reviewheader clearfix">&NewLine; <div class&equals;"review&lowbar;score score&lowbar;bad">&NewLine; <span class&equals;"score&lowbar;value">3&period;5<&sol;span>&NewLine; <span class&equals;"score&lowbar;text">Score<&sol;span>&NewLine; <&sol;div>&NewLine; <div class&equals;"desc" style&equals;''>&NewLine; <p>Despite having a cool concept&comma; Away&colon; The Survival Series feels like an unfinished and unpolished product&period; Overall&comma; not a super fun experience&period; <&sol;p>&NewLine; <&sol;div>&NewLine; <&sol;div>&NewLine; <div class&equals;"jeg&lowbar;reviewdetail clearfix">&NewLine; <div class&equals;"conspros">&NewLine; <h3>PROS<&sol;h3>&NewLine; <ul><li><i class&equals;"jegicon-check"><&sol;i> Documentary style is neat <&sol;li><li><i class&equals;"jegicon-check"><&sol;i> Post-Apocolyptic themes and story is unexpected <&sol;li><li><i class&equals;"jegicon-check"><&sol;i> Exploration mode is relaxing <&sol;li><&sol;ul>&NewLine; <&sol;div>&NewLine; <div class&equals;"conspros">&NewLine; <h3>CONS<&sol;h3>&NewLine; <ul><li><i class&equals;"jegicon-cross"><&sol;i> Laggy controls<&sol;li><li><i class&equals;"jegicon-cross"><&sol;i> Buggy and awkward graphics <&sol;li><li><i class&equals;"jegicon-cross"><&sol;i> Bad controls make combat and other encounters feel unfair <&sol;li><li><i class&equals;"jegicon-cross"><&sol;i> Feels unfinished and unpolished <&sol;li><&sol;ul>&NewLine; <&sol;div>&NewLine; <&sol;div>&NewLine; <div class&equals;"jeg&lowbar;reviewscore jeg&lowbar;reviewbars clearfix" data-scoretype&equals;"point">&NewLine; <h3>Review Breakdown<&sol;h3>&NewLine; <ul><li>&NewLine; <strong>Score<&sol;strong>&NewLine; <span class&equals;"reviewscore">3&period;5<&sol;span>&NewLine; <div class&equals;"jeg&lowbar;reviewbar&lowbar;wrap">&NewLine; <span style&equals;"width&colon; 35&percnt;" class&equals;"barbg"><&sol;span>&NewLine; <&sol;div>&NewLine; <&sol;li><&sol;ul>&NewLine; <&sol;div>&NewLine; &NewLine; <&sol;div>

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