Backbone Review

Trash Panda PI

<div class&equals;"jeg&lowbar;deals jeg&lowbar;deals&lowbar;float clearfix">&NewLine; <div class&equals;"jeg&lowbar;dealsheader clearfix">&NewLine; <div class&equals;"dealstitle">&NewLine; <h3>Backbone DEALS<&sol;h3>&NewLine; <&sol;div>&NewLine; <&sol;div>&NewLine; <div class&equals;"jeg&lowbar;storeinfo">&NewLine; <ul class&equals;"jeg&lowbar;storelist">&NewLine; <li>&NewLine; <a href&equals;"https&colon;&sol;&sol;www&period;gog&period;com&sol;game&sol;backbone" target&equals;"&lowbar;blank" class&equals;"storename">GoG<&sol;a>&NewLine; <div class&equals;"priceinfo">&NewLine; <a href&equals;"https&colon;&sol;&sol;www&period;gog&period;com&sol;game&sol;backbone" target&equals;"&lowbar;blank" class&equals;"price">&dollar;24&period;99<&sol;a>&NewLine; <a href&equals;"https&colon;&sol;&sol;www&period;gog&period;com&sol;game&sol;backbone" target&equals;"&lowbar;blank" class&equals;"productlink">VIEW<&sol;a>&NewLine; <&sol;div>&NewLine; <&sol;li><li>&NewLine; <a href&equals;"https&colon;&sol;&sol;store&period;steampowered&period;com&sol;app&sol;865610&sol;Backbone&sol;" target&equals;"&lowbar;blank" class&equals;"storename">Steam<&sol;a>&NewLine; <div class&equals;"priceinfo">&NewLine; <a href&equals;"https&colon;&sol;&sol;store&period;steampowered&period;com&sol;app&sol;865610&sol;Backbone&sol;" target&equals;"&lowbar;blank" class&equals;"price">&dollar;24&period;99<&sol;a>&NewLine; <a href&equals;"https&colon;&sol;&sol;store&period;steampowered&period;com&sol;app&sol;865610&sol;Backbone&sol;" target&equals;"&lowbar;blank" class&equals;"productlink">VIEW<&sol;a>&NewLine; <&sol;div>&NewLine; <&sol;li>&NewLine; <&sol;ul>&NewLine; <&sol;div>&NewLine; <&sol;div><p><em>Backbone<&sol;em> is a &&num;8216&semi;&&num;8230&semi;post-noir roleplaying detective adventure&&num;8230&semi;&&num;8217&semi; that puts players in the shoes &lpar;and fur&rpar; of racoon protagonist&comma; Howard Lotor&comma; a private investigator who&&num;8217&semi;s down on his luck and solves small cases to make ends meet&period; Howard meets with a woman who believes that her husband may be cheating on her and is tasked with finding the man and get any evidence he can for the wife to use in a divorce court&comma; what starts off as a small easy pay soon becomes more that the PI can probably handle&period;<&sol;p>&NewLine;<p><a href&equals;"https&colon;&sol;&sol;bagogames&period;com&sol;backbone-from-raw-fury-out-now&sol;" target&equals;"&lowbar;blank" rel&equals;"noopener"><em>Backbone<&sol;em><&sol;a> is the first game created by indie game studio&comma; EggNut&comma; a studio made up of only 17 remote developers from around the world&period; The game uses Unreal Engine 4 but has an old school pixel art style that fits the games overall tone&comma; from interior details to beautiful cityscapes&comma; <em>Backbone<&sol;em> is a wonderful game to look at and is backed by great writing and an amazing soundtrack&period; In fact&comma; the soundtrack alone is worth checking out the world&comma; there&&num;8217&semi;s a chance that players will find moments when they&&num;8217&semi;ll want to just stop and listen to the music and soak in the atmosphere&period;<&sol;p>&NewLine;<p><a href&equals;"https&colon;&sol;&sol;cdn&period;bagogames&period;com&sol;wp-content&sol;uploads&sol;2021&sol;06&sol;24133004&sol;Howard&lowbar;for&lowbar;press&lowbar;x5&period;png"><img class&equals;"alignnone size-full wp-image-171587" src&equals;"https&colon;&sol;&sol;cdn&period;bagogames&period;com&sol;wp-content&sol;uploads&sol;2021&sol;06&sol;24133004&sol;Howard&lowbar;for&lowbar;press&lowbar;x5&period;png" alt&equals;"" width&equals;"475" height&equals;"500" &sol;><&sol;a><&sol;p>&NewLine;<h2 style&equals;"text-align&colon; center&semi;">The Look  and Sound of The World<&sol;h2>&NewLine;<p>The pixel art is used to great affect&comma; nothing feels uncanny or cartoony&comma; no matter how close or far the camera gets <em>Backbone<&sol;em> looks great and makes exploring the world fun to run around in and try to go inside every door you can&period; Character details look great and characters actually look different enough even when the same species are standing next to each other&comma; you can still tell them apart&comma; they even have their own personalities and goals&period;<&sol;p>&NewLine;<p>One of the best scenes to speak about with the art is easily the jazz club called&comma; &&num;8216&semi;The Bite&&num;8217&semi;&comma; a mostly canine&sol;carnivore club owned by an albino bear crime boss named&comma; Clarissa Bloodworth&period; The scene is absolutely gorgeous and the atmosphere is only amplified by the &&num;8216&semi;live&&num;8217&semi; performance that the game allows players to sit through&comma; the ambiance of people chattering away and glasses clinking together made me wish there were more levels like it&period;<&sol;p>&NewLine;<p><a href&equals;"https&colon;&sol;&sol;cdn&period;bagogames&period;com&sol;wp-content&sol;uploads&sol;2021&sol;06&sol;24134210&sol;cork&lowbar;board-min-scaled&period;jpg"><img class&equals;"alignnone size-full wp-image-171588" src&equals;"https&colon;&sol;&sol;cdn&period;bagogames&period;com&sol;wp-content&sol;uploads&sol;2021&sol;06&sol;24134210&sol;cork&lowbar;board-min-scaled&period;jpg" alt&equals;"" width&equals;"2560" height&equals;"1440" &sol;><&sol;a><&sol;p>&NewLine;<p>The game mixes 3D with the pixel art and it works for the most part&comma; the biggest jarring moment comes with scenes that deals with water&comma; it just looks vastly different from everything else that you can help but notice it&period; The rain looks great but it&&num;8217&semi;s when Howard is walking through deep water that really messes up the immersion as the water looks like it&&num;8217&semi;s from a completely different game and doesn&&num;8217&semi;t blend well with Howard&&num;8217&semi;s pixelated body&comma; but it&&num;8217&semi;s nothing that will ruin the game&comma; it just stands out far too much&period;<&sol;p>&NewLine;<p>The music is brilliant and will make you want to get the soundtrack &lpar;which you can by either streaming services or purchasing it&rpar;&comma; composed <span class&equals;"css-1mc6sjq" data-component&equals;"Text">by <a href&equals;"https&colon;&sol;&sol;twitter&period;com&sol;eggnutohmygod&quest;lang&equals;en" target&equals;"&lowbar;blank" rel&equals;"noopener">Danshin<&sol;a> and <a href&equals;"https&colon;&sol;&sol;twitter&period;com&sol;arooj&lowbar;aftab&quest;lang&equals;en" target&equals;"&lowbar;blank" rel&equals;"noopener">Arooj Aftab<&sol;a><&sol;span>&comma; every track wears its noir heart on its sleeves and leaves nothing unturned&comma; from the dark sounds of rain soaked streets to lavish clubs filled with the delicate touch of smooth jazz and magnificent vocals from<span class&equals;"css-901oao css-16my406 r-poiln3 r-bcqeeo r-qvutc0"> Siberian artist Anna Bo<&sol;span>&period; The soundtracks itself could sell the story and creates tense scenes out of even the quietest story moments&comma; the haunting track &&num;8216&semi;The Fall of Man&&num;8217&semi; creeps into the mind and leaves a bleak cold feeling that adds to Howard&&num;8217&semi;s ever declining mental state&period;<&sol;p>&NewLine;<p>&nbsp&semi;<&sol;p>&NewLine;<h2 style&equals;"text-align&colon; center&semi;">What To Say What to Do&quest;<&sol;h2>&NewLine;<p>Gameplay is rather simple and it&&num;8217&semi;s very obvious that it wasn&&num;8217&semi;t meant to be the biggest focus&comma; players will move Howard left or right to make his way through small sections of multilayered levels as he talks to multiple characters and solve simple puzzles&comma; the game doesn&&num;8217&semi;t force players to overthink jigsaws or light patterns to pad out the runtime&comma; every puzzle has a simple solution so players can quickly move on with the story and not get frustrated and stuck&period; The puzzles are environment elements and even includes talking to characters to get certain items or to access previously locked areas&comma; this was a smart and brilliant decision as it allows the game to be accessible to everybody and blends in with the noir inspired caricatures&period;<&sol;p>&NewLine;<p>In a game like <em>Backbone<&sol;em> the writing takes center stage&comma; but before we get into that it&&num;8217&semi;s important to know that the game&&num;8217&semi;s biggest gameplay mechanic is the dialogue&period; The game is text heavy and has no voice overs&comma; on his journey&comma; Howard&comma; will meet and learn about multiple characters that has some connections to his case&period; One woman has a daughter that is involved with The Bite&comma; while another man knows somebody who has gone missing that has a connection with the aforementioned daughter&comma; these people will offer Howard clues and backstories about people of interest and his case&period;<&sol;p>&NewLine;<p><a href&equals;"https&colon;&sol;&sol;cdn&period;bagogames&period;com&sol;wp-content&sol;uploads&sol;2021&sol;06&sol;24134523&sol;odette-min-scaled&period;jpg"><img class&equals;"alignnone size-full wp-image-171589" src&equals;"https&colon;&sol;&sol;cdn&period;bagogames&period;com&sol;wp-content&sol;uploads&sol;2021&sol;06&sol;24134523&sol;odette-min-scaled&period;jpg" alt&equals;"" width&equals;"2560" height&equals;"1440" &sol;><&sol;a><&sol;p>&NewLine;<p>The writing for a dialogue heavy game like this &lpar;it&&num;8217&semi;s nowhere as heavy as&comma; say&comma; a JRPG&rpar; needs to be strong and thankfully <em>Backbone<&sol;em> delivers on that end as much as it does on the art and music&comma; each character has something to say and it never drags on to the point of exhaustion&period; From the background characters who has nothing to do with Howard&&num;8217&semi;s case to side characters that are meant to cleverly build the world and give players lore that they can even question about and learn more if they choose to&period;<&sol;p>&NewLine;<p>Prepare for people to fawn over Renee Wilson&comma; a investigative journalist fox that teams up with Howard to expose the truth and discover what Clarissa is up to and what happened to those that goes missing within her club&comma; while she mostly disappear throughout Howard&&num;8217&semi;s adventure&comma; she is a great character for the brief moments players get with her and she can definitely carry a game if given the opportunity&period;<&sol;p>&NewLine;<h2 style&equals;"text-align&colon; center&semi;">In The End<&sol;h2>&NewLine;<p>The biggest fault in the writing section is the ending&comma; admittedly it falls flat and feels rushed&comma; the game adds in a sci-fi twist that starts to get interesting and then the game just ends&period; This felt especially jarring with how the story continued to set up story lines instead of tying things up&comma; as if it was trying way too hard to sequel bait&comma; or the team ran out of time and scrapped so many story lines that they couldn&&num;8217&semi;t find a satisfactory way to end the game&period; <em>Backbone<&sol;em> will take around five hours to complete and starts to loose steam around act 5 but it definitely leaves you wanting more&comma; it&&num;8217&semi;s just too bad it&&num;8217&semi;s for the wrong reasons&comma; maybe a director&&num;8217&semi;s cut is in the future&quest;<&sol;p>&NewLine;<p>Despite the lackluster and disappointing ending <em>Backbone<&sol;em> is a well written and beautiful looking game with an amazing soundtrack and great characters&comma; if you&&num;8217&semi;re looking for a good story with interesting characters&comma; great atmosphere and a lovely soundtrack&comma; then <em>Backbone<&sol;em> will definitely suffice and keep you interested throughout the story&&num;8217&semi;s twists and turns&period; EggNut has already express interest in continuing stories within the backbone universe&comma; if their next game is as passionate and well crafted as this first try then EggNut may become the next indie developers to keep an eye on&period;<&sol;p>&NewLine;<p>&nbsp&semi;<&sol;p>&NewLine;<p style&equals;"text-align&colon; center&semi;"><strong><em>This review is based on a key provided by the publisher<&sol;em><&sol;strong><&sol;p>&NewLine;<div class&equals;"jeg&lowbar;review&lowbar;wrap">&NewLine; <h3 class&equals;"jeg&lowbar;review&lowbar;subtitle">The Review<&sol;h3>&NewLine; <h2 class&equals;"jeg&lowbar;review&lowbar;title">&NewLine; Backbone&NewLine; <&sol;h2>&NewLine; <div class&equals;"jeg&lowbar;reviewheader clearfix">&NewLine; <div class&equals;"review&lowbar;score score&lowbar;good">&NewLine; <span class&equals;"score&lowbar;value">8<&sol;span>&NewLine; <span class&equals;"score&lowbar;text">Score<&sol;span>&NewLine; <&sol;div>&NewLine; <div class&equals;"desc" style&equals;''>&NewLine; <p>Despite the lackluster and disappointing ending Backbone is a well written and beautiful looking game with an amazing soundtrack and great characters&comma; if you&&num;039&semi;re looking for a good story with interesting characters&comma; great atmosphere and a lovely soundtrack&comma; then Backbone will definitely suffice<&sol;p>&NewLine; <&sol;div>&NewLine; <&sol;div>&NewLine; <div class&equals;"jeg&lowbar;reviewdetail clearfix">&NewLine; <div class&equals;"conspros">&NewLine; <h3>PROS<&sol;h3>&NewLine; <ul><li><i class&equals;"jegicon-check"><&sol;i> Pixel art is wonderful<&sol;li><li><i class&equals;"jegicon-check"><&sol;i> The music is magnificient<&sol;li><li><i class&equals;"jegicon-check"><&sol;i> The writing is well done<&sol;li><li><i class&equals;"jegicon-check"><&sol;i> Interesting characters<&sol;li><&sol;ul>&NewLine; <&sol;div>&NewLine; <div class&equals;"conspros">&NewLine; <h3>CONS<&sol;h3>&NewLine; <ul><li><i class&equals;"jegicon-cross"><&sol;i> Somewhat short at about 5 hours<&sol;li><li><i class&equals;"jegicon-cross"><&sol;i> The ending falls flat and feels rushed<&sol;li><&sol;ul>&NewLine; <&sol;div>&NewLine; <&sol;div>&NewLine; <div class&equals;"jeg&lowbar;reviewscore jeg&lowbar;reviewbars clearfix" data-scoretype&equals;"point">&NewLine; <h3>Review Breakdown<&sol;h3>&NewLine; <ul><li>&NewLine; <strong>Score<&sol;strong>&NewLine; <span class&equals;"reviewscore">8<&sol;span>&NewLine; <div class&equals;"jeg&lowbar;reviewbar&lowbar;wrap">&NewLine; <span style&equals;"width&colon; 80&percnt;" class&equals;"barbg"><&sol;span>&NewLine; <&sol;div>&NewLine; <&sol;li><&sol;ul>&NewLine; <&sol;div>&NewLine; <div class&equals;"jeg&lowbar;deals clearfix">&NewLine; <div class&equals;"jeg&lowbar;dealsheader clearfix">&NewLine; <div class&equals;"dealstitle">&NewLine; <h3>Backbone DEALS<&sol;h3>&NewLine; <p>We collect information from many stores for best price available<&sol;p>&NewLine; <&sol;div>&NewLine; <div class&equals;"bestprice">&NewLine; <h4>Best Price<&sol;h4>&NewLine; <strong class&equals;"price">&dollar;24<&sol;strong>&NewLine; <&sol;div>&NewLine; <&sol;div>&NewLine; <div class&equals;"jeg&lowbar;storeinfo">&NewLine; <ul class&equals;"jeg&lowbar;storelist">&NewLine; <li>&NewLine; <a href&equals;"https&colon;&sol;&sol;www&period;gog&period;com&sol;game&sol;backbone" target&equals;"&lowbar;blank" class&equals;"storename">&NewLine; GoG&NewLine; <&sol;a>&NewLine; <div class&equals;"priceinfo">&NewLine; <a href&equals;"https&colon;&sol;&sol;www&period;gog&period;com&sol;game&sol;backbone" target&equals;"&lowbar;blank" class&equals;"price">&dollar;24&period;99<&sol;a>&NewLine; <a href&equals;"https&colon;&sol;&sol;www&period;gog&period;com&sol;game&sol;backbone" target&equals;"&lowbar;blank" class&equals;"productlink">Buy Now<&sol;a>&NewLine; <&sol;div>&NewLine; <&sol;li><li>&NewLine; <a href&equals;"https&colon;&sol;&sol;store&period;steampowered&period;com&sol;app&sol;865610&sol;Backbone&sol;" target&equals;"&lowbar;blank" class&equals;"storename">&NewLine; Steam&NewLine; <&sol;a>&NewLine; <div class&equals;"priceinfo">&NewLine; <a href&equals;"https&colon;&sol;&sol;store&period;steampowered&period;com&sol;app&sol;865610&sol;Backbone&sol;" target&equals;"&lowbar;blank" class&equals;"price">&dollar;24&period;99<&sol;a>&NewLine; <a href&equals;"https&colon;&sol;&sol;store&period;steampowered&period;com&sol;app&sol;865610&sol;Backbone&sol;" target&equals;"&lowbar;blank" class&equals;"productlink">Buy Now<&sol;a>&NewLine; <&sol;div>&NewLine; <&sol;li>&NewLine; <&sol;ul>&NewLine; <&sol;div>&NewLine; <&sol;div>&NewLine; <&sol;div>

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