Boston Festival of Indie Games – Bagogames Superlatives (Part 1)

<p>Hosted annually at M&period;I&period;T&period;&comma; the Boston Festival of Indie Games has grown by leaps and bounds since it began just a few years ago&period; Despite featuring roughly 200 indie exhibitors from all over the northeastern United States&comma; this year’s festival continued to maintain the personal&comma; friendly&comma; pure-gamer atmosphere attendees&comma; like myself&comma; have come to know and love&period;<&sol;p>&NewLine;<p>So&comma; instead of boring you with a &OpenCurlyDoubleQuote;Top &lpar;insert arbitrary number here&rpar; Games at the 2014 BFIG” like other websites&comma; we present to you the BFIG Bagogames Superlatives&excl;<&sol;p>&NewLine;<p>&lbrack;divider&rsqb;<&sol;p>&NewLine;<p><span style&equals;"text-decoration&colon; underline&semi;"><strong>Most Likely to Build Trust Between Friends &&num;8211&semi; <em>Black Hat Oculus<&sol;em><&sol;strong><&sol;span><&sol;p>&NewLine;<p><iframe src&equals;"&sol;&sol;www&period;youtube&period;com&sol;embed&sol;zpLRBcOELJA" width&equals;"560" height&equals;"315" frameborder&equals;"0" allowfullscreen&equals;"allowfullscreen"><&sol;iframe><&sol;p>&NewLine;<p>Remember that cool scene in The Matrix when Morpheous guides Neo out of an office building while escaping Agent Smith and his men&quest; Well&comma; the crew at Team Future have built upon that concept to create a uniquely different&comma; co-op stealth game&period; Unlike a majority of co-op experiences&comma; not only are players completely dependent on each other to succeed&comma; but their roles are radically different&period; The player in BHO’s &OpenCurlyDoubleQuote;Neo” role plays from a first-person perspective via the Oculus Rift&comma; and must stealthily escape a dungeon&period;<&sol;p>&NewLine;<p>The &OpenCurlyDoubleQuote;Morpheous” player has a live&comma; top down view of the map and has to guide the first player out of the level while helping them avoid traps and enemies&period; The Summerville-based studio launched a Kickstarter just 48 hours before the beginning festival and they’re already halfway to their modest goal&period; The game&&num;8217&semi;s  said to be currently in Alpha phase and should be available on PC and Mac via Steam by summer of 2015&period;<&sol;p>&NewLine;<p>For more info&comma; check out their <a href&equals;"https&colon;&sol;&sol;www&period;kickstarter&period;com&sol;projects&sol;971379677&sol;black-hat-oculus">Kickstarter page<&sol;a>&period;<&sol;p>&NewLine;<p>&lbrack;divider&rsqb;<&sol;p>&NewLine;<p><span style&equals;"text-decoration&colon; underline&semi;"><strong>Most Likely to Make You Mistrust Your Friends &&num;8211&semi; <em>Thief Town<&sol;em><&sol;strong><&sol;span><&sol;p>&NewLine;<p><iframe src&equals;"&sol;&sol;www&period;youtube&period;com&sol;embed&sol;ow2h2WHGuyU" width&equals;"560" height&equals;"315" frameborder&equals;"0" allowfullscreen&equals;"allowfullscreen"><&sol;iframe><&sol;p>&NewLine;<p>Deceptively simple on the surface&comma;<em> Thief Town<&sol;em> blends retro gaming aesthetics with a modern multiplayer concept found in games such as the <em>Assassin’s Creed<&sol;em> series&period; In the single-screen&comma; couch-multiplayer game&comma; 4 players control identical cowboys in a crowd of other identical cowboy NPCS&period; When the game begins&comma; you must first quickly and covertly figure out who you are controlling&period; To win&comma; you must successfully identify and stab your opponents before you get brutally murdered by someone else&excl; But be careful about randomly stabbing innocent NPC bystanders because stabbing also briefly reveals your identity as a fellow player&period;<&sol;p>&NewLine;<p>This basic&comma; hide-and-stab gameplay not only has a very low barrier of entry for new players&comma; but allows experienced players to devise sneaky strategies when it comes to bringing down enemies&comma; making it an excellent party game&period; Thief Town is currently available for download at the <a href&equals;"http&colon;&sol;&sol;glassknuckle&period;com&sol;ThiefTown&sol;">Glass Knuckle Games wesbsite<&sol;a>&comma; while also looking for votes on <a href&equals;"http&colon;&sol;&sol;steamcommunity&period;com&sol;sharedfiles&sol;filedetails&sol;&quest;id&equals;272438462">Steam Greenlight<&sol;a>&period; The team at Glass Knuckle games also promises to continually update the game with new modes &lpar;in addition to the three available now&rpar; and more items&period;<&sol;p>&NewLine;<p>The game is available on PC&comma; Mac&comma; and Linux&comma; with iOS and Android companion apps that turn your phone into an extra controller&excl;<&sol;p>&NewLine;<p>&lbrack;divider&rsqb;<&sol;p>&NewLine;<p><span style&equals;"text-decoration&colon; underline&semi;"><strong>Most Villainous Use for a Table &&num;8211&semi; <em>Lair<&sol;em><&sol;strong><&sol;span><&sol;p>&NewLine;<p><a href&equals;"https&colon;&sol;&sol;cdn&period;bagogames&period;com&sol;wp-content&sol;uploads&sol;2014&sol;09&sol;05072812&sol;lair&lowbar;06&period;png"><img class&equals;"aligncenter size-full wp-image-66710" src&equals;"https&colon;&sol;&sol;cdn&period;bagogames&period;com&sol;wp-content&sol;uploads&sol;2014&sol;09&sol;05072812&sol;lair&lowbar;06&period;png" alt&equals;"lair&lowbar;06" width&equals;"1125" height&equals;"825" &sol;><&sol;a><&sol;p>&NewLine;<p>While cruising the Table Top Showcase&comma; <em>Lair<&sol;em>&&num;8216&semi;s self-aware&comma; light-hearted humor stood out from the rest&period; The first project from <a href&equals;"http&colon;&sol;&sol;www&period;weebiggames&period;com&sol;">Wee Big Games<&sol;a>&comma; a table top company primarily focused on compact&comma; transportable strategy games&comma;<em> Lair<&sol;em>&&num;8216&semi;s theme is that of the construction of an enormous evil underground base&period;<&sol;p>&NewLine;<p>Instead of putting you in the role of a Bond-style villain&comma; you and your fellow players work as henchmen underlings&period; To win&comma; you must gain favor from your insidious boss by constructing the best possible base while sabotaging the work of your fellow peers&period; Who knew that henching was such a cutthroat business&quest;<&sol;p>&NewLine;<p>&lbrack;divider&rsqb;<&sol;p>&NewLine;<p><span style&equals;"text-decoration&colon; underline&semi;"><strong>Most Likely to Make You Feel Like a Bad-Ass &&num;8211&semi; <em>Anti Hero<&sol;em><&sol;strong><&sol;span><&sol;p>&NewLine;<p><iframe src&equals;"&sol;&sol;www&period;youtube&period;com&sol;embed&sol;k41QdVEi6v8" width&equals;"560" height&equals;"315" frameborder&equals;"0" allowfullscreen&equals;"allowfullscreen"><&sol;iframe><&sol;p>&NewLine;<p>Created by <a href&equals;"http&colon;&sol;&sol;www&period;couchfortgamez&period;com&sol;">Couch Fort Gamez<&sol;a>&comma; <em>Anti Hero<&sol;em> is a fast-paced&comma; side-scrolling platformer laden with 90s references and comic inspired exclamations&period; Clearly built for speed runs&comma; <em>Anti Hero<&sol;em> provides your protagonist with typical platformer abilities&comma; such as sliding and wall-running&comma; and the less typical ability of telekinesis&period; By using the right stick&comma; you can pick up&comma; manipulate&comma; and throw cubes found about each level in order to attack enemies or solve puzzles&period;<&sol;p>&NewLine;<p>After becoming proficient in these abilities&comma; you are able to weave them together to perform some pretty impressive feats&comma; such as wall running while attacking enemies and slinging around the cube&period; The game appears to still be in the early stages of development but looks to to be ready sometime within the next 6 months to a year for both PC and Mac&period;<&sol;p>&NewLine;<p>&lbrack;divider&rsqb;<&sol;p>&NewLine;<p><span style&equals;"text-decoration&colon; underline&semi;"><strong>Most Likely to Create a New Genre &&num;8211&semi; <em>Jungle Rumble<&sol;em><&sol;strong><&sol;span><&sol;p>&NewLine;<p><iframe src&equals;"&sol;&sol;www&period;youtube&period;com&sol;embed&sol;Sa9vG3A1dZw" width&equals;"560" height&equals;"315" frameborder&equals;"0" allowfullscreen&equals;"allowfullscreen"><&sol;iframe><&sol;p>&NewLine;<p>Rhythm and Real Time Strategy are two very different game genres that rarely cross paths&comma; but norms like this are meant to be broken by the Indie Game scene&period; Local Boston studio <a href&equals;"http&colon;&sol;&sol;discopixel&period;com">Disco Pixel<&sol;a> ventured into this mostly uncharted territory with their new title&comma; <em>Jungle Rumble<&sol;em>&comma; putting you in control of a monkey troop defending their jungle homeland&period; To command your simian soldiers&comma; you tap your units in sync to the contagious beats of the gorgeous Afro-Cuban and Latin soundtrack&period;<&sol;p>&NewLine;<p>Although Jungle Rumble’s learning curve can be steep by the less musically inclined&comma; like myself&comma; the bouncing ball across the top of the screen is a great help when commanding multiple units and you’ve fallen out of sync with the beat&period; Those who enjoy rhythm games but are tired of clicking keys on a toy guitar should definitely check out <em>Jungle Rumble<&sol;em>&period; It’s available now on <a href&equals;"https&colon;&sol;&sol;itunes&period;apple&period;com&sol;us&sol;app&sol;jungle-rumble-freedom-happiness&sol;id816012589&quest;mt&equals;8">iOS<&sol;a> and will be coming soon to Android devices&period;<&sol;p>&NewLine;<p>&lbrack;divider&rsqb;<&sol;p>&NewLine;<p><em>Stay tuned for the second half of our BFIG Bagogames Superlatives&excl;<&sol;em><&sol;p>&NewLine;

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