Battalion 1944 is Bringing Shooters Back to the Old Days (Also Soldiers were Gansta per the Video)

<p>Bulkhead Interactive has just launched <em>Battalion 1944<&sol;em> into an early access phase&period; Backed by Square Enix Collective&comma; the shooter is designed to hearken back to the 90&&num;8217&semi;s&comma; when shooters were shooters&comma; and we walked uphill&comma; in the snow&comma; both ways&comma; just to get a chance to play them&period; <em>Battalion 1944<&sol;em> is an obvious love letter to the early days of the <em>Battlefield <&sol;em>series&comma; but it looks to set itself apart by learning from the last 20 years of gaming innovation&period;<&sol;p>&NewLine;<p>Check out the trailer&comma; in which a bunch of soldiers kill each other to a unique choice of music&period; Pretty sure it is period appropriate&period;<&sol;p>&NewLine;<p><amp-youtube layout&equals;"responsive" width&equals;"500" height&equals;"281" data-videoid&equals;"7wQ9dkqxF9Y" title&equals;"Battalion 1944 - Early Access Trailer 2018"><a placeholder href&equals;"https&colon;&sol;&sol;www&period;youtube&period;com&sol;watch&quest;v&equals;7wQ9dkqxF9Y"><img src&equals;"https&colon;&sol;&sol;i&period;ytimg&period;com&sol;vi&sol;7wQ9dkqxF9Y&sol;hqdefault&period;jpg" layout&equals;"fill" object-fit&equals;"cover" alt&equals;"Battalion 1944 - Early Access Trailer 2018"><&sol;a><&sol;amp-youtube><&sol;p>&NewLine;<p>Even with the odd choice of soundtrack the game does look &&num;8220&semi;old-school&&num;8221&semi;&period;<&sol;p>&NewLine;<p>Speaking about the game&comma; Joe Brammer &&num;8211&semi; Studio lead at Bulkhead had this to say&colon;<&sol;p>&NewLine;<blockquote><p><em>&OpenCurlyDoubleQuote;It’s no exaggeration that <strong>Battalion 1944<&sol;strong> is the game I’ve always wanted to make&period; <&sol;em><em>We’ve enjoyed success at Bulkhead before&comma; but we’re all gamers who grew up playing the best FPS games&comma; so the idea of making one that stripped things back to the competitive nature of the shooters of old has been a dream come true&period; <&sol;em><&sol;p>&NewLine;<p><em>&OpenCurlyDoubleQuote;What’s even better is seeing the reaction of the gamers who have been able to play it so far &&num;8211&semi; it seems they’re as excited as we are&period;”<&sol;em><&sol;p><&sol;blockquote>&NewLine;<figure id&equals;"attachment&lowbar;134205" aria-describedby&equals;"caption-attachment-134205" style&equals;"width&colon; 1920px" class&equals;"wp-caption aligncenter"><img class&equals;"wp-image-134205 size-full" src&equals;"https&colon;&sol;&sol;cdn&period;bagogames&period;com&sol;wp-content&sol;uploads&sol;2018&sol;02&sol;02142443&sol;BattalionEGXscreen&lowbar;03&period;jpg" alt&equals;"" width&equals;"1920" height&equals;"1080" &sol;><figcaption id&equals;"caption-attachment-134205" class&equals;"wp-caption-text">Battalion 1944 &&num;8211&semi; Bulkhead Interactive<&sol;figcaption><&sol;figure>&NewLine;<p>Phil Elliott&comma; Director of Indie Publishing and Square Enix Limited also chimed in&colon;<&sol;p>&NewLine;<blockquote><p><em>&OpenCurlyDoubleQuote;For us&comma; <strong>Battalion 1944<&sol;strong> represents a step into an entirely new genre&period; <&sol;em><em>Square Enix Collective was set up with the intention of releasing indie games from a wide range of studios working on a diverse line up of titles&comma; and <strong>Battalion 1944 <&sol;strong>and its focus on an old school FPS ethic is something we’ve never done before&period; We’re sure it’s going to be a major asset in our line-up for years to come&period;”<&sol;em><&sol;p><&sol;blockquote>&NewLine;<p>The game looks to tap into a market that has been sorely missing with the new crop of <a href&equals;"https&colon;&sol;&sol;bagogames&period;com&sol;the-overwatch-effect&sol;">hero based shooters<&sol;a> and <a href&equals;"https&colon;&sol;&sol;bagogames&period;com&sol;first-call-duty-ww2-map-pack-now&sol;"><em>Call of Duty<&sol;em><&sol;a> kill-streak fests&period; As someone that grew up on the classics of the genre&comma; I can say this is one that is worth watching&period;<&sol;p>&NewLine;

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