Black Mesa 1.0 Review – Reimagining A Masterpiece

Black Mesa

<div class&equals;"jeg&lowbar;deals jeg&lowbar;deals&lowbar;float clearfix">&NewLine; <div class&equals;"jeg&lowbar;dealsheader clearfix">&NewLine; <div class&equals;"dealstitle">&NewLine; <h3>Black Mesa DEALS<&sol;h3>&NewLine; <&sol;div>&NewLine; <&sol;div>&NewLine; <div class&equals;"jeg&lowbar;storeinfo">&NewLine; <ul class&equals;"jeg&lowbar;storelist">&NewLine; <li>&NewLine; <a href&equals;"https&colon;&sol;&sol;store&period;steampowered&period;com&sol;app&sol;362890&sol;Black&lowbar;Mesa&sol;" target&equals;"&lowbar;blank" class&equals;"storename">Steam<&sol;a>&NewLine; <div class&equals;"priceinfo">&NewLine; <a href&equals;"https&colon;&sol;&sol;store&period;steampowered&period;com&sol;app&sol;362890&sol;Black&lowbar;Mesa&sol;" target&equals;"&lowbar;blank" class&equals;"price">&dollar;14<&sol;a>&NewLine; <a href&equals;"https&colon;&sol;&sol;store&period;steampowered&period;com&sol;app&sol;362890&sol;Black&lowbar;Mesa&sol;" target&equals;"&lowbar;blank" class&equals;"productlink">VIEW<&sol;a>&NewLine; <&sol;div>&NewLine; <&sol;li>&NewLine; <&sol;ul>&NewLine; <&sol;div>&NewLine; <&sol;div><p>By now&comma; Black Mesa is fairly well known in the PC gaming community&period; The fan remake of Half-Life originally got started around 2005&comma; and I remember it going into <a href&equals;"https&colon;&sol;&sol;bagogames&period;com&sol;black-mesa-source-gameplay-footage&sol;">early access<&sol;a> around 2012&period; Since then&comma; most of the game has been completed&comma; with only the Xen levels taking a long time to arrive&period; But with version 1&period;0 <a href&equals;"https&colon;&sol;&sol;store&period;steampowered&period;com&sol;app&sol;362890&sol;Black&lowbar;Mesa&sol;" target&equals;"&lowbar;blank" rel&equals;"noopener noreferrer">finally released<&sol;a>&comma; it seems Black Mesa has finally reached a complete state&period;<&sol;p>&NewLine;<p>So I figured it was a good time as any to give my own review of Black Mesa&period; I&&num;8217&semi;ve been considering reviewing it for years&comma; but always wanted to wait until it left early access&period; And it seems the day has come&period; So here&&num;8217&semi;s my review of Black Mesa&period;<&sol;p>&NewLine;<p><img class&equals;"alignnone size-large wp-image-155087" src&equals;"https&colon;&sol;&sol;cdn&period;bagogames&period;com&sol;wp-content&sol;uploads&sol;2020&sol;03&sol;15100457&sol;20181117161842&lowbar;1-1024x576&period;jpg" alt&equals;"Black Mesa Screenshot 1" &sol;><&sol;p>&NewLine;<h3 style&equals;"text-align&colon; center&semi;">&&num;8220&semi;They&&num;8217&semi;re Waiting For You&comma; Gordon&&num;8221&semi;<&sol;h3>&NewLine;<p>To this day&comma; my first encounter with Half-Life remains one of my strongest gaming memories&period; It was a pretty normal day and I was in an internet café waiting for a friend&comma; looking around on one of the PC&&num;8217&semi;s there&period; It had the expected games&comma; mostly <a href&equals;"https&colon;&sol;&sol;bagogames&period;com&sol;improving-game-sense-counter-strike&sol;">Counter Strike<&sol;a>&period; But it also had this single player game called Half-Life&comma; since that was required to run Counter Strike&period;<&sol;p>&NewLine;<p>So I fired up Half-Life&comma; with a lack of anyone else to play with&period; I found myself interestingly on some sort of tram&period; &&num;8220&semi;Okay&comma; when does the action start&quest;&&num;8221&semi; I thought to myself&period; Up until this point&comma; the only first person shooters I&&num;8217&semi;d played were Sin&comma; Duke Nukem 3D&comma; <a href&equals;"https&colon;&sol;&sol;bagogames&period;com&sol;doom-eternal-hyped-or-afraid&sol;">Doom<&sol;a> and such&period;<&sol;p>&NewLine;<p>The concept of starting a game like this was entirely new to me&period; And I remember spending probably a good chunk of time just exploring the starting area&period; It was the first time I had felt so immersed in a FPS&period; The internet café around me disappeared and I was there in that world&period;<&sol;p>&NewLine;<p><img class&equals;"alignnone size-large wp-image-155101" src&equals;"https&colon;&sol;&sol;cdn&period;bagogames&period;com&sol;wp-content&sol;uploads&sol;2020&sol;03&sol;15152256&sol;20181118110543&lowbar;1-1024x576&period;jpg" alt&equals;"Black Mesa Screenshot 6" &sol;><&sol;p>&NewLine;<h3 style&equals;"text-align&colon; center&semi;">Unforeseen Consequences<&sol;h3>&NewLine;<p>Then I got to the test chamber&period; I followed the instructions given to me by the scientists&period; Then the resonance cascade happened&period; And I was in complete shock&period;<&sol;p>&NewLine;<p><amp-youtube layout&equals;"responsive" width&equals;"500" height&equals;"281" data-videoid&equals;"DwGcKFMxrmI" title&equals;"Half-Life Resonance Cascade scene"><a placeholder href&equals;"https&colon;&sol;&sol;www&period;youtube&period;com&sol;watch&quest;v&equals;DwGcKFMxrmI"><img src&equals;"https&colon;&sol;&sol;i&period;ytimg&period;com&sol;vi&sol;DwGcKFMxrmI&sol;hqdefault&period;jpg" layout&equals;"fill" object-fit&equals;"cover" alt&equals;"Half-Life Resonance Cascade scene"><&sol;a><&sol;amp-youtube><&sol;p>&NewLine;<p>My first thoughts were &&num;8220&semi;what did I do&quest;&&num;8221&semi;&comma; &&num;8220&semi;what&&num;8217&semi;s going on&quest;&&num;8221&semi; and &&num;8220&semi;do I have to start over&quest;&&num;8221&semi;&period; I genuinely couldn&&num;8217&semi;t understand what was going on and that frightened me&period; I legitimately felt like I had messed up the game somehow&period; Because at this point&comma; this was the only game I had played where the story wasn&&num;8217&semi;t told to you in cutscenes&period;<&sol;p>&NewLine;<p>Then the game continued&comma; and my friend came by to pick me up&period; And I couldn&&num;8217&semi;t stop talking about the experience I had just had&period; All I wanted was to keep playing&comma; keep exploring that world&period;<&sol;p>&NewLine;<p><img class&equals;"alignnone size-large wp-image-155088" src&equals;"https&colon;&sol;&sol;cdn&period;bagogames&period;com&sol;wp-content&sol;uploads&sol;2020&sol;03&sol;15101419&sol;20181117160712&lowbar;1-1024x576&period;jpg" alt&equals;"Black Mesa Screenshot 2" &sol;><&sol;p>&NewLine;<h3 style&equals;"text-align&colon; center&semi;">A Masterpiece<&sol;h3>&NewLine;<p>At that point I knew Half-Life was unlike anything I had ever played before&period; And when I later got the game on PC for myself&comma; and played through it&comma; it truly felt like a groundbreaking experience&period; It&&num;8217&semi;s one of those games I really wish I could play for the first time again&period;<&sol;p>&NewLine;<p>Nowadays the game is nothing special&comma; as a lot of its features have become common in other games&period; But it cannot be understated the lasting impact Half-Life had on the gaming industry&comma; and the gamers who experienced it&period;<&sol;p>&NewLine;<p>Remaking Half-Life was probably no easy task for <a href&equals;"https&colon;&sol;&sol;www&period;crowbarcollective&period;com&sol;" target&equals;"&lowbar;blank" rel&equals;"noopener noreferrer">Crowbar Collective<&sol;a>&comma; the team behind Black Mesa&period; And their approach to the remake has been rather interesting&period;<&sol;p>&NewLine;<p>Because instead of simply upgrading the visuals and sound&comma; Black Mesa is more of a reimagining of Half-Life&period; And it doesn&&num;8217&semi;t straight up remake the game as we know it&comma; as much as it tries to expand on it and develop it further&period;<&sol;p>&NewLine;<p>For instance&comma; it straight up puts Eli Vance and Kleiner in there&comma; ensuring it works much better in the Half-Life 2 continuity&period; And levels are altered to look more believable and realistic&period; Which does a lot to make Black Mesa seem more of a real place&comma; instead of the more &&num;8220&semi;gamey&&num;8221&semi; design of the original game&period;<&sol;p>&NewLine;<p><img class&equals;"alignnone size-large wp-image-155089" src&equals;"https&colon;&sol;&sol;cdn&period;bagogames&period;com&sol;wp-content&sol;uploads&sol;2020&sol;03&sol;15103322&sol;20181117162016&lowbar;1-1024x576&period;jpg" alt&equals;"Black Mesa Screenshot 3" &sol;><&sol;p>&NewLine;<h3 style&equals;"text-align&colon; center&semi;">Raising The Bar<&sol;h3>&NewLine;<p>Black Mesa does a lot to enhance the survival horror aspect of the game&&num;8217&semi;s early levels&period; The weapons are much more spaced out&comma; forcing you to either rely on security guards or flares to survive the hordes of headcrab zombies&period; And you spend considerably more time with your trusty crowbar before you obtain the pistol&period;<&sol;p>&NewLine;<p>This is what makes Black Mesa worth playing as a remake&comma; even for those who have completed the original Half-Life&period; In my opinion&comma; the remake fully embraces the chance to make changes to the pacing where needed&period; And it all works in the game&&num;8217&semi;s favor&period; In many ways it feels like what Half-Life should&&num;8217&semi;ve been if the technology would allow for it at the time&period;<&sol;p>&NewLine;<p>One thing that set the original Half-Life apart was of course the AI&period; And that&&num;8217&semi;s another spot where Black Mesa shines&period; Though I notice the AI has been revamped a bit&period; Grunts seem much more grenade happy&comma; and yet somehow less likely to blow themselves up like in the original&period;<&sol;p>&NewLine;<p><img class&equals;"alignnone size-large wp-image-155102" src&equals;"https&colon;&sol;&sol;cdn&period;bagogames&period;com&sol;wp-content&sol;uploads&sol;2020&sol;03&sol;15152510&sol;20181123195230&lowbar;1-1024x576&period;jpg" alt&equals;"Black Mesa Screenshot 7" &sol;><&sol;p>&NewLine;<h3 style&equals;"text-align&colon; center&semi;">New Things<&sol;h3>&NewLine;<p>Black Mesa also tends to add in a lot of the types of puzzles you&&num;8217&semi;d see in Half-Life 2&period; Like for instance plugging cords into sockets&comma; or physics puzzles&period; Granted it&&num;8217&semi;s not to the same extreme&comma; but it does make Black Mesa feel substantially different in progression from Half-Life&period;<&sol;p>&NewLine;<p>The game also features a bunch of quality-of-life upgrades&period; One feature is the auto crouch jump&period; This means you no longer have to worry about crouch jumping everywhere&comma; which is extremely handy&period;<&sol;p>&NewLine;<p>Ladders still have that Source engine quality of not feeling quite right though&period; It always feels like you just kinda &&num;8220&semi;snap&&num;8221&semi; to them and have to press use to let go of them&period; It&&num;8217&semi;s not a huge problem&comma; but it&&num;8217&semi;s mind boggling we&&num;8217&semi;re in 2020&comma; and ladders are still problematic in the Source engine&period;<&sol;p>&NewLine;<p><img class&equals;"alignnone size-large wp-image-155099" src&equals;"https&colon;&sol;&sol;cdn&period;bagogames&period;com&sol;wp-content&sol;uploads&sol;2020&sol;03&sol;15140410&sol;20191231220236&lowbar;1-1024x576&period;jpg" alt&equals;"Black Mesa Screenshot 4" &sol;><&sol;p>&NewLine;<h3 style&equals;"text-align&colon; center&semi;">Questionable Ethics<&sol;h3>&NewLine;<p>As in any FPS&comma; the weapon loadout matters a great deal&comma; given you&&num;8217&semi;ll spend most of the game shooting things&period; There isn&&num;8217&semi;t really any substantial change to the weapons in Black Mesa&comma; though how they sound&comma; look and feel is still fairly different&period;<&sol;p>&NewLine;<p>The crowbar&comma; which of course is the most iconic weapon in the game despite it only seeing use in the early parts of it&comma; feels as it should&period; It&&num;8217&semi;s a versatile melee weapon that can be put to good use killing headcrabs&comma; breaking open crates and ventilation shaft covers&period;<&sol;p>&NewLine;<p>The pistol&comma; the classic Glock from the original game&comma; doesn&&num;8217&semi;t feature much of an overhaul&period; Though they have fixed the glitch of you being able to infinitely reload it&comma; despite it having a full mag&period; Like in the original&comma; it has an alt fire of rapid firing bullets&period;<&sol;p>&NewLine;<p>The magnum&comma; a Colt Python&comma; provides more stopping power at the cost of less ammo capacity&period; It&&num;8217&semi;s also the only weapon in the game that can be aimed down sights&period; It helps give you some added accuracy for taking out enemies at a range&period;<&sol;p>&NewLine;<p><img class&equals;"alignnone wp-image-155100 size-large" src&equals;"https&colon;&sol;&sol;cdn&period;bagogames&period;com&sol;wp-content&sol;uploads&sol;2020&sol;03&sol;15150427&sol;20181118104045&lowbar;1-1024x576&period;jpg" alt&equals;"Black Mesa Screenshot 5" &sol;><&sol;p>&NewLine;<h3 style&equals;"text-align&colon; center&semi;">We&&num;8217&semi;ve Got Hostiles&excl;<&sol;h3>&NewLine;<p>The shotgun&comma; a classic SPAS 12&comma; provides some much needed close combat efficiency&period; It&&num;8217&semi;s really good at taking down most opponents though its spread makes it more useful at close to medium range&period; Its alt fire fires both barrels at once&period;<&sol;p>&NewLine;<p>The SMG&comma; an MP5&comma; provides some range and versatility&period; It&&num;8217&semi;s the weapon of choice for most of the millitary grunts in the game&period; It also has an M203 grenade launcher attached so&&num;8230&semi; it becomes a go-to grenade launcher for a lot of the game&period;<&sol;p>&NewLine;<p>The crossbow is a classic as well&period; It fires bolts loaded from a magazine&period; The alt fire lets you use a scope&comma; making it the game&&num;8217&semi;s sniper rifle&period; It&&num;8217&semi;s also one of the few weapons that works underwater due to its firing mechanism&period;<&sol;p>&NewLine;<p>You get a rocket launcher as well&period; It&&num;8217&semi;s manually loaded with rockets but has a laser homing system as its alt fire&period; I pretty much never dumb fired this thing&comma; so having the laser guidance system on at all times is recommended&period;<&sol;p>&NewLine;<p><img class&equals;"alignnone size-large wp-image-155103" src&equals;"https&colon;&sol;&sol;cdn&period;bagogames&period;com&sol;wp-content&sol;uploads&sol;2020&sol;03&sol;15152733&sol;20181118130345&lowbar;1-1024x576&period;jpg" alt&equals;"Black Mesa Screenshot 8" &sol;><&sol;p>&NewLine;<h3 style&equals;"text-align&colon; center&semi;">Experimental Weapons<&sol;h3>&NewLine;<p>The Tau Cannon is one of the more experimental energy weapons found in Black Mesa&period; It&&num;8217&semi;s essentially an assault laser cannon&comma; capable of firing off either rapid bursts of energy&comma; or charged shots&period; Though it has the potential to overcharge&comma; which results in the gun exploding in a rather spectacular fashion&period;<&sol;p>&NewLine;<p>The Gluon Gun is another experimental weapon&period; Unlike the tau cannon it fires a constant stream of energy&period; It becomes very useful in the latter parts of the game where conventional ammo is sparse but energy is very commonly obtained&period;<&sol;p>&NewLine;<p>There&&num;8217&semi;s also the hornet gun&period; This is a biological weapon used by the alien grunts in the game&period; It doesn&&num;8217&semi;t deal spectacular damage&comma; but it does have a self-replenishing ammo supply&comma; meaning you&&num;8217&semi;ll always have ammo for it&period;<&sol;p>&NewLine;<p>The grenades can be thrown&comma; and explode after a certain period of time&period; The alt fire lets you do a low throw&comma; while the main fire is an upper throw&period; You can &&num;8220&semi;cook&&num;8221&semi; the grenades by holding down the trigger for an extended period of time&period;<&sol;p>&NewLine;<p>Satchel charges are remote detonated explosives&period; The main fire throws one and the alt fire detonates any charges you have placed&period; Pretty simple&period;<&sol;p>&NewLine;<p>The trip mines are mostly used by enemies to set up traps&period; I didn&&num;8217&semi;t find much use for them in single player&comma; but in multiplayer it can be fun to use them against other players&period; They send out a laser beam that when tripped causes the mine to explode&period;<&sol;p>&NewLine;<p>The Snarks also make a return here&period; They&&num;8217&semi;re basically biological grenades&comma; in the form of beetle-like creatures that explode after a while&period; They typically stalk enemies in packs&period; They are also the cutest weapon in the game&period;<&sol;p>&NewLine;<p><img class&equals;"alignnone size-large wp-image-155104" src&equals;"https&colon;&sol;&sol;cdn&period;bagogames&period;com&sol;wp-content&sol;uploads&sol;2020&sol;03&sol;15153010&sol;20200307202434&lowbar;1-1024x576&period;jpg" alt&equals;"Black Mesa Screenshot 9" &sol;><&sol;p>&NewLine;<h3 style&equals;"text-align&colon; center&semi;">A Gorgeous Remake<&sol;h3>&NewLine;<p>There is no doubt that Black Mesa pushes the Source engine to its fullest potential&period; While the game does look a bit dated&comma; mostly due to the engine&comma; it does still look really good for its limitations&period;<&sol;p>&NewLine;<p>On my rig&comma; even with everything pushed to max&comma; I get a pretty consistent frame rate of around 140-200 FPS so it seems the game isn&&num;8217&semi;t very taxing on most modern computers&period; I mean&comma; you probably could run the game on even PC&&num;8217&semi;s from the late 2000&&num;8217&semi;s to 2010 and still get a decent framerate&period;<&sol;p>&NewLine;<p>The game uses a ton of baked shadows and dynamic lighting to really improve the presentation compared to the original Half-Life&period; Especially the early parts of the game look absolutely stunning and really bring forth the survival atmosphere&period;<&sol;p>&NewLine;<p><img class&equals;"alignnone size-large wp-image-155105" src&equals;"https&colon;&sol;&sol;cdn&period;bagogames&period;com&sol;wp-content&sol;uploads&sol;2020&sol;03&sol;15153439&sol;20200309180837&lowbar;1-1024x576&period;jpg" alt&equals;"Black Mesa Screenshot 10" &sol;><&sol;p>&NewLine;<h3 style&equals;"text-align&colon; center&semi;">Xen &&num;8211&semi; The Borderworld<&sol;h3>&NewLine;<p>Of course the highlight of the final release is Xen&period; After a long wait&comma; these levels finally made it into the remake and this is where the game truly deviates the most from its source&period;<&sol;p>&NewLine;<p>Xen was arguably where the original Half-Life fell apart&period; The levels had a rushed feel to them&comma; with a lot of awkward platforming that didn&&num;8217&semi;t really feel at home in the game&period;<&sol;p>&NewLine;<p>And while the Xen levels in Black Mesa still retain a lot of that platforming gameplay&comma; they have been expanded massively&period; Filled with more puzzles and a ton of new environments&comma; the Xen levels feel almost like its own game in terms of length&period;<&sol;p>&NewLine;<p><img class&equals;"alignnone size-large wp-image-155106" src&equals;"https&colon;&sol;&sol;cdn&period;bagogames&period;com&sol;wp-content&sol;uploads&sol;2020&sol;03&sol;15154032&sol;20200307212515&lowbar;1-1024x576&period;jpg" alt&equals;"Black Mesa Screenshot 11" &sol;><&sol;p>&NewLine;<h3 style&equals;"text-align&colon; center&semi;">World Of The Nihilanth<&sol;h3>&NewLine;<p>What I enjoyed the most about the Xen levels in the remake is that they truly make Xen feel like a more developed environment&period; You see a lot more of the creatures that only showed up briefly in the original game&period; You also see a lot of camps set up by the scientists who originally explored the place&period;<&sol;p>&NewLine;<p>And that&&num;8217&semi;s only the tip of the iceberg&period; You meet new exclusive variations on enemies like the houndeyes&period; You explore a vortigaunt city and get to see their culture more&period; And the game even makes it even more obvious that the vortigaunts are slaves&comma; and even rewards you for not killing them during the Xen portion of the game&period;<&sol;p>&NewLine;<p>In my opinion&comma; Black Mesa fixes nearly everything that made the original Xen levels such a chore to get through&period; Even the final boss fight with the Nihilanth is made a lot more enjoyable&comma; without all the random warps that made it really annoying to begin with&period;<&sol;p>&NewLine;<p>That being said&comma; they do feel a bit too long in places&period; And while I enjoyed exploring them&comma; they dragged on a little too long for my taste&period; I feel some cuts could&&num;8217&semi;ve been made to ease out the pacing a bit&period;<&sol;p>&NewLine;<p>But what can be said&quest; They knocked it out of the park with Xen&period; It truly feels like exploring an alien world and it feels like something taken out of a dream&period; It&&num;8217&semi;s just an incredibly fascinating place in Black Mesa&comma; and such a departure from the original vision in Half-Life that I can&&num;8217&semi;t help but admire the dedication&period;<&sol;p>&NewLine;<p><img class&equals;"alignnone size-large wp-image-155107" src&equals;"https&colon;&sol;&sol;cdn&period;bagogames&period;com&sol;wp-content&sol;uploads&sol;2020&sol;03&sol;15154339&sol;20200315143402&lowbar;1-1024x576&period;jpg" alt&equals;"Black Mesa Screenshot 12" &sol;><&sol;p>&NewLine;<h3 style&equals;"text-align&colon; center&semi;">The Soundscape Of Black Mesa<&sol;h3>&NewLine;<p>I really have no major complaints when it comes to the sound&period; The music is very different from the original game&comma; but is really nice and adds a lot of emotional weight to the game that I feel is needed&period; It also follows the general rule of Black Mesa&comma; which seems to be &&num;8220&semi;reimagine&&num;8221&semi; rather than &&num;8220&semi;recreate&&num;8221&semi;&period; And I kinda like that&period;<&sol;p>&NewLine;<p>The voice acting isn&&num;8217&semi;t great&comma; but far from the worst I&&num;8217&semi;ve heard&period; It feels professionally recorded and the voice actors do a great job imitating the original voice actors from Half-Life and Half-Life 2&period; Especially I have to give props to the voice actors for Kleiner and Eli who do a great job&period;<&sol;p>&NewLine;<p>The weapons all have really good sounds too&period; Especially the shotgun&comma; which just has a really satisfying OMPH to it&period; And I never get tired of hearing the cute chirps of the snarks as they get higher and higher pitched&period;<&sol;p>&NewLine;<p><img class&equals;"alignnone size-large wp-image-155108" src&equals;"https&colon;&sol;&sol;cdn&period;bagogames&period;com&sol;wp-content&sol;uploads&sol;2020&sol;03&sol;15154749&sol;20200307193558&lowbar;1-1024x576&period;jpg" alt&equals;"Black Mesa Screenshot 13" &sol;><&sol;p>&NewLine;<h3 style&equals;"text-align&colon; center&semi;">Final Thoughts<&sol;h3>&NewLine;<p>Black Mesa is an amazing reimagining of Half-Life&period; But of course&comma; there&&num;8217&semi;s a big question to ask as well&period; If you have never played either Black Mesa or Half-Life&comma; which one should you play first&quest;<&sol;p>&NewLine;<p>To that I definitely will say that you should play Half-Life first&period; It&&num;8217&semi;s way easier to appreciate the changes and improvements in Black Mesa if you&&num;8217&semi;ve already experienced the original game&period; And I also feel that Half-Life still has a unique atmosphere that&&num;8217&semi;s not entirely intact in Black Mesa&period;<&sol;p>&NewLine;<p>Because as much as Black Mesa is an astonishing game in its own right&comma; as a remake of Half-Life it kinda feels too different to really be recommended over the original&period; It has more its own vibe&comma; and feels more like a different take on the original story&comma; rather than some kind of replacement for it&period; So&&num;8230&semi; definitely play both of them&period;<&sol;p>&NewLine;<p>I did have a few problems with some bugs and slowdowns&comma; and the ladders leave a bit to be desired&comma; but overall Black Mesa is a great experience&period; And I wholeheartedly recommend it to any fan of the Half-Life series&period;<&sol;p>&NewLine;<p>So go grab your HEV suit&period; They&&num;8217&semi;re waiting for you&comma; Gordon&period; In the test chamber&&num;8230&semi;<&sol;p>&NewLine;<div class&equals;"jeg&lowbar;review&lowbar;wrap">&NewLine; <h3 class&equals;"jeg&lowbar;review&lowbar;subtitle">The Review<&sol;h3>&NewLine; <h2 class&equals;"jeg&lowbar;review&lowbar;title">&NewLine; Black Mesa&NewLine; <&sol;h2>&NewLine; <div class&equals;"jeg&lowbar;reviewheader clearfix">&NewLine; <div class&equals;"review&lowbar;score score&lowbar;good">&NewLine; <span class&equals;"score&lowbar;value">8&period;5<&sol;span>&NewLine; <span class&equals;"score&lowbar;text">Score<&sol;span>&NewLine; <&sol;div>&NewLine; <div class&equals;"desc" style&equals;''>&NewLine; <p>An astonishing fan reimagining that provides a different take on the original Half-Life game&period; The Xen levels alone makes it worth playing through&period; After being in development for over a decade&comma; the final result is definitely worth it&period;<&sol;p>&NewLine; <&sol;div>&NewLine; <&sol;div>&NewLine; <div class&equals;"jeg&lowbar;reviewdetail clearfix">&NewLine; <div class&equals;"conspros">&NewLine; <h3>PROS<&sol;h3>&NewLine; <ul><li><i class&equals;"jegicon-check"><&sol;i> Lengthy solid campaign<&sol;li><li><i class&equals;"jegicon-check"><&sol;i> Expands upon everything from Half-Life<&sol;li><li><i class&equals;"jegicon-check"><&sol;i> Great music<&sol;li><li><i class&equals;"jegicon-check"><&sol;i> Gorgeous visuals<&sol;li><&sol;ul>&NewLine; <&sol;div>&NewLine; <div class&equals;"conspros">&NewLine; <h3>CONS<&sol;h3>&NewLine; <ul><li><i class&equals;"jegicon-cross"><&sol;i> Occasional bugs and slowdowns<&sol;li><li><i class&equals;"jegicon-cross"><&sol;i> Source engine ladders&period;<&sol;li><li><i class&equals;"jegicon-cross"><&sol;i> Xen levels can drag on a bit too much&period;<&sol;li><&sol;ul>&NewLine; <&sol;div>&NewLine; <&sol;div>&NewLine; <div class&equals;"jeg&lowbar;reviewscore jeg&lowbar;reviewbars clearfix" data-scoretype&equals;"point">&NewLine; <h3>Review Breakdown<&sol;h3>&NewLine; <ul><li>&NewLine; <strong>Story<&sol;strong>&NewLine; <span class&equals;"reviewscore">9<&sol;span>&NewLine; <div class&equals;"jeg&lowbar;reviewbar&lowbar;wrap">&NewLine; <span style&equals;"width&colon; 90&percnt;" class&equals;"barbg"><&sol;span>&NewLine; <&sol;div>&NewLine; <&sol;li><li>&NewLine; <strong>Gameplay<&sol;strong>&NewLine; <span class&equals;"reviewscore">8<&sol;span>&NewLine; <div class&equals;"jeg&lowbar;reviewbar&lowbar;wrap">&NewLine; <span style&equals;"width&colon; 80&percnt;" class&equals;"barbg"><&sol;span>&NewLine; <&sol;div>&NewLine; <&sol;li><li>&NewLine; <strong>Graphics<&sol;strong>&NewLine; <span class&equals;"reviewscore">9<&sol;span>&NewLine; <div class&equals;"jeg&lowbar;reviewbar&lowbar;wrap">&NewLine; <span style&equals;"width&colon; 90&percnt;" class&equals;"barbg"><&sol;span>&NewLine; <&sol;div>&NewLine; <&sol;li><li>&NewLine; <strong>Sound<&sol;strong>&NewLine; <span class&equals;"reviewscore">8<&sol;span>&NewLine; <div class&equals;"jeg&lowbar;reviewbar&lowbar;wrap">&NewLine; <span style&equals;"width&colon; 80&percnt;" class&equals;"barbg"><&sol;span>&NewLine; <&sol;div>&NewLine; <&sol;li><&sol;ul>&NewLine; <&sol;div>&NewLine; <div class&equals;"jeg&lowbar;deals clearfix">&NewLine; <div class&equals;"jeg&lowbar;dealsheader clearfix">&NewLine; <div class&equals;"dealstitle">&NewLine; <h3>Black Mesa DEALS<&sol;h3>&NewLine; <p>We collect information from many stores for best price available<&sol;p>&NewLine; <&sol;div>&NewLine; <div class&equals;"bestprice">&NewLine; <h4>Best Price<&sol;h4>&NewLine; <strong class&equals;"price">&dollar;14<&sol;strong>&NewLine; <&sol;div>&NewLine; <&sol;div>&NewLine; <div class&equals;"jeg&lowbar;storeinfo">&NewLine; <ul class&equals;"jeg&lowbar;storelist">&NewLine; <li>&NewLine; <a href&equals;"https&colon;&sol;&sol;store&period;steampowered&period;com&sol;app&sol;362890&sol;Black&lowbar;Mesa&sol;" target&equals;"&lowbar;blank" class&equals;"storename">&NewLine; <img class&equals;'store-icon' src&equals;https&colon;&sol;&sol;cdn&period;bagogames&period;com&sol;wp-content&sol;uploads&sol;2020&sol;01&sol;18183253&sol;steam&period;png alt&equals;'Steam'&sol;> Steam&NewLine; <&sol;a>&NewLine; <div class&equals;"priceinfo">&NewLine; <a href&equals;"https&colon;&sol;&sol;store&period;steampowered&period;com&sol;app&sol;362890&sol;Black&lowbar;Mesa&sol;" target&equals;"&lowbar;blank" class&equals;"price">&dollar;14<&sol;a>&NewLine; <a href&equals;"https&colon;&sol;&sol;store&period;steampowered&period;com&sol;app&sol;362890&sol;Black&lowbar;Mesa&sol;" target&equals;"&lowbar;blank" class&equals;"productlink">Buy Now<&sol;a>&NewLine; <&sol;div>&NewLine; <&sol;li>&NewLine; <&sol;ul>&NewLine; <&sol;div>&NewLine; <&sol;div>&NewLine; <&sol;div>

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