Tally Ho! |Black Rock Shooter Review

<p>On August 25th 2011&comma; Imageepoch developed and released <em>Black Rock Shooter&colon; The Game<&sol;em> in Japan&comma; for the Playstation Portable&period; Its origins stem from a picture that the artist Ryohei Fuke&comma; or best known as Huke&comma; posted on his <a href&equals;"http&colon;&sol;&sol;huke&period;blog&period;shinobi&period;jp&sol;" target&equals;"&lowbar;blank"><strong><span style&equals;"text-decoration&colon; underline&semi;">blog<&sol;span><&sol;strong><&sol;a> on December 26th 2007&period; Later&comma; Ryo&comma; from the band <strong><span style&equals;"text-decoration&colon; underline&semi;"><a href&equals;"http&colon;&sol;&sol;en&period;wikipedia&period;org&sol;wiki&sol;Supercell&lowbar;&lpar;band&rpar;">Supercell<&sol;a><&sol;span><&sol;strong>&comma; saw the picture and was inspired to create a song&comma; appropriately called &&num;8220&semi;<span style&equals;"text-decoration&colon; underline&semi;"><strong><a href&equals;"http&colon;&sol;&sol;www&period;youtube&period;com&sol;watch&quest;v&equals;g7TCluDVbBE">Black Rock Shooter<&sol;a><&sol;strong><&sol;span>&&num;8220&semi;&period; This ultimately started the ball rolling on a franchise that has spawned animes&comma; mangas&comma; and the aforementioned PSP Game&period; In 2013&comma; <a href&equals;"http&colon;&sol;&sol;nisamerica&period;com&sol;"><strong><span style&equals;"text-decoration&colon; underline&semi;">NIS America<&sol;span><&sol;strong><&sol;a> took it upon themselves to bring <em>Black Rock Shooter&colon; The Game<&sol;em> to the West and it was released April 23rd on PSN in the US and April 24th in Europe&period; Sadly&comma; the game will not be available in Canada&comma; Mexico&comma; and other European countries due to licensing issues&period;<&sol;p>&NewLine;<p><em>Black Rock Shooter&colon; The Game<&sol;em> is an Action-RPG where the player is tasked with advancing through numerous levels to unravel the mystery of the android girl&comma; BRS&period; With elements such as experience points and an inventory of different weapons&comma; albeit very limited&comma; this game will appease those RPG taste-buds in your mouth&period;<&sol;p>&NewLine;<figure id&equals;"attachment&lowbar;45712" aria-describedby&equals;"caption-attachment-45712" style&equals;"width&colon; 211px" class&equals;"wp-caption alignright"><a href&equals;"https&colon;&sol;&sol;bagogames&period;com&sol;black-rock-shooter-review-tally-ho&sol;black&lowbar;rock&lowbar;shooter&lowbar;by&lowbar;huke&sol;" rel&equals;"attachment wp-att-45712"><img class&equals;"size-medium wp-image-45712 " src&equals;"https&colon;&sol;&sol;cdn&period;bagogames&period;com&sol;wp-content&sol;uploads&sol;2013&sol;04&sol;06003030&sol;Black&lowbar;Rock&lowbar;shooter&lowbar;by&lowbar;huke-211x300&period;jpg" alt&equals;"Black&lowbar;Rock&lowbar;shooter&lowbar;by&lowbar;huke" width&equals;"211" height&equals;"300" &sol;><&sol;a><figcaption id&equals;"caption-attachment-45712" class&equals;"wp-caption-text">The aforementioned picture by &&num;8220&semi;Huke&&num;8221&semi; that started everything&period; It&&num;8217&semi;s refreshing to see that Imageepoch stayed true to the design for BRS&period;<&sol;figcaption><&sol;figure>&NewLine;<p style&equals;"text-align&colon; left&semi;">The game kicks off in the year 2051&period; A Great War erupted in 2031 between a group aliens and the human race&comma; and this one-sided war has brought humanity to the brink of extinction&period; Twelve soldiers are the only survivors and opt to awaken an android girl named Black Rock Shooter&comma; or BRS&period;<&sol;p>&NewLine;<p>The graphics here are mediocre at best&semi; never pushing the PSP to its limit&period; With such games as <em>Final Fantasy&colon; Crisis Core<&sol;em> on the device&comma; which was released in 2007 in Japan and 2008 in North America&semi; <em>Black Rock Shooter&colon; The Game<&sol;em> falls flat for being a title developed almost three years later&period; The character designs are simple&comma; with the unique concepts seemingly reserved for the main characters such as BRS&comma; Marion&comma; Phobos&comma; or any of the aliens&period; I often found myself confused when told to seek out a specific soldier&comma; because their designs were very similar&period; The game is voiced&comma; but it only includes the original Japanese voice-overs with English subtitles&period; I personally did not enjoy that aspect as I found the voice actors lacked personality and were rather mono&period; There were also issues with syncing&semi; the mouths didn&&num;8217&semi;t line-up with the voices and to me&comma; felt awkward&period; Another issue stemmed from the differences in Japanese and English dialect&period; A sentence might be said quicker in Japanese&comma; resulting in the English text to scroll forward randomly as you read&period; Because of this&comma; you&&num;8217&semi;d miss some of the dialogue and maybe even an important piece of this scattered story&period;<&sol;p>&NewLine;<figure id&equals;"attachment&lowbar;45727" aria-describedby&equals;"caption-attachment-45727" style&equals;"width&colon; 300px" class&equals;"wp-caption alignleft"><a href&equals;"https&colon;&sol;&sol;bagogames&period;com&sol;black-rock-shooter-review-tally-ho&sol;black-rock-shooter-the-game-4&sol;" rel&equals;"attachment wp-att-45727"><img class&equals;"size-medium wp-image-45727 " src&equals;"https&colon;&sol;&sol;cdn&period;bagogames&period;com&sol;wp-content&sol;uploads&sol;2013&sol;04&sol;06003004&sol;Black-Rock-Shooter-The-Game-4-300x170&period;jpg" alt&equals;"Black-Rock-Shooter-The-Game-4" width&equals;"300" height&equals;"170" &sol;><&sol;a><figcaption id&equals;"caption-attachment-45727" class&equals;"wp-caption-text">A few levels saw you riding a bike&comma; dodging obstacles to get to the end&period; I can&&num;8217&semi;t help but feel Imageepoch drew inspiration from Final Fantasy 7 here&period;<&sol;figcaption><&sol;figure>&NewLine;<p>Speaking of the story&comma; I felt that it was subpar and left so many questions unanswered&period; For example&comma; I never understood why BRS had blue fire escaping her eye&period; The writing and dialogue was poorly executed as I never felt attached or any sort of sadness if a character was killed&period; However&comma; there was some excellent exchanges between the soldiers in the early parts of the game that I found rather humorous and entertaining&period; As I mentioned before&comma; the voice-over actors weren&&num;8217&semi;t very personality driven&comma; which affected the immersion a player had&period; It felt like the actors were just reading his&sol;her lines just to finish the game as soon as possible&period; Plot twists were attempted&comma; but because of the &&num;8220&semi;Swiss Cheese&&num;8221&semi; story all those holes prevented any sort of shock factor&period;<&sol;p>&NewLine;<figure id&equals;"attachment&lowbar;45729" aria-describedby&equals;"caption-attachment-45729" style&equals;"width&colon; 300px" class&equals;"wp-caption alignright"><a href&equals;"https&colon;&sol;&sol;bagogames&period;com&sol;black-rock-shooter-review-tally-ho&sol;blackrockshooterthegame&lowbar;review&lowbar;3&sol;" rel&equals;"attachment wp-att-45729"><img class&equals;"size-medium wp-image-45729 " src&equals;"https&colon;&sol;&sol;cdn&period;bagogames&period;com&sol;wp-content&sol;uploads&sol;2013&sol;04&sol;06002954&sol;blackrockshooterthegame&lowbar;review&lowbar;3-300x170&period;jpg" alt&equals;"blackrockshooterthegame&lowbar;review&lowbar;3" width&equals;"300" height&equals;"170" &sol;><&sol;a><figcaption id&equals;"caption-attachment-45729" class&equals;"wp-caption-text">There is a Over-Heat bar beneath your HP&period; Since BRS is a Android shooting and dodging causes her to heat up&period;<&sol;figcaption><&sol;figure>&NewLine;<p>Gameplay is truly where the game shines in my opinion&period; I loved that the battles weren&&num;8217&semi;t random&comma; but instead you could see the enemies in the level which gave the player the option to avoid it&period; During battle&comma; it was a very simple system of dodge and shoot&comma; which never got repetitive because the battles were quick&period; There was also challenges that you needed to complete to unlock various things such as upgrades to your weapons or an art gallery&comma; just to name a few&period; This made the levels have replay value&comma; however&comma; that only lasted until the challenges were completed&comma; which then left no need to playthrough again&period; The levels are extremely linear&comma; but for a handheld title&comma; some people would appreciate that since most Portable players usually play on the bus or on a break&comma; so a pick-up and go experience is ideal for them&period; The missions are short&comma; but with repeating levels to complete challenges&semi; I managed to clock-in about 30 hours of gameplay&period;<&sol;p>&NewLine;<p>The sound for this game was on-par for the most part&period; The sound effects were accurate&comma; but was brought down by the horrible voice-acting&period; The background music is excellent and often times&comma; I would turn up the volume of my PSP to enjoy the music&period;<&sol;p>&NewLine;<p>In conclusion&comma; as a game&comma; I would recommend this to anyone looking for a good time&comma; filled with challenges&period; However&comma; because this game is based on a manga and anime&semi; I do have to take into account that perhaps these holes in the story are filled in both forms of entertainment&comma; making the story of this Android girl make sense&period; I have not seen either the anime or manga&comma; so this review was based solely on the game&comma; the mechanics introduced&comma; and the story present within this form of entertainment&period;<&sol;p>&NewLine;<p><em>This review was based on a review code provided by NIS America<&sol;em><&sol;p>&NewLine;<p>&nbsp&semi;<&sol;p>&NewLine;<h6 class&equals;"zemanta-related-title" style&equals;"font-size&colon; 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