Boston Festival of Indie Games – BagoGames Superlatives (Part 2)

<p>Continuing our coverage of this year&&num;8217&semi;s Boston Festival of Indie Games&comma; we present the second half of our Bagogames BFIG Superlatives&excl; If you missed it&comma; check out part 1 <a href&equals;"https&colon;&sol;&sol;bagogames&period;com&sol;bagogames-bfig-superlatives-part-1&sol;">here<&sol;a>&excl;<&sol;p>&NewLine;<p>&lbrack;divider&rsqb;<&sol;p>&NewLine;<p><span style&equals;"text-decoration&colon; underline&semi;"><strong>Best Platformless Platformer &&num;8211&semi; <em>Dash<&sol;em><&sol;strong><&sol;span><&sol;p>&NewLine;<p><iframe src&equals;"&sol;&sol;www&period;youtube&period;com&sol;embed&sol;MAupLDZP2zg&quest;list&equals;UUh5bZVgXh75ljRcHKLqK8Wg" width&equals;"560" height&equals;"315" frameborder&equals;"0" allowfullscreen&equals;"allowfullscreen"><&sol;iframe><&sol;p>&NewLine;<p>Initially a project created for a course at Cornell University&comma; <em>Dash<&sol;em> has gone on to become fledgling studio Speedy Chalupa’s first title&period; In <em>Dash<&sol;em>&comma; you control a bird whose flight is restricted only to gliding and darting at enemies and waypoints&period; To successfully negotiate each level&comma; players must quickly dart from one target to the next while avoiding obstacles and increasingly tricky enemies&period;<&sol;p>&NewLine;<p>The learning curve&&num;8217&semi;s steep&comma; but once grasped&comma; this platformer offers an immensely satisfying sense of accomplishment&comma; especially when you find yourself completing levels that initially appear impossible&period; This sense of player self-improvement corroborates the game’s traditional Far East aesthetic and &OpenCurlyDoubleQuote;Way of the Warrior” vibe&period; Dash should be available on Steam next summer with appearances on Android and iOS devices soon to follow&period; To get in on the upcoming beta&comma; <a href&equals;"http&colon;&sol;&sol;www&period;dash-game&period;com&sol;">sign up here<&sol;a>&period;<&sol;p>&NewLine;<p>&lbrack;divider&rsqb;<&sol;p>&NewLine;<p><span style&equals;"text-decoration&colon; underline&semi;"><strong>Best Fungus Since the 1-Up &&num;8211&semi; <em>Mushroom 11<&sol;em><&sol;strong><&sol;span><&sol;p>&NewLine;<p><iframe src&equals;"&sol;&sol;www&period;youtube&period;com&sol;embed&sol;5ZqWCrCO7yo&quest;list&equals;UUh5bZVgXh75ljRcHKLqK8Wg" width&equals;"560" height&equals;"315" frameborder&equals;"0" allowfullscreen&equals;"allowfullscreen"><&sol;iframe><&sol;p>&NewLine;<p>Both technically and visually one of the most impressive games at this year’s BFIG&comma; <em>Mushroom 11<&sol;em> offers an intuitive and immensely fun gameplay experience&period; Drawing inspiration from a TED talk on mushrooms’ ability to stabilize carbon counts&comma; the crew at <a href&equals;"http&colon;&sol;&sol;untame&period;com&sol;">Untame<&sol;a> fashioned this gorgeously rendered&comma; 2D puzzle platformer&comma; in which you control and manipulatable an amorphous &OpenCurlyDoubleQuote;thing”&period;<&sol;p>&NewLine;<p>The catch is that you don’t actually push or pull the object&period; Instead&comma; as the object always has the same amount of cells on screen&comma; you move by &OpenCurlyDoubleQuote;trimming” off cells to instantaneously grow them on the other side&comma; creating a sense of movement&period; This clever device allows you to complete the game’s mind-bendingly rad physics-based puzzles while shifting&comma; twisting&comma; and chopping your protagonist to bits&period; <em>Mushroom 11<&sol;em>’s targeted release date for PC and Mac is February&comma; with iOS and Android devices soon to follow&period; The studio is also in talks with Sony and Nintendo to bring the game to both Vita and Wii U&period;<&sol;p>&NewLine;<p>&lbrack;divider&rsqb;<&sol;p>&NewLine;<p><span style&equals;"text-decoration&colon; underline&semi;"><strong>Best Yang For Your Buck &&num;8211&semi;<&sol;strong><em><strong> Ying Yang BANG BANG<&sol;strong><&sol;em><&sol;span><&sol;p>&NewLine;<p><iframe src&equals;"&sol;&sol;www&period;youtube&period;com&sol;embed&sol;Y4YdKOh&lowbar;CUo&quest;list&equals;UUh5bZVgXh75ljRcHKLqK8Wg" width&equals;"560" height&equals;"315" frameborder&equals;"0" allowfullscreen&equals;"allowfullscreen"><&sol;iframe><&sol;p>&NewLine;<p><em>Ying Yang BANG BANG<&sol;em> is a phone-optimized touchscreen game in which you guide a black or white dot down a corridor while collecting shapes of the same color and avoiding shapes of the opposite color&period; The twist is that not only can you tap the incoming shapes to change switch their color&comma; but your piloted dot also periodically switches colors&period;<&sol;p>&NewLine;<p>While colors of opposite color make you shrink&comma; matching colors make your dot grow&period; The larger you become obviously makes it increasingly difficult to avoid incoming obstacles&comma; allowing the gameplay difficulty level to scale naturally with the player based on their performance&period; Better players will receive a better score&comma; but they&&num;8217&semi;ll be facing a tougher challenge to achieve it&period; <em>Ying Yang BANG<&sol;em> <em>BANG<&sol;em> will be available in October for iOS and Android&comma; with a possible appearance on Windows phones later on&period;<&sol;p>&NewLine;<p>&lbrack;divider&rsqb;<&sol;p>&NewLine;<p><span style&equals;"text-decoration&colon; underline&semi;"><strong>Most Charming Bout of Insanity &&num;8211&semi; <em>Vivian Clark &lpar;Soda Drinker Pro&rpar;<&sol;em><&sol;strong><&sol;span><&sol;p>&NewLine;<p><iframe src&equals;"&sol;&sol;www&period;youtube&period;com&sol;embed&sol;Bt5cg64-1Vs&quest;list&equals;UUh5bZVgXh75ljRcHKLqK8Wg" width&equals;"560" height&equals;"315" frameborder&equals;"0" allowfullscreen&equals;"allowfullscreen"><&sol;iframe><&sol;p>&NewLine;<p>If<em> Soda Drinker Pro<&sol;em> was the monotony of your everyday life&comma; Vivian Clark would be your psychotic split personality&period; Accessible only as a game &lpar;thinly&rpar; hidden within <em>Soda Drinker Pro<&sol;em>&comma; Vivian Clark is a sight to behold&comma; pushing the boundaries of what it means to be a game while tossing you around a world akin to the imagination of an ADD-addled 8-year-old&period; Think <em>Wario Ware<&sol;em> on Acid&period; According to Will Brierly&comma; Cambridge local and developer of Vivian Clark&comma; the game was inspired by both the song &OpenCurlyDoubleQuote;<em>Think About Your Troubles<&sol;em>” &lpar;from Harry Nillson’s acid-inspired album and animated feature&comma; <em>The Point<&sol;em>&rpar;&comma; and the HBO sketch program&comma; <a href&equals;"http&colon;&sol;&sol;en&period;wikipedia&period;org&sol;wiki&sol;Mr&period;&lowbar;Show&lowbar;with&lowbar;Bob&lowbar;and&lowbar;David">Mr&period; Show<&sol;a>&period;<&sol;p>&NewLine;<p>The &&num;8220&semi;levels&&num;8221&semi; are accessible in seemingly at random instead of any decipherable order&period; Furthermore&comma; while each of these &&num;8220&semi;levels&&num;8221&semi; appear to be nonsensical non sequiturs&comma; many of them actually occur in the same world&comma; placing you in new&comma; radically different roles&period; This allows for your previous performance to actually influence how you experience the next &OpenCurlyDoubleQuote;level”&period; <em>Soda Drinker Pro<&sol;em>&comma; complete with Vivian Clark&comma; is currently looking for votes on <a href&equals;"http&colon;&sol;&sol;steamcommunity&period;com&sol;sharedfiles&sol;filedetails&sol;&quest;id&equals;192143626">Steam Greenlight<&sol;a>&comma; <a href&equals;"http&colon;&sol;&sol;sodadrinkerpro&period;com&sol;">available now on PC<&sol;a>&comma; and will be arriving soon on Xbox One&period;<&sol;p>&NewLine;<p>&lbrack;divider&rsqb;<&sol;p>&NewLine;<p><span style&equals;"text-decoration&colon; underline&semi;"><strong>Grooviest Use of Tofu &&num;8211&semi; <em>A Tofu Tail<&sol;em><&sol;strong><&sol;span><&sol;p>&NewLine;<p><iframe src&equals;"&sol;&sol;www&period;youtube&period;com&sol;embed&sol;6DAmEvLJSKo&quest;list&equals;UUh5bZVgXh75ljRcHKLqK8Wg" width&equals;"560" height&equals;"315" frameborder&equals;"0" allowfullscreen&equals;"allowfullscreen"><&sol;iframe><&sol;p>&NewLine;<p>Despite sounding like PETA&&num;8217&semi;s answer to<em> Super Meat Boy<&sol;em>&comma; <em>A Tofu Tail<&sol;em>&&num;8216&semi;s nothing like the twitchy platformer&period; Instead&comma; Alchemedium studio&&num;8217&semi;s title is more of a relaxed-paced puzzler where you must guide a man turned cube of Tofu on his quest to retrieve his stolen body&period; To complete each puzzle&comma; you roll across tiles that match the current color of your cube&comma; which can change by absorbing differently colored orbs&period; New mechanics are then slowly introduced&comma; ramping up the difficulty of each new puzzle&period;<&sol;p>&NewLine;<p>Developer Ryan Brolley’s background in mathematics&comma; namely Graph Theory&comma; is evident in each puzzle as every movement is critically important&comma; especially in the more complicated maps&period; One misstep early on could unknowingly doom you to an inevitable dead end&comma; making the instant restart button a welcome necessity&period; While there&&num;8217&semi;s no solid release date yet for the game&comma; <a href&equals;"http&colon;&sol;&sol;alchemedium&period;com&sol;2012&sol;12&sol;01&sol;a-tofu-tail&sol;">A Tofu Tail<&sol;a> is said to be nearly finished&period; The game&&num;8217&semi;s slated to release on PC&comma; Mac&comma; and Linux&period;<&sol;p>&NewLine;<p>&lbrack;divider&rsqb;<&sol;p>&NewLine;<p>Tell us&colon; Did you get a chance to check out BFIG this year&quest; If so&comma; what were your favorite titles&quest;<&sol;p>&NewLine;

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