Boston Indie Game Spotlight – Kyle Seeley Interview

<p>Local Boston indie developer&comma; Kyle Seeley&comma; didn’t always want to make games for a living&period; In fact&comma; it wasn’t until halfway through college at the <a href&equals;"http&colon;&sol;&sol;www&period;rit&period;edu&sol;">RIT<&sol;a> that his mind was changed&comma; thanks to a little game called <em><a href&equals;"https&colon;&sol;&sol;bagogames&period;com&sol;bioshock-collection-leaked-next-gen&sol;">Bioshock<&sol;a><&sol;em> &lpar;you may have heard of it&rpar;&period; Irrational Games’ brilliantly infamous &OpenCurlyDoubleQuote;would you kindly” twist on a tired gaming trope opened up Kyle’s mind to the possibilities of what could actually be accomplished through the medium of games&period;<&sol;p>&NewLine;<p>While working full time at <a href&equals;"http&colon;&sol;&sol;www&period;zapdot&period;com&sol;">Zapdot Inc<&sol;a>&comma; a Boston-area development studio&comma; Kyle worked nights and weekends on his first solo project&comma; the AOL Instant Messenger based story game&comma; <em>Emily is Away<&sol;em>&period; Last week&comma; I sat down with Kyle to discuss story-telling&comma; embarrassing AIM screen names&comma; and life as an indie game developer&period;<&sol;p>&NewLine;<p><strong>Why make video games&quest;<&sol;strong><br &sol;>&NewLine;I think it’s a really unexplored medium and it’s a really cool place to be&period; Playing a lot of indie games helped fuel my passion for creativity in this medium&period; I think a lot of the games we see being made today by AAA studios tend to fit a specific form&comma; and I think games can offer so much more than that and that’s where indie games come in&period; It’s really exciting to be a part of that&period;<&sol;p>&NewLine;<p><a href&equals;"https&colon;&sol;&sol;cdn&period;bagogames&period;com&sol;wp-content&sol;uploads&sol;2015&sol;11&sol;04113206&sol;signin&period;png"><img class&equals;"aligncenter size-full wp-image-95009" src&equals;"https&colon;&sol;&sol;cdn&period;bagogames&period;com&sol;wp-content&sol;uploads&sol;2015&sol;11&sol;04113206&sol;signin&period;png" alt&equals;"signin" width&equals;"1594" height&equals;"894" &sol;><&sol;a><&sol;p>&NewLine;<p><strong>What is the biggest hurdle to making games professionally&quest;<&sol;strong><br &sol;>&NewLine;Right now&comma; I can&&num;8217&semi;t make a living making my own indie games&period; Once you have to start making things that make money&comma; it changes your design philosophy&period; &&num;8220&semi;Going indie&&num;8221&semi; is a very scary thing because of the fact that you have to make money off your products&semi; It’s a like a longterm investment&period; Unless you use Kickstarter or something &lpar;which I didn&&num;8217&semi;t&rpar;&comma; you don’t make money off your games until they are released and actually sell&period; If you spend a year making a game that flops&comma; you just don&&num;8217&semi;t get paid for a year&period; I think that&&num;8217&semi;s the biggest deterrent&period; I still think people should get into game development&comma; it’s just a very unstable market right now&period; A lot of indie developers need to do contract work and part time indie stuff&period; Being at a place where I can work full time and make money and part time to make very strange and different things is kind of fun for me&period;<&sol;p>&NewLine;<p><a href&equals;"https&colon;&sol;&sol;cdn&period;bagogames&period;com&sol;wp-content&sol;uploads&sol;2015&sol;11&sol;04113250&sol;mainmenu&period;png"><img class&equals;"aligncenter size-full wp-image-95006" src&equals;"https&colon;&sol;&sol;cdn&period;bagogames&period;com&sol;wp-content&sol;uploads&sol;2015&sol;11&sol;04113250&sol;mainmenu&period;png" alt&equals;"mainmenu" width&equals;"1594" height&equals;"894" &sol;><&sol;a><&sol;p>&NewLine;<p><strong>What is the toughest part of making an entire game on your own&quest;<&sol;strong><br &sol;>&NewLine;Being a solo developer is kind of maddening because you never know if any of your ideas are good until you put them into practice&period; You don’t have anyone to gut-check you and you can&&num;8217&semi;t bounce ideas off anyone&period; You might have a good idea and think it’s a bad idea&comma; or you might have a totally bad idea and think it’s great&excl; I work my full time job with a bunch of game developers&comma; and I have game developer friends and that’s really helped me because if I have this crazy idea&comma; I can talk it out with a bunch of people&period; Having a network of people to talk to really helps&period;<&sol;p>&NewLine;<p><a href&equals;"https&colon;&sol;&sol;cdn&period;bagogames&period;com&sol;wp-content&sol;uploads&sol;2015&sol;11&sol;04113145&sol;chatwindow&period;png"><img class&equals;"aligncenter size-full wp-image-95010" src&equals;"https&colon;&sol;&sol;cdn&period;bagogames&period;com&sol;wp-content&sol;uploads&sol;2015&sol;11&sol;04113145&sol;chatwindow&period;png" alt&equals;"chatwindow" width&equals;"1594" height&equals;"894" &sol;><&sol;a><&sol;p>&NewLine;<p><strong>Is <em>Emily is Away<&sol;em> inspired by events in your life&quest; Is there a real &&num;8220&semi;Emily&quest;&&num;8221&semi;<&sol;strong><br &sol;>&NewLine;There isn&&num;8217&semi;t a &&num;8220&semi;real&&num;8221&semi; Emily&comma; no&period; It&&num;8217&semi;s more of an amalgamation of past experiences and people in my life&period; I also drew from a lot of different sources&comma; including movies and stuff&comma; to create Emily&period;<br &sol;>&NewLine;The game is based on my personal experience&comma; and what that means is that it’s a work of fiction inspired by people in my life&period; There is no exact 1&colon;1 ratio of events that happen in the game and in my real life&comma; but the whole game is based on the experience of high school and how I felt then while talking on AIM&period; It&&num;8217&semi;s about that experience of going off to college and having friends from high school that you kind of drift away from&period; I feel like that’s a very relatable story that people can project their own memories onto&period; I did that on purpose in order to get the kind of reaction to the story that I really wanted&period;<&sol;p>&NewLine;<p><strong>What was your AIM screen name&quest;<&sol;strong><br &sol;>&NewLine;I had the worst screen name ever&&num;8211&semi;I was very young&period; I must have been in elementary school when I made it up&period; It was because when creating your account&comma; the process asks you so many questions like name&comma; date of birth&comma; and so forth&period; So&comma; I made my profile name SoManyQuestions&period; NOBODY understood the references because who is going to understand that reference&quest; I thought I was being a really clever kid&excl; That was my AIM screen name for the entirety of my middle school and high school career&period;<&sol;p>&NewLine;<p style&equals;"text-align&colon; center&semi;"><iframe src&equals;"https&colon;&sol;&sol;www&period;youtube&period;com&sol;embed&sol;Ns4rWyTuErA&quest;list&equals;PL-H&lowbar;wAln7RNFGo3EGbGmS1wZ-ybeYrcij" width&equals;"560" height&equals;"315" frameborder&equals;"0" allowfullscreen&equals;"allowfullscreen"><&sol;iframe><&sol;p>&NewLine;<p><em>Emily is Away<&sol;em> is currently available on <a href&equals;"http&colon;&sol;&sol;itch&period;io&sol;">itch&period;io<&sol;a> on a &&num;8220&semi;pay-what-you-want&&num;8221&semi; basis&period; It was recently <a href&equals;"https&colon;&sol;&sol;steamcommunity&period;com&sol;sharedfiles&sol;filedetails&sol;&quest;id&equals;530961734">greenlit on Steam<&sol;a> and should be available there for free later this month&period; Because of the interface and sounds used for the game&comma; to avoid licensing issues with AOL&comma; the Steam version will deviate slightly from the original&comma; but will also include minor fixes here and there&period; While &&num;8220&semi;nothing is in concrete&comma;&&num;8221&semi; Kyle is considering possibly adding more content and chapters to the game&comma; and maybe even an eventual iOS port&period; For more information on the game&comma; check out <a href&equals;"http&colon;&sol;&sol;emilyisaway&period;com&sol;">EmilyisAway&period;com<&sol;a>&period;<&sol;p>&NewLine;

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