Boston Indie Game Spotlight – Tower of Guns: Joe Mirabello Inteview

<p><a href&equals;"https&colon;&sol;&sol;cdn&period;bagogames&period;com&sol;wp-content&sol;uploads&sol;2015&sol;04&sol;05002322&sol;9fed924623ce9310988bba1442ff9de0&period;jpeg"><img class&equals;"alignright wp-image-81920 size-thumbnail" src&equals;"https&colon;&sol;&sol;cdn&period;bagogames&period;com&sol;wp-content&sol;uploads&sol;2015&sol;04&sol;05002322&sol;9fed924623ce9310988bba1442ff9de0-150x150&period;jpeg" alt&equals;"9fed924623ce9310988bba1442ff9de0" width&equals;"150" height&equals;"150" &sol;><&sol;a>Aside from an old <a href&equals;"http&colon;&sol;&sol;gamester81&period;com&sol;wp-content&sol;uploads&sol;Pong-CONSOLE&period;jpeg">Pong<&sol;a> machine his parents kept buried and unplayed in the attic&comma; Joe Mirabello grew up in a household with few gaming options&period; It wasn&&num;8217&semi;t until he got his hands on a Gameboy and began playing the first handheld FPS&comma; <em><a href&equals;"http&colon;&sol;&sol;www&period;nintendolife&period;com&sol;reviews&sol;2010&sol;01&sol;faceball&lowbar;2000&lowbar;retro">Faceball 2000<&sol;a><&sol;em>&comma; that his life took a serious turn into the world of gaming&period; After graduating from Richmond University Joe got into the industry pretty quickly and worked on major titles for both <a href&equals;"http&colon;&sol;&sol;en&period;wikipedia&period;org&sol;wiki&sol;Iron&lowbar;Lore&lowbar;Entertainment">Iron Lore Entertainment<&sol;a> and <a href&equals;"http&colon;&sol;&sol;en&period;wikipedia&period;org&sol;wiki&sol;38&lowbar;Studios">38 Studios<&sol;a> before taking the indie plunge&period;<&sol;p>&NewLine;<p><strong>When did you start making games professionally&quest;<&sol;strong><&sol;p>&NewLine;<p>When I was in college&comma; I got into modding things&comma; like <em>Dark Forces<&sol;em> and <em>Counter-Strike<&sol;em> levels&period; I never published anything because I was doing terrible stuff&comma; never anything that actually looked good or played well&comma; but it was good to learn&period; I had my direction by the end of college&comma; but I didn’t have the skill set quite yet&period; I&&num;8217&semi;d learned a lot&comma; but really&comma; none of us did because no one was teaching that stuff then&period; Nowadays&comma; you could probably find someone to teach you&comma; but not in 2002&period;<&sol;p>&NewLine;<p>After graduating&comma; I was in a very good situation where I basically sat down with my mom and dad and was like &OpenCurlyDoubleQuote;Look&comma; give a me a year of working on my portfolio&comma; let crash at home for a little bit&period;” It took some convincing that I could make a living in games&comma; but they gave me a year and I got a job within 8 months after I started entering online contests and participating in a lot of forums&comma; like <a href&equals;"http&colon;&sol;&sol;www&period;polycount&period;com&sol;forum&sol;">Polycount<&sol;a>&period;<&sol;p>&NewLine;<p>It was an exciting 8 months&comma; working on art contests from the time I woke to 3&colon;00 a&period;m&period; There was a flip side to nobody teaching this stuff because when nobody knows how to do it&comma; you are in demand the second you begin to learn it&period; Back then&comma; all of the companies would watch these contests&period; Once I figured out that this was how you came up in the ranks&comma; it was like I had my path&period; I know I lost a bunch of contests&comma; but I might have won or come in second in one of them&comma; because that was what got me noticed by Iron Lore Studios&period;<&sol;p>&NewLine;<p><a href&equals;"https&colon;&sol;&sol;cdn&period;bagogames&period;com&sol;wp-content&sol;uploads&sol;2015&sol;04&sol;05002453&sol;TOG&lowbar;Screen&lowbar;06&period;png"><img class&equals;"aligncenter size-full wp-image-81910" src&equals;"https&colon;&sol;&sol;cdn&period;bagogames&period;com&sol;wp-content&sol;uploads&sol;2015&sol;04&sol;05002453&sol;TOG&lowbar;Screen&lowbar;06&period;png" alt&equals;"TOG&lowbar;Screen&lowbar;06" width&equals;"1280" height&equals;"720" &sol;><&sol;a><&sol;p>&NewLine;<p><strong>Why did you decide to leave the AAA Gaming scene and go Indie&quest;<&sol;strong><&sol;p>&NewLine;<p>I wasn’t even sure I wanted to do it&period; We’d been saving up some money and I had been thinking about going indie for awhile&period; I had to look at it pragmatically&period; I was in a position where I had a mortgage but I didn’t have kids&comma; my wife has a steady job&comma; and we had a little bit of savings set aside&comma; and I was already in a position where I didn’t have a job when <a href&equals;"https&colon;&sol;&sol;bagogames&period;com&sol;38-studios-lays-entire-staff&sol;">38 Studios closed<&sol;a>&period; So&comma; if i was ever going to do it&comma; it made sense to do it then&period; In a another two years&comma; maybe I wouldn’t have had all those openings&period; It certainly taught me a lot&period; It’s been a stressful road&comma; but it’s also been really fun and exciting&period; I wouldn’t trade it&period;<&sol;p>&NewLine;<p><a href&equals;"https&colon;&sol;&sol;cdn&period;bagogames&period;com&sol;wp-content&sol;uploads&sol;2015&sol;04&sol;05002433&sol;TOG&lowbar;Screen&lowbar;04&period;png"><img class&equals;"aligncenter size-full wp-image-81911" src&equals;"https&colon;&sol;&sol;cdn&period;bagogames&period;com&sol;wp-content&sol;uploads&sol;2015&sol;04&sol;05002433&sol;TOG&lowbar;Screen&lowbar;04&period;png" alt&equals;"TOG&lowbar;Screen&lowbar;04" width&equals;"1280" height&equals;"720" &sol;><&sol;a><&sol;p>&NewLine;<p><strong>Why make video games&quest;<&sol;strong><&sol;p>&NewLine;<p>I’ve always enjoyed making stuff&period; Actually&comma; I could probably be just as happy making comics or writing books&period; I wrote my own ebook&comma; <a href&equals;"http&colon;&sol;&sol;www&period;amazon&period;com&sol;The-Armpit-Evil-Joe-Mirabello-ebook&sol;dp&sol;B005UUTSBC">The Armpit of Evil<&sol;a>&comma; and I really enjoyed writing it&period; It was really silly but it was a learning experience&period; I just enjoy creating&period; When I decided I wanted to do something on my own&comma; I thought &OpenCurlyDoubleQuote;A lot of people know how to write and draw&period; The option that probably has the least competition is games&period; Let’s focus on the one that has the least competition and see where it goes&period;” I enjoy the idea of making something and it’s really more for me than for anyone else&period; It’s the stuff I want to read&comma; the stuff I want to see&period; I could do that and have a fulfilling life&period;<&sol;p>&NewLine;<p><a href&equals;"https&colon;&sol;&sol;cdn&period;bagogames&period;com&sol;wp-content&sol;uploads&sol;2015&sol;04&sol;05002412&sol;TOG&lowbar;Screen&lowbar;01&period;png"><img class&equals;"aligncenter size-full wp-image-81912" src&equals;"https&colon;&sol;&sol;cdn&period;bagogames&period;com&sol;wp-content&sol;uploads&sol;2015&sol;04&sol;05002412&sol;TOG&lowbar;Screen&lowbar;01&period;png" alt&equals;"TOG&lowbar;Screen&lowbar;01" width&equals;"1280" height&equals;"720" &sol;><&sol;a><&sol;p>&NewLine;<p><strong>What is the best &sol; worst thing about running your own studio&quest;<&sol;strong><&sol;p>&NewLine;<p>The worst thing is learning because you’re doing it all the time&period; When you&&num;8217&semi;re learning something new&comma; you can get discouraged very easily&period; You have to get used to running into walls like every single day&period; On the other hand&comma; when things start coming together&comma; it’s self-feeding&period; You can make snap decisions and turn the game&&num;8217&semi;s direction on a dime really easily because it’s just you&period; You know exactly what needs to be done to make a change technically&period; The best thing is being super agile&period;<&sol;p>&NewLine;<p><a href&equals;"https&colon;&sol;&sol;cdn&period;bagogames&period;com&sol;wp-content&sol;uploads&sol;2015&sol;04&sol;05002348&sol;TOG&lowbar;Screen&lowbar;05&period;png"><img class&equals;"aligncenter size-full wp-image-81913" src&equals;"https&colon;&sol;&sol;cdn&period;bagogames&period;com&sol;wp-content&sol;uploads&sol;2015&sol;04&sol;05002348&sol;TOG&lowbar;Screen&lowbar;05&period;png" alt&equals;"TOG&lowbar;Screen&lowbar;05" width&equals;"1280" height&equals;"720" &sol;><&sol;a><&sol;p>&NewLine;<p><strong>What is the biggest hurdle to making games professionally&quest;<&sol;strong><&sol;p>&NewLine;<p>It&&num;8217&semi;s not just one hurdle that you jump and you&&num;8217&semi;re done&comma; the tech hurdle is actually a thousand little hurdles&period; The industry is changing really fast and you&&num;8217&semi;re constantly facing hurdles&period; Everyone gets discouraged&comma; but it&&num;8217&semi;s important to be able to be adaptive and be with OK with knowing that tech hurdles are going to get you down&period; You have to be resilient and recognize the difference between being discouraged for a day and being discouraged entirely&period; Technology may bring you down&comma; but that won’t bring you down very long&period; You have to be constantly optimistic&period;<&sol;p>&NewLine;<p><iframe src&equals;"https&colon;&sol;&sol;www&period;youtube&period;com&sol;embed&sol;lE8dfwSRsW0" width&equals;"560" height&equals;"315" frameborder&equals;"0" allowfullscreen&equals;"allowfullscreen"><&sol;iframe><&sol;p>&NewLine;<p><strong>While a lot of games take themselves very seriously&comma; you went with a comedic&comma; self-aware tone in Tower of Guns&period; What made you decide to take this route&quest;<&sol;strong><&sol;p>&NewLine;<p>When you see there’s a gap in the market&comma; you can look at it two ways&colon; either everyone else is chasing a different goal and no one sees it&comma; or no one wants it&period; I feel like a comedy FPS can work just fine&semi; I played No One Lives Forever and loved it&excl; You can get away with making crazy decisions easier in a comedy&period; You couldn’t let the player get 100 double jumps in a serious game&comma; it wouldn&&num;8217&semi;t make sense&period; Plus&comma; in most serious games&comma; the seriousness is turned up to 11&comma; which is the polar opposite of what I wanted to do with TOG&period; I wanted the action to be turned up to an absurd level&comma; so therefore the story had to be absurd too&period; I think comedy is a good solution for games that have a lot of over-the-top action&period;<&sol;p>&NewLine;<p>Tower of Guns is available digitally on <a href&equals;"http&colon;&sol;&sol;store&period;steampowered&period;com&sol;app&sol;266110&sol;">PC&comma; Mac&comma; Linux&comma;<&sol;a> Xbox One&comma; PlayStation 3&comma; and is free for PSN subscribers this month on PlayStation 4&period; While Joe was tight-lipped about his next project&comma; he hinted towards another FPS that was &&num;8220&semi;smaller and more focused than Tower of Guns&period;&&num;8221&semi; For more information on Tower of Guns&comma; or on future projects from Terrible Posture Games&comma; check them out <a href&equals;"http&colon;&sol;&sol;www&period;towerofguns&period;com&sol;">here<&sol;a>&period;<&sol;p>&NewLine;

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