Bright Memory Xbox Series X Review

Short, sweet, and absolutely mental

<p><a href&equals;"https&colon;&sol;&sol;store&period;steampowered&period;com&sol;app&sol;955050&sol;Bright&lowbar;Memory&sol;" target&equals;"&lowbar;blank" rel&equals;"noopener noreferrer">Bright Memory<&sol;a> is one of the handful of games that have been optimised for <a href&equals;"https&colon;&sol;&sol;bagogames&period;com&sol;xbox-series-xs-will-outsell-ps5s-by-christmas&sol;" target&equals;"&lowbar;blank" rel&equals;"noopener noreferrer">Xbox Series X<&sol;a>&sol;S&period; If you&&num;8217&semi;ve never tried it before&comma; I can highly recommend picking it up for the Xbox Series X&period; This shooter is a fairly short experience&comma; acting as more of a demo for the game that&&num;8217&semi;s set to come&period; However&comma; that doesn&&num;8217&semi;t make it any less impressive&period; It&&num;8217&semi;s a bonkers thrill ride from start to finish&comma; one that will keep you asking questions long after you&&num;8217&semi;re done with it&period; As I am&period;<&sol;p>&NewLine;<h2 style&equals;"text-align&colon; center&semi;">Story&quest;<&sol;h2>&NewLine;<p style&equals;"text-align&colon; center&semi;"><img class&equals;"aligncenter size-large wp-image-166087" src&equals;"https&colon;&sol;&sol;cdn&period;bagogames&period;com&sol;wp-content&sol;uploads&sol;2020&sol;12&sol;03104300&sol;Bright-Memory-Review-1-1024x576&period;jpg" alt&equals;"Bright-Memory-Review-1" &sol;><&sol;p>&NewLine;<p>There&&num;8217&semi;s definitely a story in Bright Memory&period; I&&num;8217&semi;m just not sure what it is&period; I don&&num;8217&semi;t think anyone can give a definitive answer as to what is going on&period; In the couple of hours that it takes to get through the game&comma; you&&num;8217&semi;ll go from a hyper-advanced scientific facility to a floating island at the top of the world&period; You&&num;8217&semi;ll battle soldiers&comma; <a href&equals;"https&colon;&sol;&sol;bagogames&period;com&sol;minecraft-dungeons-review&sol;" target&equals;"&lowbar;blank" rel&equals;"noopener noreferrer">skeletons<&sol;a>&comma; and chimera with a collection of fancy-looking guns&comma; accompanied by a fantastical sword that erupts with energy when plunged into the ground&period;<&sol;p>&NewLine;<p>The developer created Bright Memory as the spark of an idea&period; They then realised that they wanted to take that idea much further&comma; in what has been deemed Bright Memory&colon; Infinite&period; That game isn&&num;8217&semi;t out yet&comma; and so the demo we have today acts as a precursor&period; It&&num;8217&semi;s a distilled version of everything that the final game will include&comma; which is why the story is a total mess&period;<&sol;p>&NewLine;<p>Ultimately&comma; there&&num;8217&semi;s no coherent thread to hold onto&period; However&comma; the ideas presented are pretty great&period; I look forward to not understanding what the heck is going on in the final release&period; If you&&num;8217&semi;re hoping for a solid shooter with all sorts of fabulous stories carefully interwoven into gameplay though&comma; move on&period;<&sol;p>&NewLine;<h2 style&equals;"text-align&colon; center&semi;">Shoot and Stab<&sol;h2>&NewLine;<p style&equals;"text-align&colon; center&semi;"><img class&equals;"aligncenter size-large wp-image-166089" src&equals;"https&colon;&sol;&sol;cdn&period;bagogames&period;com&sol;wp-content&sol;uploads&sol;2020&sol;12&sol;03104438&sol;Bright-Memory-Review-3-1024x576&period;jpg" alt&equals;"Bright-Memory-Review-3" &sol;><&sol;p>&NewLine;<p>Players take on the role of a futuristic soldier in this game&period; Having been dumped on a mystical island with their arsenal of futuristic tech&comma; they&&num;8217&semi;re left to fight the Skyrim-esque monsters that they come up against at every corner&period; At first&comma; this is incredibly jarring&period; I thought I&&num;8217&semi;d be shooting my way through troops armed with lasers before long&period; Instead&comma; it&&num;8217&semi;s all skeletons and beasts straight out of English folklore&period;<&sol;p>&NewLine;<p>This isn&&num;8217&semi;t a bad thing though&period; The switch from traditional expectations actually makes the game slightly more challenging&period; Skeletons rush you&comma; meaning you have to rely heavily on dodging out of their way&period; Gunfire also won&&num;8217&semi;t do it for some enemies&comma; such as the skeletons smart enough to die with a shield&period; For these guys&comma; you need to whip out your sword&period;<&sol;p>&NewLine;<p>You can perform many combos with your sword&comma; most of which make light work of the enemies you face&period; However&comma; there are also other smaller skills that you can combine with sword slashes and gunfire to make for a truly hectic experience&period; It&&num;8217&semi;s difficult to remember what every button does&comma; and indeed what every ability does&period; By the game&&num;8217&semi;s end&comma; I had some idea of what I was doing&comma; but it&&num;8217&semi;s hard to say if I&&num;8217&semi;d be able to carry that through more than a few hours&period;<&sol;p>&NewLine;<h2 style&equals;"text-align&colon; center&semi;">Pacing<&sol;h2>&NewLine;<p>One thing that I loved about the game was the pace of combat&period; It&&num;8217&semi;s built for you to rush around the battlefield and take advantage of your enemy&&num;8217&semi;s lack of speed&period; This doesn&&num;8217&semi;t do the game any favours when it comes to puzzles though&comma; and there are a few&period; Here&comma; speed is an issue that sees you miss the pad you want to stand on or move too fast for the grapple prompt to show up&period;<&sol;p>&NewLine;<p>Finally&comma; there&&num;8217&semi;s a grading system to combat that hints that the final release will resemble Devil May Cry in some way&period; The bosses are ridiculously huge&comma; and it&&num;8217&semi;s all about pumping them full of bullets and sword hits while looking great&period; There could be more of a link there than the short demo time actually reveals&period;<&sol;p>&NewLine;<p>Since this is a demo of sorts&comma; I feel like these issues are forgivable&period; Providing they&&num;8217&semi;re fixed in the final release&period;<&sol;p>&NewLine;<h2 style&equals;"text-align&colon; center&semi;">Glitches and Easter Eggs<&sol;h2>&NewLine;<p style&equals;"text-align&colon; center&semi;"><img class&equals;"aligncenter size-large wp-image-166090" src&equals;"https&colon;&sol;&sol;cdn&period;bagogames&period;com&sol;wp-content&sol;uploads&sol;2020&sol;12&sol;03104529&sol;Bright-Memory-Review-4-1024x576&period;jpg" alt&equals;"Bright-Memory-Review-4" &sol;><&sol;p>&NewLine;<p>If there&&num;8217&semi;s one thing Bright Memory is packed with&comma; it&&num;8217&semi;s easter eggs&period; From the <a href&equals;"https&colon;&sol;&sol;bagogames&period;com&sol;sekiro-shadows-die-twice-review&sol;" target&equals;"&lowbar;blank" rel&equals;"noopener noreferrer">bonfire<&sol;a>&comma; you light for XP to the phrases uttered by the odd enemy here and there&period; I really enjoyed these&comma; though they&&num;8217&semi;d be completely missed if you haven&&num;8217&semi;t played the games they relate to&period; It&&num;8217&semi;s always nice to see easter eggs in a game though&comma; showing a sense of humour&period; It also hints that the game will be a lot closer to the <a href&equals;"https&colon;&sol;&sol;bagogames&period;com&sol;retro-review-devil-may-cry&sol;" target&equals;"&lowbar;blank" rel&equals;"noopener noreferrer">Devil May Cry<&sol;a> series than you might think&period;<&sol;p>&NewLine;<p>One thing I also came across a lot were glitches&period; This is far from a perfect game&comma; even if it looks lovely and polished&period; You can fall into areas without dying&comma; where you should be dead&comma; and points that don&&num;8217&semi;t present a way forward because a prompt is missing&period; I also found myself inside walls and falling off of ledges because of one glitch or another&period;<&sol;p>&NewLine;<p>Once again&comma; since this is a demo&comma; there&&num;8217&semi;s not much to complain about&period; I just hope that those issues aren&&num;8217&semi;t in the final game&period; For the game&&num;8217&semi;s price as it is right now&comma; I&&num;8217&semi;d say you can overlook those issues&period;<&sol;p>&NewLine;<h2 style&equals;"text-align&colon; center&semi;">Sounds of Violence<&sol;h2>&NewLine;<p style&equals;"text-align&colon; center&semi;"><img class&equals;"aligncenter size-large wp-image-166088" src&equals;"https&colon;&sol;&sol;cdn&period;bagogames&period;com&sol;wp-content&sol;uploads&sol;2020&sol;12&sol;03104352&sol;Bright-Memory-Review-2-1024x576&period;jpg" alt&equals;"Bright-Memory-Review-2" &sol;><&sol;p>&NewLine;<p>There&&num;8217&semi;s not much to say about the sounds of this game&period; The gunfire feels meaty&comma; as does the swordplay&comma; but the music is quite subdued&period; I&&num;8217&semi;d have liked to hear harder beats from the metal that plays during combat&period; I think there&&num;8217&semi;s a lot to be said for quieter moments with beautiful symphonies as well&period; Hopefully&comma; Bright Memory&colon; Infinite remedies this&period;<&sol;p>&NewLine;<h2 style&equals;"text-align&colon; center&semi;">Verdict<&sol;h2>&NewLine;<p style&equals;"text-align&colon; center&semi;"><img class&equals;"aligncenter size-large wp-image-166091" src&equals;"https&colon;&sol;&sol;cdn&period;bagogames&period;com&sol;wp-content&sol;uploads&sol;2020&sol;12&sol;03104646&sol;Bright-Memory-Review-5-1024x576&period;jpg" alt&equals;"Bright-Memory-Review-5" &sol;><&sol;p>&NewLine;<p>Despite its shortfalls&comma; I had a great time with this game&period; It&&num;8217&semi;s mad&comma; silly fun&comma; and I actually jumped back in for a second playthrough when I&&num;8217&semi;d realised that I&&num;8217&semi;d actually finished it&period; It feels a little bit like you&&num;8217&semi;re missing something&comma; or you&&num;8217&semi;ve forgotten half the game&comma; but once you&&num;8217&semi;re past that and the glitches&comma; it&&num;8217&semi;s a fantastic shooter with a key difference in that sword-based combat inclusion&period;<&sol;p>&NewLine;<p><em>A review code was provided to Bago Games by the publisher&period; <&sol;em><&sol;p>&NewLine;<div class&equals;"jeg&lowbar;review&lowbar;wrap">&NewLine; <h3 class&equals;"jeg&lowbar;review&lowbar;subtitle">The Review<&sol;h3>&NewLine; <h2 class&equals;"jeg&lowbar;review&lowbar;title">&NewLine; Bright Memory&NewLine; <&sol;h2>&NewLine; <div class&equals;"jeg&lowbar;reviewheader clearfix">&NewLine; <div class&equals;"review&lowbar;score score&lowbar;avg">&NewLine; <span class&equals;"score&lowbar;value">7<&sol;span>&NewLine; <span class&equals;"score&lowbar;text">Score<&sol;span>&NewLine; <&sol;div>&NewLine; <div class&equals;"desc" style&equals;''>&NewLine; <p>Bright Memory is a fast-paced shooter with swordplay mechanics and a story that you simply can&&num;039&semi;t hope to follow&period; It&&num;039&semi;s more of a demo for a promise of a game&comma; but the concepts here are so much fun that it&&num;039&semi;s worth spending the money to try them out&period; I have no regrets about my time with the game&comma; and I plan to play it again&period;<&sol;p>&NewLine; <&sol;div>&NewLine; <&sol;div>&NewLine; <div class&equals;"jeg&lowbar;reviewdetail clearfix">&NewLine; <div class&equals;"conspros">&NewLine; <h3>PROS<&sol;h3>&NewLine; <ul><li><i class&equals;"jegicon-check"><&sol;i> Great gunplay<&sol;li><li><i class&equals;"jegicon-check"><&sol;i> Interesting concepts throughout<&sol;li><li><i class&equals;"jegicon-check"><&sol;i> Amazing visuals<&sol;li><&sol;ul>&NewLine; <&sol;div>&NewLine; <div class&equals;"conspros">&NewLine; <h3>CONS<&sol;h3>&NewLine; <ul><li><i class&equals;"jegicon-cross"><&sol;i> So many glitches<&sol;li><li><i class&equals;"jegicon-cross"><&sol;i> Speed is an issue for puzzles<&sol;li><&sol;ul>&NewLine; <&sol;div>&NewLine; <&sol;div>&NewLine; <div class&equals;"jeg&lowbar;reviewscore jeg&lowbar;reviewbars clearfix" data-scoretype&equals;"point">&NewLine; <h3>Review Breakdown<&sol;h3>&NewLine; <ul><li>&NewLine; <strong>Overall<&sol;strong>&NewLine; <span class&equals;"reviewscore">7<&sol;span>&NewLine; <div class&equals;"jeg&lowbar;reviewbar&lowbar;wrap">&NewLine; <span style&equals;"width&colon; 70&percnt;" class&equals;"barbg"><&sol;span>&NewLine; <&sol;div>&NewLine; <&sol;li><&sol;ul>&NewLine; <&sol;div>&NewLine; &NewLine; <&sol;div>

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