Chronicles of Elyria: The Untold Story of the Kickstarter Backers

CoE Soulbound Studios

<h5 style&equals;"text-align&colon; center&semi;"><em>Co-Authored by <a href&equals;"https&colon;&sol;&sol;bagogames&period;com&sol;author&sol;chris1014falcon&sol;">Christopher Falcon<&sol;a> and <&sol;em><a href&equals;"https&colon;&sol;&sol;bagogames&period;com&sol;author&sol;theo-gerritsen&sol;"><em>Theo Gerritsen<&sol;em><&sol;a><&sol;h5>&NewLine;<p>Chronicles of Elyria is now widely known for <a href&equals;"https&colon;&sol;&sol;www&period;kickstarter&period;com&sol;projects&sol;soulboundstudios&sol;chronicles-of-elyria-epic-story-mmorpg-with-aging">its Kickstarter campaign<&sol;a>&period; The campaign initially raised &dollar;1&period;36 million USD&period; The game&comma; developed by Soulbound Studios LLC &lpar;owned by Jeromy Walsh AKA&colon; Caspian&rpar;&comma; was set for release in December of 2017 but was postponed with an unknown release window&period;<&sol;p>&NewLine;<p>Over the last 4 years&comma; CoE’s primary source of income was through <a href&equals;"https&colon;&sol;&sol;bagogames&period;com&sol;prosteer-kickstarter-coming-by-boxdark-industries&sol;">Kickstarter<&sol;a> pledges as well as purchases made on the games online shop&period; After years of constant financial support&comma; the game saw a grand total of over &dollar;8&period;64 million USD funded&period; However&comma; not all of it was from Kickstarter backers&period;<&sol;p>&NewLine;<ul>&NewLine;<li>Jeromy put in &dollar;500K of his own money<&sol;li>&NewLine;<li>Another &dollar;500K was allegedly pledged by &OpenCurlyQuote;other parties’ prior to the Kickstarter’s launch&period;<&sol;li>&NewLine;<&sol;ul>&NewLine;<p>On March 24&comma; 2020&comma; Walsh announced that&comma; due to <a href&equals;"https&colon;&sol;&sol;bagogames&period;com&sol;cyberpunk-2077-on-track-for-release&sol;">COVID-19<&sol;a> and lack of recent funding&comma; Soulbound Studios would see a complete staff layoff&period; By March 25&comma; the production of the game came to a standstill and the studio closed down&period;<&sol;p>&NewLine;<p>At this point&comma; the game had already received tons of support from loyal fans who spent large sums of money on various promises that ended up unfulfilled&period;<&sol;p>&NewLine;<p>The news of the game’s cease in production saw a negative response in the community&period; People who had pledged thousands of dollars had been told their money would earn them in-game items&comma; land&comma; and titles&period; Now&comma; they learned they would never see what they had been promised&period; The backlash was swift&comma; with disgruntled backers and fans taking to forums&comma; social media&comma; and even niche platforms like <a href&equals;"https&colon;&sol;&sol;bestsweepstakescasinos&period;net">bestsweepstakescasinos&period;net<&sol;a> to voice their frustrations&comma; using every available outlet to share their disappointment and warn others&period; It did not take long for these voices to amplify online&comma; creating a wave of criticism aimed at the developers&period;<&sol;p>&NewLine;<p>Accusations were made&comma; some claim CoE was a scam from the get-go&comma; others claim the turn of events was due to poor leadership and decision making&period; However&comma; the true story behind Chronicles of Elyria doesn’t rest in the hands of its developer&period; Rather&comma; it rests on the victims of the ordeal&colon; the backers themselves&period;<&sol;p>&NewLine;<figure id&equals;"attachment&lowbar;157117" aria-describedby&equals;"caption-attachment-157117" style&equals;"width&colon; 1920px" class&equals;"wp-caption aligncenter"><a href&equals;"https&colon;&sol;&sol;bagogames&period;com&sol;chronicles-of-elyria-the-untold-story-of-the-kickstarter-backers&sol;coe-stolen-art-posted-in-jan-2020-deleted-since-preproduction-mood-piece-pyqish-architecture-01&sol;"><img class&equals;"wp-image-157117 size-full" src&equals;"https&colon;&sol;&sol;cdn&period;bagogames&period;com&sol;wp-content&sol;uploads&sol;2020&sol;04&sol;20190556&sol;CoE-stolen-art-posted-in-Jan-2020-deleted-since-preproduction-mood-piece-pyqish-architecture-01&period;jpg" alt&equals;"Chronicles of Elyria" width&equals;"1920" height&equals;"1080" &sol;><&sol;a><figcaption id&equals;"caption-attachment-157117" class&equals;"wp-caption-text">Pretty picture&comma; eh&quest; Well&comma; it turns out that this is stolen art posted on January 2020 to promote the game&comma;<br &sol;>Buckle up&comma; because the rabbit hole goes even deeper<&sol;figcaption><&sol;figure>&NewLine;<h3 style&equals;"text-align&colon; center&semi;">How did we get here&quest;<&sol;h3>&NewLine;<p>Let’s go over the facts&period; Chronicles of Elyria saw a grand total of &dollar;1&period;36 million USD of backing during its Kickstarter campaign&period; During the campaign&comma; backers were told that the game would have a hierarchy of sorts&period; This fact was extensively discussed during the Kickstarter’s funding process&period; As such&comma; backers realized that a community would need to be formed&period;<&sol;p>&NewLine;<p>As &lbrack;Valegor&rsqb; states&colon;<&sol;p>&NewLine;<blockquote><p>&OpenCurlyDoubleQuote;<i>Since the &&num;8220&semi;game&&num;8221&semi; was supposed to have a hierarchy&comma; we just adapted to that&period;<&sol;i><&sol;p>&NewLine;<p><i>Each continent &lpar;with the exception of Oceanic&rpar; had 5 Kingdoms&comma; each with 8 Duchies&comma; each with however many counties and towns&comma; so the community organized and aligned themselves with the people they wanted to play nearest to&period;<&sol;i>”<&sol;p><&sol;blockquote>&NewLine;<p>How was the community able to communicate&quest; According to &lbrack;Reforger&rsqb;&comma; the community talked through an internet relay chat supported by Soulbound Studios&period;<&sol;p>&NewLine;<figure id&equals;"attachment&lowbar;157118" aria-describedby&equals;"caption-attachment-157118" style&equals;"width&colon; 2048px" class&equals;"wp-caption aligncenter"><a href&equals;"https&colon;&sol;&sol;bagogames&period;com&sol;chronicles-of-elyria-the-untold-story-of-the-kickstarter-backers&sol;map-1&sol;"><img class&equals;"wp-image-157118 size-full" src&equals;"https&colon;&sol;&sol;cdn&period;bagogames&period;com&sol;wp-content&sol;uploads&sol;2020&sol;04&sol;20190744&sol;map-1&period;jpg" alt&equals;"" width&equals;"2048" height&equals;"2048" &sol;><&sol;a><figcaption id&equals;"caption-attachment-157118" class&equals;"wp-caption-text">The world map for CoE&period; Every kingdom corresponded with a region&period;<&sol;figcaption><&sol;figure>&NewLine;<h3 style&equals;"text-align&colon; center&semi;">A Hierarchy of an Imaginary Land<&sol;h3>&NewLine;<p>How do you get a spot in the hierarchy of CoE&quest; &lbrack;CrypticSilver&rsqb; provides a description of the process with &lbrack;his&sol;her&rsqb; own experience&colon;<&sol;p>&NewLine;<blockquote><p>&OpenCurlyDoubleQuote;<i>My friends and I quickly joined the Elyria discord and found a kingdom and a Dutchy and the roles were organized by packages &lbrack;&&num;8230&semi;&rsqb; You could buy a Kingdom Package or a Duchy or a Count or a Mayor title which gave you a certain amount of land in game as well as influence&semi; with Kings and Queens being the most influential&period;<&sol;i>”<&sol;p><&sol;blockquote>&NewLine;<p><a href&equals;"https&colon;&sol;&sol;bagogames&period;com&sol;chronicles-of-elyria-the-untold-story-of-the-kickstarter-backers&sol;count&sol;"><img class&equals;"alignleft wp-image-156945" src&equals;"https&colon;&sol;&sol;cdn&period;bagogames&period;com&sol;wp-content&sol;uploads&sol;2020&sol;04&sol;16033328&sol;Count&period;jpg" alt&equals;"" width&equals;"221" height&equals;"236" &sol;><&sol;a>This Influence was manifested through Influence Points &lpar;IP&rpar;&period; Essentially&comma; it was a way to rank the backers’ contributions&period; Influence Points would be used to rank people&period; The more IP you’ve got&comma; the earlier you’d get to pick your share of the kingdom during the Domain and Settlement Selection &lpar;DSS&rpar; phase of the development&period;<&sol;p>&NewLine;<p>At first&comma; IP Rankings were made public&period; This caused the public to compete to acquire the highest IP possible through additional funding&period; Additionally&comma; you could also get Influence through player references and forum&sol;community contributions&period;<&sol;p>&NewLine;<h3 style&equals;"text-align&colon; center&semi;">DSS and Exposition<&sol;h3>&NewLine;<p>For those who wish some clarity on the DSS and Exposition processes&period; Think of it as the pre-assignation of resources and land before the game begins&period; During the DSS process&comma; players get to choose the fate of their gameplay world&lpar;s&rpar; by selecting the domains and settlements their main player character will rule&period;<&sol;p>&NewLine;<p>The hierarchy played a major role here&comma; as players with higher titles would get to choose first&period; Starting with the King&sol;Queen with the most influence&comma; then going down to Dukes&comma; Counts&comma; and finally&comma; Mayors&period;<&sol;p>&NewLine;<p>Afterward&comma; the Exposition process was going to be a period of time before launch reserved to Bloodline and up backers &lpar;basically&comma; anyone with at least a family name getting reserved for them&rpar; for players to build all the cities&comma; villages&comma; etc&period; of the world by spending EP &lpar;Exposition points&rpar;&period;<&sol;p>&NewLine;<p>EP could be used on many resources and buildings&semi; ranging from defensive items like walls and towers&semi; infrastructure items like roads&comma; lumber and wells&semi; agricultural items like livestock&comma; and seeds&semi; and other items that would help build the game world&period;<&sol;p>&NewLine;<h4 style&equals;"text-align&colon; center&semi;">Territorial Problems<&sol;h4>&NewLine;<p><img class&equals;"transparent alignright" src&equals;"https&colon;&sol;&sol;cdn&period;discordapp&period;com&sol;attachments&sol;675912714173939722&sol;702384496296591360&sol;unknown&period;png" alt&equals;"https&colon;&sol;&sol;cdn&period;discordapp&period;com&sol;attachments&sol;675912714173939722&sol;702384496296591360&sol;unknown&period;png" width&equals;"260" height&equals;"309" &sol;>The concept of DSS and EP sounds cool and organized&comma; right&quest; The DSS process took massive delays for over 5 months&&num;8230&semi; <a href&equals;"https&colon;&sol;&sol;chroniclesofelyria&period;com&sol;news&sol;31381&sol;Pushing-Back-the-Upcoming-Ducal-Pick-Window">3 days after it had actually begun<&sol;a>&period; Starting in May 2019&comma; they had Monarchs pick their kingdoms and then the whole thing was pushed back&period; Then&comma; the date for DSS was pushed back even further from June all the way to September&period;<&sol;p>&NewLine;<p>The kingdoms weren’t the same either&period; As &lbrack;carebear87&rsqb; recalls&colon;<&sol;p>&NewLine;<blockquote><p><i>&OpenCurlyDoubleQuote;They gave the monarchs a write up of all the biomes so the monarchs selected based on that information&period; Then&comma; when they finally got <&sol;i><a href&equals;"https&colon;&sol;&sol;chroniclesofelyria&period;com&sol;news&sol;32467&sol;The-Domain-Settlement-Selection-site-is-live"><i>DSS going in September<&sol;i><&sol;a><i> that info was incorrect&sol;changed&&num;8230&semi; so pretty much sold the Monarchs a Ford Mustang and afterwards switched it to a Ford Taurus”<&sol;i><&sol;p><&sol;blockquote>&NewLine;<p>How much was changed&quest; Well&comma; to bring one example&comma; Kingdom 1 on NA-E was supposed to have clay as a major resource&period; However&comma; once the September DSS rolled out&comma; this trait was removed&period; By the way&comma; no do-overs&period;<&sol;p>&NewLine;<h4 style&equals;"text-align&colon; center&semi;">Settlers of Elyria&colon; For the Late Ones&excl;<&sol;h4>&NewLine;<p>Hey&comma; you&period; Did you just find out about the Chronicles of Elyria project&quest; If you want to join the project and become part of the DSS process&comma; you could always use this method to be enrolled&period; This subject will be expanded upon at a later date&period; However&comma; to keep things brief&comma; we&&num;8217&semi;ll give a quick summary of how this mess happened&period; It truly is a testament to the messy development itself&period;<&sol;p>&NewLine;<p>Settler of Elyria was supposed to be a sort of chance for folks who didn’t buy a title to participate during DSS&period; As &lbrack;Stelaphina&rsqb; puts it&colon;<&sol;p>&NewLine;<div id&equals;"701583658242539631" class&equals;"message-2qnXI6 cozyMessage-3V1Y8y wrapper-2a6GCs cozy-3raOZG zalgo-jN1Ica" tabindex&equals;"-1" role&equals;"group" aria-setsize&equals;"104" aria-posinset&equals;"35" data-ref-id&equals;"messages-34">&NewLine;<div class&equals;"contents-2mQqc9" role&equals;"document">&NewLine;<blockquote>&NewLine;<div class&equals;"contents-2mQqc9" role&equals;"document"><em>When they discussed DSS they said after folks would be able to participate in a dutch auction where prices would drop over the course of a period to a savings of 45&percnt;&period; They knew they had less title holders than domains and while they wanted some possible NPC run domains they didn&&num;8217&semi;t want a lot&&num;8230&semi; Can&&num;8217&semi;t make as much money that way&excl;<&sol;em><&sol;div>&NewLine;<&sol;blockquote>&NewLine;<&sol;div>&NewLine;<&sol;div>&NewLine;<p>The reception was mixed as this looked like yet another ploy to gather more crowdfunding money&period; The whole Settler of Elyria concept went by many names&period; Here&&num;8217&semi;s the first time where this subject was talked about <a href&equals;"https&colon;&sol;&sol;chroniclesofelyria&period;com&sol;blog&sol;30657&sol;State-of-Elyria-The-Calm-Before-the-Storm">back on March 9&comma; 2019<&sol;a>&period; Here&&num;8217&semi;s the relevant portion&colon;<&sol;p>&NewLine;<p><img class&equals;"transparent aligncenter" src&equals;"https&colon;&sol;&sol;cdn&period;discordapp&period;com&sol;attachments&sol;699403251082199130&sol;701600384992411728&sol;b01aef4113b6fa6011279bad0f9ad30f&period;png" alt&equals;"https&colon;&sol;&sol;cdn&period;discordapp&period;com&sol;attachments&sol;699403251082199130&sol;701600384992411728&sol;b01aef4113b6fa6011279bad0f9ad30f&period;png" &sol;><&sol;p>&NewLine;<p>Of course&comma; considering that this feature came after 4 months of delays and <a href&equals;"https&colon;&sol;&sol;imgur&period;com&sol;a&sol;V6ou4yz">a revamp of the DSS maps that no one asked for nor was told about<&sol;a>&period; Not only that&comma; but this revamp shifted features on the maps as mentioned previously&semi; it’s not surprising that the latest post related to this event would be deleted&period; So&comma; here’s proof of the announcement existing&period;<&sol;p>&NewLine;<p><a href&equals;"https&colon;&sol;&sol;bagogames&period;com&sol;chronicles-of-elyria-the-untold-story-of-the-kickstarter-backers&sol;deletion&sol;"><img class&equals;"aligncenter wp-image-157116 size-full" src&equals;"https&colon;&sol;&sol;cdn&period;bagogames&period;com&sol;wp-content&sol;uploads&sol;2020&sol;04&sol;20185015&sol;Deletion&period;jpg" alt&equals;"COE Deletion" width&equals;"997" height&equals;"978" &sol;><&sol;a><&sol;p>&NewLine;<p>We’ll come back to this subject later&comma; but keep in mind that at this point&comma; the backers&&num;8217&semi; goodwill was already pretty low&period;<&sol;p>&NewLine;<h3 style&equals;"text-align&colon; center&semi;">The Promised land<&sol;h3>&NewLine;<p>It’s not hard to relate to the hype and excitement backers and fans had for Chronicles of Elyria&period; Walsh’s vision was one of an immersive&comma; mechanic plentiful MMO&period;<&sol;p>&NewLine;<p>Here’s a fun fact&period; Caspian had a habit of calling CoE a &OpenCurlyDoubleQuote;Massively Evolving Online World”&period; Either because the word MMO didn’t really fit his definition of what the project was gearing up to be or because MEOW sounds alluring&period; We’ll leave it up to you to decide&period;<&sol;p>&NewLine;<p>Soulbound Studios promised near-autonomous AI NPC’s&period; In fact&comma; there were talks about OPCs &lpar;Offline Player Characters&rpar; whose behavior would represent the players themselves through scriptable actions&comma; even when they weren’t playing the game&period;<&sol;p>&NewLine;<p>Players were to be &OpenCurlyQuote;born’ into a player or NPC run family and grow to make their mark on the world&period; Essentially&comma; the player characters would be an extension of the players themselves in every sense of the word&period;<&sol;p>&NewLine;<p>Nearly everything you could interact within the game would have been player made&period; The swords and the maps&comma; the settlements&comma; and the economy&comma; even the government&period; CoE featured limited resources&comma; non-repeatable quests&comma; among other things&period;<&sol;p>&NewLine;<p>Each player was going to have a personal narrative&comma; driven by quests chosen for them based on their journey so far&period; SBS specified that the actions required to initiate some specific quest arcs were to be so intricate it would be impossible to find them listed on a FAQ&period;<&sol;p>&NewLine;<p>Chronicles of Elyria was to have an intricate combat system&comma; involving dodging&comma; parrying and stamina management&period; Instead of mailboxes&comma; the game was to have a fully player-driven courier system&comma; the courier could run off with your belongings or maybe you could bribe him to give you someone else&&num;8217&semi;s delivery&period;<&sol;p>&NewLine;<p>Basically&comma; CoE was advertised as an immersive game in which collective and individual dreams could and would become a reality&period; It comes as no surprise backers became so invested in such an epic vision&period; Or&comma; more accurately put&comma; an epic promise&period; An ambitious project&comma; to say the least&period; The game sounded idealistic&comma; almost too good to be true&period;<&sol;p>&NewLine;<h4 style&equals;"text-align&colon; center&semi;">Perma-Death<&sol;h4>&NewLine;<blockquote><p>&lbrack;Reforger&rsqb; sees IP and the way the hierarchy system was sold as a way to pay for your starting experience&period; &OpenCurlyDoubleQuote;Anyone could rise up from peasant to King&comma; in theory&period; The higher your rank in the game&comma; the easier it would be for your character to be perma-killed and lose it all&period;”<&sol;p><&sol;blockquote>&NewLine;<p>By &OpenCurlyDoubleQuote;Lose it all”&comma; &lbrack;Reforger&rsqb; means that you could lose your in-game stuff&period; The only way to retain your goods was to declare an heir to inherit your titles and belongings&period; CoE used a Genetics system where traits from the previous player’s life would carry over to the next of kin&period;<&sol;p>&NewLine;<p>The Genetics system was pretty complex on its own&period; For one&comma; the heir can get certain affinities and level up their skills faster based on the parent’s skills&period; Additionally&comma; their growth as NPCs would be influenced by the player before they took over&period; If you wish to know more&comma; you can read more on the way Genetics were going to work <a href&equals;"https&colon;&sol;&sol;chroniclesofelyria&period;com&sol;blog&sol;435&sol;DJ-6-Character-Customization-and-Bloodlines">here<&sol;a>&period;<&sol;p>&NewLine;<p>Of course&comma; those goodies must’ve come from somewhere&period; As such&comma; let’s talk about the store&period;<&sol;p>&NewLine;<figure id&equals;"attachment&lowbar;157250" aria-describedby&equals;"caption-attachment-157250" style&equals;"width&colon; 2560px" class&equals;"wp-caption aligncenter"><a href&equals;"https&colon;&sol;&sol;bagogames&period;com&sol;chronicles-of-elyria-the-untold-story-of-the-kickstarter-backers&sol;coe&lowbar;inventory&lowbar;no&lowbar;email&sol;"><img class&equals;"wp-image-157250 size-full" src&equals;"https&colon;&sol;&sol;cdn&period;bagogames&period;com&sol;wp-content&sol;uploads&sol;2020&sol;04&sol;22235838&sol;CoE&lowbar;Inventory&lowbar;No&lowbar;Email-scaled&period;jpg" alt&equals;"Chronicles of Elyria" width&equals;"2560" height&equals;"1108" &sol;><&sol;a><figcaption id&equals;"caption-attachment-157250" class&equals;"wp-caption-text">Pictured above are some of the items in the Store registered in Valegor&&num;8217&semi;s account&period; None of the items were delivered other than the Early Access Forum &lpar;which has been deleted&rpar; and Exclusive Dev&period; Q&amp&semi;A&&num;8217&semi;s&period;<&sol;figcaption><&sol;figure>&NewLine;<h3 style&equals;"text-align&colon; center&semi;">Buy Some More<&sol;h3>&NewLine;<p>So&comma; what happened after the Kickstarter ended and you couldn’t get your claim of a position in the hierarchy&quest; Well&comma; a store opened by SBS <a href&equals;"https&colon;&sol;&sol;chroniclesofelyria&period;com&sol;blog&sol;12300&sol;Whats-in-store-for-you">in October 2016<&sol;a> provided more ways to give funds to them&period; Unfortunately&comma; even this process had its fair share of problems because<a href&equals;"https&colon;&sol;&sol;chroniclesofelyria&period;com&sol;news&sol;9327&sol;Updated-Store-Release-Date"> it was bugged with missing pledges that didn&&num;8217&semi;t transfer from KS&comma; security issues and exploits&period;<&sol;a><&sol;p>&NewLine;<p>The store allowed you to pre-order digital content and pledge packages to be used before the game went live&period; It’s worth noting that the majority of the &dollar;8M&plus; USD in funding came from here&period; The store opened up at &dollar;1&period;21M in funding&period; When it was closed&comma; the store ticker showed that &dollar;7&period;99M in funding was invested&period; However&comma; it should be noted that this was neither the full crowdfunding amount or… The funding for the whole game&comma; actually&period;<&sol;p>&NewLine;<p>Additionally&comma; SBS held new sales every year on the anniversary of the Kickstarter&period; They would hype exclusive things that might never be able to be bought again&period; However&comma; as it was discovered by multiple backers that kept track of the project&semi; the limited-time items would constantly return to it&period;<&sol;p>&NewLine;<p>Some of the store items proved to be controversial&period; In fact&comma; new DSS perks that were initially for backers popped up&period; There was also a pseudo-currency that players could purchase named &OpenCurlyDoubleQuote;Exposition Points” &lpar;EP&rpar; which would require to be used during a 3 month Exposition period&period;<&sol;p>&NewLine;<p>After the game’s hypothetical release&comma; the only items available for purchase would have been Sparks of Life&period; Additionally&comma; the Exposition Points would become Story Points&period;<&sol;p>&NewLine;<p>This caused a rift between backers and SBS&period; Especially because the store continued adding more&comma; and more items that had the potential to be game-changers&period; One of the most prominent items were the Cardinal Bee items&period;<&sol;p>&NewLine;<h3 style&equals;"text-align&colon; center&semi;">Bee Smarts&quest;<&sol;h3>&NewLine;<p>I could spend a while talking about this mechanic by itself&period; However&comma; it’s better to keep it short&period; Cardinal Bees were one of the many limited-time items in the store&period; In fact&comma; a huge side market was created for them because of this reason&period; Many other items would see this sort of treatment as well&period;<&sol;p>&NewLine;<p>To explain Cardinal Bees&comma; it’s important to note that CoE is supposed to be a low-fantasy medieval world&comma; meaning that magic exists but will be very rare&period; These bees were special because their honey provides bonuses to healing and vitality when used in foods or potions&period;<&sol;p>&NewLine;<p>Cardinal Bees &lpar;alongside other items at the store&rpar; were some of the many &OpenCurlyDoubleQuote;Limited-time items” like that were re-released in the store shortly after&period; Of course&comma; this also brought the ire of the community because… Well&comma; they’re supposed to be limited&period;<&sol;p>&NewLine;<p>It could be speculated that SBS added this &OpenCurlyDoubleQuote;limited time” item system to drive up demand&period; In the end&comma; this measure can rack up sales due to fear of missing out&period; As such&comma; the funding cycle would continue despite no real developments being shown for the game&period;<&sol;p>&NewLine;<p>In fact&comma; once you look at the screenshots shown throughout development&comma; you’d think that the game has been regressing visually&period; Have a look&colon;<&sol;p>&NewLine;<figure id&equals;"attachment&lowbar;157171" aria-describedby&equals;"caption-attachment-157171" style&equals;"width&colon; 1234px" class&equals;"wp-caption aligncenter"><a href&equals;"https&colon;&sol;&sol;bagogames&period;com&sol;chronicles-of-elyria-the-untold-story-of-the-kickstarter-backers&sol;comparison&sol;"><img class&equals;"wp-image-157171 size-full" src&equals;"https&colon;&sol;&sol;cdn&period;bagogames&period;com&sol;wp-content&sol;uploads&sol;2020&sol;04&sol;22010622&sol;Comparison&period;jpg" alt&equals;"" width&equals;"1234" height&equals;"522" &sol;><&sol;a><figcaption id&equals;"caption-attachment-157171" class&equals;"wp-caption-text">On the right&comma; we see the sort of images of &&num;8220&semi;Development builds&&num;8221&semi; used during the KS campaign in 2016&period; On the left&comma; we see footage from a 2018 build&period; Notice the downgrade&quest;<&sol;figcaption><&sol;figure>&NewLine;<h2 style&equals;"text-align&colon; center&semi;">The Meltdown<&sol;h2>&NewLine;<p>Fast Forward to March 2020&period; Goodwill among the community is starting to run dry and backers are starting to doubt SBS’s intentions&period; However&comma; SBS stated that everything has been going fine and that the development of the game was &OpenCurlyDoubleQuote;much further ahead” than they were letting on publicly&period;<&sol;p>&NewLine;<p>Of course&comma; as it is for multiple Kickstarters with a bad outcome&comma; SBS often said that they couldn’t show much &OpenCurlyDoubleQuote;<a href&equals;"https&colon;&sol;&sol;massivelyop&period;com&sol;2016&sol;05&sol;31&sol;chronicles-of-elyria-developers-discuss-rope-bridge-development&sol;">because of the type of development method in use<&sol;a>”&period; Of course&comma; people wanted to see some evidence that production would continue ahead&period;<&sol;p>&NewLine;<p>Cue <a href&equals;"https&colon;&sol;&sol;chroniclesofelyria&period;com&sol;news&sol;34776&sol;PreAlpha-Testing-has-officially-begun">this crappy parkour demo<&sol;a> &lpar;dubbed the first of many pre-elyria experiences&rpar; which was launched exclusively for select Kickstarter backers&period; This build of the game was riddled with bugs and exploits&comma; one of which allowed you to get in with a fake login&period;<&sol;p>&NewLine;<p>https&colon;&sol;&sol;www&period;youtube&period;com&sol;watch&quest;v&equals;L3Pg54lEnI8<&sol;p>&NewLine;<p>There was also a supposed contest where rewards would be given to the 3 fastest times using the Parkour Mode&period; However&comma; that contest went to bust quite quickly because it was found that you can cheat easily using another exploit on the timed outcome of a given run&period;<&sol;p>&NewLine;<p>Unfortunately&comma; the indications of the truth behind the scenes were starting to show&period; Then&comma; on March 25&comma; <a href&equals;"https&colon;&sol;&sol;chroniclesofelyria&period;com&sol;news&sol;34919&sol;State-of-Elyria-Into-the-Abyss">the meltdown commenced<&sol;a>&comma; as &lbrack;Gravev-Ben-Beirdd&rsqb; states&colon;<&sol;p>&NewLine;<blockquote><p><i>&OpenCurlyDoubleQuote;There was no mention of the company getting tight on cash&period; They actually told us they were doing really well and had plenty of money&period; Then SoE &lpar;Settler of Elyria&rpar; opened&period; It was a dutch auction of the remaining lands for anyone with a Bloodline&plus; account to get some of the remaining cities or domains&period; <&sol;i><&sol;p>&NewLine;<p><i>2 weeks later we got the State of Elyria post mentioning them shutting down cause they ran out of money&period; The store was closed down and the transaction history was deleted&period;<&sol;i> &OpenCurlyDoubleQuote;<&sol;p><&sol;blockquote>&NewLine;<p>After the closure&comma; on March 28&comma; Caspian laid off most of the moderation team as shown here&colon;<&sol;p>&NewLine;<figure id&equals;"attachment&lowbar;157172" aria-describedby&equals;"caption-attachment-157172" style&equals;"width&colon; 576px" class&equals;"wp-caption aligncenter"><a href&equals;"https&colon;&sol;&sol;bagogames&period;com&sol;chronicles-of-elyria-the-untold-story-of-the-kickstarter-backers&sol;screenshot-1-9&sol;"><img class&equals;"wp-image-157172 size-full" src&equals;"https&colon;&sol;&sol;cdn&period;bagogames&period;com&sol;wp-content&sol;uploads&sol;2020&sol;04&sol;22010829&sol;screenshot-1&period;jpg" alt&equals;"" width&equals;"576" height&equals;"463" &sol;><&sol;a><figcaption id&equals;"caption-attachment-157172" class&equals;"wp-caption-text">Shown above&comma; Caspian&&num;8217&semi;s announcement of the moderation team deletion&&num;8230&semi; With an appropriate response&period;<&sol;figcaption><&sol;figure>&NewLine;<p>Most of the channels in the discord were locked and hidden&period; The only exception was the common room where everyone was pissed&period; All the devs ghosted&semi; the mods were trying to keep some civility in place&semi; but eventually&comma; Caspian got rid of all mods and locked all channels&comma; then got rid of the forums&period;<&sol;p>&NewLine;<h3 style&equals;"text-align&colon; center&semi;">Curiosity Killed the Cat<&sol;h3>&NewLine;<p>Of course&comma; since the project was being shut down and the data was being deleted&period; Many people started asking questions&period; However&comma; it was then that the community realized that their questions would be met with enforced silence&period; The first example of which is &lbrack;HolyAvengerOne&rsqb;&period;<&sol;p>&NewLine;<p>&lbrack;HolyAvengerOne&rsqb; recalls&colon;<&sol;p>&NewLine;<blockquote><p><i>&OpenCurlyDoubleQuote;I was actually the first from being perma-banned from the Discord and CoE forums&comma; back in 2018&period; It was mainly for criticizing them&comma; and then getting moderated &lpar;post deleted&comma; etc&period;&rpar; without ever being told why or what was moderated&period; <&sol;i><&sol;p>&NewLine;<p><i>This ended with me picking a fight with Serpentius &lbrack;&&num;8230&semi;&rsqb; Years later they still wouldn&&num;8217&semi;t want to hear about lifting the ban on Discord&comma; although they did so on the forums eventually&comma; which makes little sense to me…”<&sol;i><&sol;p><&sol;blockquote>&NewLine;<p>One of the backers &lpar;who will remain anonymous&rpar; developed a bad reputation for being &OpenCurlyDoubleQuote;Toxic”&period; However&comma; the reason for their ban actually was their curiosity&period; The backer made various forum posts questioning SBS’s ethics and lack of progress&period; However&comma; the moderation team was quick to delete the posts&comma; citing &&num;8220&semi;unconstructive criticism&&num;8221&semi; or being &&num;8220&semi;a troll&&num;8221&semi;&period;<&sol;p>&NewLine;<p>Unfortunately&comma; this is not an isolated case as many backers told me a story to the same effect&period; However&comma; one of the most impactful stories belongs to &lbrack;CountBourneh&rsqb;&&num;8230&semi; Mostly because his curiosity ended up landing him with more than just a ban from a forum&period;<&sol;p>&NewLine;<h4 style&equals;"text-align&colon; center&semi;">The Legal Repercussions<&sol;h4>&NewLine;<p>That’s right&comma; the studio was not afraid of threatening legal action against some backers&period; As &lbrack;CountBourneh&rsqb; recalls&colon;<&sol;p>&NewLine;<blockquote><p>&OpenCurlyDoubleQuote;<i>I was banned from their discord by the studio itself and was accused of breaking the law &sol; was threatened legally&period; They then found out I broke no laws and never unbanned me from their discord platform&period;  <&sol;i><&sol;p>&NewLine;<p><i>They didn&&num;8217&semi;t like that <a href&equals;"https&colon;&sol;&sol;www&period;youtube&period;com&sol;watch&quest;v&equals;JPYLtWeAhgo&amp&semi;t&equals;77s">I recorded a public conversation with a dev and a mod<&sol;a> which I was a part of with 30 others where they were saying their moderation was fine and it was the community that was the problem&period; <&sol;i><&sol;p><&sol;blockquote>&NewLine;<p><amp-youtube layout&equals;"responsive" width&equals;"500" height&equals;"281" data-videoid&equals;"Z6tXS-2&lowbar;7Jw" title&equals;"Punching a Shark"><a placeholder href&equals;"https&colon;&sol;&sol;www&period;youtube&period;com&sol;watch&quest;v&equals;Z6tXS-2&lowbar;7Jw"><img src&equals;"https&colon;&sol;&sol;i&period;ytimg&period;com&sol;vi&sol;Z6tXS-2&lowbar;7Jw&sol;hqdefault&period;jpg" layout&equals;"fill" object-fit&equals;"cover" alt&equals;"Punching a Shark"><&sol;a><&sol;amp-youtube><&sol;p>&NewLine;<blockquote><p><i>I recorded it&comma; trimmed parts&comma; and put it on YouTube&period; Then&comma; they did the whole legal threats and accused me of being a criminal openly in their discord to people in voice&period; When they realized it was completely legal regardless of discord’s 2 party consent laws &lpar;due to its public nature&rpar; they changed the reasons for my banning to &&num;8220&semi;I&&num;8217&semi;m a mean person&&num;8221&semi; and never talked to me about it or apologized for it&period;<&sol;i>”<&sol;p><&sol;blockquote>&NewLine;<p>Evidence of this can be seen in the following screenshot&colon;<&sol;p>&NewLine;<h3 style&equals;"text-align&colon; center&semi;"><a href&equals;"https&colon;&sol;&sol;bagogames&period;com&sol;chronicles-of-elyria-the-untold-story-of-the-kickstarter-backers&sol;screenshot-2-10&sol;"><img class&equals;"aligncenter wp-image-157175 size-full" src&equals;"https&colon;&sol;&sol;cdn&period;bagogames&period;com&sol;wp-content&sol;uploads&sol;2020&sol;04&sol;22011250&sol;screenshot-2&period;png" alt&equals;"" width&equals;"1214" height&equals;"797" &sol;><&sol;a><&sol;h3>&NewLine;<h4 style&equals;"text-align&colon; center&semi;">The Other Side<&sol;h4>&NewLine;<p>During the final information sweep I conducted before publishing this article&semi; I was reached out by a former moderation team member who wishes to remain anonymous&period; I learned some interesting facts about the moderation process that got me thinking&period; After hearing them out&comma; I could conclude that while the team had good intentions&comma; they certainly were disorganized and had some major issues&period;<&sol;p>&NewLine;<p>I learned that the moderation team used a system that recorded offenses based on objective data&period; However&comma; if a person constantly ignored moderation on purpose&comma; they&&num;8217&semi;d get muted and then banned&period; Unfortunately&comma; the ex-moderator confessed that they have made mistakes in judgment&period; As shown above&comma; the moderation team wasn&&num;8217&semi;t perfect either&period;<&sol;p>&NewLine;<p>However&comma; that also doesn&&num;8217&semi;t mean they were blindly following SBS&&num;8217&semi;s claims&period; In fact&comma; some members of the moderation team were pretty vocal against Caspian before and after the meltdown&period; So&comma; while most of the moderation team could be seen as a poorly organized bunch&semi; they didn&&num;8217&semi;t seem to have a grudge against anyone involved&period;<&sol;p>&NewLine;<p>Without the forums&comma; the truth may never be known&period; However&comma; the true intentions of the moderation team would be known quite soon&period;<&sol;p>&NewLine;<h3 style&equals;"text-align&colon; center&semi;">Overall&quest;<&sol;h3>&NewLine;<p>&lbrack;HolyAvengerOne&rsqb; recalls&colon;<&sol;p>&NewLine;<blockquote><p>&OpenCurlyDoubleQuote;<i>They would heavily moderate discussions sometimes just because some of the staff were tired of hearing about a given topic&period;<&sol;i><&sol;p><&sol;blockquote>&NewLine;<p><a href&equals;"https&colon;&sol;&sol;bagogames&period;com&sol;chronicles-of-elyria-the-untold-story-of-the-kickstarter-backers&sol;screenshot-3-8&sol;"><img class&equals;"aligncenter wp-image-157180 size-full" src&equals;"https&colon;&sol;&sol;cdn&period;bagogames&period;com&sol;wp-content&sol;uploads&sol;2020&sol;04&sol;22032440&sol;screenshot-3-1&period;png" alt&equals;"" width&equals;"1584" height&equals;"462" &sol;><&sol;a><&sol;p>&NewLine;<blockquote><p><i>Caspian was also in the business of <&sol;i><a href&equals;"https&colon;&sol;&sol;massivelyop&period;com&sol;2017&sol;12&sol;22&sol;chronicles-of-elyria-allegedly-struggles-to-find-a-publisher-enables-store-gifting-and-battles-harbingers&sol;"><i>guilt-tripping people and making them feel bad for what they were &&num;8220&semi;doing to the studio&&num;8221&semi;<&sol;i><&sol;a><i>&comma; namely&comma; after spending over 10 hours finding and documenting security issues with their front-end&comma; Caspian wouldn&&num;8217&semi;t have it&period;<&sol;i>”<&sol;p><&sol;blockquote>&NewLine;<p><a href&equals;"https&colon;&sol;&sol;bagogames&period;com&sol;chronicles-of-elyria-the-untold-story-of-the-kickstarter-backers&sol;screenshot-4-11&sol;"><img class&equals;"aligncenter wp-image-157184 size-full" src&equals;"https&colon;&sol;&sol;cdn&period;bagogames&period;com&sol;wp-content&sol;uploads&sol;2020&sol;04&sol;22035102&sol;screenshot-4&period;png" alt&equals;"" width&equals;"720" height&equals;"197" &sol;><&sol;a><&sol;p>&NewLine;<p>&lbrack;Valegor&rsqb; also adds their own perspective about the meltdown&comma; saying&colon;<&sol;p>&NewLine;<blockquote><p>&OpenCurlyDoubleQuote;<i>The VOLUNTEER mods and Serpentius &lpar;the Community Manager&rpar; were left to deal with the aftermath&period; Some had expressed similar views to the rest of the community&comma; respectfully&comma; and were determined to keep things civil despite the unfortunate news&period;<&sol;i><&sol;p>&NewLine;<p><i>I didn&&num;8217&semi;t see a word from a single other Developer throughout it&comma; however&&num;8230&semi; they were all apparently fired&period; Eventually Caspian removed all of the mods&comma; without a word&&num;8230&semi; So they felt abandoned and thrown to the wolves even though they were still trying to do right by him&period;<&sol;i>”<&sol;p><&sol;blockquote>&NewLine;<h3 style&equals;"text-align&colon; center&semi;">The Beginning of the Revolution<&sol;h3>&NewLine;<p>It was at this point that backers realized SBS’s true intentions&period; SBS was deleting data left and right and the moderation team was left to rot&period; However&comma; a spark was igniting in the meantime&period; The spark of rebellion that showed that the community was willing to strike back&period;<&sol;p>&NewLine;<p>As &lbrack;Valegor&rsqb; recalls&colon;<&sol;p>&NewLine;<p>&OpenCurlyDoubleQuote;<i>So&comma; one mod&comma; in particular&comma; Saebelorn&comma; realized that&comma; in typical Caspian fashion of not doing anything right&comma; had failed to remove their privileges on the forum&period; So&comma; Saebelorn removed a news announcement by Caspian and made his own post which was then pinned to the forums so users could see it&period;<&sol;i>”<&sol;p>&NewLine;<p><a href&equals;"https&colon;&sol;&sol;bagogames&period;com&sol;chronicles-of-elyria-the-untold-story-of-the-kickstarter-backers&sol;screenshot-5-10&sol;"><img class&equals;"aligncenter wp-image-157189 size-full" src&equals;"https&colon;&sol;&sol;cdn&period;bagogames&period;com&sol;wp-content&sol;uploads&sol;2020&sol;04&sol;22051449&sol;screenshot-5&period;jpg" alt&equals;"" width&equals;"933" height&equals;"2023" &sol;><&sol;a><&sol;p>&NewLine;<p>During the fallout&comma; Caspian replied to a post by community member Elbereth as shown below&period; While this was meant to show Caspian&&num;8217&semi;s reasons behind the deletion of moderators&semi; it looks more like he was throwing the Moderation team under the bus as mentioned by &lbrack;Valegor&rsqb;&colon;<&sol;p>&NewLine;<p><a href&equals;"https&colon;&sol;&sol;bagogames&period;com&sol;chronicles-of-elyria-the-untold-story-of-the-kickstarter-backers&sol;screenshot-8-8&sol;"><img class&equals;"aligncenter wp-image-157191 size-full" src&equals;"https&colon;&sol;&sol;cdn&period;bagogames&period;com&sol;wp-content&sol;uploads&sol;2020&sol;04&sol;22051805&sol;screenshot-8&period;jpg" alt&equals;"" width&equals;"861" height&equals;"684" &sol;><&sol;a><&sol;p>&NewLine;<p><a href&equals;"https&colon;&sol;&sol;bagogames&period;com&sol;chronicles-of-elyria-the-untold-story-of-the-kickstarter-backers&sol;screenshot-7-8&sol;"><img class&equals;"aligncenter wp-image-157190 size-full" src&equals;"https&colon;&sol;&sol;cdn&period;bagogames&period;com&sol;wp-content&sol;uploads&sol;2020&sol;04&sol;22051537&sol;screenshot-7&period;jpg" alt&equals;"Chronicles of Elyria SBS" width&equals;"790" height&equals;"684" &sol;><&sol;a><&sol;p>&NewLine;<p>The Discord was closed and the community scrambled to bring the fight to SBS&period; Slowly but surely&comma; the community started getting together and they were going to strike&comma; full force&period;<&sol;p>&NewLine;<h3 style&equals;"text-align&colon; center&semi;">Fighting Back<&sol;h3>&NewLine;<p>The community was not willing to let SBS get away with all of this&period; As such&comma; talks of a class action lawsuit surfaced and the community was starting to be reconstructed <a href&equals;"https&colon;&sol;&sol;discord&period;gg&sol;AqBHCd">through a new Discord Server<&sol;a>&period;<&sol;p>&NewLine;<p>The server currently exists as a place of safety for the backers of CoE&period; It provides safety for them as well as multiple channels where they’re allowed to vent their frustration&period; In fact&comma; some of the members of that server were responsible for the writing of this article&period;<&sol;p>&NewLine;<p>The Kickstarter backers don’t necessarily want their money back&period; They just want SBS and their associates to be held accountable for their actions&period; Especially the individual known as Jeromy Walsh&comma; or Caspian&comma; or whatever pseudonym he uses in the future&period; Unfortunately&comma; the memory of what could’ve been also haunted them at some points&period;<&sol;p>&NewLine;<p>As &lbrack;HolyAvengerOne&rsqb; says&colon;<&sol;p>&NewLine;<blockquote><p>&OpenCurlyDoubleQuote;<i>Somehow&comma; what came together during that time still holds in many different forms and I would have really liked to see what it could have been&comma; once it came alive&period; More than a shared dreamed game world that we won&&num;8217&semi;t share&comma; it&&num;8217&semi;s also a damn missed opportunity in seeing how those relationships would evolve as Elyria took off&period;&&num;8221&semi;<&sol;i><&sol;p><&sol;blockquote>&NewLine;<h3 style&equals;"text-align&colon; center&semi;">Broken Promises<&sol;h3>&NewLine;<p>The backers of CoE always lived with multiple promises&period; From the items in the shop to the features of the non-existent game itself&period; It’s easy for outsider viewers to mock how the backers were duped into buying into this&period; However&comma; we have to consider that a revolutionary idea will always have a backing&period;<&sol;p>&NewLine;<h4 style&equals;"text-align&colon; center&semi;">Research<&sol;h4>&NewLine;<p>&lbrack;Valegor&rsqb; mentions one of the features he was looking forward to the most&colon;<&sol;p>&NewLine;<blockquote><p><i>The mechanics I was most looking forward to are the crafting and research mechanics&period; It was so in-depth with modular crafting and the properties of an item coming down to which materials and techniques were used to produce the result&period; The materials also changed aesthetics&period;<&sol;i><&sol;p>&NewLine;<p><i>The research drew me in hard because I could specifically delve into metallurgy to discover newer&comma; better alloys to be used in my crafts&period; No game has ever taken such a deep approach to craft that I&&num;8217&semi;ve ever seen&period;<&sol;i><&sol;p>&NewLine;<p><i>I invested USD&dollar;3&comma;888 in total&period; My initial investment was for a Count title back in the KS with a layaway upgrade to Weapon Master for an extra USD&dollar;1&comma;000 that came with a little more stuff&comma; but the big-ticket thing was my Design Experience&period; <&sol;i><&sol;p>&NewLine;<p><i>I got to design a unique weapon with the devs and be given the sole product and blueprint to craft more&comma; so it was something to have a monopoly on and to help draw people to my crafting guild and future customers&period; The rest I backed to help further my goals and so that I could do more to help my Kingdom prosper&period;<&sol;i><&sol;p><&sol;blockquote>&NewLine;<h4 style&equals;"text-align&colon; center&semi;">NPCs and Crafting<&sol;h4>&NewLine;<p>&lbrack;Gravev-Ben-Beirdd&rsqb; also talked about his most treasured feature&colon;<&sol;p>&NewLine;<blockquote><p><i>For me&comma; the feature I looked forward to the most was the NPC system that wouldn&&num;8217&semi;t be like all other games out there&period; Instead&comma; it would grow and evolve with the players&period; The NPCs would have their own lives and would do things that would benefit themselves or their family such as look for work&comma; travel&comma; pretty much do anything a player would also do&period; <&sol;i><&sol;p>&NewLine;<p><i>Also&comma; I was really looking forward to the crafting system which would allow players to control where the technology within the world would progress to&period; &lbrack;&&num;8230&semi;&rsqb; There would have been many different ways to craft the same items to different results depending on the skills of the player&semi; the knowledge the player character had&semi; and the available crafting materials on hand&period;<&sol;i><&sol;p>&NewLine;<p><i>As is to be expected&comma; there were more and more features that backers were promised&period; Unfortunately&comma; nowadays all they have to show for it is the dream of what could’ve been&period; Incidentally&comma; this also leads to the final point in this piece&period;<&sol;i><&sol;p><&sol;blockquote>&NewLine;<h3 style&equals;"text-align&colon; center&semi;">A Sliver of Hope<&sol;h3>&NewLine;<p>As days pass and as the community trucks on with their goals&period; The future seems uncertain&comma; especially during the current world crisis going on&period; Unfortunately&comma; this story is still ongoing&period; There are so many factors that couldn’t be covered on this piece such as the way the story of the game would’ve gone&period;<&sol;p>&NewLine;<p>However&comma; we can also send this piece off with the &OpenCurlyDoubleQuote;Epilogue” of sorts for this story&period; Like&comma; for example&comma; mentioning how SBS is currently scattered&period; With its development team currently keeping backers who invested up to thousands of dollars in the dark&period; It&&num;8217&semi;s funny because&comma; at one point&comma; Caspian saw himself as a paragon of trust and care for his own community&period;<&sol;p>&NewLine;<p><a href&equals;"https&colon;&sol;&sol;bagogames&period;com&sol;chronicles-of-elyria-the-untold-story-of-the-kickstarter-backers&sol;clown&sol;"><img class&equals;"aligncenter wp-image-157291 size-full" src&equals;"https&colon;&sol;&sol;cdn&period;bagogames&period;com&sol;wp-content&sol;uploads&sol;2020&sol;04&sol;23071243&sol;clown&period;png" alt&equals;"CoE Meltdown" width&equals;"1108" height&equals;"115" &sol;><&sol;a><&sol;p>&NewLine;<p>As for the lawsuit&quest; One of the members of the community who is a lawyer explained the following&colon;<&sol;p>&NewLine;<p>&OpenCurlyDoubleQuote;<i>SBS and Caspian defrauded 1000s of people in violation of specific crowdfunding laws created to protect people from this exact scenario&period; The class is being formed based upon the same&comma; or similar&comma; facts and events&period; <&sol;i><&sol;p>&NewLine;<p><i>Once an attorney is retained&comma; the class representatives will be following the claim the closest and relaying information&period; The standing is based on state&comma; federal&comma; and the laws of the other countries the player base is from&period;<&sol;i>”<&sol;p>&NewLine;<h3 style&equals;"text-align&colon; center&semi;">The Fight Continues<&sol;h3>&NewLine;<p>So&comma; from the looks of things&comma; the community will continue to attempt their best to keep their chins up and rise above the expectations&period; With that&comma; if you feel like you’ve been ripped off by the CoE campaign&semi; sympathize with the community&semi; or simply want to help them out&comma; you can join the Discord by <a href&equals;"https&colon;&sol;&sol;discord&period;gg&sol;VFd9VJ">clicking here<&sol;a>&period;<&sol;p>&NewLine;<p>&lbrack;HolyAvengerOne&rsqb; states&colon;<&sol;p>&NewLine;<p>&OpenCurlyDoubleQuote;<i>I think the people that managed to stick around through years of community abuse on Soulbound&&num;8217&semi;s &sol; Serpentius behalf are largely those that founded this community here&period; People that are persistent&comma; dedicated and intense enough to chase and contribute to a dream for so long&&num;8230&semi; <&sol;i><&sol;p>&NewLine;<p><i>I don&&num;8217&semi;t know if this Discord will live through whatever comes next&comma; once its served its purpose&comma; but some communities will &lpar;namely&comma; the few games that are sprouting from it&rpar; and I hope to stick around to see what happens to them and participate&comma; if I can&period;<&sol;i>”<&sol;p>&NewLine;<p>Indeed&comma; I was told by some members of the community that members of the Tylsia discord  &lpar;Tylsia being one of the kingdoms on the Oceanus server&rpar; has already been converted into a gaming Discord with an active community&period;<&sol;p>&NewLine;<p>Here’s one more great example&comma; the Kingdom of Bordweall &lpar;East-NA&rpar; is currently developing <a href&equals;"https&colon;&sol;&sol;discord&period;gg&sol;HJFDcAE">a game called Rings of Una<&sol;a>&period; It&&num;8217&semi;s another MMO project that&&num;8217&semi;s heavily catered towards community feedback&period; It seems to have a solid foundation so far&period; So&comma; at the very least the backers didn’t leave completely empty-handed&period;<&sol;p>&NewLine;<h3 style&equals;"text-align&colon; center&semi;">Final Remarks<&sol;h3>&NewLine;<p>The Chronicles of Elyria Kickstarter cycle is a tale of deception and abandonment&period; The backers of the Kickstarter truly believed that a game of this caliber would become a reality&period; Unfortunately&comma; the game&&num;8217&semi;s ambitious features definitely showed something that was beyond an indie studio&&num;8217&semi;s capabilities&period; The story will remain as ongoing until Kickstarter backers see the retribution they&&num;8217&semi;re seeking&period;<&sol;p>&NewLine;<p>In my case&comma; I&&num;8217&semi;ve met and talked with a lot of the Kickstarter backers&period; I&&num;8217&semi;ve heard their stories and at this point&comma; I believe that their struggles will eventually see Caspian paying for his crimes&period; In the end&comma; there have been instances where backers managed to<a href&equals;"https&colon;&sol;&sol;www&period;oregonlive&period;com&sol;business&sol;2017&sol;06&sol;coolest&lowbar;cooler&lowbar;settles&lowbar;with&lowbar;or&period;html"> get the responsible party to pay their dues after a long fight<&sol;a>&period; So&comma; I believe that the new community will manage to stand against the odds&period;<&sol;p>&NewLine;<p><strong>What do you think about the Chronicles of Elyria Kickstarter campaign&quest; Do you sympathize with the people who backed the campaign&quest; What are your thoughts on crowdfunded gaming as a whole&quest; Let us know your thoughts and opinions in the comments section below&period;<&sol;strong><&sol;p>&NewLine;

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