Coffee Talk Episode 2: Hibiscus & Butterfly Nintendo Switch Review

<p><span style&equals;"font-weight&colon; 400&semi;">Coffee Talk Episode 2&colon; Hibiscus &amp&semi; Butterfly is developer Toge Production&&num;8217&semi;s sequel to its hit<a href&equals;"https&colon;&sol;&sol;bagogames&period;com&sol;synergia-review&sol;"> visual novel<&sol;a> barrister simulator&comma; <a href&equals;"https&colon;&sol;&sol;bagogames&period;com&sol;coffee-talk-review&sol;">Coffee Talk<&sol;a>&period; The game follows you&comma; the barrister of the Coffee Talk cafe in Seattle&comma; as you serve drinks while conversing with your regular and new customers&comma; who you turn to friends&period; Throughout the story&comma; you’ll learn about their lives&comma; current events&comma; their struggles&comma; dreams&comma; and more all over a hot beverage&period; The game continues several character arcs established in the first game while starting new ones&comma; and adds a few new elements in the process&comma; but maybe not enough&period;<&sol;span><&sol;p>&NewLine;<p><img class&equals;"aligncenter" src&equals;"https&colon;&sol;&sol;assetsio&period;reedpopcdn&period;com&sol;Coffee-Talk-Episode-2---drawer&period;jpg&quest;width&equals;1920&amp&semi;height&equals;1920&amp&semi;fit&equals;bounds&amp&semi;quality&equals;80&amp&semi;format&equals;jpg&amp&semi;auto&equals;webp" alt&equals;"Coffee Talk Episode 2&colon; Hibiscus &amp&semi; Butterfly review&colon; more sweet tales from the fantasy café" &sol;><&sol;p>&NewLine;<h3 style&equals;"text-align&colon; center&semi;">The Story Continues<&sol;h3>&NewLine;<p><span style&equals;"font-weight&colon; 400&semi;">Coffee Talk 2 continues your story as the mysterious but cool barista and follows several returning characters of varying mythical and non mythical races&period; This includes the couple of a business-oriented succubi and a freelancer elf who are set to marry but must first overcome their family issues&comma; the friendship between an orc and a mermaid and how it&&num;8217&semi;s being tested by a videogame developer who presents them a questionable deal for their indie game&comma; a vampire who&&num;8217&semi;s contemplating a career change&comma; and a police officer who&&num;8217&semi;s tasked to solve some strange events going on in town&comma; among others&period; The game also introduces new characters like a banshee who&&num;8217&semi;s facing difficulties believing in her dreams and a boisterous influencer who tries his best to help everyone while trying to create unique content&period;<&sol;span><&sol;p>&NewLine;<p><span style&equals;"font-weight&colon; 400&semi;">As a narrative-focused game&comma; Coffee Talk Episode 2 does a great job of continuing several characters&&num;8217&semi; stories that started from the first game&comma; which rewards returning players&comma; while also not isolating newcomers by making these stories simple enough to follow&period; The new characters also breathe new life into the series by providing new perspectives and unique personalities&period; While the game doesn&&num;8217&semi;t end in a definite way&comma; it was still entertaining and satisfying to see the end of the narrative and watch the characters grow separately and together&period;<&sol;span><&sol;p>&NewLine;<p><img class&equals;"aligncenter" src&equals;"https&colon;&sol;&sol;www&period;gematsu&period;com&sol;wp-content&sol;uploads&sol;2021&sol;10&sol;Coffee-Talk-2-Hibiscus-and-Butterfly&lowbar;2021&lowbar;10-06-21&lowbar;006&period;jpg" &sol;><&sol;p>&NewLine;<h4 style&equals;"text-align&colon; center&semi;">What&&num;8217&semi;s New&quest;<&sol;h4>&NewLine;<p><span style&equals;"font-weight&colon; 400&semi;">It&&num;8217&semi;s also worth mentioning that the game sports several endings&comma; many of which depend on the new item-in-drawer mechanic&period; Without spoiling too much&comma; the feature allows players to make decisions that will affect how characters and their stories will play out&period; For example&comma; you&&num;8217&semi;ll be given items from one character to give to another or choose what item to give a character at specific points in the story&period; Failing to deliver the items&comma; providing them too late&comma; or selecting specific items over others will affect the story&comma; how it plays out&comma; and what ending you&&num;8217&semi;ll get&period; However&comma; while the new feature is cool&comma; I admittedly found it hard to take it seriously as it was used too loosely throughout the game&comma; and some decisions didn&&num;8217&semi;t matter as much as I thought they would&period;<&sol;span><&sol;p>&NewLine;<p><span style&equals;"font-weight&colon; 400&semi;">Aside from that&comma; the game also adds two new coffee and tea ingredients along with pre-existing ingredients&period; These ingredients add more than six highly colorful&comma; tasty-looking&comma; story-central beverages to the game&period; However&comma; while their addition is nice&comma; just two new ingredients wasn&&num;8217&semi;t enough to make the brewing experience distinct from the previous game&period; I feel the developers also knew this&comma; as players are forced to relearn all recipes from previous games to compensate for the lack of new ones&period;<&sol;span><&sol;p>&NewLine;<p><img class&equals;"aligncenter" src&equals;"https&colon;&sol;&sol;www&period;gematsu&period;com&sol;wp-content&sol;uploads&sol;2021&sol;10&sol;Coffee-Talk-2-Hibiscus-and-Butterfly&lowbar;2021&lowbar;10-06-21&lowbar;004&period;png" &sol;><&sol;p>&NewLine;<h3 style&equals;"text-align&colon; center&semi;">The Extra Stuff<&sol;h3>&NewLine;<p><span style&equals;"font-weight&colon; 400&semi;">When not brewing teas and coffee and listening to customers&comma; players can also use the in-game Twitter-like social media app &&num;8220&semi;Tomodachii&comma;&&num;8221&semi; which loosely ties into the story&comma; as players use it to keep up with the characters&&num;8217&semi; lives&period; Players can also select background music&comma; most of which is unfortunately carried over from the previous game&comma; and read surprisingly well-written and thought-provoking poems and short stories on the newspaper app&period;<&sol;span><&sol;p>&NewLine;<p><span style&equals;"font-weight&colon; 400&semi;">Visually&comma; because much of the game&&num;8217&semi;s assets are carried over from the previous game&comma; the game looks mostly unchanged from the last game&comma; with little to comment on&period; However&comma; the game still sports superb&comma; detailed&comma; and highly aesthetic pixel art&comma; and the new characters have great and unique character designs&period; Lastly&comma; Coffee Talk Episode 2 has a gallery with tons of art from talented artists&comma; some seen in the game&&num;8217&semi;s story&comma; others just extra&period; It also has art paying tribute to the game&&num;8217&semi;s creator Mohammad Fahmi&comma; who sadly passed away last year&comma; which was incredibly heartwarming&period;<&sol;span><&sol;p>&NewLine;<p><img class&equals;"aligncenter" src&equals;"https&colon;&sol;&sol;media&period;npr&period;org&sol;assets&sol;img&sol;2023&sol;04&sol;19&sol;ct&lowbar;ep2&lowbar;shocked&lowbar;wide-2b477dc295447a89c244f76494bdc7cfcc220e62-s1100-c50&period;jpg" alt&equals;"Coffee Talk Episode 2&colon; Hibiscus and Butterfly' review&colon; charming&comma; not so fresh &colon; NPR" &sol;><&sol;p>&NewLine;<h3 style&equals;"text-align&colon; center&semi;">Final Thoughts<&sol;h3>&NewLine;<p><span style&equals;"font-weight&colon; 400&semi;">Overall&comma; while I feel more gameplay content should&&num;8217&semi;ve been added to the sequel&comma; Coffee Talk Episode 2 still managed to impress and entertain me as a fan of the series&comma; with its endearing characters and heartwarming story despite having a different writer from the first game&period; If you enjoy visual novels&comma; comfy vibes&comma; and a great story&comma; then Coffee Talk and its sequel are games you should check out&period;<&sol;span><&sol;p>&NewLine;<p><strong>Do you frequent Cafes&quest; Have you played this game or are you interested in it&quest; What do you think about our review&quest; Let us know in the comments section below&period;<&sol;strong><&sol;p>&NewLine;<div class&equals;"jeg&lowbar;review&lowbar;wrap">&NewLine; <h3 class&equals;"jeg&lowbar;review&lowbar;subtitle">The Review<&sol;h3>&NewLine; <h2 class&equals;"jeg&lowbar;review&lowbar;title">&NewLine; Coffee Talk Episode 2&colon; Hibiscus &amp&semi; Butterfly&NewLine; <&sol;h2>&NewLine; <div class&equals;"jeg&lowbar;reviewheader clearfix">&NewLine; <div class&equals;"review&lowbar;score score&lowbar;avg">&NewLine; <span class&equals;"score&lowbar;value">7&period;5<&sol;span>&NewLine; <span class&equals;"score&lowbar;text">Score<&sol;span>&NewLine; <&sol;div>&NewLine; <div class&equals;"desc" style&equals;''>&NewLine; <p>While I feel more gameplay content should&&num;039&semi;ve been added to the sequel&comma; Coffee Talk Episode 2 still managed to impress and entertain me as a fan of the series&comma; with its endearing characters and heartwarming story&period;<&sol;p>&NewLine; <&sol;div>&NewLine; <&sol;div>&NewLine; <div class&equals;"jeg&lowbar;reviewdetail clearfix">&NewLine; <div class&equals;"conspros">&NewLine; <h3>PROS<&sol;h3>&NewLine; <ul><li><i class&equals;"jegicon-check"><&sol;i> Great characters<&sol;li><li><i class&equals;"jegicon-check"><&sol;i> Great plot<&sol;li><&sol;ul>&NewLine; <&sol;div>&NewLine; <div class&equals;"conspros">&NewLine; <h3>CONS<&sol;h3>&NewLine; <ul><li><i class&equals;"jegicon-cross"><&sol;i> Not enough new gameplay stuff<&sol;li><li><i class&equals;"jegicon-cross"><&sol;i> Same assets<&sol;li><&sol;ul>&NewLine; <&sol;div>&NewLine; <&sol;div>&NewLine; <div class&equals;"jeg&lowbar;reviewscore jeg&lowbar;reviewbars clearfix" data-scoretype&equals;"point">&NewLine; <h3>Review Breakdown<&sol;h3>&NewLine; <ul><li>&NewLine; <strong>Score<&sol;strong>&NewLine; <span class&equals;"reviewscore">7&period;5<&sol;span>&NewLine; <div class&equals;"jeg&lowbar;reviewbar&lowbar;wrap">&NewLine; <span style&equals;"width&colon; 75&percnt;" class&equals;"barbg"><&sol;span>&NewLine; <&sol;div>&NewLine; <&sol;li><&sol;ul>&NewLine; <&sol;div>&NewLine; &NewLine; <&sol;div>

Exit mobile version