Gamer’s Guide to Converting Non-Gamers

Gamer's Guide to Converting Non-Gamers - BagoGames

<p>One of the best parts of belonging to a tight-knit subculture like the gaming community is also a bit of a tragedy&period; As great as it is to have friends who share your passion&comma; there’s always the urge to spread the gospel and get non-gamers to see for themselves what they&&num;8217&semi;re missing out on&period; This can be a difficult task indeed&comma; due in part to mainstream connotations of video games as well each individual’s preferences&period; Nevertheless&comma; I can assure you that even the most stubborn and finicky layman or -woman can find something to play&period; All it takes is a little thinking outside the &lpar;PC&sol;Playstation&sol;Wii&sol;X&rpar;box&period;<&sol;p>&NewLine;<h3>Types of Games to Consider<&sol;h3>&NewLine;<p><a href&equals;"https&colon;&sol;&sol;bagogames&period;com&sol;converting-non-gamers&sol;lanoire&lowbar;screenshot&lowbar;105&sol;" rel&equals;"attachment wp-att-36152"><img class&equals;"wp-image-36152 aligncenter" src&equals;"https&colon;&sol;&sol;cdn&period;bagogames&period;com&sol;wp-content&sol;uploads&sol;2013&sol;01&sol;06053804&sol;LA&percnt;2BNoire&lowbar;screenshot&lowbar;105&period;jpg" alt&equals;"Gamer's Guide to Converting Non-Gamers screenshot 1" width&equals;"614" height&equals;"346" &sol;><&sol;a><&sol;p>&NewLine;<h5>Cinematic<&sol;h5>&NewLine;<p>Remember the first time you saw <em>Uncharted<&sol;em> in action&quest; The premise is simple&comma; the one-liners are overdone&comma; and the action is nothing that hasn’t been done on a film set a million times before&period; Still&comma; there’s something about seeing a Hollywood blockbuster playable on a video game console that draws people in&period; The same goes for <em><a class&equals;"zem&lowbar;slink" title&equals;"L&period;A&period; Noire" href&equals;"http&colon;&sol;&sol;www&period;rockstargames&period;com&sol;lanoire" target&equals;"&lowbar;blank" rel&equals;"homepage noopener noreferrer">LA Noire<&sol;a><&sol;em> and <em>Heavy Rain<&sol;em>&period; Audiences aren’t used to seeing that kind of suspense and narrative drama outside a movie theater or TV show&period; Also&comma; story-heavy games can be as much of a group activity as a single-player experience&period; Cut-scenes and self-paced exploration break up the gameplay&comma; so the player isn’t intensely focused for very long&period; These are great opportunities to give your player tips&comma; discuss the plot&comma; and generally convince them of how much fun they’re having&period; While you’re at it&comma; crack a few jokes or make comparisons to a favorite movie&period; Positive associations can help &OpenCurlyDoubleQuote;normalize” a foreign experience&period;<&sol;p>&NewLine;<p><a href&equals;"https&colon;&sol;&sol;bagogames&period;com&sol;converting-non-gamers&sol;plants-vs-zombies&sol;" rel&equals;"attachment wp-att-36153"><img class&equals;"alignnone size-full wp-image-36153" src&equals;"https&colon;&sol;&sol;bagogames&period;com&sol;wp-content&sol;uploads&sol;2013&sol;01&sol;plants-vs-zombies&period;jpg" alt&equals;"Gamer's Guide to Converting Non-Gamers screenshot 2" &sol;><&sol;a><&sol;p>&NewLine;<h5>Mobile and Casual Games<&sol;h5>&NewLine;<p>Us hardcore gamers look at cell phone games as naive&comma; dumbed down versions of what we play&period; That might be more or less true&comma; but it’d be foolish to disregard the power of these pocket-sized computers&period; Since everybody has one&comma; anyone can be a gamer&excl; All you have to do is gift them a game or two from the iTunes App Store&comma; Google Play&comma; or Microsoft’s recent App Store&period; The touch interface on phones and tablets can be a bit more welcoming than the clunky&comma; intimidating controllers we sometimes think are essential&period; After playing <em>Fruit Ninja<&sol;em>&comma; <em>Plants Vs&period; Zombies<&sol;em>&comma; or—wait for it—<em>Angry Birds<&sol;em>&comma; a new recruit may be intrigued to see what deeper experiences lie in wait&period; Or they might be totally content with flinging birds at pigs&period; Either way&comma; it’s worth a shot to see if these simplistic&comma; hackneyed diversions could be your pal’s gateway into our world&period;<&sol;p>&NewLine;<p><a href&equals;"https&colon;&sol;&sol;bagogames&period;com&sol;converting-non-gamers&sol;journey-game-screenshot-20-b&sol;" rel&equals;"attachment wp-att-36155"><img class&equals;"alignnone wp-image-36155" src&equals;"https&colon;&sol;&sol;bagogames&period;com&sol;wp-content&sol;uploads&sol;2013&sol;01&sol;journey-game-screenshot-20-b-1024x576&period;jpg" alt&equals;"Gamer's Guide to Converting Non-Gamers screenshot 3" width&equals;"614" height&equals;"346" &sol;><&sol;a><&sol;p>&NewLine;<h5>Indie and Lesser-Known Games<&sol;h5>&NewLine;<p>A big obstacle in getting outsiders to open their mind to video games is that they believe they have it all figured out&period; The biggest&comma; loudest titles&comma; the <em>Call of Duty<&sol;em>s and <em>World of Warcraft<&sol;em>s&comma; often get to be the mascots of the industry while more experimental games fly under the radar&period; Now more than ever is the best time to change misconceptions about what a video game is capable of&period; The indie market is host to a plethora of mind-opening titles&period; <em>Flower<&sol;em> and <em>Journey<&sol;em> &lpar;<a href&equals;"http&colon;&sol;&sol;thatgamecompany&period;com&sol;">ThatGameCompany<&sol;a>&rpar; not only question how we define our medium&comma; but they can also change how non-gamers think about games as art and expression&period; Inventive or quirky mechanics&comma; like those in <em><a class&equals;"zem&lowbar;slink" title&equals;"Katamari Damacy" href&equals;"http&colon;&sol;&sol;en&period;wikipedia&period;org&sol;wiki&sol;Katamari&lowbar;Damacy" target&equals;"&lowbar;blank" rel&equals;"wikipedia noopener noreferrer">Katamari Damacy<&sol;a><&sol;em> and <em>The Unfinished Swan&comma; <&sol;em>can similarly attract the mainstream&period; Even games with unusual art styles like <em>Machinarium<&sol;em> could catch their attention&period; As stubborn as people can be when it comes being right&comma; they&&num;8217&semi;d love to be proven wrong if it means making a new discovery they can pass on to all their friends&comma; too&period;<&sol;p>&NewLine;<p><a href&equals;"https&colon;&sol;&sol;bagogames&period;com&sol;converting-non-gamers&sol;sonic-generations-green-hill-zone-sonic-generations-26913347-1280-720&sol;" rel&equals;"attachment wp-att-36156"><img class&equals;"alignnone wp-image-36156" title&equals;"Gamer's Guide to Converting Non-Gamers screenshot 4" src&equals;"https&colon;&sol;&sol;bagogames&period;com&sol;wp-content&sol;uploads&sol;2013&sol;01&sol;Sonic-Generations-Green-Hill-Zone-sonic-generations-26913347-1280-720-1024x576&period;jpg" alt&equals;"Gamer's Guide to Converting Non-Gamers screenshot 4" width&equals;"645" height&equals;"363" &sol;><&sol;a><&sol;p>&NewLine;<h5>Classics<&sol;h5>&NewLine;<p>Most everyone has played a video game at some point in their lives &lpar;and those who haven’t are lying&rpar;&period; Back in the era of arcades and 16-bit consoles&comma; there were more guilty pleasures than people will admit&period; <em>Mario Kart<&sol;em>&comma; <em>Sonic<&sol;em>&comma; and <em>Tetris<&sol;em> continue to be closet favorites&period; And who can forget <em>The Oregon Trail<&sol;em>&quest; Tapping into these nostalgic memories may be a jumping off point for bringing your non-gamer up to speed&period; They may want to take the oldies for a spin&comma; beat a personal high score&comma; or they may find themselves wanting to catch up and see how a beloved franchise has evolved throughout the years&period; With app-happy digital distributors&comma; ports of last millennium&&num;8217&semi;s hits—as well as their remakes and successors—are just a click or tap away&period;<&sol;p>&NewLine;<h3>Games to Avoid&ast;<&sol;h3>&NewLine;<p>&ast;There have been a few trends I&&num;8217&semi;ve noticed of titles that make people feel excluded from or turned off by our community&period; Don&&num;8217&semi;t necessarily write these off&semi; you never know what will resonate with your particular non-gamer&period; However&comma; if you do choose one of these&comma; heed the warnings below&period;<&sol;p>&NewLine;<h5>Complex<&sol;h5>&NewLine;<p>Don’t teach them too much at once&period; <em>Portal<&sol;em> is a pretty straightforward game to most of us&period; But to someone who’s never played a first-person shooter&comma; learning how to orient themselves in a 3D space is enough of an undertaking&comma; much less learning how to navigate a 3D space using quantum physics&period;<&sol;p>&NewLine;<h5>Difficult<&sol;h5>&NewLine;<p>When it comes to difficulty&comma; err on the side of caution&period; Frustration will undoubtedly leave a bad taste in your non-gamer’s mouth&period; If playing a game with multiple difficulty settings&comma; consider setting it on easy and then changing it later in the game &lpar;if possible&rpar; when they become more comfortable with the game mechanics&period;<&sol;p>&NewLine;<h5>Stereotypical<&sol;h5>&NewLine;<p>Sure <em>Skyrim<&sol;em>&comma; <em>Fallout<&sol;em>&comma; and <em>Dragon Age<&sol;em> have deep&comma; meaningful stories and immersive gameplay&comma; but are those the qualities seen by those who have preconceptions about games&quest; Pick something more unexpected that subverts the stereotypes&period;<&sol;p>&NewLine;<h5>Games Aimed at the Gamer Audience<&sol;h5>&NewLine;<p>It&&num;8217&semi;s tempting to think indie darlings <em>Bastion<&sol;em> and <em>Braid<&sol;em> would be accessible enough for anyone&period; But look again at what makes them special to you and me&comma; and you&&num;8217&semi;ll see that a lot of their charm comes from genre mash-up &lpar;<em>Bastion<&sol;em>&rpar; or references to gaming culture &lpar;<em>Braid<&sol;em>&rpar; that would fly over the heads of the uninitiated&period;<&sol;p>&NewLine;<h5>MMOs<&sol;h5>&NewLine;<p>Unless you’re certain they’ll be captivated by the social aspect&comma; avoid MMOs&period; All the moving parts and complex systems will most likely scare away your non-gamers&comma; especially if they’re not familiar with the corresponding single-player genre&period;<&sol;p>&NewLine;<h3>Tailor the Experience to the Person<&sol;h3>&NewLine;<p>The key to finding the right titles for your gamer-in-training is knowing what they already enjoy&period; Consider their taste in movies&comma; music&comma; and art&period; Where do they hang out&quest; What do they do for a living&quest; What was their college major&quest; What are they naturally skilled at&quest; And maybe most importantly&comma; what do they hate&quest; Starting with what they don’t like and crossing ideas off the list may help you decide where to find common ground&period; The following are suggestions&comma; but by no means are they fool-proof&period; Remember&colon; you know this person well&comma; and you know games well&period; Use your knowledge of each to your &lpar;and his&sol;her&rpar; advantage&period;<&sol;p>&NewLine;<table border&equals;"2" width&equals;"90&percnt;" cellspacing&equals;"2" cellpadding&equals;"3" bgcolor&equals;"&num;FFFFFF">&NewLine;<tbody>&NewLine;<tr>&NewLine;<td><strong><em>If they like&&num;8230&semi;<&sol;em><&sol;strong><&sol;td>&NewLine;<td><strong><em>Then they might enjoy&&num;8230&semi;<&sol;em><&sol;strong><&sol;td>&NewLine;<&sol;tr>&NewLine;<tr>&NewLine;<td>Board games<&sol;td>&NewLine;<td>Real-time strategies&colon; <em>Civilization<&sol;em>&comma; <em>Sim City<&sol;em><&sol;td>&NewLine;<&sol;tr>&NewLine;<tr>&NewLine;<td>Building&comma; model-making<&sol;td>&NewLine;<td><em>Minecraft<&sol;em>&comma; <em>LittleBigPlanet<&sol;em><&sol;td>&NewLine;<&sol;tr>&NewLine;<tr>&NewLine;<td>History<&sol;td>&NewLine;<td><em>Civilization<&sol;em>&comma; <em>Assassin’s Creed<&sol;em><&sol;td>&NewLine;<&sol;tr>&NewLine;<tr>&NewLine;<td>Music<&sol;td>&NewLine;<td>anything by <strong><a href&equals;"http&colon;&sol;&sol;www&period;harmonixmusic&period;com&sol;">Harmonix<&sol;a><&sol;strong><&sol;td>&NewLine;<&sol;tr>&NewLine;<tr>&NewLine;<td>Brain-teasers<&sol;td>&NewLine;<td><em>Professor Layton<&sol;em><&sol;td>&NewLine;<&sol;tr>&NewLine;<tr>&NewLine;<td>Animated Films<&sol;td>&NewLine;<td><em>Ratchet and Clank<&sol;em>&comma; <em>Psychonauts<&sol;em><&sol;td>&NewLine;<&sol;tr>&NewLine;<tr>&NewLine;<td>Sports<&sol;td>&NewLine;<td>They may or not not enjoy the corresponding video game&period; If not&comma; try a management sim &lpar;i&period;e&period; <em>Football Manager 2013<&sol;em>&rpar;&period;<&sol;td>&NewLine;<&sol;tr>&NewLine;<tr>&NewLine;<td>Cars<&sol;td>&NewLine;<td><em>Gran Turismo<&sol;em> or <em>Burnout<&sol;em> &lpar;depending on their preference for authenticity&rpar;<&sol;td>&NewLine;<&sol;tr>&NewLine;<tr>&NewLine;<td>People-watching<&sol;td>&NewLine;<td><em>The Sims<&sol;em><&sol;td>&NewLine;<&sol;tr>&NewLine;<tr>&NewLine;<td>Sadism<&sol;td>&NewLine;<td><em>The Sims<&sol;em><&sol;td>&NewLine;<&sol;tr>&NewLine;<tr>&NewLine;<td>Masochism<&sol;td>&NewLine;<td><em>Super Meat Boy<&sol;em>&comma; <em>Dark Souls<&sol;em> &lpar;Just kidding&semi; don&&num;8217&semi;t even try these&period; Unless you want to lose a friend&period;&rpar;<&sol;td>&NewLine;<&sol;tr>&NewLine;<&sol;tbody>&NewLine;<&sol;table>&NewLine;<p>What have your experiences been with getting non-gamers to play along&quest; Have you successfully converted a noob to full-blown nerd status&quest; Or have you at least found someone a game or two they might otherwise not have given a chance&quest; Give us your own tips and stories of success &lpar;or failure&rpar; in the comments below&period;<&sol;p>&NewLine;

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