<p>Live. Die. Repeat. These are the words that made up the tagline to Tom Cruise&#8217;s <em><a href="https://bagogames.com/warner-bros-changing-edge-tomorrows-title-video/">Edge of Tomorrow</a></em>, but they aptly describe <em>Mutant Mudds </em>nonetheless. A retro-flavored platformer from the minds of <em>Dementium</em> and<em> Moon Chronicles</em>, <em>Mutant Mudds</em> is a tough-as-nails throwback to games gone by. Needless to say, my first time jumping and shooting with <a href="http://www.renegadekid.com">Renegade Kid</a>&#8216;s cruel creation for Wii U left me enthralled, humiliated, but never defeated.</p>
<p>Much like the sci-fi thriller in question, you will die well and die often in <em><a href="https://bagogames.com/review-mutant-mudds-deluxe-one-big-mud-ball-of-fun/">Mutant Mudds</a></em>. You begin as Max, a bespectacled young boy with a jetpack and a gun that looks like he could&#8217;ve been a reject from <em>Earthbound</em>. Aliens called Mudds are invading his humble burg and like any good kid, Max&#8217;s out for some close encounters with the squishy kind. That entails jumping from platform to platform shooting every Mudd he can find – every brown, oozing one of them at a time.</p>
<p>It&#8217;s all that simple and handles exactly how it looks. You run, you jump, you shoot and you do it all with the A or B button in tandem with the left stick or the D-pad. For all intents and purposes, the D-pad offers more accuracy and comfort in the game&#8217;s 2D confines and conveniently suits the NES design scheme. The gameplay&#8217;s always precise and instantly damning of any judgment calls I made too late.</p>
<p>Reminiscent of <em>A Thousand and One Spikes</em>, <em>Mutant Mudds</em> offers a bonafide 8-bit arcade experience in every discernible way. Renegade Kid&#8217;s lively chip-tunes follow you everywhere you jump to your inevitable death and offer a wry to the morbidity of me and Max&#8217;s countless failures. At times, it&#8217;s hard not to feel trapped in the seeming time-loop of defeat even in the demo&#8217;s single level. In what would&#8217;ve likely taken any better player a mere five minutes to beat, it took me a good 20 minutes to learn the game&#8217;s rhythm. Like the classic arcade tropes of its inspiration, <em>Mutant Mudd</em> is all about building up a certain muscle memory to your hand-eye coordination combined with my whispering to myself, &#8220;Don&#8217;t. F***. Up.&#8221;</p>
<p>While the godsend of the game&#8217;s checkpoint system alleviates some of that anxiety, <em>Mutant Mudds</em> maintains a careful balance of challenge and frustration. I would inch ever so close to glimpsing the finish line when, to my dismay, a pit of spikes and &#8220;Who put that there?!&#8221; moving platform would only send me on my way to another early grave.</p>
<p>Like its 8-bit predecessors of <em>Ninja Gaiden</em> and <i>Ghosts and Goblins</i>, experimenting is key in <em>Mutant Mudds. </em>You and only you are responsible for loss of life and each death is an invitation to picking yourself back up again. Whether this is a confession of my own inabilities or not, my beautiful agony lays some testament to the side-scrolling menace Renegade Kid&#8217;s made. It&#8217;s all as instantly repayable as is inherent in its design and while I&#8217;m not sure the level&#8217;s collectible coins serve much more that superficial swag, it&#8217;s easy to find yourself getting back in.</p>
<p>Daring, gripping, and brutally uncompromising, Renegade Kid&#8217;s made something splendid in <em>Mutant Mudds</em>. As the industry&#8217;s renaissance of hard games marches on with the likes of <em><a href="https://bagogames.com/survival-fittest-dark-souls-ii-hands-preview/">Dark Souls</a></em> and<em> La Mulana</em>, I&#8217;m not sure how <em>Mutant Mudds</em> will stand the test of time. What I do know is that <em>Mutant Mudds</em> is easily one of the hardest demos you can find, much less survive. Why do we fall, dear gamer? So that we can try, try again.</p>
<hr />
<p><em>Mutant Mudds </em>is available for digital download on 3DS, i0S, Steam, Windows for PC, Playstation Vita, Playstation 3, and Wii U. You can also download the demo free until 9:59 am PT, <strong>June 22nd</strong>. Be sure to check out <a href="https://bagogames.com/nintendos-letting-you-download-e3-indie-demos-from-home/">all things Nindie</a> and more E3 coverage as it comes right here at <a href="https://bagogames.com">BagoGames</a>.</p>

E3 2015: You Will Die in Mutant Mudds and (Probably) Love It
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By Tim Gruver

- Categories: Opinion
- Tags: E3 ExpoIndie GamesMutant MuddsNintendoRenegade Kid
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