EVO Online: The Strange State

EVO Online adds rollback games to the main lineup, what does this mean for the FGC?

EVO Online

<p><span style&equals;"font-weight&colon; 400">Evolution 2020 &lpar;otherwise known as EVO 2020&rpar; has been in an extremely strange series of events&period; Previously&comma; the event was planned to run as normal&period; Those plans all changed last week when organizers had decided to scrap the August event&period; EVO is not the first event that 2020 lost to the coronavirus and its associated concerns and risks&period; Other events&comma; including E3 and Gamescom have bitten the bullet due to the virus&period;<&sol;span><&sol;p>&NewLine;<p><span style&equals;"font-weight&colon; 400">However&comma; all hope is not lost for EVO&comma; in a way&period; The team behind the event plans to host online tournaments for the original eight titles announced&period; With how events have shaped up to this point&comma; let’s discuss how the games shape up in the online environment and discuss the concerns of running them&period;<&sol;span><&sol;p>&NewLine;<p>Before we delve deeper&comma; you can watch the official trailer below&period;<&sol;p>&NewLine;<p><amp-youtube layout&equals;"responsive" width&equals;"500" height&equals;"281" data-videoid&equals;"&lowbar;l63vlqhGMI" title&equals;"Evo Online&excl;"><a placeholder href&equals;"https&colon;&sol;&sol;youtu&period;be&sol;&lowbar;l63vlqhGMI"><img src&equals;"https&colon;&sol;&sol;i&period;ytimg&period;com&sol;vi&sol;&lowbar;l63vlqhGMI&sol;hqdefault&period;jpg" layout&equals;"fill" object-fit&equals;"cover" alt&equals;"Evo Online&excl;"><&sol;a><&sol;amp-youtube><&sol;p>&NewLine;<h3 style&equals;"text-align&colon; center"><span style&equals;"font-weight&colon; 400">An Uneven Netcode Split<&sol;span><&sol;h3>&NewLine;<p><span style&equals;"font-weight&colon; 400">Of the eleven available titles this year&comma; it’s a rather-uneven split of delay-based netcode versus rollback netcode&period; Below are the announced titles for EVO Online&comma; and additional notes will include their netcode and their tournament status&period;<&sol;span><&sol;p>&NewLine;<ul>&NewLine;<li><span style&equals;"font-weight&colon; 400">Dragon Ball FighterZ &lpar;delay-based&rpar;<&sol;span><&sol;li>&NewLine;<li><span style&equals;"font-weight&colon; 400">Granblue Fantasy Versus &lpar;delay-based&rpar;<&sol;span><&sol;li>&NewLine;<li><span style&equals;"font-weight&colon; 400">Killer Instinct &lpar;rollback-based&comma; Open Tournament&rpar;<&sol;span><&sol;li>&NewLine;<li><span style&equals;"font-weight&colon; 400">Mortal Kombat 11 &lpar;rollback-based&comma; Open Tournament&rpar;<&sol;span><&sol;li>&NewLine;<li><span style&equals;"font-weight&colon; 400">Samurai Shodown &lpar;delay-based&rpar;<&sol;span><&sol;li>&NewLine;<li><span style&equals;"font-weight&colon; 400">Skullgirls &lpar;rollback-based&comma; Open Tournament&rpar;<&sol;span><&sol;li>&NewLine;<li><span style&equals;"font-weight&colon; 400">Soul Calibur VI &lpar;delay-based&rpar;<&sol;span><&sol;li>&NewLine;<li><span style&equals;"font-weight&colon; 400">Street Fighter V&colon; Champion Edition &lpar;rollback-based&rpar;<&sol;span><&sol;li>&NewLine;<li><span style&equals;"font-weight&colon; 400">Them’s Fightin’ Herds &lpar;rollback-based&rpar;<&sol;span><&sol;li>&NewLine;<li><span style&equals;"font-weight&colon; 400">Tekken 7 &lpar;delay-based&rpar;<&sol;span><&sol;li>&NewLine;<li><span style&equals;"font-weight&colon; 400">Under Night&colon; In-Birth Exe&colon;Late &lbrack;cl-r&rsqb; &lpar;delay-based&rpar;<&sol;span><&sol;li>&NewLine;<&sol;ul>&NewLine;<p><span style&equals;"font-weight&colon; 400">Of all of those games&comma; six of them utilize delay-based netcode&comma; meaning that international play is going to be rather challenging&period; Instances of lag are also going to be nigh-unavoidable&comma; too&comma; and how severe delays can get is going to greatly vary due to how the netcode is implemented&period;<&sol;span><&sol;p>&NewLine;<p><span style&equals;"font-weight&colon; 400">Street Fighter V&colon; Champion Edition is one of five titles to use rollback in that lineup&period; Which is nice and all&period; But its rollback is also not that great with how it’s implemented&comma; with sometimes uncontrollable stutters&period; The uncontrollable stutters are a significant problem and can cause some pretty significant advantages to then roll back to neutral or create significant disadvantages&period;<&sol;span><&sol;p>&NewLine;<h3><img class&equals;"aligncenter size-full wp-image-158375" src&equals;"https&colon;&sol;&sol;cdn&period;bagogames&period;com&sol;wp-content&sol;uploads&sol;2020&sol;05&sol;16122847&sol;granblue-wallpaper&period;jpg" alt&equals;"EVO Online" &sol;><&sol;h3>&NewLine;<h3 style&equals;"text-align&colon; center"><span style&equals;"font-weight&colon; 400">Japanese Companies Being Japanese Companies<&sol;span><&sol;h3>&NewLine;<p><span style&equals;"font-weight&colon; 400">Three of this year’s titles are either directly developed by Arc System Works&comma; or published by them &lpar;looking at Under Night&rpar;&period; Arc System Works&comma; in the past&comma; has been adamant about using their delay-based netcode&period; Up until the upcoming <a href&equals;"https&colon;&sol;&sol;bagogames&period;com&sol;guilty-gear-strive-new-information-rollback-netcode-closed-beta&sol;">Guilty Gear Strive<&sol;a>&comma; all of their online-enabled titles used delay-based netcode&period;<&sol;span><&sol;p>&NewLine;<p><span style&equals;"font-weight&colon; 400">Bandai Namco and SNK are also the same way with their fighting games&period; They tend to use delay-based netcode as well&comma; which works fine in a small country like Japan&comma; but with internationally popular IPs like Tekken&comma; that netcode is not a great model to use&period;<&sol;span><&sol;p>&NewLine;<p><span style&equals;"font-weight&colon; 400">SNK has only recently gotten back to making main series fighting games with King of Fighters XIV and Samurai Shodown 2019&period; Both of them use delay-based netcode&period;<&sol;span><&sol;p>&NewLine;<p><span style&equals;"font-weight&colon; 400">It probably might be a cultural thing as to why the games don&&num;8217&semi;t use rollback&period; Seeing as how Japan is a small country&comma; and that most people playing in that country do not have issues playing under those conditions&comma; it’d be a plausible reason for your home country to be utilizing it&period; Unfortunately&comma; these games aren’t being sold in ONLY Japan&period;<&sol;span><&sol;p>&NewLine;<h3><img class&equals;"aligncenter size-full wp-image-158365" src&equals;"https&colon;&sol;&sol;cdn&period;bagogames&period;com&sol;wp-content&sol;uploads&sol;2020&sol;05&sol;16115751&sol;250-2507567&lowbar;killer-instinct-season-3&period;jpg" alt&equals;"EVO Online" &sol;><&sol;h3>&NewLine;<h3 style&equals;"text-align&colon; center"><span style&equals;"font-weight&colon; 400">Better Netcode Representation&semi; A Start&comma; But Not Enough<&sol;span><&sol;h3>&NewLine;<p><span style&equals;"font-weight&colon; 400">It doesn’t stop there&period; As we’ve previously noted&comma; games with delay-based netcode hold the majority at EVO Online this year&period; However&comma; there are other&comma; older games with better netplay&comma; the comparison being night and day&period;<&sol;span><&sol;p>&NewLine;<p><span style&equals;"font-weight&colon; 400">One such game would be <a href&equals;"https&colon;&sol;&sol;www&period;ultra-combo&period;com&sol;">Killer Instinct<&sol;a>&period; It has a considerably small playerbase in comparison to other&comma; more popular series and games &lpar;the most predominant factors being its age and Xbox One&sol;PC exclusivity&rpar;&period; However&comma; it boasts some of the best netplay available with rollback&period; Even to this day&comma; players are still active in the game’s respective Discord server&period;<&sol;span><&sol;p>&NewLine;<p><span style&equals;"font-weight&colon; 400">Killer Instinct’s been at EVO for multiple years respectively&period; It missed 2017&comma; however&comma; but came back as a <a href&equals;"https&colon;&sol;&sol;youtu&period;be&sol;pH8VwNLJDjA">side tournament<&sol;a> for 2018 &lpar;top 4 video credit&colon; evo2kvids on YouTube&rpar;&period; It missed out in 2019&comma; and was previously planned to miss this year as well&period; Initially&comma; the only real quantifiable reasons for this would be its lack of popularity in comparison to other titles featured that year&comma; or its Xbox One exclusivity&period;<&sol;span><&sol;p>&NewLine;<p><span style&equals;"font-weight&colon; 400">While it is true that rollback is getting some love this year&comma; it’s unclear whether this will have a greater effect overall&period; That greater effect&comma; should it happen&comma; would be Japanese companies finally getting the hint and incorporating rollback into their future titles&period; That said&comma; only time and this event can tell&period;<&sol;span><&sol;p>&NewLine;<p><img class&equals;"aligncenter size-full wp-image-158379" src&equals;"https&colon;&sol;&sol;cdn&period;bagogames&period;com&sol;wp-content&sol;uploads&sol;2020&sol;05&sol;16124137&sol;platform-decisions&period;jpg" alt&equals;"EVO Online" &sol;><&sol;p>&NewLine;<h3 style&equals;"text-align&colon; center"><span style&equals;"font-weight&colon; 400">Platform Decisions<&sol;span><&sol;h3>&NewLine;<p><span style&equals;"font-weight&colon; 400">However&comma; there’s one rather big question left unanswered with the whole EVO Online scenario&period; That question would be&comma; &OpenCurlyDoubleQuote;<&sol;span><i><span style&equals;"font-weight&colon; 400">What platform would these tournaments be taking place on&quest;”<&sol;span><&sol;i><span style&equals;"font-weight&colon; 400"> This raises some concerns&period;<&sol;span><&sol;p>&NewLine;<p><span style&equals;"font-weight&colon; 400">A couple of games&comma; namely Killer Instinct and Them’s Fightin’ Herds&comma; won’t be too hard to manage&period; Killer Instinct gets off the hook due to being cross-platform with PC and Steam users&comma; and showing no obvious changes between the platforms&period; Meanwhile&comma; Them’s Fightin’ Herds is exclusive to PC&comma; so there’s no real question about that one&period;<&sol;span><&sol;p>&NewLine;<p><span style&equals;"font-weight&colon; 400">However&comma; literally every other title has concerns of their own&period; For instance&comma; <a href&equals;"https&colon;&sol;&sol;www&period;bandainamcoent&period;com&sol;games&sol;dragon-ball-fighterz">Dragon Ball FighterZ<&sol;a>&comma; <a href&equals;"https&colon;&sol;&sol;www&period;snk-corp&period;co&period;jp&sol;us&sol;games&sol;samuraishodown&sol;">Samurai Shodown<&sol;a>&comma; <a href&equals;"http&colon;&sol;&sol;skullgirls&period;com&sol;">Skullgirls<&sol;a>&comma; and <a href&equals;"https&colon;&sol;&sol;www&period;mortalkombat&period;com&sol;">Mortal Kombat 11<&sol;a> are out on the four major platforms &lpar;PlayStation 4&comma; Xbox One&comma; PC and Nintendo Switch&rpar;&period; <&sol;span><&sol;p>&NewLine;<p><span style&equals;"font-weight&colon; 400">Also&comma; a notable outlier would be Samurai Shodown&&num;8217&semi;s presence on the <a href&equals;"https&colon;&sol;&sol;bagogames&period;com&sol;samurai-shodown-to-arrive-on-epic-games-store&sol;">Epic Games Store<&sol;a> rather than Steam&period; Otherwise&comma; performance issues can be a thing depending on the game in question&comma; but Switch is probably going to be mostly&comma; if not entirely&comma; excluded from EVO Online&period;<&sol;span><&sol;p>&NewLine;<p><img class&equals;"aligncenter size-full wp-image-158380" src&equals;"https&colon;&sol;&sol;cdn&period;bagogames&period;com&sol;wp-content&sol;uploads&sol;2020&sol;05&sol;16124440&sol;20180928112550&lowbar;1&period;jpg" alt&equals;"" &sol;><&sol;p>&NewLine;<p><span style&equals;"font-weight&colon; 400">Back to those four games&period; Dragon Ball FighterZ has two frames less input delay on PC than it does its console counterparts&comma; so the choice between <&sol;span><i><span style&equals;"font-weight&colon; 400">a smoother experience<&sol;span><&sol;i><span style&equals;"font-weight&colon; 400"> and <&sol;span><i><span style&equals;"font-weight&colon; 400">what the vast majority of people own the game on<&sol;span><&sol;i><span style&equals;"font-weight&colon; 400"> is raised&comma; and someone’s going to be excluded in some manner&period;<&sol;span><&sol;p>&NewLine;<p><span style&equals;"font-weight&colon; 400">The other two Arc System Works titles&comma; <a href&equals;"http&colon;&sol;&sol;granbluefantasyvs&period;com&sol;">Granblue Fantasy Versus<&sol;a> and <a href&equals;"http&colon;&sol;&sol;www&period;aksysgames&period;com&sol;undernight&sol;">Under Night In-Birth<&sol;a>&comma; are available on PlayStation 4 and PC &lpar;and Switch&comma; in the case of Under Night&rpar;&period; The same concern rises from Dragon Ball&period; If performance differences exist&comma; which platform will take precedence as the main platform used&quest;<&sol;span><&sol;p>&NewLine;<p><span style&equals;"font-weight&colon; 400">An oddity in these cases would be Street Fighter V&period; Sure&comma; PC has less input delay than PS4 &lpar;credit&colon; <a href&equals;"https&colon;&sol;&sol;www&period;eventhubs&period;com&sol;news&sol;2018&sol;oct&sol;23&sol;street-fighter-5s-input-lag-even-lower-pc-clocks-95-stability-rating-wydd&sol;">EventHubs<&sol;a>&rpar;&comma; but another question comes into play&period; Will crossplay be allowed at this event&quest; For context&comma; Street Fighter V can crossplay between PlayStation 4 and Steam users in all modes&period; Some Capcom Pro Tour online events allow crossplay as well&comma; so it creates an interesting situation&period;<&sol;span><&sol;p>&NewLine;<p><img class&equals;"aligncenter size-full wp-image-158421" src&equals;"https&colon;&sol;&sol;cdn&period;bagogames&period;com&sol;wp-content&sol;uploads&sol;2020&sol;05&sol;17122732&sol;20180519204403&lowbar;1&period;jpg" alt&equals;"" &sol;><&sol;p>&NewLine;<h3 style&equals;"text-align&colon; center"><span style&equals;"font-weight&colon; 400">The Bigger Picture<&sol;span><&sol;h3>&NewLine;<p><span style&equals;"font-weight&colon; 400">As it stands now&comma; EVO Online seems to be going off without another major delay in play&period; The landscape that’s painted from the game choices is another story&period; The showcased games this year have a 6-to-5 majority in delay-based netcode over rollback netcode&period; The question I ask myself is&comma; &OpenCurlyDoubleQuote;Does it implicate that delay-based netcode is the preferred structure for netplay&quest;”<&sol;span><&sol;p>&NewLine;<p><span style&equals;"font-weight&colon; 400">That doesn’t mean there aren’t good merits within the games shown this year&period; Mortal Kombat 11 was initially shelved this year for EVO&comma; and came back to be in EVO Online&comma; for instance&period; Older titles like Killer Instinct and Skullgirls can and might experience a surge of new players due to the additional publicity&period;<&sol;span><&sol;p>&NewLine;<p><span style&equals;"font-weight&colon; 400">EVO Online is set to run every weekend from July 3rd-5th until July 31st-August 2nd &lpar;the 31st-2nd being the originally scheduled date before cancelations&rpar;&period; Registrations are currently not available&comma; but we’ll update you when registrations are available to players&period;<&sol;span><&sol;p>&NewLine;<p><strong>What do you think of the EVO Online situation&quest; Do you agree with our viewpoints&quest; Do you plan to enter any of the featured games&quest; Let us know your thoughts in the comments section below&period;<&sol;strong><&sol;p>&NewLine;<p><strong>If you&&num;8217&semi;ve been paying attention&comma; you&&num;8217&semi;d see that we&&num;8217&semi;ve been talking about netcode throughout the article&period; You can read our input on that subject <a href&equals;"https&colon;&sol;&sol;bagogames&period;com&sol;netcode-or-notcode-in-fighting-games&sol;">here<&sol;a>&period;<&sol;strong><&sol;p>&NewLine;

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