Fantasy Strike Review

The vision of oversimplification

Fantasy Strike Review

<p><span style&equals;"font-weight&colon; 400&semi;">Fighting games have been known to have a rather…&period; strange barrier of entry for the genre&period; Some see it as too simple and others as exceedingly difficult&comma; and the general skill ceiling for fighting games greatly vary as well&period; It&&num;8217&semi;s all generally variable from player to player&period;<&sol;span><&sol;p>&NewLine;<p><span style&equals;"font-weight&colon; 400&semi;">That&&num;8217&semi;s where Fantasy Strike comes in&period; Fantasy Strike looks to be the easy-to-enter game for the fighting game genre with very simple controls&comma; very simple gameplay&comma; and crossplay between PlayStation 4&comma; Steam&comma; and Nintendo Switch&period; So&comma; how well does it accomplish that job&quest; Well&comma; that&&num;8217&semi;s what we&&num;8217&semi;re here to discuss&period;<&sol;span><&sol;p>&NewLine;<p><i><span style&equals;"font-weight&colon; 400&semi;">&lpar;Author&&num;8217&semi;s Note&colon; the version played for the Fantasy Strike review is the Steam version&rpar;&period;<&sol;span><&sol;i><&sol;p>&NewLine;<p><img class&equals;"aligncenter wp-image-162645 size-full" src&equals;"https&colon;&sol;&sol;cdn&period;bagogames&period;com&sol;wp-content&sol;uploads&sol;2020&sol;08&sol;26192008&sol;390560&lowbar;20200723165648&lowbar;1&period;jpg" alt&equals;"Fantasy Strike Review" &sol;><&sol;p>&NewLine;<h3 style&equals;"text-align&colon; center&semi;"><span style&equals;"font-weight&colon; 400&semi;">Baby Steps<&sol;span><&sol;h3>&NewLine;<p><span style&equals;"font-weight&colon; 400&semi;">Upon booting the game for the first time&comma; you&&num;8217&semi;re directed to the tutorial&comma; where it teaches you about how the game plays and its controls&period; More experienced fighting game players will probably be not too pleased to find out that most movement options are gone&period;<&sol;span><&sol;p>&NewLine;<p><span style&equals;"font-weight&colon; 400&semi;">As a matter of fact&comma; a lot of things were dumbed down to be much more accessible&period; Dashes are gone&comma; double jumps are mostly gone&comma; and airdashes are mostly gone&comma; for starters&comma; so movement&&num;8217&semi;s basically dead&period; Then comes the way throws work and how attacks are input&period; <&sol;span><span style&equals;"font-weight&colon; 400&semi;">Throwing works significantly different as well&period; You don&&num;8217&semi;t need to time a button press to tech&period; By pressing nothing at all&comma; you trigger a Yomi Counter&comma; which counters the throw and grants you a full super meter&period; It rewards doing nothing at all&period;<&sol;span><&sol;p>&NewLine;<p><span style&equals;"font-weight&colon; 400&semi;">Attacks are also incredibly simplified&comma; as well&period; Pressing X &lpar;default game controls&rpar; is a basic attack&comma; represented by A in-game&period; Y is represented as B&comma; and controls a character&&num;8217&semi;s special moves&period; The B button is represented as C attacks&comma; and most C attacks are invincible&period; The A button on your controller jumps&period; This type of simplification is reminiscent of Super Smash Bros&period;&comma; as all characters except three do not require traditional inputs for specials&period;<&sol;span><&sol;p>&NewLine;<p><span style&equals;"font-weight&colon; 400&semi;">Health also works differently&period; Instead of an arbitrary health value &lpar;like 1&comma;000 in Street Fighter V&rpar;&comma; all characters have multiple chunks of life that take up a health bar&period; Blocking three hits causes chip damage&comma; and taking a hit will subtract one unit&period; Chip kills do in fact exist&period;<&sol;span><&sol;p>&NewLine;<p><span style&equals;"font-weight&colon; 400&semi;">All of these factors combine to create both a simple but methodical experience when it comes to the actual fighting&comma; akin to <a href&equals;"https&colon;&sol;&sol;bagogames&period;com&sol;samurai-shodown-pc-review&sol;">Samurai Shodown<&sol;a>&period; However&comma; not everything is to be praised or recognized as a trait similar to other games in the genre&period;<&sol;span><&sol;p>&NewLine;<h3><img class&equals;"aligncenter wp-image-162648 size-full" src&equals;"https&colon;&sol;&sol;cdn&period;bagogames&period;com&sol;wp-content&sol;uploads&sol;2020&sol;08&sol;26194047&sol;20200728122715&lowbar;1&period;jpg" alt&equals;"Fantasy Strike Review" &sol;><&sol;h3>&NewLine;<h3 style&equals;"text-align&colon; center&semi;"><span style&equals;"font-weight&colon; 400&semi;">Of Course&comma; It&&num;8217&semi;s Freemium<&sol;span><&sol;h3>&NewLine;<p><span style&equals;"font-weight&colon; 400&semi;">Fantasy Strike is free to play&period; Yeah&comma; that&&num;8217&semi;s nice&period; But a lot of content is locked off behind either a DLC purchase or a monthly membership&comma; which is… concerning&period; The pricing structure for this game is just… bad&period; Let’s break down what is actually free and what is paid content&period; <&sol;span><span style&equals;"font-weight&colon; 400&semi;">Players trying the game for free have access to all characters&comma; Player Match&comma; Ranked Match&comma; and Training Mode&period; Players can pay 20 dollars to access the Core Pack&period; The Core Pack allows players access to the following modes and features&colon;<&sol;span><&sol;p>&NewLine;<ul>&NewLine;<li><span style&equals;"font-weight&colon; 400&semi;">Arcade Mode<&sol;span><&sol;li>&NewLine;<li><span style&equals;"font-weight&colon; 400&semi;">Two-player offline Versus<&sol;span><&sol;li>&NewLine;<li><span style&equals;"font-weight&colon; 400&semi;">Four different variations of Survival<&sol;span><&sol;li>&NewLine;<li><span style&equals;"font-weight&colon; 400&semi;">Boss Rush<&sol;span><&sol;li>&NewLine;<li><span style&equals;"font-weight&colon; 400&semi;">The ability to send invites to private matches<&sol;span><&sol;li>&NewLine;<&sol;ul>&NewLine;<p><span style&equals;"font-weight&colon; 400&semi;">To think that <&sol;span><i><span style&equals;"font-weight&colon; 400&semi;">inviting a friend<&sol;span><&sol;i><span style&equals;"font-weight&colon; 400&semi;"> to a match is locked behind &dollar;20 paid content is absolutely baffling&period; Why should players have to pay extra to play a free game with their friends&quest; It makes zero sense whatsoever&period; This game does something that Tetris 99 does&comma; in which local versus is locked behind a paywall&period; It makes as little sense there as it does here&period; <&sol;span><span style&equals;"font-weight&colon; 400&semi;">A 100-dollar version of the Core Pack exists as well&comma; which has<&sol;span><&sol;p>&NewLine;<ul>&NewLine;<li><span style&equals;"font-weight&colon; 400&semi;">All of the above features<&sol;span><&sol;li>&NewLine;<li><span style&equals;"font-weight&colon; 400&semi;">13&comma;500 Gems<&sol;span><&sol;li>&NewLine;<li><span style&equals;"font-weight&colon; 400&semi;">An exclusive costume for Lum &lpar;one of the playable characters&rpar;<&sol;span><&sol;li>&NewLine;<li><span style&equals;"font-weight&colon; 400&semi;">A year of Fantasy&plus;<&sol;span><&sol;li>&NewLine;<li><span style&equals;"font-weight&colon; 400&semi;">An exclusive KO effect<&sol;span><&sol;li>&NewLine;<&sol;ul>&NewLine;<p><span style&equals;"font-weight&colon; 400&semi;">They could have completely gutted the Gems purchase and made this pack &dollar;40 cheaper&comma; and it’d be the same amount of content&period; But as it stands&comma; this pricing scheme seems ridiculous&period;<&sol;span><&sol;p>&NewLine;<h4 style&equals;"text-align&colon; center&semi;"><span style&equals;"font-weight&colon; 400&semi;">Fantasy&plus; and The In-Game Store<&sol;span><&sol;h4>&NewLine;<p><span style&equals;"font-weight&colon; 400&semi;">It gets better&comma; though&period; There’s also Fantasy&plus;&comma; which is a monthly service that players can pay for&period; Entailed in the Fantasy&plus; membership is shown below&colon;<&sol;span><&sol;p>&NewLine;<p><img class&equals;"aligncenter size-full wp-image-162646" src&equals;"https&colon;&sol;&sol;cdn&period;bagogames&period;com&sol;wp-content&sol;uploads&sol;2020&sol;08&sol;26192229&sol;390560&lowbar;20200723180814&lowbar;1&period;jpg" alt&equals;"" &sol;><&sol;p>&NewLine;<p><span style&equals;"font-weight&colon; 400&semi;">Get this&semi; Fantasy&plus; is paid for in <&sol;span><i><span style&equals;"font-weight&colon; 400&semi;">premium currency<&sol;span><&sol;i><span style&equals;"font-weight&colon; 400&semi;">&comma; and that currency can be purchased with real money&period; God&comma; this is becoming more of a mess already&period; <&sol;span><span style&equals;"font-weight&colon; 400&semi;">The Gems are used to purchase Fantasy&plus;&comma; for starters&period; They can ALSO be used to purchase costumes and colors for characters because of course&comma; you can&period; It’s very strange that they release this free-to-play fighting game with basic features locked behind paywalls&comma; and <&sol;span><i><span style&equals;"font-weight&colon; 400&semi;">then continue onward<&sol;span><&sol;i><span style&equals;"font-weight&colon; 400&semi;"> with a premium membership <&sol;span><i><span style&equals;"font-weight&colon; 400&semi;">and<&sol;span><&sol;i><span style&equals;"font-weight&colon; 400&semi;"> have microtransactions all over the place&period;<&sol;span><&sol;p>&NewLine;<p><span style&equals;"font-weight&colon; 400&semi;">Like&comma; what is the team at Sirlin Games doing&quest; I don’t understand why players should have to <&sol;span><i><span style&equals;"font-weight&colon; 400&semi;">pay<&sol;span><&sol;i><span style&equals;"font-weight&colon; 400&semi;"> to have access to match replays&period; Even more so for wanting to <&sol;span><i><span style&equals;"font-weight&colon; 400&semi;">invite friends or<&sol;span><&sol;i> <i><span style&equals;"font-weight&colon; 400&semi;">play most of the game offline<&sol;span><&sol;i><span style&equals;"font-weight&colon; 400&semi;">&period; There’s a name change feature as well&comma; but that’s whatever&comma; as Street Fighter V does it the exact same way Fantasy Strike does &lpar;being&comma; the first name change is free&comma; but future changes are &dollar;10&rpar;&period;<&sol;span><&sol;p>&NewLine;<p><span style&equals;"font-weight&colon; 400&semi;">I wouldn’t mind this <&sol;span><i><span style&equals;"font-weight&colon; 400&semi;">mess<&sol;span><&sol;i><span style&equals;"font-weight&colon; 400&semi;"> as much if it allowed you tabs to get character-specific cosmetics &lpar;like Guilty Gear Xrd and Street Fighter V does&rpar;&period; But nope&comma; you have the Fortnite-styled store rotating items daily and weekly&comma; so if you missed something&comma; tough luck&period;<&sol;span><&sol;p>&NewLine;<h3><img class&equals;"aligncenter size-full wp-image-162647" src&equals;"https&colon;&sol;&sol;cdn&period;bagogames&period;com&sol;wp-content&sol;uploads&sol;2020&sol;08&sol;26193844&sol;20200728121134&lowbar;1&period;jpg" alt&equals;"" &sol;><&sol;h3>&NewLine;<h3 style&equals;"text-align&colon; center&semi;"><span style&equals;"font-weight&colon; 400&semi;">Online Play<&sol;span><&sol;h3>&NewLine;<p><span style&equals;"font-weight&colon; 400&semi;">We were gonna talk about this eventually&comma; because it’s important in its own right&period; So&comma; let’s ask the question of the day&semi; &OpenCurlyDoubleQuote;How is the online play for <&sol;span><i><span style&equals;"font-weight&colon; 400&semi;">Fantasy Strike<&sol;span><&sol;i><span style&equals;"font-weight&colon; 400&semi;">&quest;” The answer is a weird one&comma; so let’s break it down&period;<&sol;span><&sol;p>&NewLine;<p><span style&equals;"font-weight&colon; 400&semi;">Online play has its usual Casual Match and Ranked Match playlists&comma; where you pick a character and queue in to play others across the world&period; Matches can be played with anyone on Nintendo Switch&comma; PlayStation 4&comma; and Steam&period; It’s honestly a rather strange mix of being really good and being outright terrible&period; It creates a super case-by-case dependent experience&comma; probably more so than other games in the genre&period;<&sol;span><&sol;p>&NewLine;<p><span style&equals;"font-weight&colon; 400&semi;">When it plays well&comma; it plays <&sol;span><i><span style&equals;"font-weight&colon; 400&semi;">really <&sol;span><&sol;i><span style&equals;"font-weight&colon; 400&semi;">well and most of the inputs &lpar;or lack thereof in this case&rpar; are read accurately&period; When it’s laggy&comma; there’re delays all over the place&comma; input delays&comma; and some stuttering in some matches I’ve played&period; It’s strange to say that there’s notes of both delay-based netcode and rollback netcode in one game&comma; but here I find myself writing such&period;<&sol;span><&sol;p>&NewLine;<p><span style&equals;"font-weight&colon; 400&semi;">In comparison to other fighting games’ netcode and experience online… it takes a middle ground&comma; because it’s not super terrible&comma; but not super astounding&comma; either&period; A neat touch is the ping indicator&comma; which shows the real-time network delay &lpar;a feature <a href&equals;"https&colon;&sol;&sol;bagogames&period;com&sol;mortal-kombat-11-a-case-study&sol;">Mortal Kombat 11<&sol;a> and its <a href&equals;"https&colon;&sol;&sol;bagogames&period;com&sol;mortal-kombat-xl-edition-announced&sol;">predecessor<&sol;a> did&rpar;&period;  Note&colon; ping is not shown by default&period; <&sol;span><span style&equals;"font-weight&colon; 400&semi;">Aside from that&comma; it’s a relatively barebones experience online&comma; as well&comma; and doesn’t have any of the nuances its competition has &lpar;online practice&comma; 3-player &plus; lobbies&comma; spectating matches&comma; etc&period;&rpar;&period; The online’s mostly okay at best when it comes to the overall picture&period;<&sol;span><&sol;p>&NewLine;<h3><&sol;h3>&NewLine;<h3 style&equals;"text-align&colon; center&semi;"><span style&equals;"font-weight&colon; 400&semi;"><img class&equals;"aligncenter size-full wp-image-162649" src&equals;"https&colon;&sol;&sol;cdn&period;bagogames&period;com&sol;wp-content&sol;uploads&sol;2020&sol;08&sol;26195229&sol;ss&lowbar;c96ef37f70c88f2f087614f59303cd19cc476dcb&period;1920x1080&period;jpg" alt&equals;"" &sol;>The Wrap-Up<&sol;span><&sol;h3>&NewLine;<p><span style&equals;"font-weight&colon; 400&semi;">So&comma; we’ve discussed all this info about Fantasy Strike and how it does things differently&period; While it most certainly does things differently&comma; there are things I agree and disagree with&period; For starters&comma; I’m mostly fine with the idea to dumb down the complexity of the fighting game genre&period; Where I disagree on that standpoint is with how some things are handled&comma; especially crouch blocking and Yomi Counters&period;<&sol;span><&sol;p>&NewLine;<p><span style&equals;"font-weight&colon; 400&semi;">Personally&comma; I feel that Yomi Counters should not reward a full super meter for sitting there and doing literally nothing to trigger a counter&period; Low attacks also would have been nice to implement&comma; as they could have told players how to defend against those things when they move to more complex titles&period; In my opinion&comma; teaching players to not crouch block is a bad habit &lpar;and a lot of match losses&rpar; waiting to happen&period;<&sol;span><&sol;p>&NewLine;<p><span style&equals;"font-weight&colon; 400&semi;">Online’s pretty average for this game&comma; to be honest&period; Nothing super spectacular to make it stand out from the rest of the pack&comma; sans crossplay being enabled across all of its released platforms &lpar;sorry&comma; Xbox players&rpar;&period; Also&comma; a rather atrocious pricing scheme and locked content walls are rather jarring ways to take players out of the experience&period;<&sol;span><&sol;p>&NewLine;<p><span style&equals;"font-weight&colon; 400&semi;">Overall&comma; I would recommend this title as a light experiment to get players to get into the genre&comma; and nothing more&period; Afterward&comma; I’d probably direct them to <a href&equals;"https&colon;&sol;&sol;bagogames&period;com&sol;guilty-gear-xrd-revelator-review&sol;">Guilty Gear<&sol;a> or <a href&equals;"https&colon;&sol;&sol;bagogames&period;com&sol;bbtag-2-0-review-cant-escape-from-crossing-fate&sol;">BlazBlue<&sol;a>&comma; as their tutorials are incredibly detailed on the way their games work&period; As a whole&comma; this game leaves a lot to be desired&comma; but its heart and intentions are most certainly in the right places&period;<&sol;span><&sol;p>&NewLine;<p>Fantasy Strike is available now on <a href&equals;"https&colon;&sol;&sol;store&period;playstation&period;com&sol;en-us&sol;product&sol;UP1997-CUSA05443&lowbar;00-FANTASYSTRIKEPS4">PlayStation 4<&sol;a>&comma; <a href&equals;"https&colon;&sol;&sol;www&period;nintendo&period;com&sol;games&sol;detail&sol;fantasy-strike-switch&sol;">Nintendo Switch<&sol;a>&comma; and PC via <a href&equals;"https&colon;&sol;&sol;store&period;steampowered&period;com&sol;app&sol;390560&sol;Fantasy&lowbar;Strike&sol;">Steam<&sol;a>&period;<&sol;p>&NewLine;<p><strong>What did you think of our Fantasy Strike review&quest; Do you want to try the game&quest; How do you like playing it&quest; Let us know your thoughts in the comments section below&period;<&sol;strong><&sol;p>&NewLine;<div class&equals;"jeg&lowbar;review&lowbar;wrap">&NewLine; <h3 class&equals;"jeg&lowbar;review&lowbar;subtitle">The Review<&sol;h3>&NewLine; <h2 class&equals;"jeg&lowbar;review&lowbar;title">&NewLine; Fantasy Strike&NewLine; <&sol;h2>&NewLine; <div class&equals;"jeg&lowbar;reviewheader clearfix">&NewLine; <div class&equals;"review&lowbar;score score&lowbar;avg">&NewLine; <span class&equals;"score&lowbar;value">7<&sol;span>&NewLine; <span class&equals;"score&lowbar;text">Score<&sol;span>&NewLine; <&sol;div>&NewLine; <div class&equals;"desc" style&equals;''>&NewLine; <p>While it has good ideas that are geared towards teaching people new to fighting games&comma; an abysmal store structure and odd locked features keep this from being as good as it could be&period;<&sol;p>&NewLine; <&sol;div>&NewLine; <&sol;div>&NewLine; <div class&equals;"jeg&lowbar;reviewdetail clearfix">&NewLine; <div class&equals;"conspros">&NewLine; <h3>PROS<&sol;h3>&NewLine; <ul><li><i class&equals;"jegicon-check"><&sol;i> Simple to pick up and play<&sol;li><li><i class&equals;"jegicon-check"><&sol;i> Tutorials are clear and easy to understand<&sol;li><li><i class&equals;"jegicon-check"><&sol;i> Online has crossplay with all three of its supported platforms<&sol;li><li><i class&equals;"jegicon-check"><&sol;i> Gameplay is different enough to make it stand out<&sol;li><&sol;ul>&NewLine; <&sol;div>&NewLine; <div class&equals;"conspros">&NewLine; <h3>CONS<&sol;h3>&NewLine; <ul><li><i class&equals;"jegicon-cross"><&sol;i> Store pricing is abysmal<&sol;li><li><i class&equals;"jegicon-cross"><&sol;i> Most offline features being locked behind a paywall is strange<&sol;li><li><i class&equals;"jegicon-cross"><&sol;i> Fantasy&plus; does not need to exist but it does<&sol;li><li><i class&equals;"jegicon-cross"><&sol;i> Yomi Counters give too much of a reward for doing nothing<&sol;li><&sol;ul>&NewLine; <&sol;div>&NewLine; <&sol;div>&NewLine; <div class&equals;"jeg&lowbar;reviewscore jeg&lowbar;reviewbars clearfix" data-scoretype&equals;"point">&NewLine; <h3>Review Breakdown<&sol;h3>&NewLine; <ul><li>&NewLine; <strong>Score<&sol;strong>&NewLine; <span class&equals;"reviewscore">7<&sol;span>&NewLine; <div class&equals;"jeg&lowbar;reviewbar&lowbar;wrap">&NewLine; <span style&equals;"width&colon; 70&percnt;" class&equals;"barbg"><&sol;span>&NewLine; <&sol;div>&NewLine; <&sol;li><&sol;ul>&NewLine; <&sol;div>&NewLine; &NewLine; <&sol;div>

Exit mobile version