A Game for the Inner 5-Year-Old In All Of Us – Gunman Clive 2 Review

<p style&equals;"text-align&colon; left&semi;" align&equals;"CENTER"><span style&equals;"font-size&colon; medium&semi;">Upon first glance&comma;<em> Gunman Clive 2<&sol;em> appears to be yet another 2D shooter&sol;platformer&semi; it is an innocuous little droplet in a sea of seemingly endless similar titles&period; It doesn&&num;8217&semi;t take long&comma; however&comma; before things take a turn for the bizarre&comma; and you realize you may be in for something much more unique and goofy&period; <&sol;span><&sol;p>&NewLine;<p style&equals;"text-align&colon; left&semi;" align&equals;"CENTER"><span style&equals;"font-size&colon; medium&semi;">Multiple times throughout my playthrough&comma; I found myself having the same recurring thought&colon; This is a world that can only be imagined by a kindergartner with a hyperactive imagination &&num;8212&semi; or at least conjured up by someone with the rare gift of being able to channel their inner five year old self&period; It should be noted&comma; however&comma; that the above statement is by no means meant to be derogatory or rude&semi; quite the contrary&comma; in fact&period;<&sol;span><&sol;p>&NewLine;<figure id&equals;"attachment&lowbar;91454" aria-describedby&equals;"caption-attachment-91454" style&equals;"width&colon; 800px" class&equals;"wp-caption aligncenter"><a href&equals;"https&colon;&sol;&sol;cdn&period;bagogames&period;com&sol;wp-content&sol;uploads&sol;2015&sol;09&sol;04175320&sol;gunman-clive-2-4&period;jpg"><img class&equals;"wp-image-91454" src&equals;"https&colon;&sol;&sol;cdn&period;bagogames&period;com&sol;wp-content&sol;uploads&sol;2015&sol;09&sol;04175320&sol;gunman-clive-2-4&period;jpg" alt&equals;"&lpar;Gunman Clive 2&comma; Hörberg Productions&rpar;" width&equals;"800" height&equals;"450" &sol;><&sol;a><figcaption id&equals;"caption-attachment-91454" class&equals;"wp-caption-text">&lpar;Gunman Clive 2&comma; Hörberg Productions&rpar;<&sol;figcaption><&sol;figure>&NewLine;<p>Although it seems to be marketed as a run-and-gun set in the wild west&comma; it doesn&&num;8217&semi;t take long at all before <em>Gunman Clive 2<&sol;em> takes that landscape and tosses it aside on a whim&period; Within the first ten minutes of the game&comma; the player is propelled into a landscape entirely un-western&period; Perhaps in the world of the game&comma; the cowboy look is universally despised&comma; as no matter where he goes&comma; poor Clive is hated&period; In result&comma; he will find himself running&comma; jumping&comma; and shooting at anything with a pulse in a mad struggle to survive the colorful assortment of enemy types&period; From ninjas to dinosaurs&comma; Clive battles them&comma; all while continuing his plotless journey&period; While at first this sudden change of scenery may be a little jarring to players&comma; it doesn&&num;8217&semi;t take long before you get into the flow of the incredibly spontaneous stage transitions&period; You will find yourself looking forward to the next stop you&&num;8217&semi;ll randomly end up in on the globe&period; To go into a little more detail on the whole setup&colon; one minute Clive was running across rooftops in front of an arid desert backdrop&comma; and the next Clive found himself frantically attempting to outrun a man-sized hamster as it rolled towards him in its deadly wheel&period;<&sol;p>&NewLine;<figure id&equals;"attachment&lowbar;91451" aria-describedby&equals;"caption-attachment-91451" style&equals;"width&colon; 800px" class&equals;"wp-caption aligncenter"><a href&equals;"https&colon;&sol;&sol;cdn&period;bagogames&period;com&sol;wp-content&sol;uploads&sol;2015&sol;09&sol;04175404&sol;gunman-clive-2&period;jpg"><img class&equals;"wp-image-91451" src&equals;"https&colon;&sol;&sol;cdn&period;bagogames&period;com&sol;wp-content&sol;uploads&sol;2015&sol;09&sol;04175404&sol;gunman-clive-2&period;jpg" alt&equals;"gunman clive 2" width&equals;"800" height&equals;"450" &sol;><&sol;a><figcaption id&equals;"caption-attachment-91451" class&equals;"wp-caption-text">&lpar;Gunman Clive 2&comma; Hörberg Productions&rpar;<&sol;figcaption><&sol;figure>&NewLine;<p>It is in this utterly random and split-second ridiculousness that the charm of the game really shines through&period; Of course&comma; the gameplay has to be just as solid as the world&comma; and luckily the platforming and shooting mix manages to stay away from becoming tedious and repetitive&period; The game does this by taking a few ingredients from other legendary and beloved games&period; At one point near the beginning of the game&comma; for example&comma; the player&&num;8217&semi;s perspective changes from that of a 2D shooter to something very reminiscent of <em>Star Fox<&sol;em> for SNES&period; On another &lpar;Incredibly frustrating&rpar; stage&comma; there is an wonky polarity feature introduced that is sure to remind any who&&num;8217&semi;ve played through <em>Teslagrad<&sol;em> or <em>A Walk in the Dark<&sol;em> of the anti-gravity mechanics that were such a fundamental part of those titles&period;<&sol;p>&NewLine;<p>Something important worth mentioning is just how infuriating some of the challenges can be&period; There are various stages in the game in which it would be simply impossible to traverse all the obstacles while playing through these levels on the first go-around&period; There is a difficulty spike that occurs about a third of the way through the game as well&comma; but this is not such a large issue&comma; as it helps to prepare the player for the huge trial and error awaiting them as the game moves into its final stages&period; Something interesting about this tough style of gameplay is the way it very subtly rewards the player for consciously remembering all of the pitfalls and traps&period; It&&num;8217&semi;s almost like music&semi; the way it starts to become so instinctual &&num;8212&semi; diving and jumping around obstacles without a second thought &&num;8212&semi; and the fact that it all happens with no visible thought makes it quite the fascinating improvement&period; Having your ass kicked on one stage time after time only to inexplicably beat that stage with no damage on your next attempt is truly a satisfying thing&period;<&sol;p>&NewLine;<figure id&equals;"attachment&lowbar;91452" aria-describedby&equals;"caption-attachment-91452" style&equals;"width&colon; 800px" class&equals;"wp-caption aligncenter"><a href&equals;"https&colon;&sol;&sol;cdn&period;bagogames&period;com&sol;wp-content&sol;uploads&sol;2015&sol;09&sol;04175350&sol;gunman-clive-2-1&period;jpg"><img class&equals;"wp-image-91452" src&equals;"https&colon;&sol;&sol;cdn&period;bagogames&period;com&sol;wp-content&sol;uploads&sol;2015&sol;09&sol;04175350&sol;gunman-clive-2-1&period;jpg" alt&equals;"&lpar;Gunman Clive 2&comma; Hörberg Productions&rpar;" width&equals;"800" height&equals;"450" &sol;><&sol;a><figcaption id&equals;"caption-attachment-91452" class&equals;"wp-caption-text">&lpar;Gunman Clive 2&comma; Hörberg Productions&rpar;<&sol;figcaption><&sol;figure>&NewLine;<p>One new feature touted in the sequel is the inclusion of colors&comma; and while the visuals presented aren&&num;8217&semi;t exactly landmark in presentation&comma; they still provide enough eye-catching interest to make for a pleasing aesthetic&period; In fact&comma; the visuals and color palette of <em>Gunman Clive 2<&sol;em> are very similar to those which could be found in a graphic novel&comma; especially with all the scratchy&comma; squiggly animations which align every background&period; It&&num;8217&semi;s as if the world is a zany&comma; imaginative comic book brought to wondrous life&semi; it has plenty of sheer creative visual quality&period; My personal favorite moment of the game is the point where Clive moves from a snowy mountain range to a lush&comma; green bamboo forest&comma; and must mount an adorable panda bear and ride it away from a gigantic sawblade propelling after him&period;<&sol;p>&NewLine;<p>Probably the biggest and best part of my whole experience going through <em>Gunman Clive 2<&sol;em> was the few boss fights scattered between the levels&period; Every single encounter with a boss enemy was immensely fun and fast-paced&comma; and they&&num;8217&semi;re all so memorable&period; I&&num;8217&semi;d say it&&num;8217&semi;s worth a playthrough for their fights alone&period; There was never a moment throughout these battles where I felt anything but a fun and intense time&period;<&sol;p>&NewLine;<p>My biggest qualm with the whole experience would have to be the way some levels are arranged&period; They&&num;8217&semi;re arranged so that it simply wouldn&&num;8217&semi;t be possible to run through them in one or two attempts&comma; but this learning curve is not a hugely irritating aspect&semi; it&&num;8217&semi;s more of a cue taken from the age of long-ago gaming where such a play-style was more common&period; Still&comma; the difficulty does shoot up a little too far in the last few stages&comma; and many of the death traps and enemy placements begin to feel a little cheap&period;<&sol;p>&NewLine;<p>Of course it&&num;8217&semi;s nice to be able to play with a character whose play-style is different&comma; and the game provides this perk in the forms of two more playable characters&comma; Ms&period; Johnson &lpar;Returning from the first game&rpar; and Chieftain Bob&period; Both of these characters play similarly enough to Clive&comma; but they also have their own individual features completely unique of any other character&period; Ms&period; Johnson&comma; for instance&comma; is able to hover for a slight time after jumping&semi; obviously an idea taken from Princess Peach&&num;8217&semi;s outing in <em>Super Mario Bros 2<&sol;em>&period; The addition of these two avatars helps to add a layer of replayability to the story as once the player has chosen their character&comma; there are no options to switch to another&period; This lack of choice in switching characters mid-game does seem like a missed opportunity&comma; though&comma; as being able to choose different characters throughout the game could help to keep things fresh the entire way through&period; This is a minor qualm&comma; as the game is short and sweet enough with a playtime of just under 3 hours&comma; and there&&num;8217&semi;s never any real danger of staleness settling in&period;<&sol;p>&NewLine;<figure id&equals;"attachment&lowbar;91453" aria-describedby&equals;"caption-attachment-91453" style&equals;"width&colon; 800px" class&equals;"wp-caption aligncenter"><a href&equals;"https&colon;&sol;&sol;cdn&period;bagogames&period;com&sol;wp-content&sol;uploads&sol;2015&sol;09&sol;04175336&sol;gunman-clive-2-3&period;jpg"><img class&equals;"wp-image-91453" src&equals;"https&colon;&sol;&sol;cdn&period;bagogames&period;com&sol;wp-content&sol;uploads&sol;2015&sol;09&sol;04175336&sol;gunman-clive-2-3&period;jpg" alt&equals;"&lpar;Gunman Clive 2&comma; Hörberg Productions&rpar;" width&equals;"800" height&equals;"450" &sol;><&sol;a><figcaption id&equals;"caption-attachment-91453" class&equals;"wp-caption-text">&lpar;Gunman Clive 2&comma; Hörberg Productions&rpar;<&sol;figcaption><&sol;figure>&NewLine;<p>In the end&comma; <em>Gunman Clive 2<&sol;em> is definitely a game worth buying for those with a love of fun and inventive enemies and levels&comma; who long for an experience akin to <em>Megaman<&sol;em> and other such titles&period; Everything from the stylish art style to the wacky enemies works so cohesively&comma; it&&num;8217&semi;s impossible not to recommend this gem&period; <em>Gunman Clive 2<&sol;em> is more than worth the asking price&period; And if there&&num;8217&semi;s one thing we can all take away from <em>Gunman Clive 2<&sol;em>&comma; it&&num;8217&semi;s this&colon; Do not meddle with ducks&period;<&sol;p>&NewLine;<hr &sol;>&NewLine;<p>&nbsp&semi;<&sol;p>&NewLine;<p style&equals;"text-align&colon; center&semi;"><em><strong>A PC code for Gunman Clive 2 was provided by Hörberg Productions for the purpose of this review&period;<&sol;strong><&sol;em><&sol;p>&NewLine;

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