Ghost of Tsushima Review

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ghost of tsushima bagogames review

<p><a href&equals;"https&colon;&sol;&sol;bagogames&period;com&sol;ilan-eshkeri-interview-learning-about-the-ghost-of-tsushima-soundtrack&sol;" target&equals;"&lowbar;blank" rel&equals;"noopener noreferrer">Ghost of Tsushima<&sol;a> starts out as a linear game with an open world that&&num;8217&semi;s teasing you from the edges of your peripherals&period; Once I got into the game though&comma; I realized those opening linear sections were nothing compared to the sprawling and beautiful open world just waiting to be explored&period; The game traps you with a great story and hooks you into uncovering every single secret it hides&period; If that sounds like something you&&num;8217&semi;re interested in&comma; then let&&num;8217&semi;s get into this Ghost of Tsushima Review<&sol;p>&NewLine;<h2 style&equals;"text-align&colon; center&semi;">Well-framed<&sol;h2>&NewLine;<p><img class&equals;"aligncenter size-large wp-image-162334" src&equals;"https&colon;&sol;&sol;cdn&period;bagogames&period;com&sol;wp-content&sol;uploads&sol;2020&sol;08&sol;18154718&sol;Ghost-of-Tsushima-review-1-1024x576&period;jpg" alt&equals;"ghost of tsushima review 1" &sol;><&sol;p>&NewLine;<p>The story of <a href&equals;"https&colon;&sol;&sol;bagogames&period;com&sol;delving-into-the-wonders-of-the-ghost-of-tsushima-soundtrack&sol;" target&equals;"&lowbar;blank" rel&equals;"noopener noreferrer">Ghost of Tsushima<&sol;a> begins with a Mongol invasion of the prefecture of Tsushima&period; It&&num;8217&semi;s a brutal&comma; bloody battle&comma; that sees protagonist Jin almost killed&period; From there it&&num;8217&semi;s a classic tale of a Samurai questioning everything they know&period; Which leads to an end they may not want to live to see&period; Along the way&comma; you&&num;8217&semi;ll meet a cast of incredible companions&comma; all of whom you could spend hours longer with if the game allowed&period;<&sol;p>&NewLine;<p>I don&&num;8217&semi;t want to spoil anything about the story&comma; so I&&num;8217&semi;ll stick to the key points&period; Jin is forced into a battle with himself&period; He&&num;8217&semi;s a samurai and wants to fight the Mongol invaders head-on&comma; with honor&period; However&comma; they&&num;8217&semi;re just too strong for him to do this&period; Jin has to resort to sneaking around&comma; using the same tactics as <a href&equals;"https&colon;&sol;&sol;bagogames&period;com&sol;sea-thieves-merchandise-unveiled&sol;" target&equals;"&lowbar;blank" rel&equals;"noopener noreferrer">thieves<&sol;a>&comma; and it doesn&&num;8217&semi;t sit easily with him&period; The journey of Ghost of Tsushima is seeing Jin come to terms with becoming a ghost&comma; a secret weapon that strikes before you see it&period; It&&num;8217&semi;s a wonderful tale straight out of a samurai movie&comma; and one that I think everyone needs to experience&period;<&sol;p>&NewLine;<h2 style&equals;"text-align&colon; center&semi;">What a world<&sol;h2>&NewLine;<p><img class&equals;"aligncenter size-large wp-image-162335" src&equals;"https&colon;&sol;&sol;cdn&period;bagogames&period;com&sol;wp-content&sol;uploads&sol;2020&sol;08&sol;18155500&sol;ghost-of-tsushima-review-2-1024x576&period;jpg" alt&equals;"ghost of tsushima review 2" &sol;><&sol;p>&NewLine;<p>As I&&num;8217&semi;ve already mentioned&comma; Tsushima is the real draw of the game&period; The world is massive&comma; taking what feels like half an hour to get from one side to another&period; You&&num;8217&semi;ll be doing this mostly on horseback&comma; though you can explore on foot&comma; climbing walls and sneaking into caves&period; There&&num;8217&semi;s never a dull moment while you&&num;8217&semi;re riding around Tsushima&period; Sucker Punch has done a fantastic job of making everything feel very spaced out but packing the gaps between those spaces with more content than you can keep track of&period;<&sol;p>&NewLine;<p>On top of the main quests&comma; side missions&comma; mythic tales&comma; and collectibles&comma; there are smaller locations to visit&period; Each of these are linked with something else you&&num;8217&semi;ll be doing in the game&period; The way that all of these areas are linked is also probably the best innovation in open-world exploration that I&&num;8217&semi;ve come across&period; Players are guided by the wind&comma; which blows in the direction of your waypoint on the map&comma; or the next objective&period; Following the wind feels intuitive&comma; and I never lost my immersion because I barely had to open the main menu&period;<&sol;p>&NewLine;<p>The wind isn&&num;8217&semi;t the only thing guiding you though&period; Once you discover a location&comma; say a fox den or hot spring&comma; you&&num;8217&semi;ll start to notice the telltale signs of them in the distance&period; This means that you can look around and just pick where you want to go&period; It&&num;8217&semi;s a much more natural form of progression that makes every discovery feel meaningful&period; You&&num;8217&semi;re never just ticking another box on a list&comma; you&&num;8217&semi;re finding somewhere that you&&num;8217&semi;ve never seen before&comma; and admiring it&period;<&sol;p>&NewLine;<p>Birds and foxes will also guide you to key locations&period; Following the wind from one to the next can be very rewarding&comma; and gives the game a sense of oneness with nature&period; At a time when we&&num;8217&semi;re actually destroying the planet&comma; it&&num;8217&semi;s incredible to be able to play through such a lush world that&&num;8217&semi;s based on a real place&period; I can&&num;8217&semi;t help but wonder how much the developers hope it will impact some people to be more eco-friendly&period;<&sol;p>&NewLine;<h2 style&equals;"text-align&colon; center&semi;">Satisfying mechanics<&sol;h2>&NewLine;<p><img class&equals;"aligncenter size-large wp-image-162336" src&equals;"https&colon;&sol;&sol;cdn&period;bagogames&period;com&sol;wp-content&sol;uploads&sol;2020&sol;08&sol;18155701&sol;ghost-of-tsushima-review-3-1024x576&period;jpg" alt&equals;"ghost-of-tsushima review 3" &sol;><&sol;p>&NewLine;<p>Ghost of Tsushima wouldn&&num;8217&semi;t be a samurai game without combat&comma; and there&&num;8217&semi;s a lot to be had&period; Since Jin loves to give his enemies a chance at honor&comma; you can standoff against any enemies you manage to sneak up on&comma; if you don&&num;8217&semi;t want to go the stealthy route&period; These standoffs are great&comma; and never get boring&comma; even if you do then with every enemy you encounter on the road&period;<&sol;p>&NewLine;<p>Jin is a capable swordsman&comma; but he learns as you progress through the game&period; This feels a little awkward&comma; but I understand that Sucker Punch needed to work in new techniques over time&comma; so it does work in one way&period; Still&comma; I think that more could have been done with combat tutorials&comma; taking progression in a different direction&period; This isn&&num;8217&semi;t a criticism of the swordplay that&&num;8217&semi;s there&period; It may take a while to master&comma; but once you do&comma; you feel like a true samurai&period;<&sol;p>&NewLine;<p>There are different techniques that work better against specific types of enemies&period; As you unlock more techniques&comma; you&&num;8217&semi;ll be able to lay waste to groups of enemies that would have punished you in the early game&period; Items also help&comma; such as the Kunai&comma; because they allow you to tackle harder enemies without those later techniques&period;<&sol;p>&NewLine;<h2 style&equals;"text-align&colon; center&semi;">Be the Ghost<&sol;h2>&NewLine;<p><img class&equals;"aligncenter size-large wp-image-162340" src&equals;"https&colon;&sol;&sol;cdn&period;bagogames&period;com&sol;wp-content&sol;uploads&sol;2020&sol;08&sol;18160533&sol;ghost-of-tsushima-review-6-1024x576&period;jpg" alt&equals;"ghost of tsushima review 6" &sol;><&sol;p>&NewLine;<p>The true Ghost of Tsushima experience has to be in the stealth though&period; You can sneak into almost every area&comma; and take down every Mongol in sight without anyone knowing you were there&period; I did come across a few annoying systems&period; For example&comma; archers noticing me from around a corner&comma; or guards being drawn to my location when I&&num;8217&semi;d done nothing to provoke them&period; All in all&comma; though&comma; I&&num;8217&semi;d say the stealth is pretty competent&period;<&sol;p>&NewLine;<p>I can only compare the stealth to that of Horizon&colon; Zero Dawn&period; It&&num;8217&semi;s there and is extremely useful while it works&period; But when an enemy sees you&comma; they all pretty much know where you are&period; At this point the game becomes a bloodbath&comma; meaning you&&num;8217&semi;ll either need to let Jin die&comma; or fight and kill 20 Mongols&period; Either way is fun&comma; it would just be nice if the stealth&comma; a key mechanic to the story and game&comma; was a little more refined&period;<&sol;p>&NewLine;<h2 style&equals;"text-align&colon; center&semi;">A treat for the ears<&sol;h2>&NewLine;<p><img class&equals;"aligncenter size-large wp-image-162337" src&equals;"https&colon;&sol;&sol;cdn&period;bagogames&period;com&sol;wp-content&sol;uploads&sol;2020&sol;08&sol;18155927&sol;ghost-of-tsushima-review-4-1024x576&period;jpg" alt&equals;"ghost-of-tsushima-review-4" &sol;><&sol;p>&NewLine;<p>The soundtrack of Ghost of Tsushima is second to none&period; Not only is it as authentic as soundtracks get&comma; but it&&num;8217&semi;s also been implemented in such a way that you enjoy it in every moment you play&period; Whether you&&num;8217&semi;re knee-deep in Mongol bodies and fighting more&comma; or standing on the edge of a cliff admiring the scenery as a storm rolls in&period; You always notice the music&comma; and it&&num;8217&semi;s always fantastic&period;<&sol;p>&NewLine;<p>This even extends to the sounds in the game&period; From people walking on different surfaces to the way your sword clangs against others or smashes into surfaces you break&period; It&&num;8217&semi;s a great combination of over the top samurai movie noises&comma; as well as something that feels close to what it would sound like in the real world&period;<&sol;p>&NewLine;<h2 style&equals;"text-align&colon; center&semi;">Verdict<&sol;h2>&NewLine;<p><img class&equals;"aligncenter size-large wp-image-162338" src&equals;"https&colon;&sol;&sol;cdn&period;bagogames&period;com&sol;wp-content&sol;uploads&sol;2020&sol;08&sol;18160123&sol;ghost-of-tsushima-review-5-1024x576&period;jpg" alt&equals;"ghost of tsushima review 5" &sol;><&sol;p>&NewLine;<p>There is a lot to Ghost of Tsushima&period; Not only what&&num;8217&semi;s in the game&comma; but the new difficulty mode&comma; and even the newly announced <a href&equals;"https&colon;&sol;&sol;blog&period;playstation&period;com&sol;2020&sol;08&sol;17&sol;ghost-of-tsushima-legends-coming-to-ps4-fall-2020&sol;" target&equals;"&lowbar;blank" rel&equals;"noopener noreferrer">Ghost of Tsushima&colon; Legends<&sol;a>&period; Make no mistake though&comma; this is a game that you could be playing for months&comma; as long as you&&num;8217&semi;re willing to totally immerse yourself&period; The world is full of stories to explore&comma; some of which aren&&num;8217&semi;t even told through gameplay&period; If you don&&num;8217&semi;t have the perseverance to find everything on offer&comma; then this might not be the game for you&period;<&sol;p>&NewLine;<p>I also can&&num;8217&semi;t ignore the fact that the game felt unfair when the stealth just didn&&num;8217&semi;t seem to be working&period; On the surface it&&num;8217&semi;s fine&period; There were a lot of moments however&comma; that I felt I shouldn&&num;8217&semi;t have been discovered in&comma; and it&&num;8217&semi;s those that let the game down&period;<&sol;p>&NewLine;<p>The world of Tsushima has kept me gong though&period; I can&&num;8217&semi;t think of another game world that compares to it&period; Or one that comes close to the level of beauty and depth found here&period; This game explores every facet of Japanese culture&period; Best of all&comma; it doesn&&num;8217&semi;t do it in a way that feels fake or cringe-worthy&period; The game is respectful of its source material&comma; even when it has fun with it&period;<&sol;p>&NewLine;<p>What Sucker Punch has made here is a game that will stand the test of time&period; A PlayStation 5 release wouldn&&num;8217&semi;t be surprising&period; I also certainly wouldn&&num;8217&semi;t be surprised if a sequel comes along in a few years&period; This is a huge leap forward from the Infamous games&comma; but its one that I&&num;8217&semi;m happy to say does the PlayStation 4 justice&comma; right at the end of its life cycle&period;<&sol;p>&NewLine;<p>Just as you&&num;8217&semi;d light a stick of incense in memory of someone who has been lost&period; This game is a burning reminder of what the PlayStation 4 has been about&period; It&&num;8217&semi;s an incredible journey and experience that goes way beyond the core story&period; It attaches itself to your heart&period; Finally&comma; it makes you ache for a world that may well never exist outside of games ever again&period;<&sol;p>&NewLine;<div class&equals;"jeg&lowbar;review&lowbar;wrap">&NewLine; <h3 class&equals;"jeg&lowbar;review&lowbar;subtitle">The Review<&sol;h3>&NewLine; <h2 class&equals;"jeg&lowbar;review&lowbar;title">&NewLine; Ghost of Tsushima Reivew&NewLine; <&sol;h2>&NewLine; <div class&equals;"jeg&lowbar;reviewheader clearfix">&NewLine; <div class&equals;"review&lowbar;score score&lowbar;good">&NewLine; <span class&equals;"score&lowbar;value">9<&sol;span>&NewLine; <span class&equals;"score&lowbar;text">Score<&sol;span>&NewLine; <&sol;div>&NewLine; <div class&equals;"desc" style&equals;''>&NewLine; <p>Ghost of Tsushima is a fitting swan song for the PlayStation 4&period; It&&num;039&semi;s a game that presents a world in turmoil that you must fight to save&comma; but there&&num;039&semi;s also so much beauty to be found&period; It&&num;039&semi;s far from perfect&comma; but it&&num;039&semi;s one of the best games that you&&num;039&semi;ll play this year&comma; or this generation&period; <&sol;p>&NewLine; <&sol;div>&NewLine; <&sol;div>&NewLine; <div class&equals;"jeg&lowbar;reviewdetail clearfix">&NewLine; <div class&equals;"conspros">&NewLine; <h3>PROS<&sol;h3>&NewLine; <ul><li><i class&equals;"jegicon-check"><&sol;i> Great story<&sol;li><li><i class&equals;"jegicon-check"><&sol;i> An endlessly explorable world filled with wonder<&sol;li><li><i class&equals;"jegicon-check"><&sol;i> Innovative and immersive exploration systems<&sol;li><li><i class&equals;"jegicon-check"><&sol;i> The best soundtrack in gaming<&sol;li><li><i class&equals;"jegicon-check"><&sol;i> More iconic side characters than most movies<&sol;li><&sol;ul>&NewLine; <&sol;div>&NewLine; <div class&equals;"conspros">&NewLine; <h3>CONS<&sol;h3>&NewLine; <ul><li><i class&equals;"jegicon-cross"><&sol;i> Stealth feels a little broken<&sol;li><li><i class&equals;"jegicon-cross"><&sol;i> A better progression system based around sword techniques would feel more immersive<&sol;li><&sol;ul>&NewLine; <&sol;div>&NewLine; <&sol;div>&NewLine; <div class&equals;"jeg&lowbar;reviewscore jeg&lowbar;reviewbars clearfix" data-scoretype&equals;"point">&NewLine; <h3>Review Breakdown<&sol;h3>&NewLine; <ul><li>&NewLine; <strong>Overall<&sol;strong>&NewLine; <span class&equals;"reviewscore">9<&sol;span>&NewLine; <div class&equals;"jeg&lowbar;reviewbar&lowbar;wrap">&NewLine; <span style&equals;"width&colon; 90&percnt;" class&equals;"barbg"><&sol;span>&NewLine; <&sol;div>&NewLine; <&sol;li><&sol;ul>&NewLine; <&sol;div>&NewLine; &NewLine; <&sol;div>

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