Hardspace: Shipbreaker Early Access Review

Shipbreaking is hard... but not as hard as Hardspace

<div class&equals;"jeg&lowbar;deals jeg&lowbar;deals&lowbar;float clearfix">&NewLine; <div class&equals;"jeg&lowbar;dealsheader clearfix">&NewLine; <div class&equals;"dealstitle">&NewLine; <h3>Hardspace&colon; Shipbreaker DEALS<&sol;h3>&NewLine; <&sol;div>&NewLine; <&sol;div>&NewLine; <div class&equals;"jeg&lowbar;storeinfo">&NewLine; <ul class&equals;"jeg&lowbar;storelist">&NewLine; <li>&NewLine; <a href&equals;"https&colon;&sol;&sol;store&period;steampowered&period;com&sol;app&sol;1161580&sol;Hardspace&lowbar;Shipbreaker&sol;" target&equals;"&lowbar;blank" class&equals;"storename">Steam<&sol;a>&NewLine; <div class&equals;"priceinfo">&NewLine; <a href&equals;"https&colon;&sol;&sol;store&period;steampowered&period;com&sol;app&sol;1161580&sol;Hardspace&lowbar;Shipbreaker&sol;" target&equals;"&lowbar;blank" class&equals;"price">&dollar;24&period;99<&sol;a>&NewLine; <a href&equals;"https&colon;&sol;&sol;store&period;steampowered&period;com&sol;app&sol;1161580&sol;Hardspace&lowbar;Shipbreaker&sol;" target&equals;"&lowbar;blank" class&equals;"productlink">VIEW<&sol;a>&NewLine; <&sol;div>&NewLine; <&sol;li>&NewLine; <&sol;ul>&NewLine; <&sol;div>&NewLine; <&sol;div><p>There are many games out there about building things&period; Whether its cities&comma; vehicles&comma; or structures&comma; you can always put things together&period; There are even more games that have you destroying things intentionally or as a byproduct of combat&period; However&comma; Hardspace&colon; Shipbreaker is one of the first I’ve seen that has you meticulously taking things apart to save as many pieces as possible&period;<&sol;p>&NewLine;<p><img class&equals;"alignnone size-full wp-image-159979" src&equals;"https&colon;&sol;&sol;cdn&period;bagogames&period;com&sol;wp-content&sol;uploads&sol;2020&sol;06&sol;25161247&sol;ss&lowbar;388c4c0e85aa6b54d89bc1597d4330a44e37ead0&period;1920x1080&period;jpg" alt&equals;"Hardspace Shipbreaker ship ready for salvage" width&equals;"1920" height&equals;"1080" &sol;><&sol;p>&NewLine;<h4 style&equals;"text-align&colon; center&semi;">Shipbreaking<&sol;h4>&NewLine;<p><a href&equals;"https&colon;&sol;&sol;en&period;wikipedia&period;org&sol;wiki&sol;Ship&lowbar;breaking" target&equals;"&lowbar;blank" rel&equals;"noopener noreferrer">Shipbreaking<&sol;a> is a real job that has workers descending upon retired ships to strip them of all useful or valuable parts before they’re fully destroyed&period; When a ship goes beyond its lifespan&comma; it can cost more to repair or retrofit it than it does to build a new one from the ground up&period; Pulling the best parts out of these ships has been a worthwhile venture for as long as boats have been on the water&period;<&sol;p>&NewLine;<p>Hardspace&colon; Shipbreaker takes this role into orbit&period; Yet&comma; this time instead of a team of breakers swarming over the task&comma; you’re a lone soul in a spacesuit with a couple of useful tools&period; Just like in the terrestrial version&comma; the goal is to pull&sol;cut&sol;explode off as many valuable pieces of the spaceship as possible and put them in the correct area&period; Doing this will add to your end-of-shift payout as well as fulfill the various tasks on your work order – the goals for each ship&period;<&sol;p>&NewLine;<p>The breaking area&comma; which I’m probably going to improperly refer to as a dry dock&comma; has three types of salvaging repositories around it&period; Below you is a large flat barge&comma; which is where you’re supposed to toss every fully functional part you find&period; Things like furniture&comma; computers&comma; engines&comma; and even the valuable reactor&period; The second facility is the Processor where you send items that are made of the most valuable to be broken down&period; The final destination for everything else is the Furnace where metals are scrapped and melted down for the smallest payout&period;<&sol;p>&NewLine;<p><img class&equals;"alignnone size-full wp-image-159976" src&equals;"https&colon;&sol;&sol;cdn&period;bagogames&period;com&sol;wp-content&sol;uploads&sol;2020&sol;06&sol;25161112&sol;ss&lowbar;0a395c3d2add66aac9e51a68756945f8f6e8060b&period;1920x1080&period;jpg" alt&equals;"Not every experience in Hardspace Shipbreaker ends well" width&equals;"1920" height&equals;"1080" &sol;><&sol;p>&NewLine;<h4 style&equals;"text-align&colon; center&semi;">Tools of the Trade<&sol;h4>&NewLine;<p>To facilitate this meticulous destructive process&comma; you’re given two tools for the job&period; The tether gun allows you to grab specific items and pull them free from their mounts&period; It also can produce tethers that magically connect items and pull them toward each other&period; This is what you’ll use to get pretty most things from their location on the ship to their required processing area once cut free&period;<&sol;p>&NewLine;<p>Your other tool&comma; the cutter&comma; also has two modes&period; The first mode is a precision laser &lpar;Stinger&rpar; that heats and melts parts&period; You can use this in tight spaces without any fear of collateral damage&period; However&comma; it will heat the tool and takes much longer than the &OpenCurlyDoubleQuote;Splitsaw” mode at cutting through weak points&period; What you risk with the split saw is the potential for cuts that go beyond your intended range and damage other parts&period; Virtually every error I made in my time playing involved the Splitsaw in some way&period;<&sol;p>&NewLine;<p>These tools&comma; as well as much of the rest of your gear&comma; have several upgrades&period; The cutter can gain the ability to take more heat or cut further from you &lpar;which can be far more dangerous&rpar;&period; The tether gun gets more pulling force and can hold more tethers&period;<&sol;p>&NewLine;<p>Even the scanning tool&comma; with its somewhat limited use&comma; has upgrades to allow it to have more modes and function further in your view&period; Upgrades to your suit give you more oxygen&comma; movement capability&comma; resistance to damage&comma; and generally make the hurdles Hardspace&colon; Shipbreaker puts in front of you a little easier to overcome&period;<&sol;p>&NewLine;<p><img class&equals;"alignnone wp-image-159977 size-full" src&equals;"https&colon;&sol;&sol;cdn&period;bagogames&period;com&sol;wp-content&sol;uploads&sol;2020&sol;06&sol;25161218&sol;ss&lowbar;23896dede31ff20dbc1f234d0679a41d0c5c2e6e&period;1920x1080&period;jpg" alt&equals;"The Bonesaw cuts most surfaces" width&equals;"1920" height&equals;"1080" &sol;><&sol;p>&NewLine;<h4 style&equals;"text-align&colon; center&semi;">Funspace&colon; Bugbreaker<&sol;h4>&NewLine;<p>Hardspace&colon; Shipbreaker is fun in a strange zen-like way&period; Methodically tearing up ships is far more fulfilling than blowing them up as you would in other games&period; Sure&comma; you can <em>accidentally<&sol;em> blow them up&comma; but that’s usually a bad thing &lpar;though doing it right can be effective&rpar;&period; The seemingly insurmountable billion-dollar debt you start in and slowly chip away at a few million at a time adds another strangely rewarding feeling to the process&period; Trying to make as much money in every shift forces ingenuity in your efforts even when you don’t realize it&period;<&sol;p>&NewLine;<p>Yet the limitation of the shifts can be a bit of a problem&period; In early ships&comma; you can knock out most everything in the 15-minute time limit&period; For larger ships&comma; you’re revisiting three or four times just to fulfill the work orders&period; Finding efficient methods to cut ships apart can only go so far to resolve this&comma; so it just feels like a chore reloading every 15 minutes&period; Couple that with crazy physics bugs &lpar;don’t try to pick up a fuse&rpar; and items being pulled into the wrong processing area and some big issues need to be resolved&period; On top of that&comma; the UI isn’t particularly friendly and on PC currently has static keybinds that aren’t consistent across the menus&period;<&sol;p>&NewLine;<p>Despite those issues&comma; the allure of zero-g space ship salvage drew me in&period; I’ve always loved salvaging in games so this was a must-play for me&period; It delivered most of what I expected and some things I didn’t even consider&period; Hopefully&comma; the developers can work out the bugs and figure out a middle ground on the timer &lpar;which I do think is necessary in some form&rpar;&period; I’d recommend this in its current form mostly for crazy sci-fi salvage-loving nerds like me&period;<&sol;p>&NewLine;<p><img class&equals;"alignnone size-full wp-image-159978" src&equals;"https&colon;&sol;&sol;cdn&period;bagogames&period;com&sol;wp-content&sol;uploads&sol;2020&sol;06&sol;25161234&sol;ss&lowbar;fbf352c29039690f6dc88fbc299bede72eb22e2a&period;1920x1080&period;jpg" alt&equals;"The derelect interior of a ship" width&equals;"1920" height&equals;"1080" &sol;><&sol;p>&NewLine;<h4>If you&&num;8217&semi;d like to see more coverage of early access games check out these articles on <a href&equals;"https&colon;&sol;&sol;bagogames&period;com&sol;noita-early-access-preview&sol;" target&equals;"&lowbar;blank" rel&equals;"noopener noreferrer">Noita<&sol;a> or <a href&equals;"https&colon;&sol;&sol;bagogames&period;com&sol;wrath-aeon-of-ruin-early-access-first-impressions&sol;" target&equals;"&lowbar;blank" rel&equals;"noopener noreferrer">Wrath&colon; Aeon of Ruin&excl;<&sol;a><&sol;h4>&NewLine;<p><strong>Let me know what you thought of the review in the comment section below&period; All feedback is welcome&period; <&sol;strong><&sol;p>&NewLine;<div class&equals;"jeg&lowbar;review&lowbar;wrap">&NewLine; <h3 class&equals;"jeg&lowbar;review&lowbar;subtitle">The Review<&sol;h3>&NewLine; <h2 class&equals;"jeg&lowbar;review&lowbar;title">&NewLine; Hardspace&colon; Shipbreaker&NewLine; <&sol;h2>&NewLine; <div class&equals;"jeg&lowbar;reviewheader clearfix">&NewLine; <div class&equals;"review&lowbar;score score&lowbar;good">&NewLine; <span class&equals;"score&lowbar;value">8<&sol;span>&NewLine; <span class&equals;"score&lowbar;text">Score<&sol;span>&NewLine; <&sol;div>&NewLine; <div class&equals;"desc" style&equals;''>&NewLine; <p>Hardspace&colon; Shipbreaker explores the concept of salvaging spaceships in detail never seen before with the use of physics and destructible materials&period; It&&num;039&semi;s extremely fun in its early access form&comma; but needs to work out some bugs before it&&num;039&semi;s ready for more than fans of the genre or methodical gameplay&period;<&sol;p>&NewLine; <&sol;div>&NewLine; <&sol;div>&NewLine; <div class&equals;"jeg&lowbar;reviewdetail clearfix">&NewLine; <div class&equals;"conspros">&NewLine; <h3>PROS<&sol;h3>&NewLine; <ul><li><i class&equals;"jegicon-check"><&sol;i> Strangely addictive methodical ship destruction<&sol;li><li><i class&equals;"jegicon-check"><&sol;i> Expansive use of physics and destruction in a zero-g environment<&sol;li><li><i class&equals;"jegicon-check"><&sol;i> Interesting progression and upgrade system for equipment<&sol;li><li><i class&equals;"jegicon-check"><&sol;i> Elaborate ship interiors that always seem to provide a challenge<&sol;li><&sol;ul>&NewLine; <&sol;div>&NewLine; <div class&equals;"conspros">&NewLine; <h3>CONS<&sol;h3>&NewLine; <ul><li><i class&equals;"jegicon-cross"><&sol;i> Several bugs that can range between annoying to destructive<&sol;li><li><i class&equals;"jegicon-cross"><&sol;i> 15 minute shift limit can be annoying for larger ships<&sol;li><&sol;ul>&NewLine; <&sol;div>&NewLine; <&sol;div>&NewLine; <div class&equals;"jeg&lowbar;reviewscore jeg&lowbar;reviewbars clearfix" data-scoretype&equals;"point">&NewLine; <h3>Review Breakdown<&sol;h3>&NewLine; <ul><li>&NewLine; <strong>Score<&sol;strong>&NewLine; <span class&equals;"reviewscore">8<&sol;span>&NewLine; <div class&equals;"jeg&lowbar;reviewbar&lowbar;wrap">&NewLine; <span style&equals;"width&colon; 80&percnt;" class&equals;"barbg"><&sol;span>&NewLine; <&sol;div>&NewLine; <&sol;li><&sol;ul>&NewLine; <&sol;div>&NewLine; <div class&equals;"jeg&lowbar;deals clearfix">&NewLine; <div class&equals;"jeg&lowbar;dealsheader clearfix">&NewLine; <div class&equals;"dealstitle">&NewLine; <h3>Hardspace&colon; Shipbreaker DEALS<&sol;h3>&NewLine; <p>We collect information from many stores for best price available<&sol;p>&NewLine; <&sol;div>&NewLine; <div class&equals;"bestprice">&NewLine; <h4>Best Price<&sol;h4>&NewLine; <strong class&equals;"price">&dollar;24<&sol;strong>&NewLine; <&sol;div>&NewLine; <&sol;div>&NewLine; <div class&equals;"jeg&lowbar;storeinfo">&NewLine; <ul class&equals;"jeg&lowbar;storelist">&NewLine; <li>&NewLine; <a href&equals;"https&colon;&sol;&sol;store&period;steampowered&period;com&sol;app&sol;1161580&sol;Hardspace&lowbar;Shipbreaker&sol;" target&equals;"&lowbar;blank" class&equals;"storename">&NewLine; Steam&NewLine; <&sol;a>&NewLine; <div class&equals;"priceinfo">&NewLine; <a href&equals;"https&colon;&sol;&sol;store&period;steampowered&period;com&sol;app&sol;1161580&sol;Hardspace&lowbar;Shipbreaker&sol;" target&equals;"&lowbar;blank" class&equals;"price">&dollar;24&period;99<&sol;a>&NewLine; <a href&equals;"https&colon;&sol;&sol;store&period;steampowered&period;com&sol;app&sol;1161580&sol;Hardspace&lowbar;Shipbreaker&sol;" target&equals;"&lowbar;blank" class&equals;"productlink">Buy Now<&sol;a>&NewLine; <&sol;div>&NewLine; <&sol;li>&NewLine; <&sol;ul>&NewLine; <&sol;div>&NewLine; <&sol;div>&NewLine; <&sol;div>

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