HD Remasters: Shameless Cash Grab or Good for the Industry?

<p>It seems like video game companies are churning out HD remasters like it&&num;8217&semi;s 1999&excl; Just recently&comma; Capcom released the <em>Resident Evil&colon; Origins<&sol;em> collection which bundles together the Gamecube titles <em>Resident Evil 0<&sol;em> and <em>Resident Evil HD<&sol;em>&period; Are these titles over saturating the market&comma; or are they a blessing to younger gamers that didn&&num;8217&semi;t get a chance to play these games on their original console&quest;<&sol;p>&NewLine;<figure id&equals;"attachment&lowbar;100004" aria-describedby&equals;"caption-attachment-100004" style&equals;"width&colon; 736px" class&equals;"wp-caption aligncenter"><img class&equals;"wp-image-100004 size-full" src&equals;"https&colon;&sol;&sol;cdn&period;bagogames&period;com&sol;wp-content&sol;uploads&sol;2016&sol;02&sol;03234848&sol;hd-remasters-opinion-game-preservation&period;png" alt&equals;"HD Remasters - Bagogames" width&equals;"736" height&equals;"429" &sol;><figcaption id&equals;"caption-attachment-100004" class&equals;"wp-caption-text">&lpar;<em>Resident Evil 0 HD Remaster<&sol;em>&sol;Capcom&comma; <em>The Legend of Zelda&colon; The Wind Waker HD<&sol;em>&sol;Nintendo&comma; <em>The Last of Us<&sol;em>&sol;Sony Computer Entertainment&rpar;<&sol;figcaption><&sol;figure>&NewLine;<figure id&equals;"attachment&lowbar;100000" aria-describedby&equals;"caption-attachment-100000" style&equals;"width&colon; 150px" class&equals;"wp-caption alignleft"><img class&equals;"wp-image-100000 size-thumbnail" src&equals;"https&colon;&sol;&sol;cdn&period;bagogames&period;com&sol;wp-content&sol;uploads&sol;2016&sol;02&sol;03234903&sol;Screen-Shot-2016-02-20-at-2&period;33&period;25-PM-1-150x150&period;png" alt&equals;"Screen Shot 2016-02-20 at 2&period;33&period;25 PM" width&equals;"150" height&equals;"150" &sol;><figcaption id&equals;"caption-attachment-100000" class&equals;"wp-caption-text">Jerry Dobracki<&sol;figcaption><&sol;figure>&NewLine;<p>HD remasters are bad for the industry&period; While I&&num;8217&semi;m happy I get to try and play <em>Resident Evil 0<&sol;em> again &lpar;the only <em>Resident Evil<&sol;em> I&&num;8217&semi;ve not beaten&rpar;&comma; it saddens me that Capcom wasted precious development time&period; I would much rather have the folks at Capcom working on a brand new&comma; next generation <em>Resident Evil<&sol;em> or <em>Onimusha<&sol;em> games instead of rehashing older&comma; almost forgotten titles&period; I have more than enough older games that I already need to get through without their HD counterpart adding another version to play&period; The industry needs to come up with newer and fresher ideas instead of looking back two console generations and resurrecting some survival horror&comma; pun intended&period;<&sol;p>&NewLine;<figure id&equals;"attachment&lowbar;100001" aria-describedby&equals;"caption-attachment-100001" style&equals;"width&colon; 150px" class&equals;"wp-caption alignleft"><img class&equals;"size-thumbnail wp-image-100001" src&equals;"https&colon;&sol;&sol;cdn&period;bagogames&period;com&sol;wp-content&sol;uploads&sol;2016&sol;02&sol;03234857&sol;Screen-Shot-2016-02-20-at-2&period;33&period;10-PM-150x150&period;png" alt&equals;"Corey Atwood" width&equals;"150" height&equals;"150" &sol;><figcaption id&equals;"caption-attachment-100001" class&equals;"wp-caption-text">Corey Atwood<&sol;figcaption><&sol;figure>&NewLine;<p>It’s no surprise that immediately after denouncing HD remasters&comma; you say you’re happy to play one&period; That’s the attitude of many gamers out there&excl; It’s easy to criticize studios and call them lazy for producing remasters&comma; but the fact of the matter is&comma; remaking most of these games is actually quite a bit of work&period; Sure&comma; they aren’t starting from scratch like with other games&comma; but most remasters today are more than simple graphical upgrades&period; They often include more features as well&period; Plus&comma; while it may be tough for many gamers to comprehend&comma; they might not be the intended audience for every game&comma; especially when it comes to remasters&excl; Remasters are for people who have a nostalgic love for a title that they may want to revisit in an upgraded fashion&comma; or for people &lpar;like yourself&rpar; who maybe never were able to play or finish a certain title and now don’t own the platform to play the original&excl;<&sol;p>&NewLine;<figure id&equals;"attachment&lowbar;100006" aria-describedby&equals;"caption-attachment-100006" style&equals;"width&colon; 710px" class&equals;"wp-caption aligncenter"><img class&equals;"wp-image-100006 size-large" src&equals;"https&colon;&sol;&sol;cdn&period;bagogames&period;com&sol;wp-content&sol;uploads&sol;2016&sol;02&sol;03234830&sol;image-1-1024x576&period;jpeg" alt&equals;"image" width&equals;"710" height&equals;"399" &sol;><figcaption id&equals;"caption-attachment-100006" class&equals;"wp-caption-text">&lpar;<em>Megaman Legacy Collection<&sol;em>&comma; Capcom&rpar;<&sol;figcaption><&sol;figure>&NewLine;<figure id&equals;"attachment&lowbar;100000" aria-describedby&equals;"caption-attachment-100000" style&equals;"width&colon; 150px" class&equals;"wp-caption alignleft"><img class&equals;"size-thumbnail wp-image-100000" src&equals;"https&colon;&sol;&sol;cdn&period;bagogames&period;com&sol;wp-content&sol;uploads&sol;2016&sol;02&sol;03234903&sol;Screen-Shot-2016-02-20-at-2&period;33&period;25-PM-1-150x150&period;png" alt&equals;"Jerry Dobracki" width&equals;"150" height&equals;"150" &sol;><figcaption id&equals;"caption-attachment-100000" class&equals;"wp-caption-text">Jerry Dobracki<&sol;figcaption><&sol;figure>&NewLine;<p>It is true I do have an insatiable love for all things <em>Resident Evil<&sol;em>&comma; and own almost every copy and remaster to date from them&period; It is an OCD thing&comma; not an &&num;8220&semi;I love remasters&&num;8221&semi; thing&period; I always worry they&&num;8217&semi;ll add things like they did in <em>Code Veronica X&comma; <&sol;em>and I&&num;8217&semi;ll miss a nice new story piece&period; That love for <em>Resident Evil<&sol;em> shouldn&&num;8217&semi;t take away from the fact that I would MUCH prefer to be playing a NEW <em>Resident Evil<&sol;em> game&period; Take a look at the <em>Mega Man&colon; Legacy Collection&period; <&sol;em>Capcom forked over some good money to re-re-re-re-release a bunch of <em>Mega Man<&sol;em> games everyone has already played&period; I would have much preferred the cancelled <em>Mega Man&colon; Legends 3D<&sol;em> game they were working on&period; Take the capital you spent on the <em>Collection<&sol;em> and pump that into <em>Legends<&sol;em> and you&&num;8217&semi;ll please many more customers and die hard fans&period; It just seems to me that the industry is running out of fresh ideas&period; Instead of promoting fresh ideas at the developer level&comma; companies are telling them to make the next <em>Call of Duty<&sol;em>&comma; where I would rather have the next <em>Deadly Premonition<&sol;em>&period; This lack of imagination at the top trickles down&comma; and they make a quick buck remastering older games that we all love and thought were great&period; It&&num;8217&semi;s all because they can&&num;8217&semi;t touch that magic anymore&semi; this trend is sad and scary for the industry&period;<&sol;p>&NewLine;<figure id&equals;"attachment&lowbar;100001" aria-describedby&equals;"caption-attachment-100001" style&equals;"width&colon; 150px" class&equals;"wp-caption alignleft"><img class&equals;"size-thumbnail wp-image-100001" src&equals;"https&colon;&sol;&sol;cdn&period;bagogames&period;com&sol;wp-content&sol;uploads&sol;2016&sol;02&sol;03234857&sol;Screen-Shot-2016-02-20-at-2&period;33&period;10-PM-150x150&period;png" alt&equals;"Corey Atwood" width&equals;"150" height&equals;"150" &sol;><figcaption id&equals;"caption-attachment-100001" class&equals;"wp-caption-text">Corey Atwood<&sol;figcaption><&sol;figure>&NewLine;<p>Don’t blame HD remasters for the lack of originality permeating the industry&period; The root of that problem is a much deeper issue&comma; intrinsic to every meeting of <a href&equals;"https&colon;&sol;&sol;bagogames&period;com&sol;gamings-success-preventing-maturity&sol;">art and big business<&sol;a>&period; Game publishers are essentially investors and one thing investors hate is risk&period; Why put a ton of money behind a brand new&comma; unknown IP when you can put your money behind a game you know will sell&quest; Like&comma; for instance&comma; an HD remaster of a game that has already sold millions&quest; You can’t really blame investors for taking the safe bet&semi; it’s how the industry is structured&period; While this short-sightedness does hurt creativity&comma; crowdsourcing and the indie game sector are bringing about positive change&period; Also&comma; I too suffer from the dreaded compulsions of a nostalgic completionist&period; But let’s be honest&comma; this chronic need to purchase every game in a series is self-imposed&period; It doesn’t really matter why people are buying remasters&period; The important fact is that they ARE buying them&period; Ranting and raving about it online falls on deaf ears&period; If consumers really want to put an end to it&comma; they need to show some restraint and speak to publishers in their native language&comma; through the universal interpreter known as the wallet&period;<&sol;p>&NewLine;<figure id&equals;"attachment&lowbar;86647" aria-describedby&equals;"caption-attachment-86647" style&equals;"width&colon; 800px" class&equals;"wp-caption aligncenter"><img class&equals;"wp-image-86647 size-full" src&equals;"https&colon;&sol;&sol;cdn&period;bagogames&period;com&sol;wp-content&sol;uploads&sol;2015&sol;07&sol;04205516&sol;Call-of-Duty-Black-Ops-III-Gear-up-BagoGames&period;jpg" alt&equals;"Call of Duty Black Ops III Gear-up BagoGames" width&equals;"800" height&equals;"465" &sol;><figcaption id&equals;"caption-attachment-86647" class&equals;"wp-caption-text">&lpar;<em>Call of Duty Black Ops III<&sol;em>&comma; Activision&rpar;<&sol;figcaption><&sol;figure>&NewLine;<figure id&equals;"attachment&lowbar;100000" aria-describedby&equals;"caption-attachment-100000" style&equals;"width&colon; 150px" class&equals;"wp-caption alignleft"><img class&equals;"size-thumbnail wp-image-100000" src&equals;"https&colon;&sol;&sol;cdn&period;bagogames&period;com&sol;wp-content&sol;uploads&sol;2016&sol;02&sol;03234903&sol;Screen-Shot-2016-02-20-at-2&period;33&period;25-PM-1-150x150&period;png" alt&equals;"Jerry Dobracki" width&equals;"150" height&equals;"150" &sol;><figcaption id&equals;"caption-attachment-100000" class&equals;"wp-caption-text">Jerry Dobracki<&sol;figcaption><&sol;figure>&NewLine;<p>As nice as it would be to get everyone to stop buying <em>Call of Duty<&sol;em> and go for original titles&comma; it isn&&num;8217&semi;t going to happen&period; There are too many casual gamers out there who only buy things like <em>COD<&sol;em> and <em>Madden<&sol;em>&period; Therefore&comma; originality is halted and hardcore gamers like myself are meant to suffer&period; Maybe I&&num;8217&semi;m the only one who fondly remembers the humor games we used to have&period; We don&&num;8217&semi;t get games like <em>Dr&period; Muto<&sol;em> or <em>The Bard&&num;8217&semi;s Tale<&sol;em> anymore&semi; we&&num;8217&semi;re hit with remastered games we&&num;8217&semi;ve already purchased and remakes of &&num;8220&semi;man shooter&&num;8221&semi; titles&period; I totally understand the business end of things&comma; it is what I went to school for&comma; but soon the market will pop&period; People will grow tired of &&num;8220&semi;man shooters&comma;&&num;8221&semi; and indie games aren&&num;8217&semi;t going to cut it&period; Look at all the studios we have lost of late&colon; Midway&comma; Sierra&comma; and Atari for God&&num;8217&semi;s sake&period; Our hobby is busting at the seams with &&num;8220&semi;man shooters&comma;&&num;8221&semi; but I&&num;8217&semi;d give up all those remasters for an original game&period;<&sol;p>&NewLine;<figure id&equals;"attachment&lowbar;100001" aria-describedby&equals;"caption-attachment-100001" style&equals;"width&colon; 150px" class&equals;"wp-caption alignleft"><img class&equals;"size-thumbnail wp-image-100001" src&equals;"https&colon;&sol;&sol;cdn&period;bagogames&period;com&sol;wp-content&sol;uploads&sol;2016&sol;02&sol;03234857&sol;Screen-Shot-2016-02-20-at-2&period;33&period;10-PM-150x150&period;png" alt&equals;"Corey Atwood" width&equals;"150" height&equals;"150" &sol;><figcaption id&equals;"caption-attachment-100001" class&equals;"wp-caption-text">Corey Atwood<&sol;figcaption><&sol;figure>&NewLine;<p>Don&&num;8217&semi;t hate the game&comma; hate the player&excl; If there wasn&&num;8217&semi;t a demand for HD remasters and &&num;8220&semi;man shooter&&num;8221&semi; titles&comma; the supply would dry up&period; If that&&num;8217&semi;s what the average consumer wants&comma; who are we to tell them they&&num;8217&semi;re wrong&quest; The glut of unoriginality is disheartening&comma; but it&&num;8217&semi;s silly to think we&&num;8217&semi;re facing something like the <a href&equals;"https&colon;&sol;&sol;en&period;wikipedia&period;org&sol;wiki&sol;North&lowbar;American&lowbar;video&lowbar;game&lowbar;crash&lowbar;of&lowbar;1983">Video Game Crash of 1983<&sol;a>&period; Video games are too much of an established medium for something like that to happen again&period; Just look at television&period; The traditional concept of cable television is going the way of the dinosaur&period; But&comma; the medium itself isn&&num;8217&semi;t going extinct&semi; it&&num;8217&semi;s evolving into something new&period; Streaming services are replacing cable packages and new original programming is rising above the manure of old television&period; This same process is in its infancy in gaming&comma; and I believe that indie games and crowdfunding are spearheading that evolution&period; The structure of the industry may change&comma; but it&&num;8217&semi;s only going to change for the better&period; Along the way&comma; I&&num;8217&semi;ll be more than happy to buy the occasional HD remaster&period;<&sol;p>&NewLine;

Exit mobile version