A Deadly Hit and Miss | Hitman: Absolution Review

<p>Leaving the world untouched and unaware of your presence is the mark of a skilled Hitman&semi; a perfectly executed plan of assassination set-up to look like an unfortunate accident&period; As you make your way through the crowds of roaring and cheering fans at a wrestling arena&comma; your target is one of the unlucky contestants in the ring&period; But how do you get to him&quest; Do you pull out your pistol and blow him away from centre stage&quest; Or do you use a disguise to sneak onto the catwalks above and send the lighting rig crashing down on the fighters below&quest;<&sol;p>&NewLine;<p>All of this and more is possible in <em>Hitman&colon; Absolution<&sol;em>&period; And thanks to an immersive world with richly detailed environments&comma; a huge collection of weaponry and challenging dynamic gameplay &&num;8211&semi; becoming the ultimate assassin is a deathly reality&period;<&sol;p>&NewLine;<figure id&equals;"attachment&lowbar;30380" aria-describedby&equals;"caption-attachment-30380" style&equals;"width&colon; 620px" class&equals;"wp-caption aligncenter"><a href&equals;"https&colon;&sol;&sol;bagogames&period;com&sol;hitman-absolution-review&sol;kingofchinatown&sol;" rel&equals;"attachment wp-att-30380"><img class&equals;"size-full wp-image-30380 " title&equals;"King of Chinatown" src&equals;"https&colon;&sol;&sol;cdn&period;bagogames&period;com&sol;wp-content&sol;uploads&sol;2012&sol;11&sol;06083330&sol;kingofchinatown-e1353834618564&period;jpg" alt&equals;"Hitman&colon; Absolution Screenshot 1" width&equals;"620" height&equals;"348" &sol;><&sol;a><figcaption id&equals;"caption-attachment-30380" class&equals;"wp-caption-text">Huge and realistic environments play a role in your hits&period;<&sol;figcaption><&sol;figure>&NewLine;<p>Following the events of Hitman&colon; Blood Money&comma; the ICA Agency that employed both Agent 47 and his trusted mission handler&comma; Diana Burnwood&comma; has been all but destroyed&period; Diana has gone rogue&comma; taking with her sensitive agency assets—namely a young and traumatised girl called Victoria&period; The reformed ICA Agency wants Victoria back and Diana dead&comma; a contract which Agent 47 has accepted&period; For our cold-blooded assassin&comma; a contract is a contract&comma; but killing the one consistent person in your life can test even this man of steel&period; The initial set-up will be interesting for Hitman fans&comma; but it isn’t long before 47 goes Jason Bourne on us and his enemies&period; No&comma; he doesn’t lose his memory&semi; he loses his patience&comma; soon finding himself hunting down the very people chasing the young girl he was supposed to kidnap&period;<&sol;p>&NewLine;<p>It can be a tough sell that Agent 47 cares for anybody enough to risk his own life&period; His character has been known to kill innocents and criminals&period; However&comma; we have to applaud IO interactive for trying to develop 47’s character a little bit&comma; and given the context of the story&comma; it works well&period; Characters such as Birdie and Blake Dexter are easily some of the most charismatic people found in the series&comma; and the dark&comma; whacky humour juxtaposes Agent 47’s grim demeanour nicely&period; With excellent voice work&comma; great mo-cap&comma; and superb facial animations&comma; <em>Hitman&colon; Absolution<&sol;em> is far and away the most cinematic entry into the franchise&period; However&comma; much like each perfectly placed hit 47 carries out&comma; it comes at a hefty price&period;<&sol;p>&NewLine;<figure id&equals;"attachment&lowbar;30383" aria-describedby&equals;"caption-attachment-30383" style&equals;"width&colon; 620px" class&equals;"wp-caption aligncenter"><a href&equals;"https&colon;&sol;&sol;bagogames&period;com&sol;hitman-absolution-review&sol;disguisescreenshot&sol;" rel&equals;"attachment wp-att-30383"><img class&equals;"size-full wp-image-30383 " title&equals;"More Doughnuts&excl;" src&equals;"https&colon;&sol;&sol;cdn&period;bagogames&period;com&sol;wp-content&sol;uploads&sol;2012&sol;11&sol;06083319&sol;disguisescreenshot-e1353834885165&period;jpg" alt&equals;"Hitman&colon; Absolution Screenshot 2" width&equals;"620" height&equals;"348" &sol;><&sol;a><figcaption id&equals;"caption-attachment-30383" class&equals;"wp-caption-text">People sharing the same outfit as you will get suspicious&period; Others will not&period;<&sol;figcaption><&sol;figure>&NewLine;<p>The Hitman series has always emphasized stealth&comma; planning and action&period; More often than not&comma; you would hide in plain sight wearing the disguise of building workers&comma; cooks&comma; cleaners&comma; managers&comma; and any other number of costumes for the taking&period; You would have your target&comma; a location&comma; and it was up to you to capitalize on the tools you had at your disposal&period;<&sol;p>&NewLine;<p>For the most part&comma; these pillars are still present&comma; but the story has forced the hand of IO Interactive to remove certain key features&period; Agent 47 has no mission handler&semi; he is pushing the narrative himself&period; Because of this&comma; he has no prior knowledge on the targets and their behaviours&comma; and instead must improvise when the situation calls for it&period; You are no longer able to choose your equipment before a mission&comma; and assassinations with the scope and creativity found in previous games are few and far between&period;<&sol;p>&NewLine;<p><em>Hitman&colon; Absolution<&sol;em> is without a doubt a change to the formula that Blood Money so firmly perfected&comma; but this is not an inherently bad thing&period; When the game remembers what makes the series great&comma; it shines above its predecessors&comma; providing the best assassin simulation you can find today&period; Stand-out levels such as the Vixen Strip Club and the wrestling arena hit home exactly what the Hitman franchise offers that other assassin experiences seldom do&colon; planning a hit&period;<&sol;p>&NewLine;<p>Throughout the game’s assassination missions&comma; you are given a target &lpar;or targets&rpar; and must eliminate them as you see fit&period; How you choose to put them down will affect your score and rating—a system that tracks whether or not you hid the bodies&comma; if you were detected&comma; and the way in which you killed your targets&period; A shot to the head with a silenced pistol certainly gets the job done&comma; but a bullet in the cranium screams <em>&OpenCurlyDoubleQuote;murder”&period;<&sol;em> The most efficient method is to orchestrate the entire job as if it were an accident&period; Toying with high tech equipment&comma; sabotaging a gas cooker&comma; poisoning a drug supply&semi; these are just some of the unique ways to assassinate your target&lpar;s&rpar;&comma; and playing this way might not be as hard as you think&period;<&sol;p>&NewLine;<figure id&equals;"attachment&lowbar;30385" aria-describedby&equals;"caption-attachment-30385" style&equals;"width&colon; 620px" class&equals;"wp-caption aligncenter"><a href&equals;"https&colon;&sol;&sol;bagogames&period;com&sol;hitman-absolution-review&sol;hitmanpointshoot&sol;" rel&equals;"attachment wp-att-30385"><img class&equals;"size-full wp-image-30385 " title&equals;"A Bullet in the Head" src&equals;"https&colon;&sol;&sol;cdn&period;bagogames&period;com&sol;wp-content&sol;uploads&sol;2012&sol;11&sol;06083309&sol;hitmanpointshoot-e1353835167342&period;jpg" alt&equals;"Hitman&colon; Absolution Screenshot 3" width&equals;"620" height&equals;"348" &sol;><&sol;a><figcaption id&equals;"caption-attachment-30385" class&equals;"wp-caption-text">Use Point Shooting to stop time&comma; mark your enemies&comma; and unleash a flurry of pinpoint accurate gunfire&period;<&sol;figcaption><&sol;figure>&NewLine;<p>Agent 47 is a seasoned expert in the art of death and <em>Hitman&colon; Absolution<&sol;em> puts that wisdom in your hands by way of &OpenCurlyDoubleQuote;instinct”&period; At the press of a button&comma; you will activate Instinct and this allows you to see close-by enemies through walls&comma; spot points of interest in the level&comma; locate key items and more&period; You cannot simply keep your finger on the trigger button though&comma; as the instinct meter slowly drains when you use it&period; This mechanic acts as a nice addition that rids us of the constant need to switch back and forth between an overhead map&period;<&sol;p>&NewLine;<p>That said&comma; Hitman veterans might want to turn off instinct mode&comma; because it essentially points out exactly where to find perfect assassination opportunities&period; Players using this feature will still have to perform the hit and plan exactly how to get in the right position&comma; but when accidental death boils down to the pulling of a lever&comma; it can make things a little too simple&period;<&sol;p>&NewLine;<p>Of course&comma; Agent 47 is no one-trick-pony and at any point in the mission you can take an action approach&period; The amount of weaponry found in the world is staggering&comma; allowing you to pick up statue busts&comma; fire pokers&comma; knives&comma; books and bricks&period; Throwing an axe into an unsuspecting enemy is disturbingly satisfying&comma; and being able to weaponize your environment so freely constantly keeps an option at your fingertips&period; We wish there were more varied animations for each different weapon though&comma; particularly when we go in for the kill&period; Fiber-wire and silver-baller pistols make a return&comma; and thanks to some much needed refinement in the control scheme&comma; strangling your pursuers has been made more intuitive&period;<&sol;p>&NewLine;<figure id&equals;"attachment&lowbar;30386" aria-describedby&equals;"caption-attachment-30386" style&equals;"width&colon; 620px" class&equals;"wp-caption aligncenter"><a href&equals;"https&colon;&sol;&sol;bagogames&period;com&sol;hitman-absolution-review&sol;hitmanchinatownchef&sol;" rel&equals;"attachment wp-att-30386"><img class&equals;"size-full wp-image-30386 " title&equals;"What's cookin'&quest;" src&equals;"https&colon;&sol;&sol;cdn&period;bagogames&period;com&sol;wp-content&sol;uploads&sol;2012&sol;11&sol;06083259&sol;hitmanchinatownchef-e1353835280753&period;jpg" alt&equals;"Hitman&colon; Absolution Screenshot 4" width&equals;"620" height&equals;"348" &sol;><&sol;a><figcaption id&equals;"caption-attachment-30386" class&equals;"wp-caption-text">You can arm yourself in public&&num;8211&semi;provided the weapon matches your costume&period;<&sol;figcaption><&sol;figure>&NewLine;<p>In between the excellent assassination missions&comma; <em>Hitman&colon; Absolution<&sol;em> can fall slightly short of what we’ve come to expect from the franchise&period; A good portion of the game will be spent evading guards&comma; and these segments essentially play out like a traditional stealth game&period; You’ll be taking cover&comma; crouch walking&comma; tossing objects to create distractions&comma; and subduing foes silently&period;  Although these levels represent the core of a great stealth-action game&comma; it has sucked dry the very essence of Hitman&period; Regardless&comma; even without a target for you to dispose of creatively&comma; these levels provide a platform for experimentation and more challenging gameplay&period;<&sol;p>&NewLine;<p>No longer can you simply take a suitable disguise and walk freely through the levels&period; Co-workers of the person whose clothes you are now wearing will spot that something is off&period; You’ll need to stroll past these colleagues&comma; constantly breaking line of sight&comma; or use your instinct meter to &OpenCurlyDoubleQuote;blend” past them when their spidey-senses start tingling&period; Alternatively&comma; you can find a disguise that only one person is associated with &lpar;a head chef in a small kitchen&comma; for example&rpar; and nobody will spot the difference&period;<&sol;p>&NewLine;<p>While this system adds more depth to the espionage&comma; it could use some tweaking&period; It seems odd that a masked disguise would somehow let slip that the Bald Man is behind it&period; Nevertheless&comma; careful usage of instinct&comma; distractions&comma; and hide spots will see you through most encounters&comma; but it might not provide the same impact as dropping a disco ball on a target’s head&period;<&sol;p>&NewLine;<figure id&equals;"attachment&lowbar;30387" aria-describedby&equals;"caption-attachment-30387" style&equals;"width&colon; 620px" class&equals;"wp-caption aligncenter"><a href&equals;"https&colon;&sol;&sol;bagogames&period;com&sol;hitman-absolution-review&sol;contractshippie&sol;" rel&equals;"attachment wp-att-30387"><img class&equals;"size-full wp-image-30387 " title&equals;"Contracts" src&equals;"https&colon;&sol;&sol;cdn&period;bagogames&period;com&sol;wp-content&sol;uploads&sol;2012&sol;11&sol;06083249&sol;contractshippie-e1353835438443&period;jpg" alt&equals;"Hitman&colon; Absolution Screenshot 5" width&equals;"620" height&equals;"348" &sol;><&sol;a><figcaption id&equals;"caption-attachment-30387" class&equals;"wp-caption-text">Contracts Mode allows you to create missions on any stage in the game&period;<&sol;figcaption><&sol;figure>&NewLine;<p>For players looking for a more traditional Hitman experience&comma; Contracts Mode goes a long way to fitting the bill&period; Contracts Mode is a user-generated-content platform where players create their own assassination missions using NPCs and levels found in the main story mode&period; Crafting your very own assassination is simple&comma; but you won’t get sucked into the comprehensive freedom found in a typical level editor&period; However&comma; this accessible system allows anybody to make their own contract and doing so is an assassination mission in itself&period;<&sol;p>&NewLine;<p>By &OpenCurlyDoubleQuote;playing to create”&comma; you choose a level&comma; mark any NPCs you see as a target and kill them&period; How you choose to kill these targets will become objectives for the contract and affect the amount of money paid out to the victor&period; Hitman fans will be happy to know that you can select a disguise and a weapon prior to starting your contract&comma; bringing back some of that pre-planning we’ve grown to love&period;<&sol;p>&NewLine;<p>Contracts Mode also transforms the less-than-stellar stealth segments into more involving assassination jobs&comma; opening up more Hitman content than ever before&period; This is easily one of the biggest steps forward for the series&comma; and we cannot wait to see what Square Enix and IO Interactive do to expand on this concept for future titles&period;<&sol;p>&NewLine;<figure id&equals;"attachment&lowbar;30388" aria-describedby&equals;"caption-attachment-30388" style&equals;"width&colon; 620px" class&equals;"wp-caption aligncenter"><a href&equals;"https&colon;&sol;&sol;bagogames&period;com&sol;hitman-absolution-review&sol;47endshot&sol;" rel&equals;"attachment wp-att-30388"><img class&equals;"size-full wp-image-30388 " title&equals;"47" src&equals;"https&colon;&sol;&sol;cdn&period;bagogames&period;com&sol;wp-content&sol;uploads&sol;2012&sol;11&sol;06083239&sol;47endshot-e1353835561154&period;jpg" alt&equals;"Hitman&colon; Absolution Screenshot 6" width&equals;"620" height&equals;"348" &sol;><&sol;a><figcaption id&equals;"caption-attachment-30388" class&equals;"wp-caption-text">What seems to be the officer&comma; Problem&quest;<&sol;figcaption><&sol;figure>&NewLine;<p><em>Hitman&colon; Absolution<&sol;em> may not be the Blood Money 2 that fans were expecting&comma; but it is a worthy entry into the series&period; With a more intricate disguise system&comma; refined stealth mechanics&comma; impeccable attention to detail&comma; and some of the best missions found in the series so far&comma; <em>Hitman&colon; Absolution<&sol;em> succeeds in maintaining a high standard and in some cases&comma; raises the bar that came before it&period; It is a pity that the core structure of the experience deviates from everything that made Hitman so great&comma; but the lengthy campaign&comma; coupled with the awesomeness that is Contracts Mode&comma; will keep would-be assassins coming back for more&period;<&sol;p>&NewLine;<p>&nbsp&semi;<&sol;p>&NewLine;<p><em>This review was based on a final version of the game provided by Square-Enix&period;<&sol;em><&sol;p>&NewLine;

Exit mobile version