Human Resource Machine Review – Don’t Bother Calling HR

Human Resource Machine, Tomorrow Corporation

<p><em>Human Resource Machine<&sol;em> takes assembly language and tosses it into a video game&comma; making it as fun as it can possibly be while also throwing some challenge at players to give them some satisfaction as they overcome difficult obstacles&period; It manages to succeed in some areas but the level of entertainment is drowned out in later sections as things grow increasingly difficult without too much in the form of tutorials&period; Your direct supervisor in the office environments will provide some information but in some later stages it just isn&&num;8217&semi;t enough&period; You&&num;8217&semi;ll feel intelligent and definitely experience some satisfaction as you complete some of the challenges but the entertainment won&&num;8217&semi;t reach heights that are too high when they difficulty is manageable&period; This is especially true as the difficulty rises in later portions of the game&period; The fun factor never rises but the difficulty continues to&comma; resulting in frustration growing as players progress in the game&period;<&sol;p>&NewLine;<figure id&equals;"attachment&lowbar;123158" aria-describedby&equals;"caption-attachment-123158" style&equals;"width&colon; 960px" class&equals;"wp-caption aligncenter"><img class&equals;"size-full wp-image-123158" src&equals;"https&colon;&sol;&sol;cdn&period;bagogames&period;com&sol;wp-content&sol;uploads&sol;2017&sol;03&sol;24044323&sol;2017032402253200-EA167CCACA37E364FF7957C68F12AA0E&period;jpg" alt&equals;"Human Resource Machine&comma; Tomorrow Corporation" width&equals;"960" height&equals;"540" &sol;><figcaption id&equals;"caption-attachment-123158" class&equals;"wp-caption-text">Human Resource Machine&comma; Tomorrow Corporation<&sol;figcaption><&sol;figure>&NewLine;<p><em>Human Resource Machine<&sol;em> takes place in an office building and will task you with crafting assembly language formulas that start off easy enough to understand and lure you in&period; There will be things in an inbox and an outbox on the right&period; You&&num;8217&semi;ll need to utilize commands and create formulas that satisfy specific needs &lpar;such as multiplying numbers to increase their value or placing the items on the outbox assembly line in an opposite order&rpar; while also placing them on the outbox assembly line&period; You&&num;8217&semi;ll do this by selecting specific locations &lpar;inbox&comma; outbox&comma; or boxes in the middle&rpar; and have commands apply to them&period; By arranging commands&comma; you&&num;8217&semi;ll be able to manipulate the flow of everything and choose what happens&period; If you&&num;8217&semi;re able to understand it all enough&comma; you can have formulas loop and run in an even more efficient manner&period; You can change the speed in which the formulas run too which can help quite a bit&period; You can play it slowly so you can try to see where errors or inefficiencies may be happening&period; If you&&num;8217&semi;re confident and know your formulas are correct and tightly constructed&comma; you could have it play quickly and admire your work with a smile&period;<&sol;p>&NewLine;<p>It&&num;8217&semi;s entertaining enough at times I suppose but ultimately falls short of reaching the same levels of fun as the other Tomorrow Corporation published titles Little<em> Inferno<&sol;em> and <em>World of<&sol;em> <em>Goo<&sol;em>&period; It can be a little fun in some challenges but ultimately what you&&num;8217&semi;ll feel the most is just the satisfaction of solving the puzzles across the levels&period; The downside to this is you&&num;8217&semi;ll be stuck far more often than not and it absolutely cuts into how much fun you&&num;8217&semi;ll be having&period;<&sol;p>&NewLine;<figure id&equals;"attachment&lowbar;123159" aria-describedby&equals;"caption-attachment-123159" style&equals;"width&colon; 960px" class&equals;"wp-caption aligncenter"><img class&equals;"size-full wp-image-123159" src&equals;"https&colon;&sol;&sol;cdn&period;bagogames&period;com&sol;wp-content&sol;uploads&sol;2017&sol;03&sol;24044345&sol;cutscene&period;jpg" alt&equals;"Human Resource Machine&comma; Tomorrow Corporation" width&equals;"960" height&equals;"540" &sol;><figcaption id&equals;"caption-attachment-123159" class&equals;"wp-caption-text">Human Resource Machine&comma; Tomorrow Corporation<&sol;figcaption><&sol;figure>&NewLine;<p>There isn&&num;8217&semi;t a lot in terms of story but there&&num;8217&semi;s some in the background that will progress with cut scenes&period; The primary focus is on gameplay though and if you&&num;8217&semi;re able to learn and understand enough of it then you&&num;8217&semi;ll be content with the gameplay offerings&period; The major issue lies in the difficulty and lack of proper explanations in the second two thirds of the game&period; It&&num;8217&semi;s easy enough early on to satisfy players who may not be educated in assembly language and the concepts explored in this game&period; However as it grows increasingly difficult it will lose the majority of those who choose to play it&period; This is primarily because the last two thirds of the game will be too difficult while not being entertaining&comma; enticing&comma; or rewarding enough for players not familiar with the subject matter&period; Those that are more advanced or simply educated on the subject matter won&&num;8217&semi;t have a continued interest in the game as the difficulty likely won&&num;8217&semi;t be enough to hold their interest&period; The major issue lies in the lack of proper explanations in the more difficult sections of the game&period; Players will likely need to consult guides too often or simply just be too frustrated to continue&period; With no way to skip ahead or to a different area and needing to essentially look up solutions&comma;  players will likely stop playing this title&period;<&sol;p>&NewLine;<p>The assembly language puzzles are written well enough and if you can understand them and find enough enjoyment here then there&&num;8217&semi;s a decent amount of content to experience in <em>Human Resource Machine<&sol;em>&period; It took me about seven hours to complete the game but that was with consulting a guide through <em>many <&sol;em>levels in the last two thirds of the game&period; I was pretty good early on and could grasp everything but as it progressed I was lost in the details&period; Were it not for me reviewing this title&comma; I would have quit playing it due to the difficulty and lack of reasons to continue playing other than the challenges it presented&period;<&sol;p>&NewLine;<p>The music is a highlight for me and I&&num;8217&semi;m very happy that there&&num;8217&semi;s a soundtrack mode that can be accessed at any time on the main menu&period; This feature is exclusive to the Nintendo Switch and will likely be the sole reason for me booting this game up&period; Over time&comma; it&&num;8217&semi;ll eclipse my actual playing time with the title&period; It&&num;8217&semi;s energetic and bouncy and certainly adds to both the atmosphere and keeps you motivated to continue working through the puzzles&period;<&sol;p>&NewLine;<p>The graphics and style of this game work very well for the tone and mood that Tomorrow Corporation set out to achieve&period; They feel dreary and sarcastic which fall right in line with the dialogue and also within the atmosphere of the world&period; It feels almost hopeless and graphical style really helps accent that but in a cute and charming way&period; It&&num;8217&semi;s also uplifting in a way because they also appear almost optimistic&comma; especially the expressions of the character you control&period; The menus and commands are also clear and sharp so it&&num;8217&semi;s never hard to read anything&period; Understanding how something is done is an entirely different story however&period;<&sol;p>&NewLine;<figure id&equals;"attachment&lowbar;123160" aria-describedby&equals;"caption-attachment-123160" style&equals;"width&colon; 1280px" class&equals;"wp-caption aligncenter"><img class&equals;"size-full wp-image-123160" src&equals;"https&colon;&sol;&sol;cdn&period;bagogames&period;com&sol;wp-content&sol;uploads&sol;2017&sol;03&sol;24044411&sol;2017032402111400-EA167CCACA37E364FF7957C68F12AA0E&period;jpg" alt&equals;"Human Resource Machine&comma; Tomorrow Corporation" width&equals;"1280" height&equals;"720" &sol;><figcaption id&equals;"caption-attachment-123160" class&equals;"wp-caption-text">Human Resource Machine&comma; Tomorrow Corporation<&sol;figcaption><&sol;figure>&NewLine;<p><em>Human Resource Machine<&sol;em> controls very well&period; Like the other two Tomorrow Corporation titles&comma; it utilizes motion controls with the Joy-Con controller that work very well&period; The game begins by having you set the Joy-Con on a flat surface while it does a quick calibration&period; Once it&&num;8217&semi;s done&comma; you&&num;8217&semi;ll pick up the controller and hit the &&num;8216&semi;minus&&num;8217&semi; button to calibrate the center spot on the screen&period; After this it&&num;8217&semi;ll be like using a Wii Motion Plus remote but with much better accuracy&period; No sensor bar or anything is needed&semi; the Joy-Con is essentially just using technology to determine where the on-screen cursor should be based on its previous location and the movement that was done&period; There were many times where I&&num;8217&semi;d need to bump the &&num;8216&semi;minus&&num;8217&semi; button to calibrate the center location again but it only takes a second and instantly addresses the issue&period;<&sol;p>&NewLine;<p>If you enjoy <em>Human Resource Machine<&sol;em> then there&&num;8217&semi;s plenty of content here and you&&num;8217&semi;ll likely even end up replaying it on occasion&period; I personally didn&&num;8217&semi;t enjoy most of my time with this title&period; It&&num;8217&semi;s difficult to understand and not rewarding enough to bear the frustration that will likely affect most players in the last two third of the game&period; The humor and sassy tone are very welcome but I can experience that in Tomorrow Corporation&&num;8217&semi;s previous title <em>Little Inferno<&sol;em> and also have fun at the same time&period; I can see what they were trying to achieve with this title but they just didn&&num;8217&semi;t quite make the landing&period; More attention should have been focused on teaching and tutorials&comma; especially in the later sections&comma; and perhaps less should have been dedicated to the length&comma; amount of content&comma; or the humor in the game&period; It&&num;8217&semi;s a funny game and you&&num;8217&semi;ll likely get a few laughs but that&&num;8217&semi;s if you&&num;8217&semi;ll be able to continue playing and progressing through the game&period;  This could be a great educational tool as a companion piece to an applicable class in schools but that&&num;8217&semi;s the only use I could think of this game for it to be an enjoyable experience all the way through&period; In an educational environment&comma; the thing missing the most from this title to allow the fun to flourish would be present&colon; the proper education and tutorials required for understanding what&&num;8217&semi;s being asked of players&period;<&sol;p>&NewLine;<p>&nbsp&semi;<&sol;p>&NewLine;

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