Hyakki Castle Review

Classic adventure with spooky Japanese ghosts!

<p><em>Hyakki Castle<&sol;em> is a 3D grid-based dungeon crawler inspired by 1980&&num;8217&semi;s games such as <em>Dungeon Master<&sol;em>&period; Many players will no doubt recognize the style and design as it bears a striking resemblance to <em>Legend of Grimrock<&sol;em>&period; We’ve not been treated to this type of game in a while and it’s been even longer since we’ve had a good&comma; Edo Japanese style adventure featuring monsters and puzzles&period; Can this 80’s inspired dungeon crawler ignite interest in the genre once again&quest;<&sol;p>&NewLine;<figure style&equals;"width&colon; 1920px" class&equals;"wp-caption aligncenter"><img src&equals;"https&colon;&sol;&sol;steamcdn-a&period;akamaihd&period;net&sol;steam&sol;apps&sol;686740&sol;ss&lowbar;f66ca55c20bd59f5ef9790afb734fb3a00a3d2d7&period;1920x1080&period;jpg&quest;t&equals;1515658344" alt&equals;"" width&equals;"1920" height&equals;"1080" &sol;><figcaption class&equals;"wp-caption-text">&lpar;Hyakki Castle&colon; Asakusa Studios&rpar;<&sol;figcaption><&sol;figure>&NewLine;<h4>Story<&sol;h4>&NewLine;<p>The story of <em>Hyakki Castle<&sol;em> is simple yet highly engaging for a game of this caliber&period; Players lead a small team of expert warriors to infiltrate the mysterious Hyakki Castle&comma; which has appeared in the land of exiles&period; The team must traverse to the top of the castle&comma; defeating all manner of evil creatures before facing against Doman Kigata&comma; a mighty sorcerer&period; This guy has a personal grudge against your master as he was exiled for trying to overthrow the government&period;<&sol;p>&NewLine;<h4>Gameplay<&sol;h4>&NewLine;<p>Hyakki Castle&&num;8217&semi;s design relies on players managing their team of expert warriors through a number of environments as they solve puzzles&comma; explore&comma; and fight off monstrous foes&period; Players move in a tile-based format&comma; but will do so freely&comma; changing directions at will and not restricted by a counter&period; The game centers around real-time mechanics&period; A turn-based system does not influence fighting enemies&period;<&sol;p>&NewLine;<figure style&equals;"width&colon; 1920px" class&equals;"wp-caption aligncenter"><img src&equals;"https&colon;&sol;&sol;steamcdn-a&period;akamaihd&period;net&sol;steam&sol;apps&sol;686740&sol;ss&lowbar;e7d5f30b1dec2904cf35d5d8ea80b3f08be5521f&period;1920x1080&period;jpg&quest;t&equals;1515658344" alt&equals;"" width&equals;"1920" height&equals;"1032" &sol;><figcaption class&equals;"wp-caption-text">Charming&excl; &lpar;Hyakki Castle&colon; Asakusa Studios&rpar;<&sol;figcaption><&sol;figure>&NewLine;<p>These types of games do require a small learning curve&comma; but are usually easy enough to master&period; One of the most interesting dynamics is how players can split up their team and have them perform basic actions&period; This could be to provide a tactical advantage over a single enemy or a group of enemies or act as a means to solve a puzzle&period; This is a neat idea&comma; but one that is sadly underplayed throughout the game&period; Early stages show its potential&comma; but the developers decide to play it safe and keep the lateral elements overly simple from start to finish&period; The game&&num;8217&semi;s format could be the reason as the First Person View and tile-based movement is limiting in many respects&period;<&sol;p>&NewLine;<h4>Not enough depth<&sol;h4>&NewLine;<p>But I feel like the developers have overly simplified many aspects to the game overall&period; Environments are just plain dull and there were never levels which stood out as visually interesting&period; Another game like <em>Legend of Grimrock<&sol;em>&comma; which came out 5 years ago&comma; looks a hundred times better&period; This would look good for a mobile game released in 2012&comma; but now it looks a little dated and visually tedious&period;<&sol;p>&NewLine;<figure style&equals;"width&colon; 1920px" class&equals;"wp-caption aligncenter"><img src&equals;"https&colon;&sol;&sol;steamcdn-a&period;akamaihd&period;net&sol;steam&sol;apps&sol;686740&sol;ss&lowbar;42eb1db4988b2ba4ec3a6c5fe6172e80eab6eb6b&period;1920x1080&period;jpg&quest;t&equals;1515658344" alt&equals;"" width&equals;"1920" height&equals;"1032" &sol;><figcaption class&equals;"wp-caption-text">&lpar;Hyakki Castle&colon; Asakusa Studios&rpar;<&sol;figcaption><&sol;figure>&NewLine;<p>There are some pretty cool monster designs but many remain pretty generic&comma; seemingly ripped from other fantasy RPG&&num;8217&semi;s&period; One upside is the ability to create your own team from ninjas&comma; samurais&comma; demons and even cat people&comma; each with their own visual style and sound bites&period; The music is actually pretty good too&comma; whenever it is played throughout the game&period; Which actually&comma; is not that often&period;<&sol;p>&NewLine;<h4>Repeating the same mistakes<&sol;h4>&NewLine;<p>Fighting is also an area that required more development and greater depth&comma; as again&comma; it’s overly simplified&period; There are some neat moments when you face more than one enemy and having good reflexes and quick strategic thinking does pay off&period; But again nothing excels in terms of the battles or even the bosses&period; You’ll soon realize that what’s really needed to succeed is move in&comma; land as many attacks as possible&comma; and move away&period; Most battles never enforce or engage with you to split up the team to try something else tactically&period;<&sol;p>&NewLine;<figure style&equals;"width&colon; 1920px" class&equals;"wp-caption aligncenter"><img src&equals;"https&colon;&sol;&sol;steamcdn-a&period;akamaihd&period;net&sol;steam&sol;apps&sol;686740&sol;ss&lowbar;7a225b69e25e8d45a74f79bd3020789aa7d593af&period;1920x1080&period;jpg&quest;t&equals;1515658344" alt&equals;"" width&equals;"1920" height&equals;"1032" &sol;><figcaption class&equals;"wp-caption-text">Ewwwwwww&excl; &lpar;Hyakki Castle&colon; Asakusa Studios&rpar;<&sol;figcaption><&sol;figure>&NewLine;<p>Then there’s the &&num;8220&semi;Seppuku&&num;8221&semi; concept&comma; involving taking your own life to avoid dishonor&period; This is another neat idea&comma; but one that’s again under played with no real impact or consequence&period; It just feels like it’s been put here to add something aesthetically rather than enhancing gameplay depth&period;<&sol;p>&NewLine;<h4>Final Verdict&quest;<&sol;h4>&NewLine;<p>Overall Hyakki Castle is a disappointing as could’ve been something much more&period; Some of the ideas are pretty engaging for the genre&period; With more polish and refinements&comma; his could’ve been a great experience&period; Sadly&comma; it’s dull&comma; repetitive and plays everything a little too safe considering we have better and cheaper games in the genre&period;<&sol;p>&NewLine;<div class&equals;"jeg&lowbar;review&lowbar;wrap">&NewLine; <h3 class&equals;"jeg&lowbar;review&lowbar;subtitle">The Review<&sol;h3>&NewLine; <h2 class&equals;"jeg&lowbar;review&lowbar;title">&NewLine; Hyakki Castle&NewLine; <&sol;h2>&NewLine; <div class&equals;"jeg&lowbar;reviewheader clearfix">&NewLine; <div class&equals;"review&lowbar;score score&lowbar;avg">&NewLine; <span class&equals;"score&lowbar;value">6<&sol;span>&NewLine; <span class&equals;"score&lowbar;text">Score<&sol;span>&NewLine; <&sol;div>&NewLine; <div class&equals;"desc" style&equals;''>&NewLine; <p>Hyakki Castle is a disappointment as it could’ve been something much more&period; Some of its ideas are pretty engaging for the genre and with more polish and refinements&comma; this could’ve been a great experience&period; But sadly it’s dull&comma; repetitive and plays everything a little too safe considering we have other cheaper and better games in the genre&period;<&sol;p>&NewLine; <&sol;div>&NewLine; <&sol;div>&NewLine; <div class&equals;"jeg&lowbar;reviewdetail clearfix">&NewLine; <div class&equals;"conspros">&NewLine; <h3>PROS<&sol;h3>&NewLine; <ul><li><i class&equals;"jegicon-check"><&sol;i> Neat concept<&sol;li><li><i class&equals;"jegicon-check"><&sol;i> Interesting dynamics for the genre <&sol;li><li><i class&equals;"jegicon-check"><&sol;i> Some creepy monster designs<&sol;li><&sol;ul>&NewLine; <&sol;div>&NewLine; <div class&equals;"conspros">&NewLine; <h3>CONS<&sol;h3>&NewLine; <ul><li><i class&equals;"jegicon-cross"><&sol;i> Repetitive and dull<&sol;li><li><i class&equals;"jegicon-cross"><&sol;i> Never develops core mechanics <&sol;li><li><i class&equals;"jegicon-cross"><&sol;i> Dull&comma; lifeless environments and world design <&sol;li><&sol;ul>&NewLine; <&sol;div>&NewLine; <&sol;div>&NewLine; <div class&equals;"jeg&lowbar;reviewscore jeg&lowbar;reviewbars clearfix" data-scoretype&equals;"point">&NewLine; <h3>Review Breakdown<&sol;h3>&NewLine; <ul><li>&NewLine; <strong>6<&sol;strong>&NewLine; <span class&equals;"reviewscore">6<&sol;span>&NewLine; <div class&equals;"jeg&lowbar;reviewbar&lowbar;wrap">&NewLine; <span style&equals;"width&colon; 60&percnt;" class&equals;"barbg"><&sol;span>&NewLine; <&sol;div>&NewLine; <&sol;li><&sol;ul>&NewLine; <&sol;div>&NewLine; &NewLine; <&sol;div>

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