Indie scene would not exist without XBLA claims Castle Crashers developer

<p>The Behemoth &lpar;creators of Alien Hominid and Castle Crashers&rpar; have claimed that there is no digital marketplace which offers better volume of product and benefit to developers than Microsoft&&num;8217&semi;s Xbox Live Arcade service&period;<&sol;p>&NewLine;<p>John Baez &lpar;a developer of the record-smashing Castle Crashers game&rpar; recently spoke to the Official Xbox Magazine&semi;<&sol;p>&NewLine;<p><em>&&num;8220&semi;I think without a doubt the indie console community would not exist as it does today if Xbox Live Arcade had been dropped after the original Xbox iteration&period; No other console hardware manufacturer has had the success of downloadable games that XBLA has had&period; And many smaller developers have shared in that success&period;&&num;8221&semi;<&sol;em><&sol;p>&NewLine;<p>It&&num;8217&semi;s easy to understand that developers such as John Baez may feel like this&comma; after all&comma; Castle Crashers has sold millions and has even been ported to PSN and Steam due to its success on Microsoft&&num;8217&semi;s platform&period; But is this just being bias due to the number of sales on XBLA compared to PSN and Steam&quest;<&sol;p>&NewLine;<p>&lbrack;Source&colon; <a href&equals;"http&colon;&sol;&sol;www&period;oxm&period;co&period;uk&sol;48127&sol;nobody-can-rival-microsoft-and-xbox-for-downloadable-games-says-castle-crashers-dev&sol;">Official Xbox Magazine UK<&sol;a> via <a href&equals;"http&colon;&sol;&sol;uk&period;gamespot&period;com&sol;news&sol;xbla-critical-to-indie-console-community-says-castle-crashers-dev-6400941">Gamespot<&sol;a>&rsqb;<&sol;p>&NewLine;<p>&nbsp&semi;<&sol;p>&NewLine;

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