Insomnia 53 – Indie Showcase

<p>I attended i53 this weekend and although being the third&comma; smaller event of the year&comma; it&&num;8217&semi;s always a great place to find a selection of unknown&comma; up and coming indie games&period; What I love especially is the fact is the fact that the developers are at hand to talk you through the game and discuss their plans for it&comma; the process of developing it&comma; whatever you want to ask they will try their best to answer&period; Upon seeing my shiny Press badge&comma; they jumped at the chance to sell me their game and I have to say&comma; a few shone through that I&&num;8217&semi;m going to tell you about and give you the links to see for yourself&excl;<&sol;p>&NewLine;<p>&nbsp&semi;<&sol;p>&NewLine;<p><a href&equals;"https&colon;&sol;&sol;cdn&period;bagogames&period;com&sol;wp-content&sol;uploads&sol;2014&sol;11&sol;05061453&sol;b22a286a10c02a5ac3cb6c35d1a97ecc&period;jpg"><img class&equals;"alignnone size-full wp-image-69179" src&equals;"https&colon;&sol;&sol;cdn&period;bagogames&period;com&sol;wp-content&sol;uploads&sol;2014&sol;11&sol;05061453&sol;b22a286a10c02a5ac3cb6c35d1a97ecc&period;jpg" alt&equals;"b22a286a10c02a5ac3cb6c35d1a97ecc" width&equals;"680" height&equals;"383" &sol;><&sol;a><&sol;p>&NewLine;<p>Now Red Awakening was actually the first game I came across at the event and my oh my I feel like even after 30 minutes of discussing the game with the developer he still had more ideas and plans for the game&period; There was a playable version of the game&comma; which despite not having a lot of content&comma; worked pretty well and gave you a good idea of what the game will be like&comma; but it was everything that had been thought of that really impressed me&comma; especially as this is an indie title&period; The game has a quirky visual style almost mixing The Wolf Among Us and Borderlands styles into one 80&&num;8217&semi;s style arena shooter&period; The game will have a single player campaign featuring different characters with their own back-stories&comma; comedic dialogue&comma; multiplayer modes&comma; and who knows what else&period; Even though Red Awakening is an FPS with a very quick kill-or-be-killed system such as the old Quake titles&comma; it has a heavy focus on Stealth with a combination of Horror&period; It features around 27 weapons&comma; most being melee weapons&comma; to be used to sneak up on the enemy and slice them up before they get you&excl; Although there are guns you can pick up&comma; there are absolutely no ammo pick ups throughout the levels&comma; so once you&&num;8217&semi;re out of bullets your only choice is to throw it away&period; This does have an advantage if you&&num;8217&semi;re playing online&comma; as you can throw your gun to your teammate if they don&&num;8217&semi;t have one&period; You also don&&num;8217&semi;t have a HUD&comma; your ammo is displayed on the gun itself which you can view by pressing a key and your health&sol;lives and any other statistics are displayed on a heart sensor you carry with you&period; You also have the ability to run along walls and grab onto them to shoot from&comma; you can turn invisible or use a predator-like vision to see movement around the map&comma; characters have different skills and so much more&period; Definitely looking forward to see more from this game&comma; and you should be too&comma; you can follow them via their website or twitter&period;<&sol;p>&NewLine;<p>&&num;8211&semi;<a href&equals;"https&colon;&sol;&sol;twitter&period;com&sol;Red&lowbar;Awakening">https&colon;&sol;&sol;twitter&period;com&sol;Red&lowbar;Awakening<&sol;a><br &sol;>&NewLine;&&num;8211&semi;<a href&equals;"http&colon;&sol;&sol;www&period;red-awakening&period;com&sol;">http&colon;&sol;&sol;www&period;red-awakening&period;com&sol;<&sol;a><&sol;p>&NewLine;<p><a href&equals;"https&colon;&sol;&sol;cdn&period;bagogames&period;com&sol;wp-content&sol;uploads&sol;2014&sol;11&sol;05061207&sol;large&period;png"><img class&equals;"alignnone size-full wp-image-69274" src&equals;"https&colon;&sol;&sol;cdn&period;bagogames&period;com&sol;wp-content&sol;uploads&sol;2014&sol;11&sol;05061207&sol;large&period;png" alt&equals;"large" width&equals;"640" height&equals;"360" &sol;><&sol;a><&sol;p>&NewLine;<p>Another game I ran across is the portal-esque first person puzzler&comma; Stand Point&period; Stand Point is all about the manipulation of gravity&comma; with the ability to rotate the point of gravity by 90 degrees throughout the square tunnels&period; It is currently very simple in terms of graphics and content&comma; but the puzzles are relatively unique and although are usually quite quick to figure out it&&num;8217&semi;s still one of those puzzle games that make you go &&num;8220&semi;Ah&comma; so that&&num;8217&semi;s how that works&comma; clever&&num;8221&semi;&period; A great start and a possible diamond in the rough&comma; otherwise Stand Point looks like a pretty average puzzle game to waste some hours on and -if released cheaply- would be  a nice little indie title to pick up&period;<&sol;p>&NewLine;<p>&&num;8211&semi;<a href&equals;"https&colon;&sol;&sol;twitter&period;com&sol;PlayStandpoint">https&colon;&sol;&sol;twitter&period;com&sol;PlayStandpoint<&sol;a><br &sol;>&NewLine;&&num;8211&semi;<a href&equals;"http&colon;&sol;&sol;standpointgame&period;com&sol;">http&colon;&sol;&sol;standpointgame&period;com&sol;<&sol;a><&sol;p>&NewLine;<p><a href&equals;"https&colon;&sol;&sol;cdn&period;bagogames&period;com&sol;wp-content&sol;uploads&sol;2014&sol;11&sol;05061152&sol;B227lVaCQAEAnRA&period;jpg"><img class&equals;"alignnone size-full wp-image-69280" src&equals;"https&colon;&sol;&sol;cdn&period;bagogames&period;com&sol;wp-content&sol;uploads&sol;2014&sol;11&sol;05061152&sol;B227lVaCQAEAnRA&period;jpg" alt&equals;"B227lVaCQAEAnRA" width&equals;"1023" height&equals;"537" &sol;><&sol;a><&sol;p>&NewLine;<p>Now Lunar Tides is a game where I felt like I should&&num;8217&semi;ve seen it before or it&&num;8217&semi;s been made before&comma; which is possible&comma; but this was the first time I&&num;8217&semi;ve experienced a game like it&period; Lunar Tides is a futuristic strategy game in which you control a space fleet from inside the bridge of your own ship&period; You have a 3D plan of the space around you in which you can move your ship or command your fellow ships to attack the enemy fleet with a simple point and click of the mouse&period; Your fleet is AI controlled &lpar;at least it is currently&comma; I believe the dev told me he&&num;8217&semi;s very interested in adding multiplayer support in the future&rpar; but you have full control over your own ship&comma; using the map to move and target an enemy ship before using the screens on the bridge to choose your weapon of choice&period; Another screen displays your ships health&comma; and you can watch the entire battle happen before you right outside the window&period; The dev also told me he made the game in just over a week&comma; and although it was simple and half of the assets were free one&&num;8217&semi;s in unity&comma; I was still impressed and found it pretty fun&period; There&&num;8217&semi;s not a lot about the game so far but you can follow Ben to keep tabs on it&excl;<&sol;p>&NewLine;<p>&&num;8211&semi;<a href&equals;"https&colon;&sol;&sol;twitter&period;com&sol;MrBenjammmin">https&colon;&sol;&sol;twitter&period;com&sol;MrBenjammmin<&sol;a><br &sol;>&NewLine;&&num;8211&semi;<a href&equals;"http&colon;&sol;&sol;www&period;damaged-games&period;com&sol;">http&colon;&sol;&sol;www&period;damaged-games&period;com&sol;<&sol;a><&sol;p>&NewLine;<p>&nbsp&semi;<&sol;p>&NewLine;<p>The last game that caught my attention does not yet have a name&comma; but I&&num;8217&semi;m going to call it Light of Sound&period; Light of Sound is a AudioSurf style rhythm game in which you control a colour spectrum and have to highlight the correct colour that corresponds with the colour the child you are controlling passes over&period; I&&num;8217&semi;m not sure how I threw so many C words in there but it worked&period; Oh and each colour block is placed in time with the music&comma; again in the same way the AudioSurf levels are set out&period; Nice and simple&comma; and controlled with either a Wii controller or a motion controller such as a Kinect&period; Nothing special but it was a nice game to see although currently it&&num;8217&semi;s rather difficult&comma; as early developed games usually are&period;<&sol;p>&NewLine;<p>Those are the games that stuck out to me at Insomnia 53&comma; hosted in my city of Coventry&period; If any of them interest you&comma; make sure to check them out and tweet to them saying Bago helped you find them&excl;<&sol;p>&NewLine;

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