Interview with the developers of “The Stanley Parable”, Half-Life 2 Mod

Interview with developers of The Stanley Parable Half Life 2 Mod

<p>Ahead of <a class&equals;"zem&lowbar;slink" title&equals;"The Stanley Parable" href&equals;"http&colon;&sol;&sol;en&period;wikipedia&period;org&sol;wiki&sol;The&lowbar;Stanley&lowbar;Parable" target&equals;"&lowbar;blank" rel&equals;"wikipedia noopener noreferrer">The Stanley Parable<&sol;a>&&num;8216&semi;s launch in 2 days time&comma; I decided to speak with independent developers&comma; William Pugh and Davey Wreden &lpar;Galactic-Cafe&rpar;&period; They are both incredibly excited about the release and some of their answers continued to make me really wonder what the game was about&period;<&sol;p>&NewLine;<p>Despite me asking them and them answering&comma; I am still at a loss as to what the game is actually about&period; This is exactly what they&&num;8217&semi;ll want leading up to release and they&&num;8217&semi;ve done incredibly well&period; We&&num;8217&semi;re still speculating and wondering&period;<&sol;p>&NewLine;<p>All I truly know&comma; is that you&&num;8217&semi;re Stanley&comma; or not&semi; you might not even be Stanley&period; I do know that you make your own choices and they&&num;8217&semi;re loads of different endings&period; I think&period;<&sol;p>&NewLine;<p>The demo has been well-received&comma; with the likes of PewDiePie saying it is the greatest demo he has ever played and NerdCubed thinking the same&period; But neither of the two are willing to speculate on how the game may do once released&period; The price of the full game is also coming upon launch&period; Without further waiting&comma; here is the interview with developers William and Davey&excl;<&sol;p>&NewLine;<p><strong>Firstly&comma; what is The Stanley Parable&quest; <&sol;strong><&sol;p>&NewLine;<p><b>Davey&colon; <&sol;b>The Stanley Parable is hard to explain&excl; Do you like to be surprised&quest; Do you like your identity&quest; Do you like video games&quest; Do you hate video games&quest; Then the Stanley parable may be just the game for you&excl;<em><br &sol;>&NewLine;<&sol;em><strong><br &sol;>&NewLine;William&colon; <&sol;strong>The Stanley Parable is probably a video game&period;<&sol;p>&NewLine;<p><strong>Davey&colon;<em> <&sol;em><&sol;strong>Probably not&period;<&sol;p>&NewLine;<p><strong>William&colon; <&sol;strong>It is a thing that exists&period; We think it exists&period;<br &sol;>&NewLine;<strong>Where did the idea come from&quest;<&sol;strong><&sol;p>&NewLine;<p>Quoted from George Lazemby<br &sol;>&NewLine;&&num;8220&semi;Art is the material thing that happens when someone manages to release the pole around which&comma; to a selfish person&comma; the entire universe seems to rotate&period; You feel your own sense of importance slip away as your grip on that pole loosens&period; That loss-of-self is right at the heart of any kind of performance&period; This is why people who are good at it frequently come across as simple-minded or pretentious when asked to explain how they do it&period; They don&&num;8217&semi;t know&comma; because they weren&&num;8217&semi;t there&period;&&num;8221&semi;<br &sol;>&NewLine;<strong>How many hours were spent working on the game&quest; <&sol;strong><&sol;p>&NewLine;<p><strong>William&colon;<&sol;strong> We can split that into two parts really&period;<br &sol;>&NewLine;There&&num;8217&semi;s the discussion and then there&&num;8217&semi;s the actual process of writing&sol;making it&period; I&&num;8217&semi;d say Davey and I have spent about 2 to 3 hours every day talking and problem solving issues that come up&comma; and a lot of the script editing happens there&period; I can&&num;8217&semi;t speak on how long Davey spends just writing&comma; but it&&num;8217&semi;s a long time&excl; I spend probably about 10 to 16 hours a day doing the actual building of the game&period; We&&num;8217&semi;ve built a bunch of stuff that&&num;8217&semi;s not even in the final version&period;<&sol;p>&NewLine;<p><strong>So&comma; looking at those figures&semi; do you both do Galactic-Cafe full-time or do you work elsewhere&quest;<&sol;strong><strong> <&sol;strong><&sol;p>&NewLine;<p><strong>William&colon; <&sol;strong>Galactic Cafe&&num;8217&semi;s been it for me for the past year or so&period;<&sol;p>&NewLine;<p><strong>Davey&colon;<&sol;strong> I used to work bars and restaurants&comma; but for last year I&&num;8217&semi;ve also been full time on this&period;<&sol;p>&NewLine;<p><strong>Do you work together or are you at different points around the world&quest;<&sol;strong><&sol;p>&NewLine;<p><strong>William&colon; <&sol;strong>We&&num;8217&semi;ve actually never met&excl; I&&num;8217&semi;m in England and Davey&&num;8217&semi;s in the United States&period;<&sol;p>&NewLine;<p><strong>Davey&colon; <&sol;strong>And we&&num;8217&semi;ve talked every day on Skype for almost 2 years&excl;<&sol;p>&NewLine;<p><strong>How&&num;8217&semi;re you expecting it The Stanley Parable to do&quest;<&sol;strong><&sol;p>&NewLine;<p><strong>Davey&colon; <&sol;strong>We&&num;8217&semi;ve known for a while that how well the game does is really none of our business&comma; so we don&&num;8217&semi;t put a lot of energy into speculation&period;<&sol;p>&NewLine;<p><strong>Have you worked on other games in the past&quest;<&sol;strong><&sol;p>&NewLine;<p><strong>William&colon; <&sol;strong>I predominantly came from the source mapping community&comma; I made maps for <a class&equals;"zem&lowbar;slink" title&equals;"Team Fortress 2" href&equals;"http&colon;&sol;&sol;teamfortress&period;com&sol;" target&equals;"&lowbar;blank" rel&equals;"homepage noopener noreferrer">Team Fortress 2<&sol;a>&comma; Left for Dead and <a class&equals;"zem&lowbar;slink" title&equals;"Portal 2" href&equals;"http&colon;&sol;&sol;en&period;wikipedia&period;org&sol;wiki&sol;Portal&lowbar;2" target&equals;"&lowbar;blank" rel&equals;"wikipedia noopener noreferrer">Portal 2<&sol;a>&period; Davey&&num;8217&semi;s done a few other smaller projects with Galactic Cafe&comma; though The Stanley Parable mod was his first proper venture&period; Neither of us have worked on a game this size before&period;<&sol;p>&NewLine;<p><strong>Have you considered any future projects&comma; once The Stanley Parable is released&quest;<&sol;strong><strong> <&sol;strong><&sol;p>&NewLine;<p><strong>William&colon; <&sol;strong>We&&num;8217&semi;ve both got things in mind for Galactic Cafe&comma; but we&&num;8217&semi;ve been entirely focused on Stanley for quite a while now&comma; so we&&num;8217&semi;ve not been talking about future projects&comma; we&&num;8217&semi;re leaving that for after Stanley&&num;8217&semi;s released&period;<&sol;p>&NewLine;<p><strong>Davey&colon;<&sol;strong> Not really&comma; we have talked around it a little bit but more than anything we want to be surprised&period;<&sol;p>&NewLine;<p><strong>And finally&comma; what is your favourite games&quest;<&sol;strong><&sol;p>&NewLine;<p><strong>William&colon;<&sol;strong>  <a class&equals;"zem&lowbar;slink" title&equals;"Banjo-Kazooie" href&equals;"http&colon;&sol;&sol;en&period;wikipedia&period;org&sol;wiki&sol;Banjo-Kazooie" target&equals;"&lowbar;blank" rel&equals;"wikipedia noopener noreferrer">Banjo Kazooie<&sol;a>&excl;<&sol;p>&NewLine;<p><strong>Davey&colon; <&sol;strong><a class&equals;"zem&lowbar;slink" title&equals;"Super Mario World 2&colon; Yoshi's Island" href&equals;"http&colon;&sol;&sol;en&period;wikipedia&period;org&sol;wiki&sol;Super&lowbar;Mario&lowbar;World&lowbar;2&percnt;3A&lowbar;Yoshi&percnt;27s&lowbar;Island" target&equals;"&lowbar;blank" rel&equals;"wikipedia noopener noreferrer">Yoshi&&num;8217&semi;s Island<&sol;a> for me<&sol;p>&NewLine;<p><em>William was also keen to add another quote&comma; this time from his old chemistry teacher&comma; Mrs Roberts&period; <&sol;em><br &sol;>&NewLine;<em>&&num;8220&semi;Art is the material thing that happens when someone manages to release the pole around which&comma; to a selfish person&comma; the entire universe seems to rotate&period; You feel your own sense of importance slip away as your grip on that pole loosens&period; That&&num;8217&semi;s it&excl; Stop playing with the gas taps&excl; Get out of my class&excl;&&num;8221&semi;<&sol;em><&sol;p>&NewLine;<p>It seems as though neither of them plan on giving anything away leading up to their October 17th release&comma; whether it is the price or what the game really is&period; I am quite interested by their working arrangements&comma; both men are at different spots around the world and together they have still produced an incredible game&period;<&sol;p>&NewLine;<p>I will certainly be buying the game on the 17th&comma; I expect you will be too&period; Let me know your thoughts below&period;<&sol;p>&NewLine;<p><em>You can visit the Galactic Cafe here&colon; <a href&equals;"http&colon;&sol;&sol;www&period;galactic-cafe&period;com&sol;" target&equals;"&lowbar;blank" rel&equals;"noopener noreferrer">www&period;galactic-cafe&period;com<&sol;a><&sol;em><br &sol;>&NewLine;<em>You can check out the game on Steam here&colon; <a href&equals;"http&colon;&sol;&sol;store&period;steampowered&period;com&sol;app&sol;221910&sol;" target&equals;"&lowbar;blank" rel&equals;"noopener noreferrer">http&colon;&sol;&sol;store&period;<wbr &sol;>steampowered&period;com&sol;app&sol;221910&sol;<&sol;a> &lpar;<wbr &sol;>and download the clever demo&rpar;<&sol;em><br &sol;>&NewLine;<em>You can follow William here&colon; <a href&equals;"https&colon;&sol;&sol;twitter&period;com&sol;HonestWilliam" target&equals;"&lowbar;blank" rel&equals;"noopener noreferrer">https&colon;&sol;&sol;twitter&period;com&sol;<wbr &sol;>HonestWilliam<&sol;a><&sol;em><br &sol;>&NewLine;<em>And Davey here&colon; <a href&equals;"https&colon;&sol;&sol;twitter&period;com&sol;HelloCakebread" target&equals;"&lowbar;blank" rel&equals;"noopener noreferrer">https&colon;&sol;&sol;twitter&period;com&sol;<wbr &sol;>HelloCakebread<&sol;a><&sol;em><&sol;p>&NewLine;<p>&nbsp&semi;<&sol;p>&NewLine;<p><em>Interview conducted by Regan Williamson&period; Regan is a new contributor to BagoGames&period;com&period; If you have any questions for him feel free to comment below&period;<&sol;em><&sol;p>&NewLine;<h6 class&equals;"zemanta-related-title" style&equals;"font-size&colon; 1em&semi;">Related articles from around the web<&sol;h6>&NewLine;<ul class&equals;"zemanta-article-ul zemanta-article-ul-image" style&equals;"margin&colon; 0&semi; padding&colon; 0&semi; overflow&colon; hidden&semi;">&NewLine;<li class&equals;"zemanta-article-ul-li-image zemanta-article-ul-li" style&equals;"padding&colon; 0&semi; background&colon; none&semi; list-style&colon; none&semi; display&colon; block&semi; float&colon; left&semi; vertical-align&colon; top&semi; text-align&colon; left&semi; width&colon; 84px&semi; font-size&colon; 11px&semi; margin&colon; 2px 10px 10px 2px&semi;"><a style&equals;"box-shadow&colon; 0px 0px 4px &num;999&semi; padding&colon; 2px&semi; display&colon; block&semi; border-radius&colon; 2px&semi; text-decoration&colon; none&semi;" href&equals;"http&colon;&sol;&sol;www&period;awesome-robo&period;com&sol;2013&sol;10&sol;the-stanley-parable-demolishes-player&period;html" target&equals;"&lowbar;blank" rel&equals;"noopener noreferrer"><img style&equals;"padding&colon; 0&semi; margin&colon; 0&semi; border&colon; 0&semi; display&colon; block&semi; width&colon; 80px&semi; max-width&colon; 100&percnt;&semi;" src&equals;"http&colon;&sol;&sol;i&period;zemanta&period;com&sol;210164313&lowbar;80&lowbar;80&period;jpg" alt&equals;"" &sol;><&sol;a><a style&equals;"display&colon; block&semi; overflow&colon; hidden&semi; text-decoration&colon; none&semi; line-height&colon; 12pt&semi; height&colon; 80px&semi; padding&colon; 5px 2px 0 2px&semi;" href&equals;"http&colon;&sol;&sol;www&period;awesome-robo&period;com&sol;2013&sol;10&sol;the-stanley-parable-demolishes-player&period;html" target&equals;"&lowbar;blank" rel&equals;"noopener noreferrer">The Stanley Parable demolishes player choice&comma; releases Oct&period; 17<&sol;a><&sol;li>&NewLine;<li class&equals;"zemanta-article-ul-li-image zemanta-article-ul-li" style&equals;"padding&colon; 0&semi; background&colon; none&semi; list-style&colon; none&semi; display&colon; block&semi; float&colon; left&semi; vertical-align&colon; 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block&semi; overflow&colon; hidden&semi; text-decoration&colon; none&semi; line-height&colon; 12pt&semi; height&colon; 80px&semi; padding&colon; 5px 2px 0 2px&semi;" href&equals;"http&colon;&sol;&sol;www&period;kotaku&period;com&period;au&sol;2013&sol;10&sol;the-best-game-about-opening-doors-gets-remade-on-october-17th&sol;" target&equals;"&lowbar;blank" rel&equals;"noopener noreferrer">You Never Played The Stanley Parable&quest; Shame On You&period; Try It Next Week<&sol;a><&sol;li>&NewLine;<li class&equals;"zemanta-article-ul-li-image zemanta-article-ul-li" style&equals;"padding&colon; 0&semi; background&colon; none&semi; list-style&colon; none&semi; display&colon; block&semi; float&colon; left&semi; vertical-align&colon; top&semi; text-align&colon; left&semi; width&colon; 84px&semi; font-size&colon; 11px&semi; margin&colon; 2px 10px 10px 2px&semi;"><a style&equals;"box-shadow&colon; 0px 0px 4px &num;999&semi; padding&colon; 2px&semi; display&colon; block&semi; border-radius&colon; 2px&semi; text-decoration&colon; none&semi;" href&equals;"http&colon;&sol;&sol;indiegames&period;com&sol;2013&sol;10&sol;the&lowbar;stanley&lowbar;parable&lowbar;the&lowbar;demo&lowbar;t&period;html" target&equals;"&lowbar;blank" rel&equals;"noopener noreferrer"><img style&equals;"padding&colon; 0&semi; margin&colon; 0&semi; border&colon; 0&semi; display&colon; block&semi; width&colon; 80px&semi; max-width&colon; 100&percnt;&semi;" src&equals;"http&colon;&sol;&sol;i&period;zemanta&period;com&sol;210329751&lowbar;80&lowbar;80&period;jpg" alt&equals;"" &sol;><&sol;a><a style&equals;"display&colon; block&semi; overflow&colon; hidden&semi; text-decoration&colon; none&semi; line-height&colon; 12pt&semi; height&colon; 80px&semi; padding&colon; 5px 2px 0 2px&semi;" href&equals;"http&colon;&sol;&sol;indiegames&period;com&sol;2013&sol;10&sol;the&lowbar;stanley&lowbar;parable&lowbar;the&lowbar;demo&lowbar;t&period;html" target&equals;"&lowbar;blank" rel&equals;"noopener noreferrer">The Stanley Parable&colon; 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