Ion Fury Nintendo Switch Review – Handheld Fury

Full review of Ion Fury for Nintendo Switch

Ion Fury Switch Review

<div class&equals;"jeg&lowbar;deals jeg&lowbar;deals&lowbar;float clearfix">&NewLine; <div class&equals;"jeg&lowbar;dealsheader clearfix">&NewLine; <div class&equals;"dealstitle">&NewLine; <h3>Ion Fury DEALS<&sol;h3>&NewLine; <&sol;div>&NewLine; <&sol;div>&NewLine; <div class&equals;"jeg&lowbar;storeinfo">&NewLine; <ul class&equals;"jeg&lowbar;storelist">&NewLine; <li>&NewLine; <a href&equals;"https&colon;&sol;&sol;3drealms&period;com&sol;catalog&sol;ion-fury-switch-new&lowbar;181&sol;" target&equals;"&lowbar;blank" class&equals;"storename">3D Realms &lpar;Physical Pre-order&rpar;<&sol;a>&NewLine; <div class&equals;"priceinfo">&NewLine; <a href&equals;"https&colon;&sol;&sol;3drealms&period;com&sol;catalog&sol;ion-fury-switch-new&lowbar;181&sol;" target&equals;"&lowbar;blank" class&equals;"price">&dollar;29&period;99<&sol;a>&NewLine; <a href&equals;"https&colon;&sol;&sol;3drealms&period;com&sol;catalog&sol;ion-fury-switch-new&lowbar;181&sol;" target&equals;"&lowbar;blank" class&equals;"productlink">VIEW<&sol;a>&NewLine; <&sol;div>&NewLine; <&sol;li>&NewLine; <&sol;ul>&NewLine; <&sol;div>&NewLine; <&sol;div><p>Ion Fury by Voidpoint is the first game a long time to use the Build engine&period; The Build engine has been used by a lot of iconic 90&&num;8217&semi;s FPS&&num;8217&semi;s such as Duke Nukem 3D&comma; Blood and Shadow Warrior to name a few&period; Ion Fury carries the DNA of these shooters in its code&comma; and wears its influences with pride&period;<&sol;p>&NewLine;<p>The game was intended as a prequel to 3D Realms&&num;8217&semi; earlier game <a href&equals;"https&colon;&sol;&sol;alyxxgameroom&period;blogspot&period;com&sol;2018&sol;03&sol;pc-game-review-bombshell&period;html" target&equals;"&lowbar;blank" rel&equals;"noopener noreferrer">Bombshell<&sol;a> which sadly wasn&&num;8217&semi;t that good&period; And interestingly both games involved lawsuits&period; Though both for entirely different reasons&period;<&sol;p>&NewLine;<p>Bombshell was originally going to be a new Duke Nukem title&comma; but ended up as Bombshell after a lawsuit by Duke Nukem rights holders Gearbox&period; Ion Fury was originally going to be titled Ion Maiden&comma; until Iron Maiden&&num;8217&semi;s management stepped in and said they couldn&&num;8217&semi;t use the name&comma; due to how similar it was to the band&&num;8217&semi;s name&period;<&sol;p>&NewLine;<p>If you want an in-depth review of the Ion Fury original PC release&comma; I suggest checking out my <a href&equals;"https&colon;&sol;&sol;alyxxgameroom&period;blogspot&period;com&sol;2019&sol;08&sol;game-ion-fury-released-08152019&period;html" target&equals;"&lowbar;blank" rel&equals;"noopener noreferrer">earlier review<&sol;a> of it&period; I will lightly summarize some gameplay mechanics and story elements but overall&comma; this review will be focusing more on the <a href&equals;"https&colon;&sol;&sol;bagogames&period;com&sol;ion-fury-has-gone-gold-for-consoles&sol;">Switch version<&sol;a> itself&period;<&sol;p>&NewLine;<p><img class&equals;"alignnone size-large wp-image-158401" src&equals;"https&colon;&sol;&sol;cdn&period;bagogames&period;com&sol;wp-content&sol;uploads&sol;2020&sol;05&sol;17082325&sol;EX6RMFgUEAETGa1-1024x576&period;jpg" alt&equals;"Arcade Machines" &sol;><&sol;p>&NewLine;<h3 style&equals;"text-align&colon; center&semi;">A Story About Revenge<&sol;h3>&NewLine;<p>The story in Ion Fury is dead simple&period; You&&num;8217&semi;re police officer Shelly &&num;8220&semi;Bombshell&&num;8221&semi; Harrison in the near future&period; At least a future as we thought it would be in the 90&&num;8217&semi;s&period; You&&num;8217&semi;re out having a drink when the insane doctor Heskel and his army of augmented cyberpunks attack the club you&&num;8217&semi;re in&period; Time to get revenge for your spilled drink&period;<&sol;p>&NewLine;<p>That&&num;8217&semi;s really all there is to it&period; The game follows Shelly&&num;8217&semi;s rampage through the city as she tracks down Heskel for some payback&period; Will she finally have her drink in the end&quest; Welp&comma; you better play the game and find out for yourself&period;<&sol;p>&NewLine;<p><img class&equals;"alignnone size-large wp-image-158402" src&equals;"https&colon;&sol;&sol;cdn&period;bagogames&period;com&sol;wp-content&sol;uploads&sol;2020&sol;05&sol;17082921&sol;EX6RMFeVAAA04db-1024x576&period;jpg" alt&equals;"Mirror Shelly" &sol;><&sol;p>&NewLine;<h3 style&equals;"text-align&colon; center&semi;">Kicking Ass And Taking Names<&sol;h3>&NewLine;<p>The game falls into the same category as most 90&&num;8217&semi;s shooters&period; Most of your time is spent tracking down keycards to progress&comma; while managing your health and armor levels&period; As well as killing a lot of enemies&comma; all with different tactics and weapons required to deal with them&period;<&sol;p>&NewLine;<p>The arsenal is similar to <a href&equals;"https&colon;&sol;&sol;bagogames&period;com&sol;doom-eternal-review-the-celebration-of-a-legacy&sol;">oldschool FPS&&num;8217&semi;s<&sol;a>&period; You have a pistol &lpar;a revolver in this case&rpar;&comma; a shotgun&comma; SMG &lpar;which can be dual-wielded&rpar;&comma; bowling bombs that home in on enemies&comma; a grenade launcher&comma; the Ion Bow and the clusterpuck&period;<&sol;p>&NewLine;<p>All the weapons feature alternate firing modes&period; The pistol can auto-aim at enemies&comma; the shotgun can be changed into the grenade launcher&comma; the bowling bomb can be lit and thrown as a simple timed grenade&comma; the Ion Bow can launch a volley of bolts and the clusterpuck can be placed on walls&period;<&sol;p>&NewLine;<p>The arsenal kind of lacks a big gun&period; Pretty much all classic shooters had a BFG of some sort&period; That being said&comma; all the weapons feel satisfying and have some sort of use in the game&period; So it&&num;8217&semi;s not like any of them become useless&period;<&sol;p>&NewLine;<p>You also have a melee weapon in form of an electric stick&period; This can not only be used to electrify enemies&comma; but also turn on generators&period; I noticed it was particularly effective against the spider enemies&comma; as a single hit against them causes them to explode&period;<&sol;p>&NewLine;<p><img class&equals;"alignnone size-large wp-image-158403" src&equals;"https&colon;&sol;&sol;cdn&period;bagogames&period;com&sol;wp-content&sol;uploads&sol;2020&sol;05&sol;17085908&sol;EX6RMFEU8AA8Agd-1024x576&period;jpg" alt&equals;"Spider Enemy" &sol;><&sol;p>&NewLine;<h3 style&equals;"text-align&colon; center&semi;">Cyberpunks<&sol;h3>&NewLine;<p>Most of the enemies consist of punks that have been cybered up and carry shotguns&comma; grenade launchers and bows&period; You also have some more experimental enemies such as flying drones and enemies that can move really fast&period;<&sol;p>&NewLine;<p>The enemies are introduced at a fairly decent pace&comma; keeping the game from becoming boring&period; The game is also loaded with secret areas&comma; which can grant you some of the more powerful weapons early on&period; Some of these can be trickier to find than others&period;<&sol;p>&NewLine;<p>Ion Fury is divided into zones&period; Each zone is comprised of several levels that are interconnected&period; The game will usually warn you when you pass a point of no return however&period;<&sol;p>&NewLine;<p><img class&equals;"alignnone size-large wp-image-158404" src&equals;"https&colon;&sol;&sol;cdn&period;bagogames&period;com&sol;wp-content&sol;uploads&sol;2020&sol;05&sol;17093616&sol;EX6RMFdU8AE1-du-1024x576&period;jpg" alt&equals;"4 Skins" &sol;><&sol;p>&NewLine;<h3 style&equals;"text-align&colon; center&semi;">A Mostly Smooth Experience<&sol;h3>&NewLine;<p>While the PC version was best played with a mouse and keyboard&comma; you are more limited on the Switch&period; And I did encounter some issues with the controls&period; Specifically with the aiming&period;<&sol;p>&NewLine;<p>It seems the aiming isn&&num;8217&semi;t analogue&comma; but rather digital in 3 steps&period; And sometimes when pushing the stick all the way to one direction&comma; it still moved at a slow pace as if the stick hadn&&num;8217&semi;t been pushed all the way&period; It feels a bit finicky and kinda messes with me when having to turn quickly&period;<&sol;p>&NewLine;<p>While Ion Fury maintains a steady framerate on the Switch&comma; it is locked at 30 fps&period; So don&&num;8217&semi;t expect a full 60 fps experience on the console&period; That being said I hardly noticed this as I was playing the game&period; So at least there weren&&num;8217&semi;t any dips that I could see&period;<&sol;p>&NewLine;<p>Overall playing Ion Fury in both handheld and docked mode gives a very crisp and clear picture&period; I didn&&num;8217&semi;t really encounter any resolution issues&period; So if the game does have dynamic resolution&comma; I couldn&&num;8217&semi;t tell&period; So aside from the control issues&comma; I had a fairly good time with Ion Fury on Switch&period;<&sol;p>&NewLine;<p><img class&equals;"alignnone size-large wp-image-158405" src&equals;"https&colon;&sol;&sol;cdn&period;bagogames&period;com&sol;wp-content&sol;uploads&sol;2020&sol;05&sol;17094722&sol;EX6Rbf5UEAAoU4x-1024x576&period;jpg" alt&equals;"Boom" &sol;><&sol;p>&NewLine;<h3 style&equals;"text-align&colon; center&semi;">Audio And Other Issues<&sol;h3>&NewLine;<p>I did encounter some issues on the audio side of things&period; It seems the tracker tunes didn&&num;8217&semi;t make it into the port without suffering a bit&period; As I noticed some sounds were missing entirely from the compositions and made them sound entirely wrong&period; It was particularly noticeable on the first level&&num;8217&semi;s music&period;<&sol;p>&NewLine;<p>I also noticed the game takes a very long time to load the first time you run it and even getting to the control screen takes way longer than I expected it to&period; You kinda get used to it but be prepared to have some time before the game actually gets to the main menu&period;<&sol;p>&NewLine;<p>Another thing I noticed is that if I leave the game running&comma; and leave the console in sleep mode for a while&comma; the game will be frozen when I open it again&period; Which is a bit of an issue if I haven&&num;8217&semi;t saved it&period; So just make sure to save often&period;<&sol;p>&NewLine;<p><img class&equals;"alignnone size-large wp-image-158406" src&equals;"https&colon;&sol;&sol;cdn&period;bagogames&period;com&sol;wp-content&sol;uploads&sol;2020&sol;05&sol;17095106&sol;EX6Rbf1VcAA6Dvc-1024x576&period;jpg" alt&equals;"My biggest fan" &sol;><&sol;p>&NewLine;<h3 style&equals;"text-align&colon; center&semi;">Final Thoughts<&sol;h3>&NewLine;<p>Despite some shortcomings on the more limited hardware&comma; Ion Fury on Switch is still a great shooter&period; All of the game is intact here and running smoothly&comma; which is kind of impressive given that the game is quite the CPU hog&period; For being on such a limited system&comma; I think the port holds up well&period;<&sol;p>&NewLine;<p>With some patches addressing these issues&comma; this is definitely a game worth adding to your Switch library&period; Especially if you&&num;8217&semi;re longing for the days when FPS games didn&&num;8217&semi;t have microtransactions or high budget cutscenes&period;<&sol;p>&NewLine;<p>The game is available on Switch right now&comma; so <a href&equals;"https&colon;&sol;&sol;3drealms&period;com&sol;catalog&sol;ion-fury-switch-new&lowbar;181&sol;" target&equals;"&lowbar;blank" rel&equals;"noopener noreferrer">check it out<&sol;a>&excl;<&sol;p>&NewLine;<div class&equals;"jeg&lowbar;review&lowbar;wrap">&NewLine; <h3 class&equals;"jeg&lowbar;review&lowbar;subtitle">The Review<&sol;h3>&NewLine; <h2 class&equals;"jeg&lowbar;review&lowbar;title">&NewLine; Ion Fury&NewLine; <&sol;h2>&NewLine; <div class&equals;"jeg&lowbar;reviewheader clearfix">&NewLine; <div class&equals;"review&lowbar;score score&lowbar;good">&NewLine; <span class&equals;"score&lowbar;value">8&period;3<&sol;span>&NewLine; <span class&equals;"score&lowbar;text">Score<&sol;span>&NewLine; <&sol;div>&NewLine; <div class&equals;"desc" style&equals;''>&NewLine; <p>A flawed port that still retains the fun and intense Build engine action of the original PC game&period;<&sol;p>&NewLine; <&sol;div>&NewLine; <&sol;div>&NewLine; <div class&equals;"jeg&lowbar;reviewdetail clearfix">&NewLine; <div class&equals;"conspros">&NewLine; <h3>PROS<&sol;h3>&NewLine; <ul><li><i class&equals;"jegicon-check"><&sol;i> Smooth framerate<&sol;li><li><i class&equals;"jegicon-check"><&sol;i> Sharp graphics<&sol;li><li><i class&equals;"jegicon-check"><&sol;i> The only version that is handheld<&sol;li><&sol;ul>&NewLine; <&sol;div>&NewLine; <div class&equals;"conspros">&NewLine; <h3>CONS<&sol;h3>&NewLine; <ul><li><i class&equals;"jegicon-cross"><&sol;i> Control issues<&sol;li><li><i class&equals;"jegicon-cross"><&sol;i> Minor bugs<&sol;li><li><i class&equals;"jegicon-cross"><&sol;i> Music is missing certain sounds<&sol;li><&sol;ul>&NewLine; <&sol;div>&NewLine; <&sol;div>&NewLine; <div class&equals;"jeg&lowbar;reviewscore jeg&lowbar;reviewbars clearfix" data-scoretype&equals;"point">&NewLine; <h3>Review Breakdown<&sol;h3>&NewLine; <ul><li>&NewLine; <strong>Story<&sol;strong>&NewLine; <span class&equals;"reviewscore">8<&sol;span>&NewLine; <div class&equals;"jeg&lowbar;reviewbar&lowbar;wrap">&NewLine; <span style&equals;"width&colon; 80&percnt;" class&equals;"barbg"><&sol;span>&NewLine; <&sol;div>&NewLine; <&sol;li><li>&NewLine; <strong>Gameplay<&sol;strong>&NewLine; <span class&equals;"reviewscore">7<&sol;span>&NewLine; <div class&equals;"jeg&lowbar;reviewbar&lowbar;wrap">&NewLine; <span style&equals;"width&colon; 70&percnt;" class&equals;"barbg"><&sol;span>&NewLine; <&sol;div>&NewLine; <&sol;li><li>&NewLine; <strong>Graphics<&sol;strong>&NewLine; <span class&equals;"reviewscore">10<&sol;span>&NewLine; <div class&equals;"jeg&lowbar;reviewbar&lowbar;wrap">&NewLine; <span style&equals;"width&colon; 100&percnt;" class&equals;"barbg"><&sol;span>&NewLine; <&sol;div>&NewLine; <&sol;li><li>&NewLine; <strong>Sound<&sol;strong>&NewLine; <span class&equals;"reviewscore">8<&sol;span>&NewLine; <div class&equals;"jeg&lowbar;reviewbar&lowbar;wrap">&NewLine; <span style&equals;"width&colon; 80&percnt;" class&equals;"barbg"><&sol;span>&NewLine; <&sol;div>&NewLine; <&sol;li><&sol;ul>&NewLine; <&sol;div>&NewLine; <div class&equals;"jeg&lowbar;deals clearfix">&NewLine; <div class&equals;"jeg&lowbar;dealsheader clearfix">&NewLine; <div class&equals;"dealstitle">&NewLine; <h3>Ion Fury DEALS<&sol;h3>&NewLine; <p>We collect information from many stores for best price available<&sol;p>&NewLine; <&sol;div>&NewLine; <div class&equals;"bestprice">&NewLine; <h4>Best Price<&sol;h4>&NewLine; <strong class&equals;"price">&dollar;29<&sol;strong>&NewLine; <&sol;div>&NewLine; <&sol;div>&NewLine; <div class&equals;"jeg&lowbar;storeinfo">&NewLine; <ul class&equals;"jeg&lowbar;storelist">&NewLine; <li>&NewLine; <a href&equals;"https&colon;&sol;&sol;3drealms&period;com&sol;catalog&sol;ion-fury-switch-new&lowbar;181&sol;" target&equals;"&lowbar;blank" class&equals;"storename">&NewLine; 3D Realms &lpar;Physical Pre-order&rpar;&NewLine; <&sol;a>&NewLine; <div class&equals;"priceinfo">&NewLine; <a href&equals;"https&colon;&sol;&sol;3drealms&period;com&sol;catalog&sol;ion-fury-switch-new&lowbar;181&sol;" target&equals;"&lowbar;blank" class&equals;"price">&dollar;29&period;99<&sol;a>&NewLine; <a href&equals;"https&colon;&sol;&sol;3drealms&period;com&sol;catalog&sol;ion-fury-switch-new&lowbar;181&sol;" target&equals;"&lowbar;blank" class&equals;"productlink">Buy Now<&sol;a>&NewLine; <&sol;div>&NewLine; <&sol;li>&NewLine; <&sol;ul>&NewLine; <&sol;div>&NewLine; <&sol;div>&NewLine; <&sol;div>

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