Ironcast Switch Review – A Steampunk Matching Roguelite

Ironcast, Ripstone

Ironcast, Ripstone

<p>There are dozens of &&num;8220&semi;match-three&&num;8221&semi; games similar to <em>Bejeweled<&sol;em> and <em>Candy Crush <&sol;em>in the games market&period; The roguelite&comma; <em>Ironcast&comma;<&sol;em> has its foundation in the classic matching style&comma; but it adds a twist&colon; a compelling&comma; interactive steampunk story&period;<&sol;p>&NewLine;<p>Now&comma; <em>Ironcast<&sol;em> has been around for a while&period; You may recognize the turn-based strategy game from the Steam&comma; PS4&comma; or Xbox One marketplaces&period; This month&comma; it was released on Nintendo Switch &&num;8211&semi; a surprisingly great match&period;<&sol;p>&NewLine;<p>The success of <em>Ironcast<&sol;em> is found in its story&period; I&&num;8217&semi;ve played games that attempt to make a simple puzzle more interesting by tacking on a story&period; Generally&comma; these fail to impress&comma; because the narrative has nothing to do with the puzzle mechanics&period; <em>Ironcast<&sol;em> is different&period; The story and puzzle mechanics work hand-in-hand to immerse the player in another world&period;<&sol;p>&NewLine;<p>In the <em>Ironcast<&sol;em> world&comma; the year is 1886&period; The British and French have been at war with each other for over a decade&comma; a war fought over a newly-discovered clean energy source&period; They battle each other with giant&comma; walking vehicles&comma; called Ironcast&period; You begin <em>Ironcast<&sol;em> as Commander Aeres Powell&comma; an electrical engineer who turned to battle after losing her family in the conflict&period; Other commanders can be unlocked later in the game&comma; and they all have detailed back stories and special abilities&period; Most of them are wealthy engineers&comma; but I particularly enjoyed the quirkier characters thrown into the mix&period;<&sol;p>&NewLine;<figure id&equals;"attachment&lowbar;128648" aria-describedby&equals;"caption-attachment-128648" style&equals;"width&colon; 960px" class&equals;"wp-caption aligncenter"><img class&equals;"size-full wp-image-128648" src&equals;"https&colon;&sol;&sol;cdn&period;bagogames&period;com&sol;wp-content&sol;uploads&sol;2017&sol;08&sol;13010911&sol;Ironcast&lowbar;NintendoSwitch&lowbar;Ripstone&lowbar;1&lowbar;bodyedit1&period;jpg" alt&equals;"Ironcast&comma; Ripstone" width&equals;"960" height&equals;"540" &sol;><figcaption id&equals;"caption-attachment-128648" class&equals;"wp-caption-text">Ironcast&comma; Ripstone<&sol;figcaption><&sol;figure>&NewLine;<p>After selecting a commander&comma; you choose an Ironcast to control for your entire campaign&period; These mechs can be leveled up by spending XP won in battles&period; Resources &lpar;called scraps&rpar; are collected throughout the game by matching tiles in the combat screen or completing missions&period; Scraps can be used to purchase mechanical upgrades for your Ironcast&comma; such as new weapons or stronger shields&period; These opportunities to toughen up your mech make the once repetitive tile matching gameplay more engaging&period; I found myself searching for impossibly-long match chains so I could get the most XP possible&period; My mech needed all of the things&period;<&sol;p>&NewLine;<p>Your first campaign is nine game days long with one mission being completed each day&period; The scenarios are procedurally generated&comma; and you can pick between several different mission objectives&period; Sometimes&comma; your goal is to destroy an enemy Ironcast&period; Other missions include salvaging components of enemy Ironcast&comma; gathering resources&comma; surviving a certain number or turns&comma; or negotiating for supplies&period; I liked that I had the option to choose the objective that seemed most interesting to me&period; I wasn&&num;8217&semi;t a fan of the salvaging missions so I could skip those and pick survival scenarios instead&period;<&sol;p>&NewLine;<figure id&equals;"attachment&lowbar;128651" aria-describedby&equals;"caption-attachment-128651" style&equals;"width&colon; 960px" class&equals;"wp-caption aligncenter"><img class&equals;"size-full wp-image-128651" src&equals;"https&colon;&sol;&sol;cdn&period;bagogames&period;com&sol;wp-content&sol;uploads&sol;2017&sol;08&sol;13011145&sol;Ironcast&lowbar;NintendoSwitch&lowbar;Ripstone&lowbar;7&lowbar;bodyedit4&period;jpg" alt&equals;"Ironcast&comma; Ripstone" width&equals;"960" height&equals;"540" &sol;><figcaption id&equals;"caption-attachment-128651" class&equals;"wp-caption-text">Ironcast&comma; Ripstone<&sol;figcaption><&sol;figure>&NewLine;<p>Battles are fought and missions are completed through the use of the matching puzzle mechanic&period; Each color of tile represents a different resource needed to pilot an Ironcast mech&period; Purple tiles represent ammo&period; Orange represent energy&period; Blue tiles are energy&period; Green tiles can be used to make repairs&period; Each round allows you to match two chains of tiles&period; You may take as many actions as you are able with your remaining resources&period; This means&comma; you can attack the enemy&comma; raise your shields&comma; walk to gain evasion&comma; or repair your Ironcast before or after making the matches&period; When you are out of actions&comma; you pass&comma; and allow the enemy to take their actions&period;<&sol;p>&NewLine;<p>There&&num;8217&semi;s a lot to keep track of when playing a game of <em>Ironcast<&sol;em>&period; You need to be able to see how much ammo&comma; energy&comma; coolant&comma; and repair points you have at any given time&period; Also&comma; you have to figure out the current condition of your own mech and that of your enemy&period; It&&num;8217&semi;s important to keep track of your special abilities and their cooldowns&comma; as well as your mission objective&period; However&comma; the game&&num;8217&semi;s UI flawlessly organizes all of this in an easy to learn and easy to read manner&period; The controls make sense&period; In the Nintendo Switch release&comma; you can even play the game entirely through touch screen controls&period; To my surprise&comma; in the touch screen mode&comma; I even found the option to switch the tool tips from a right-handed configuration to left-handed&period; Fellow lefties&comma; rejoice&excl;<&sol;p>&NewLine;<figure id&equals;"attachment&lowbar;128649" aria-describedby&equals;"caption-attachment-128649" style&equals;"width&colon; 960px" class&equals;"wp-caption aligncenter"><img class&equals;"size-full wp-image-128649" src&equals;"https&colon;&sol;&sol;cdn&period;bagogames&period;com&sol;wp-content&sol;uploads&sol;2017&sol;08&sol;13010944&sol;Ironcast&lowbar;NintendoSwitch&lowbar;Ripstone&lowbar;3&lowbar;bodyedit3&period;jpg" alt&equals;"Ironcast&comma; Ripstone" width&equals;"960" height&equals;"540" &sol;><figcaption id&equals;"caption-attachment-128649" class&equals;"wp-caption-text">Ironcast&comma; Ripstone<&sol;figcaption><&sol;figure>&NewLine;<p>If you fail a mission but survive&comma; the game lets you continue to your next objective&period; However&comma; if you die in battle&comma; your campaign ends&period; At each permadeath&comma; you must start from scratch&comma; losing all your levels&comma; upgrades&comma; and abilities&period; Don&&num;8217&semi;t fret about it too much&comma; though&period; At the end of a campaign &lpar;even if you lose&rpar; Commendation Marks are awarded&period; These can be spent at the main menu for upgrades that will affect all future campaigns&period; You can use these marks to purchase new characters&comma; new models of Ironcast&comma; permanent health upgrades&comma; and more&period; In order to experience everything the game has to offer&comma; you have to end a game at least once&period; The Commendation Marks create a fantastically high replay value and kept me coming back to the game when I had lost&period;<&sol;p>&NewLine;<p>All of this is wrapped into a tidy package with crisp&comma; clean graphics that look just as great on the Switch&&num;8217&semi;s handheld screen as they do projected onto a 55&&num;8243&semi; TV&period; Everything is easy to read and a significant amount of information is well organized within the space&period;<&sol;p>&NewLine;<p>If you have ever gotten caught up in an intense game of <em>Bejeweled<&sol;em>&comma; but you are looking for something a little more grown up and challenging&comma; <em>Ironcast<&sol;em> is for you&period; The steampunk storyline creates an immersive experience that is rare for match-three puzzle games&period;<&sol;p>&NewLine;<p style&equals;"text-align&colon; center&semi;"><strong>A Nintendo Switch review copy of <em>Ironcast<&sol;em> was provided by Ripstone for the purpose of this review<&sol;strong><&sol;p>&NewLine;

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