Literally Lost Vikings – KYN Pre-Release Preview

<p>It seems as though classic style RPGs are making quite the comeback in this day and age&colon; Games like <em><a href&equals;"https&colon;&sol;&sol;bagogames&period;com&sol;fantasy-at-its-finest-pillars-of-eternity-review&sol;">Pillars of Eternity<&sol;a> <&sol;em>and <em>Serpent In The Staglands<&sol;em> come to mind&period; We&&num;8217&semi;ve got another new entry into the book of Dice-Rolling CRPGs&comma; and that&&num;8217&semi;s <em>KYN<&sol;em>&period;  The game comes out in a few weeks&comma; but Versus Evil was nice enough to send us a pre-release preview copy of the game so we could give you a taste of what&&num;8217&semi;s to come&period;<&sol;p>&NewLine;<p><em>KYN <&sol;em>takes place in a mythological Viking-esque world&comma; filled with creatures and magic&period; The story is kind of difficult to follow&comma; as there&&num;8217&semi;s little explanation for what&&num;8217&semi;s going on&period; From what I can gather&comma; it follows two warriors who enter a magical cave to acquire powers&period; The game starts as they leave the cave&comma; which they&&num;8217&semi;ve been in for months&comma; apparently&period; Upon leaving the cave&comma; they find that their land has been plagued by evil&period; A normally peaceful race known as the Aeshir has become corrupt&comma; attacking villages everywhere&comma; and its their quest to find out why&period; It&&num;8217&semi;s a simple enough setup&comma; but unfortunately one that isn&&num;8217&semi;t fleshed out very well&period; The entire time I was playing <em>KYN <&sol;em>I felt like I was missing a huge chunk of the story&comma; and it just didn&&num;8217&semi;t sit well with me&period;<&sol;p>&NewLine;<p><img class&equals;" aligncenter" src&equals;"http&colon;&sol;&sol;d2n4owkyaq3vv6&period;cloudfront&period;net&sol;wp-content&sol;uploads&sol;2012&sol;12&sol;nc&lowbar;gallery5&period;jpg" alt&equals;"" width&equals;"1278" height&equals;"799" &sol;><&sol;p>&NewLine;<p>This isn&&num;8217&semi;t helped at all by the fact that our main characters&comma; Alrik and Bram aren&&num;8217&semi;t very interesting&period; I find it incredibly strange that the developers decided to stick the player with two specific characters&comma; rather than allowing the them to create their own&comma; as is the case in most CRPGs&period; Not only this&comma; but it seems like these two are the only permanent characters you get&period; In my time with the game&comma; extra party members only lasted for a short while&period;<&sol;p>&NewLine;<p><em>KYN<&sol;em>&&num;8216&semi;s gameplay is a mix of real time hack and slash&comma; and tactical strategy&period; You can order your characters to attack enemies&comma; and you can use skills&comma; while also being able to pause the game&period; A very odd design choice I noticed was that you can only pause for a certain period of time&period; I couldn&&num;8217&semi;t understand the point in this design&comma; as it doesn&&num;8217&semi;t allow the player to carefully think and plan in a sticky situation because they&&num;8217&semi;ve got a timer ticking down&&num;8211&semi;And in my experience&comma; all that does is increase stress levels&period; Another strange design is that you can only have three skills on your hotbar at once&comma; which doesn&&num;8217&semi;t feel like very many&period; The third slot is for a special kind of skill that can only be &&num;8220&semi;created&&num;8221&semi; by finding special stones&semi; These stones can have different effects on the specific skill&comma; and that&&num;8217&semi;s a very cool idea&period;<&sol;p>&NewLine;<p>One of the main points of <em>KYN<&sol;em> is that it&&num;8217&semi;s unforgiving&comma; and that&&num;8217&semi;s definitely true&period; Unfortunately&comma; I feel as though <em>KYN<&sol;em> is unforgiving in an unfair way&comma; rather than a challenging way&period; The problem is that you&&num;8217&semi;re given only two characters&comma; and almost from the get go&comma; the game throws groups of 8&plus; enemies at you&period; Even though these enemies are fairly weak initially&comma; they always ganged up on me and surrounded me&comma; keeping me from retreating to heal or use a skill&period; And even in the first level&comma; the enemies quickly get incredibly difficult to fight&comma; as they have tons of health and do a ton of damage&period; It got to the point where I couldn&&num;8217&semi;t even beat level one on the normal difficulty&period; I&&num;8217&semi;m usually fairly good at these types of games&comma; but in this case it was just ridiculous&period; I had to restart on the easiest difficulty just to proceed&comma; and even then it was a pain trying to stay alive&period;<&sol;p>&NewLine;<p><img class&equals;" aligncenter" src&equals;"http&colon;&sol;&sol;www&period;gamingcypher&period;com&sol;wp-content&sol;uploads&sol;2014&sol;08&sol;Kyn-Gaming-Cypher-7&period;png" alt&equals;"" width&equals;"1275" height&equals;"717" &sol;><&sol;p>&NewLine;<p>I think this is due in part to <em>KYN<&sol;em>&&num;8216&semi;s biggest flaw&colon; The AI&&num;8211&semi;It&&num;8217&semi;s <strong>bad<&sol;strong>&period; I don&&num;8217&semi;t think I&&num;8217&semi;ve ever seen Artificial Intelligence act so&&num;8230&semi;Unintelligent&period; If this were fixed&comma; I have a feeling the game would be about ten times better&comma; because this really does a number on the gameplay&period; It seems to be mostly the friendly AI that has no idea what it&&num;8217&semi;s doing&period; The biggest issue seems to be pathfinding&period; Pathfinding is basically how characters are programmed to move to a specific spot in a game when commanded to&period; Usually they&&num;8217&semi;ll try to find the most optimal path to said location&comma; and will usually walk around obstacles and such&period;<&sol;p>&NewLine;<p>Not in <em>KYN&period;<&sol;em> Half of the time my characters would end up walking in a totally different direction&comma; or get stuck on a tree or a rock&period; Rather than the AI correcting this&comma; they&&num;8217&semi;ll just sit there and wait for you to tell them to do something else&period; This can also happen in combat&period; I had one of my heroes equipped with a bow&comma; and told him to attack an enemy&period; Rather than move passed the rock he was in front of&comma; he just started firing his arrows in the direction of the enemy while still standing behind the rock&&num;8211&semi;Resulting in the arrows going nowhere&period; This happens way too frequently&comma; and it makes combat incredibly frustrating and difficult&period;<&sol;p>&NewLine;<p>Another annoyance is that characters will rarely attack enemies themselves unless they&&num;8217&semi;re already being attacked&period; Many times I would have a character getting his butt kicked by an enemy&comma; while my other character stood 2 feet away doing absolutely nothing&period; I shouldn&&num;8217&semi;t have to keep ordering my characters to attack&comma; they should just attack any enemy within range of them&period; Sometimes they do&comma; and sometimes they don&&num;8217&semi;t&&num;8211&semi;It&&num;8217&semi;s totally inconsistent&period; On top of that&comma; sometimes if you have your characters perform an action or attack an enemy&comma; when they&&num;8217&semi;re finished&comma; they&&num;8217&semi;ll just randomly run to some other random location without being told&period; I have no idea why&comma; but it makes combat even more stressful&period; This all adds up to make one big mess&comma; and it really turned me off from <em>KYN&period; <&sol;em>It&&num;8217&semi;s a shame&comma; too&comma; because the game is pretty fun when it&&num;8217&semi;s not causing so much frustration&period;<&sol;p>&NewLine;<p><img class&equals;" aligncenter" src&equals;"http&colon;&sol;&sol;i&period;fokzine&period;net&sol;upload&sol;14&sol;09&sol;140905&lowbar;190719&lowbar;nc&lowbar;gallery11&period;jpg" alt&equals;"" width&equals;"1280" height&equals;"800" &sol;><&sol;p>&NewLine;<p><em>KYN<&sol;em> has a very expansive crafting system&period; Very rarely will you find new weapons and armor from enemies or chests&period; Usually you&&num;8217&semi;ll end up collecting tons of crafting items&comma; and it&&num;8217&semi;s your job to craft your new items&period; This isn&&num;8217&semi;t so bad of an idea&comma; as it gives you something to work for&comma; but at the same time&comma; it&&num;8217&semi;s entirely based on luck&period; If you don&&num;8217&semi;t find one last item you need to craft a new weapon&comma; you&&num;8217&semi;re in for a bad time&period; There doesn&&num;8217&semi;t seem to be any way to replay levels&comma; so if you can hardly fight the enemies in the next level&comma; you can&&num;8217&semi;t really do anything about it&period; This would be made easier if crafting was streamlined a bit into more organized tiers&comma; and if enemies dropped specific crafting items&comma; rather than random ones&period;<&sol;p>&NewLine;<p>The graphics in <em>KYN<&sol;em> are very nice&period; They&&num;8217&semi;re got a sort of cartoony look to them&comma; and while most NPCs look generic and boring&comma; the enemies are pretty cool&period;  The game runs perfectly on my PC&comma; and if you&&num;8217&semi;ve read my other reviews&comma; you know I don&&num;8217&semi;t have the best PC in the world&period; The levels all look very interesting&comma; and are varied enough to avoid repetition&period; The soundtrack is also fantastic&period; The music&comma; while not completely memorable&comma; is still very well composed and atmospheric&period;<&sol;p>&NewLine;<p>After playing the first few levels&comma; I&&num;8217&semi;d say <em>KYN <&sol;em>is a fun and interesting game&comma; but it&&num;8217&semi;s hard to recommend due to the AI  problems holding it back&period; I still enjoyed my time with the game&comma; but that enjoyment was continually accompanied by frustration&period; I sincerely hope these big issues are fixed by it&&num;8217&semi;s June 28th release date&comma; because if they are&comma; it&&num;8217&semi;ll be a great game&period; I can see where <i>KYN<&sol;i> is trying to go&comma; it&&num;8217&semi;s just having a hard time getting there&&num;8211&semi;Much like the characters have a hard time getting anywhere&period; I just feel like I was completely missing something that was causing the game to be more difficult than it should have been&period; I just hope I have a better time when the game is fully released&period;<&sol;p>&NewLine;<hr &sol;>&NewLine;<p style&equals;"text-align&colon; center&semi;"><em><strong>A copy of KYN was provided by Versus Evil for the purpose of this preview&period;<&sol;strong><&sol;em><&sol;p>&NewLine;

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