A Hell of a Multiplayer Time – Little Hellions Preview

<p>While roaming around the show floor of a game developers&&num;8217&semi; conference&comma; I came across four Super Nintendo controllers on a table&period; Flummoxed by what I was seeing due to the majority of the games on the show floor being developed for the future as opposed to showing retro games&comma; I found that the controllers were actually being used for a new game in progress called <em>Little Hellions&period; <&sol;em>This game is one you will want to keep an eye out for&excl;<&sol;p>&NewLine;<p><em>Little Hellions<&sol;em> is a 4-player 2D platforming and fighting game hybrid that has each player try to take each other out with as many KO&&num;8217&semi;s as possible&period; The twist is&comma; however&comma; that each player intentionally tries to kill themselves before body swapping with another person&&num;8217&semi;s character&period; The end result&colon; hilarity&period;<&sol;p>&NewLine;<p>Each color of the Super Nintendo input buttons corresponded to each character&comma; and when using the body swapping move&comma; the game stops for a slight second and gives the other person a chance to counter back with another button press&period; Usually&comma; you end up dying in a bottomless pit or spikes or a bomb&&num;8230&semi;I admit it&comma; I died a lot&period; Besides how much I failed at the game&comma; <em>Little Hellions<&sol;em> is skill based and each button press has to be precise to really fulfill the right timing of the body swap&period; Plus&comma; you don&&num;8217&semi;t have to use a Super Nintendo controller despite that probably being the best way to play <em>Little Hellions<&sol;em>&period;<&sol;p>&NewLine;<figure id&equals;"attachment&lowbar;82402" aria-describedby&equals;"caption-attachment-82402" style&equals;"width&colon; 1280px" class&equals;"wp-caption alignnone"><a href&equals;"https&colon;&sol;&sol;cdn&period;bagogames&period;com&sol;wp-content&sol;uploads&sol;2015&sol;04&sol;05000049&sol;Little-Hellions-2&period;png"><img class&equals;"wp-image-82402 size-full" src&equals;"https&colon;&sol;&sol;cdn&period;bagogames&period;com&sol;wp-content&sol;uploads&sol;2015&sol;04&sol;05000049&sol;Little-Hellions-2&period;png" alt&equals;"Little Hellions 2" width&equals;"1280" height&equals;"960" &sol;><&sol;a><figcaption id&equals;"caption-attachment-82402" class&equals;"wp-caption-text">One of the stages from Little Hellions &lpar;Jace Boechler&rpar;<&sol;figcaption><&sol;figure>&NewLine;<p>While playing the game&comma; I&comma; along with two others playing alongside me&comma; were laughing at how we were leading each other into certain doom&comma; and for the first time in quite a while with a multiplayer video game&comma; I had a big smile on my face&period; This enjoyment of the game was not my own either as a crowd later on in the day surrounded the booth&period;<&sol;p>&NewLine;<p>In this early build&comma; there are two stages available&comma; and one of these allow players to alter their surroundings&period; For example&comma; jumping on a pedestal allows a pillar of spikes to move faster across the map&comma; and bombs are available on the ground to pick up and throw&period; This is an aspect of the game I hope grows during development&period;<&sol;p>&NewLine;<p>For a prototype&comma; <em>Little Hellions<&sol;em> is exceptionally responsive&period; I didn&&num;8217&semi;t feel like I lost so many lives due to a lag of movement or a button press&period; It felt like it was my fault&comma; and I commented towards the developer that I was impressed by the controls&period; Another aspect of the game I was impressed by are the character designs&period; Each character has a hellish design and offer plenty of personality&period; The engine used for <em>Little Hellions&comma;<&sol;em> Gamemaker&comma; is the same as <em><a href&equals;"https&colon;&sol;&sol;bagogames&period;com&sol;hotline-miami-2-wrong-number&sol;">Hotline Miami<&sol;a>&comma; <&sol;em>and the 2D aesthetic of the engine makes the art style unique among the bright landscape of most indie platformers&period;<&sol;p>&NewLine;<p>After<i> <&sol;i>releasing on PC&comma; the developer of <em>Little Hellions<&sol;em> plans to release the game on PS4 as well&period; With the PS4&comma; they are not opposed to cross-play so players will most likely be able to have a local experience such as this with their online friends&period; <em>Little Hellions<&sol;em> will offer a co-op challenge mode in addition to the standard battles between players&period; Jace Boechler has also teased that there will be unlockable characters&period;<&sol;p>&NewLine;<p>Right now&comma; there aren&&num;8217&semi;t that many details on <em>Little Hellions<&sol;em>&comma; but the game&&num;8217&semi;s definitely one to watch with its interesting traptastic gameplay&comma; great character design&comma; and the possibility of having a hilarious interplay between players&period;<&sol;p>&NewLine;

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