Noita Early Access Preview

You died... in a fire... also acid... and exploded

<p><span data-preserver-spaces&equals;"true">The thing about games with &OpenCurlyDoubleQuote;emergent gameplay” is that&comma; for some people&comma; that gameplay never <&sol;span><em><span data-preserver-spaces&equals;"true">emerges<&sol;span><&sol;em><span data-preserver-spaces&equals;"true">&period; <a href&equals;"https&colon;&sol;&sol;noitagame&period;com&sol;" target&equals;"&lowbar;blank" rel&equals;"noopener noreferrer"><em>Noita<&sol;em><&sol;a>&comma; with its procedural generation&comma; crafted spells&sol;weapons&comma; and roguelite design&comma; leans hard into that &OpenCurlyDoubleQuote;emergent” concept&period; It counts on you &lpar;and some random number generators&rpar; to create the maximum amount of fun&comma; and every so often&comma; it nails it&period;<&sol;span><&sol;p>&NewLine;<p><span data-preserver-spaces&equals;"true"><em>Noita<&sol;em> is in early access and it feels like it&period; That is why I’ve chosen to do a preview rather than a review&comma; as I imagine quite a lot will go into this game before it releases&period; At the very start&comma; after a brief and somewhat cryptic intro&comma; you’re tossed into the game with minimal instruction and expected to just go with it&period; The adventure begins with you descending into a cave and&comma; within seconds&comma; you’ll be fighting your first enemies&period; The first enemies are generally not too threatening&comma; but that doesn’t mean you won’t die&period; <&sol;span><&sol;p>&NewLine;<figure id&equals;"attachment&lowbar;147958" aria-describedby&equals;"caption-attachment-147958" style&equals;"width&colon; 1920px" class&equals;"wp-caption alignnone"><img class&equals;"wp-image-147958 size-full" src&equals;"https&colon;&sol;&sol;cdn&period;bagogames&period;com&sol;wp-content&sol;uploads&sol;2019&sol;10&sol;04160740&sol;ss&lowbar;6f520e3688a1c5d28763d534c96d72379c7c407b&period;1920x10801&period;jpg" alt&equals;"The Entrance in Noita" width&equals;"1920" height&equals;"1080" &sol;><figcaption id&equals;"caption-attachment-147958" class&equals;"wp-caption-text">The Entrance&period;<&sol;figcaption><&sol;figure>&NewLine;<h2 style&equals;"text-align&colon; center&semi;"><span data-preserver-spaces&equals;"true">You Died<&sol;span><&sol;h2>&NewLine;<p><span data-preserver-spaces&equals;"true">This game has a way of killing you in ways you just won’t see coming&period; Whether it’s you stumbling onto a huge wave of enemies&comma; falling into a giant vat of acid&comma; a random projectile triggering a chain of explosions or just plain old being on fire&comma; you’ll die&period; I’ve barely made it more than a few minutes into the third level because of how easy it is to get caught up in a must-die situation&period; This can be problematic though&comma; in my perspective&period;<&sol;span><&sol;p>&NewLine;<p><span data-preserver-spaces&equals;"true">While it may not be too challenging to restart the game and dive back in&comma; there were definitely moments where dying felt like it was out of my control or impossible to avoid&period; This can be fairly common in emergent games where otherwise you&&num;8217&semi;d rip through them having collected some good items or weapons&comma; but here it feels somehow more punishing&period; Perhaps it&&num;8217&semi;s just because of the rogue-like nature forcing you to restart without any of the loot or gold you&&num;8217&semi;ve collected&period; Whatever the reason&comma; it&&num;8217&semi;s something that somewhat takes away from the appeal of the game&period;  <&sol;span><&sol;p>&NewLine;<figure id&equals;"attachment&lowbar;147960" aria-describedby&equals;"caption-attachment-147960" style&equals;"width&colon; 1920px" class&equals;"wp-caption alignnone"><img class&equals;"wp-image-147960 size-full" src&equals;"https&colon;&sol;&sol;cdn&period;bagogames&period;com&sol;wp-content&sol;uploads&sol;2019&sol;10&sol;04160747&sol;ss&lowbar;c02b4406a18dc2e3fe213a6c1948d975ba191985&period;1920x1080-1&period;jpg" alt&equals;"Much more is flammable than you'd think in Noita&period;&period;&period;" width&equals;"1920" height&equals;"1080" &sol;><figcaption id&equals;"caption-attachment-147960" class&equals;"wp-caption-text">Much more is flammable than you&&num;8217&semi;d think&&num;8230&semi;<&sol;figcaption><&sol;figure>&NewLine;<h2 style&equals;"text-align&colon; center&semi;"><span data-preserver-spaces&equals;"true">Living or Looting<&sol;span><&sol;h2>&NewLine;<p><span data-preserver-spaces&equals;"true"><em>Noita<&sol;em> rewards the player for exploring and gaining more wands&comma; spells to attach to those wands&comma; potions&comma; and buffs&period; However&comma; exploring such treacherous levels usually means you’re going to be lacking health&comma; and heals are extremely rare&period; It often becomes necessary to rush toward the level exit&comma; a large portal that takes you to a safe zone&comma; rather than to collect more loot&period; The safe zones give you a chance to heal and recharge your limited-use weapons as well as spend the gold you’ve collected for upgrades&period; However&comma; without much exploring&comma; you aren’t going to have much to spend&period;<&sol;span><&sol;p>&NewLine;<p><span data-preserver-spaces&equals;"true">There is potentially a ton of gold in even the early levels&comma; but it’s buried in the soil throughout the level&period; It’s very easy to spot&comma; but the problem is accessing it&period; You don’t start with wands that are good for digging&period; The starting &OpenCurlyQuote;bomb wand’ has only three charges and you’re at the whim of gravity placing those&period; There are a few spells that are good for digging&comma; and even one dedicated to it&comma; but you’re submitting to the gods of RNG to get them&period; I’ve only once found the digging spell and my time with it felt like it opened up the entire game&period;<&sol;span><&sol;p>&NewLine;<figure id&equals;"attachment&lowbar;147962" aria-describedby&equals;"caption-attachment-147962" style&equals;"width&colon; 1920px" class&equals;"wp-caption alignnone"><img class&equals;"wp-image-147962 size-full" src&equals;"https&colon;&sol;&sol;cdn&period;bagogames&period;com&sol;wp-content&sol;uploads&sol;2019&sol;10&sol;04160756&sol;ss&lowbar;8caab0d64091e3bae9994aa14466d89914dff455&period;1920x10801&period;jpg" alt&equals;"Enemies abound in Noita" width&equals;"1920" height&equals;"1080" &sol;><figcaption id&equals;"caption-attachment-147962" class&equals;"wp-caption-text">Enemies abound&period;<&sol;figcaption><&sol;figure>&NewLine;<h2 style&equals;"text-align&colon; center&semi;"><span data-preserver-spaces&equals;"true">Diamond in the Rough<&sol;span><&sol;h2>&NewLine;<p><span data-preserver-spaces&equals;"true">Still&comma; even with the notable issues in this early access title&comma; it feels like <em>Noita<&sol;em> has so much potential&period; The nature of designing and manipulating wands and spells is one that promotes a lot of experimentation&period; The variety of environmental tools and dangers makes it possible for quick thinkers to create all sorts of fun outcomes&period; Enemies are diverse and challenging&comma; meaning you can’t ever let your guard down and breeze through the game&period; Even the many deaths I experienced didn’t deter me from jumping right back into the game to try again&period;<&sol;span><&sol;p>&NewLine;<p><span data-preserver-spaces&equals;"true">Over the coming months &lpar;or longer&rpar;&comma; <em>Noita<&sol;em> will undoubtedly grow both in quality and people enjoying its gameplay&period; I’m still looking for the game to have more moments like the awesome trailer though&comma; which seems much more sparse than it implies&comma; but I plan to keep checking back&period; Even in the first week or so since it was released&comma; <em>Noita<&sol;em> was updated&comma; so I believe it has a bright future&period; I’m looking forward to reviewing the game when it comes closer to its final release date&excl;<&sol;span><&sol;p>&NewLine;<figure id&equals;"attachment&lowbar;147961" aria-describedby&equals;"caption-attachment-147961" style&equals;"width&colon; 1920px" class&equals;"wp-caption alignnone"><img class&equals;"wp-image-147961 size-full" src&equals;"https&colon;&sol;&sol;cdn&period;bagogames&period;com&sol;wp-content&sol;uploads&sol;2019&sol;10&sol;04160751&sol;ss&lowbar;df7edcd7c326e66c0415cf3446e6fc31d816ccf8&period;1920x10801&period;jpg" alt&equals;"Procedural levels can still have wonderful design" width&equals;"1920" height&equals;"1080" &sol;><figcaption id&equals;"caption-attachment-147961" class&equals;"wp-caption-text">Procedural levels can still have wonderful design&period;<&sol;figcaption><&sol;figure>&NewLine;<p><strong>What do you think of <em>Noita<&sol;em>&quest; Do you plan to check it out&quest; Leave your thoughts in the comments below&period;<&sol;strong><&sol;p>&NewLine;<p><strong>If you want more indie games&comma; you can check out our reviews on <a href&equals;"https&colon;&sol;&sol;bagogames&period;com&sol;crying-suns-review&sol;" target&equals;"&lowbar;blank" rel&equals;"noopener noreferrer"><em>Crying Suns<&sol;em><&sol;a> and <a href&equals;"https&colon;&sol;&sol;bagogames&period;com&sol;my-friend-pedro-review&sol;" target&equals;"&lowbar;blank" rel&equals;"noopener noreferrer"><em>My Friend Pedro<&sol;em><&sol;a>&period;<&sol;strong><&sol;p>&NewLine;

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