Octodad Wrangles Up Almost $5 Million in Profits

<p><em>Octodad&colon; Dadliest Catch<&sol;em>&&num;8216&semi;s<em> <&sol;em>offbeat sense of humor may not have won any awards of note&comma; but it did bring home the bacon according to new reports&period;<&sol;p>&NewLine;<p>In the year since its release&comma; <em>Octodad<&sol;em> raked in exactly &dollar;4&comma;902&comma;945 in gross revenue&comma; developer Young Horses says&period; With 459&comma;735 units sold across PC&comma; PS4&comma; Mac and Linux&comma; that&&num;8217&semi;s not bad at all for a game starring wobbly&comma; paternal&comma; pre-table takoyaki&period;<&sol;p>&NewLine;<p>Developer Young Horses shared the stats in an infographic&comma; noting that 61&period;1 percent of Octodad copies live on PC and 32&period;6 percent are on PS4&period; Mac is 5&period;5 percent while Linux is 0&period;8 percent of all copies sold&period; In terms of total revenue&comma; PC composes 55 percent&comma; PS4 is 39&period;2 percent&comma; Mac is 5&period;3 percent and Linux is 0&period;5 percent&period; Keep in mind that Octodad was never a PS Plus free game&period;<&sol;p>&NewLine;<blockquote class&equals;"twitter-tweet" data-width&equals;"500" data-dnt&equals;"true">&NewLine;<p lang&equals;"en" dir&equals;"ltr">Today is the 1 year anniversary of Octodad&colon; Dadliest Catch&excl; Here&&num;39&semi;s how it&&num;39&semi;s done&colon; <a href&equals;"http&colon;&sol;&sol;t&period;co&sol;HpvXJqIJej">http&colon;&sol;&sol;t&period;co&sol;HpvXJqIJej<&sol;a> <a href&equals;"http&colon;&sol;&sol;t&period;co&sol;cxVeM9nUV9">pic&period;twitter&period;com&sol;cxVeM9nUV9<&sol;a><&sol;p>&NewLine;<p>&mdash&semi; Octodad &lpar;&commat;octodadgame&rpar; <a href&equals;"https&colon;&sol;&sol;twitter&period;com&sol;octodadgame&sol;status&sol;561190921426190337&quest;ref&lowbar;src&equals;twsrc&percnt;5Etfw">January 30&comma; 2015<&sol;a><&sol;p><&sol;blockquote>&NewLine;<p><script async src&equals;"https&colon;&sol;&sol;platform&period;twitter&period;com&sol;widgets&period;js" charset&equals;"utf-8"><&sol;script><&sol;p>&NewLine;<p>As you can see for yourself in the info graphic supplied by Young Horses above&comma; Octodad took two years and seven months to develop&comma; with nine core team members and 28&comma;208 hours worked&period; Regarding the game&comma; 37 percent of players completed the story campaign and YouTube Let&&num;8217&semi;s Play videos of the game earned more than 200 million views combined – Pewdiepie snagged the most&comma; with 8&period;4 million views&period;<&sol;p>&NewLine;<p>Did you play Octodad&quest; What did you think about Young Horses&&num;8217&semi; eight-armed indie sensation&quest; Tell us in the comments below&period;<&sol;p>&NewLine;<p>&nbsp&semi;<&sol;p>&NewLine;<p><strong>Via<&sol;strong> <a href&equals;"https&colon;&sol;&sol;twitter&period;com&sol;octodadgame&sol;status&sol;561190921426190337">Octodad on Twitter<&sol;a><&sol;p>&NewLine;

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