Pixel Ball – Boston FIG Hands-On Preview

(Pixel Ball, ML Studios)

(Pixel Ball, ML Studios)

<p style&equals;"text-align&colon; center&semi;"><strong>Developer &&num;8211&semi;<&sol;strong> ML Studios<br &sol;>&NewLine;<strong>Publisher &&num;8211&semi;<&sol;strong> ML Studios<br &sol;>&NewLine;<strong>Location &&num;8211&semi;<&sol;strong> Worcester&comma; Massachusetts<&sol;p>&NewLine;<hr &sol;>&NewLine;<p><strong>What is it&quest;<&sol;strong><br &sol;>&NewLine;If <em>Divekick<&sol;em> and <em>Super Dodge Ball<&sol;em> had a baby&comma; it would be this&period; A minimalist&comma; competitive dodgeball fighting game&comma; <em>Pixel Ball<&sol;em> is a single-screen&comma; 1v1 game in which you must hit your opponent before they hit you&period; The first person to land a hit on their opponent wins that round and the first to five wins the game&period; You can choose a variety of different character skins and balls to throw&period; Each ball has its own unique attribute &lpar;like filling a player&&num;8217&semi;s fireball meter faster&comma; for example&rpar; and while each character skin is currently cosmetic&comma; they will also each have their own attribute allowing you to mix and match to find whatever best suits your play style&period;<&sol;p>&NewLine;<figure id&equals;"attachment&lowbar;113235" aria-describedby&equals;"caption-attachment-113235" style&equals;"width&colon; 764px" class&equals;"wp-caption aligncenter"><img class&equals;"wp-image-113235 size-full" src&equals;"https&colon;&sol;&sol;cdn&period;bagogames&period;com&sol;wp-content&sol;uploads&sol;2016&sol;09&sol;19081100&sol;13f017&lowbar;bf245da3816349f68538070213b0389b&period;png" alt&equals;"Pixel Ball" width&equals;"764" height&equals;"430" &sol;><figcaption id&equals;"caption-attachment-113235" class&equals;"wp-caption-text">&lpar;<em>Pixel Ball<&sol;em>&comma; ML Studios&rpar;<&sol;figcaption><&sol;figure>&NewLine;<p><strong>Why should I care&quest;<&sol;strong><br &sol;>&NewLine;<em>Pixel Ball<&sol;em> follows the <em>Divekick<&sol;em> and <em>Rocket League<&sol;em> principal&comma; presenting a familiar concept with easily understood controls that are nuanced enough for improvement among experienced players&period; The ability to double jump&comma; angle throws and catch incoming balls with precise timing allows matches to last anywhere from a second&comma; to a full minute for skilled players&period;<&sol;p>&NewLine;<p><iframe src&equals;"https&colon;&sol;&sol;www&period;youtube&period;com&sol;embed&sol;K4A66xc5f5g" width&equals;"560" height&equals;"315" frameborder&equals;"0" allowfullscreen&equals;"allowfullscreen"><&sol;iframe><&sol;p>&NewLine;<p><strong>When can I play it&quest;<&sol;strong><br &sol;>&NewLine;Already greenlit on Steam&comma; it should launch on PC in about 2 to 3 months&comma; with Early Access starting in about a month&period; The current build is playable on the <em>Pixel Ball<&sol;em> <a href&equals;"http&colon;&sol;&sol;www&period;pixel-ball&period;com&sol;">website<&sol;a>&period; When it ships&comma; it will include both local and online play and after launch&comma; will be incorporating a 2v2 mode&period; Depending on how well it&&num;8217&semi;s received by the Steam community&comma; <em>Pixel Ball<&sol;em> may eventually come to consoles&period;<&sol;p>&NewLine;

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