Retro Review: Echo Night

(Echo Night - From Software)

<p>From Software has had some major releases in the past decade&comma; but many people haven&&num;8217&semi;t had the chance to play some of their earlier titles from the PS1 and PS2 era&period; I was lucky enough to find these titles YEARS ago&comma; so that my wallet isn&&num;8217&semi;t hurting as I travel down From Software&&num;8217&semi;s history on Sony systems&period;<&sol;p>&NewLine;<p><em>Echo Night<&sol;em> was released in the States in 1999 and from what I can see&comma; it didn&&num;8217&semi;t do too well financially&period; This game was hard for me to get about ten years ago&comma; I only got the disc and the manual&period; Now it is an extremely high priced collectable&comma; like its PlayStation 2 sequel <em>Echo Night&colon; Beyond<&sol;em>&period;<&sol;p>&NewLine;<h2><strong>The Story<&sol;strong><&sol;h2>&NewLine;<figure id&equals;"attachment&lowbar;168744" aria-describedby&equals;"caption-attachment-168744" style&equals;"width&colon; 640px" class&equals;"wp-caption aligncenter"><img class&equals;"size-full wp-image-168744" src&equals;"https&colon;&sol;&sol;cdn&period;bagogames&period;com&sol;wp-content&sol;uploads&sol;2021&sol;03&sol;10225241&sol;52993-Echo&lowbar;Night&lowbar;J-1490277144&period;jpg" alt&equals;"" width&equals;"640" height&equals;"480" &sol;><figcaption id&equals;"caption-attachment-168744" class&equals;"wp-caption-text">&lpar;<em>Echo Night<&sol;em> &&num;8211&semi; From Software&rpar;<&sol;figcaption><&sol;figure>&NewLine;<p>To be honest&comma; this story is a little difficult to follow&period; From Software likes to tell their stories very minimally and even in the beginning of their career they liked to do that&period; You play as a man named Richard who has just received a phone call from the police department regarding his father&period; Henry Osmond&period;<&sol;p>&NewLine;<p>You arrive at your father&&num;8217&semi;s house to see that it is crawling with the police&period; An officer allows you to look around and that&&num;8217&semi;s where your sinister time traveling tale of adventure begins&period; You find your father&&num;8217&semi;s diary and are suddenly transported to a train&period; In this train you see your father in his youth confronting another man&period; Demons and stones are mentioned&comma; once you see the outcome you are thrust back into the present and continue to search the house more&period;<&sol;p>&NewLine;<p>Items that your find and interact with in the house send you away to a luxury cruise ship called the <em>Orpheus<&sol;em>&period; This is where a big chunk of the &&num;8220&semi;point and click&&num;8221&semi; game takes place&period; You find continue to find out about the stones&comma; this mystical world you&&num;8217&semi;ve stumbled in and a creepy ghost girl&period; You have to play this title all the way through to the end to see which ending you get&comma; and there are several&period;<&sol;p>&NewLine;<h2><strong>The Controls<&sol;strong><&sol;h2>&NewLine;<figure id&equals;"attachment&lowbar;168747" aria-describedby&equals;"caption-attachment-168747" style&equals;"width&colon; 640px" class&equals;"wp-caption aligncenter"><img class&equals;"size-full wp-image-168747" src&equals;"https&colon;&sol;&sol;cdn&period;bagogames&period;com&sol;wp-content&sol;uploads&sol;2021&sol;03&sol;10225627&sol;Echo-Night-Concierge&period;jpg" alt&equals;"" width&equals;"640" height&equals;"480" &sol;><figcaption id&equals;"caption-attachment-168747" class&equals;"wp-caption-text">&lpar;<em>Echo Night<&sol;em> &&num;8211&semi; From Software&rpar;<&sol;figcaption><&sol;figure>&NewLine;<p>I will admit&comma; the controls for this game are hard to get use to&comma; I&&num;8217&semi;m very thankful that there is NO combat in this title&period; If there was you would die constantly because of how they assigned the controls&period; What I found weird was that they didn&&num;8217&semi;t use the Right Thumbstick to control the camera&period; Instead they assigned those movements to the shoulder buttons and it takes some time to get use to that mechanic&period;<&sol;p>&NewLine;<p>To strafe left and right you use the R1 and R2 triggers&period; Looking up and down you&&num;8217&semi;ll have to press L1 and L2&comma; this makes the very delicate environment interactions nigh impossible&comma; especially if you&&num;8217&semi;re in a hurry&period; Thankfully there isn&&num;8217&semi;t any combat in this game&comma; you just have to dodge and point and click to solve puzzles that help you figure out what is going on&period;<&sol;p>&NewLine;<p>To navigate you use the left thumbstick&period; Square is inventory&comma; in inventory Triangle is equip&comma; out of inventory Triangle is interact and read while Cross is interact with doors and cabinets&period; They should have picked one button for interact&comma; but I was looking for a clue then decided to hit all the buttons and Triangle allowed me to look at a painting I needed to&comma; Cross didn&&num;8217&semi;t&period; If you can get past the archaic controls&comma; the story and atmosphere alone will keep you hooked&period;<&sol;p>&NewLine;<h2><strong>The Look<&sol;strong><&sol;h2>&NewLine;<figure id&equals;"attachment&lowbar;168750" aria-describedby&equals;"caption-attachment-168750" style&equals;"width&colon; 640px" class&equals;"wp-caption aligncenter"><img class&equals;"size-full wp-image-168750" src&equals;"https&colon;&sol;&sol;cdn&period;bagogames&period;com&sol;wp-content&sol;uploads&sol;2021&sol;03&sol;10231321&sol;168621-1&period;jpg" alt&equals;"" width&equals;"640" height&equals;"360" &sol;><figcaption id&equals;"caption-attachment-168750" class&equals;"wp-caption-text">&lpar;<em>Echo Night<&sol;em> &&num;8211&semi; From Software&rpar;<&sol;figcaption><&sol;figure>&NewLine;<p>From Software really hasn&&num;8217&semi;t changed design wise in decades&period;<em> Echo Night<&sol;em> is as creepy and compelling as <em>Demon Souls<&sol;em> and <em>Bloodborne<&sol;em>&period; The developers really used the original PlayStation&&num;8217&semi;s hardware as best as they could&period; The worlds that you explore are macabre and can give you gooseflesh at times&period;<&sol;p>&NewLine;<p>The music also brings you into the world&comma; I know that the heavy pixilation can be a turn off to some&comma; but really beauty is on the inside and that&&num;8217&semi;s how you have to look at <em>Echo Night<&sol;em>&period; It&&num;8217&semi;s how you play the original <em>Metal Gear Solid<&sol;em>&comma; you forget how gross it looks but enjoy the story and gameplay elements&period;<&sol;p>&NewLine;<h2><strong>The Verdict<&sol;strong><&sol;h2>&NewLine;<figure id&equals;"attachment&lowbar;168751" aria-describedby&equals;"caption-attachment-168751" style&equals;"width&colon; 640px" class&equals;"wp-caption aligncenter"><img class&equals;"size-full wp-image-168751" src&equals;"https&colon;&sol;&sol;cdn&period;bagogames&period;com&sol;wp-content&sol;uploads&sol;2021&sol;03&sol;10231412&sol;echo-night-b4fb4ee5-ebda-4f14-a74e-6dbb11fd956-resize-750&period;jpeg" alt&equals;"" width&equals;"640" height&equals;"360" &sol;><figcaption id&equals;"caption-attachment-168751" class&equals;"wp-caption-text">&lpar;<em>Echo Night<&sol;em> &&num;8211&semi; From Software&rpar;<&sol;figcaption><&sol;figure>&NewLine;<p>I really enjoyed my time with this title&comma; I&&num;8217&semi;m glad that I found a copy before I would have to sell an organ to purchase it&period; If you are a huge fan of From Software and want to see where they came from your best bet would probably be to emulate the title&comma; unless it is available for the PS Vita&comma; I know I snagged <em>Shadow Tower<&sol;em> on there because I refused to pay 100 dollars for a used game that I may not enjoy&period; Yes&comma; <em>Shadow Tower<&sol;em> is another From Software game&comma; for some reason their older titles are worth a King&&num;8217&semi;s Ransom now&excl;<&sol;p>&NewLine;<p>Personally&comma; I love exploring the roots of gaming history&comma; especially when it ties into broader industries&period; While diving into older series like Bioware&&num;8217&semi;s <em>MDK<&sol;em> to see where the journey began is fascinating&comma; I recently came across the <a href&equals;"https&colon;&sol;&sol;maltacasino&period;org&sol;">Malta Casino förening<&sol;a> during a workshop on the global impact of gaming industries&period; This association plays a pivotal role in regulating and promoting casino gaming in Malta&comma; a hub for both land-based and online gaming&period; It’s amazing to think how far gaming as a whole has come—just as From Software fans can marvel at the low-polygon origins of their favorite titles&comma; these foundational efforts in gaming regulation and development have paved the way for the dynamic&comma; globalized platforms we enjoy today&period;<&sol;p>&NewLine;<p>You can see their where they molded the Souls series and Bloodborne from their earlier gothic work&period; I love to see it&comma; and if you do as well&comma; find this game&period; If you&&num;8217&semi;re just a passing fan of the title maybe just watch a Let&&num;8217&semi;s Play since that would be cheaper&period; I hope to play as many of these as I can before <em>Elden Ring<&sol;em> comes out&excl;<&sol;p>&NewLine;<div class&equals;"jeg&lowbar;review&lowbar;wrap">&NewLine; <h3 class&equals;"jeg&lowbar;review&lowbar;subtitle">The Review<&sol;h3>&NewLine; <h2 class&equals;"jeg&lowbar;review&lowbar;title">&NewLine; Echo Night&NewLine; <&sol;h2>&NewLine; <div class&equals;"jeg&lowbar;reviewheader clearfix">&NewLine; <div class&equals;"review&lowbar;score score&lowbar;avg">&NewLine; <span class&equals;"score&lowbar;value">7<&sol;span>&NewLine; <span class&equals;"score&lowbar;text">Score<&sol;span>&NewLine; <&sol;div>&NewLine; <div class&equals;"desc" style&equals;''>&NewLine; <p>From Software has a longer lineage than just as far back as Demon&&num;039&semi;s Souls&period; Echo Night is one of their first titles on the PSX and it drips of their design&period;<&sol;p>&NewLine; <&sol;div>&NewLine; <&sol;div>&NewLine; <div class&equals;"jeg&lowbar;reviewdetail clearfix">&NewLine; <div class&equals;"conspros">&NewLine; <h3>PROS<&sol;h3>&NewLine; <ul><li><i class&equals;"jegicon-check"><&sol;i> Story is engaging&comma; but also confusing at times&period;<&sol;li><li><i class&equals;"jegicon-check"><&sol;i> From Software's classic macabre oozes out of this game&period;<&sol;li><li><i class&equals;"jegicon-check"><&sol;i> The 3D graphics are hard to look at&comma; but you can see hints of current From Software in them&period;<&sol;li><&sol;ul>&NewLine; <&sol;div>&NewLine; <div class&equals;"conspros">&NewLine; <h3>CONS<&sol;h3>&NewLine; <ul><li><i class&equals;"jegicon-cross"><&sol;i> The controls are very hard to master&period;<&sol;li><li><i class&equals;"jegicon-cross"><&sol;i> Very short game sadly&period;<&sol;li><li><i class&equals;"jegicon-cross"><&sol;i> Very expensive to find in this hot Retro market now&period;<&sol;li><&sol;ul>&NewLine; <&sol;div>&NewLine; <&sol;div>&NewLine; <div class&equals;"jeg&lowbar;reviewscore jeg&lowbar;reviewbars clearfix" data-scoretype&equals;"point">&NewLine; <h3>Review Breakdown<&sol;h3>&NewLine; <ul><li>&NewLine; <strong>Overall<&sol;strong>&NewLine; <span class&equals;"reviewscore">7<&sol;span>&NewLine; <div class&equals;"jeg&lowbar;reviewbar&lowbar;wrap">&NewLine; <span style&equals;"width&colon; 70&percnt;" class&equals;"barbg"><&sol;span>&NewLine; <&sol;div>&NewLine; <&sol;li><&sol;ul>&NewLine; <&sol;div>&NewLine; &NewLine; <&sol;div>

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