Retro Review: Resident Evil Dead Aim

Never thought I'd be on a boat....

(Resident Evil: Dead Aim - Capcom)

<p>I am a die hard <em>Resident Evil<&sol;em> fan I&&num;8217&semi;ve played all the number titles numerous times but really haven&&num;8217&semi;t scratched the surface of the spin offs&period; I&&num;8217&semi;ve beaten <a href&equals;"https&colon;&sol;&sol;bagogames&period;com&sol;retro-review-resident-evil-survivor&sol;" target&equals;"&lowbar;blank" rel&equals;"noopener"><em>Survivor<&sol;em><&sol;a> all the way through&comma; put quite a few hours into <em>Mercenaries <&sol;em>on the 3DS&comma; and was underwhelmed by <em>Operation Raccoon City<&sol;em>&period; <em>Dead Aim<&sol;em> has been in my sights for quite sometime&comma; but I&&num;8217&semi;d never actually pulled the trigger on playing it&period; <&sol;p> &NewLine;<p>I&&num;8217&semi;ve had my copy for over a decade and every time I attempted to play it I would get this weird Memory Card message&period; It made me think that I would lost all my progress so I never really played it too much&period; I would wander around kill some stuff then stop and lose my progress&period; For some reason I never googled this issue&comma; even after clearing a PS2 memory card to see if I could get it to save&period; It took a Discord group to tell me to just play until I get to a typewriter and then I can save&period; Lo and behold it worked and I am now about to complete this <em>Resident Evil<&sol;em> spin off&period;<&sol;p> &NewLine;<h2><strong>The Story<&sol;strong><&sol;h2> &NewLine;<figure id&equals;"attachment&lowbar;168662" aria-describedby&equals;"caption-attachment-168662" style&equals;"width&colon; 640px" class&equals;"wp-caption aligncenter"><img class&equals;"size-full wp-image-168662" src&equals;"https&colon;&sol;&sol;cdn&period;bagogames&period;com&sol;wp-content&sol;uploads&sol;2021&sol;03&sol;09124305&sol;bruce&lowbar;01&lowbar;1280-900x500-1&period;jpg" alt&equals;"" width&equals;"640" height&equals;"355" &sol;><figcaption id&equals;"caption-attachment-168662" class&equals;"wp-caption-text">&lpar;<em>Resident Evil&colon; Dead Aim<&sol;em> &&num;8211&semi; Capcom&rpar;<&sol;figcaption><&sol;figure> &NewLine;<p>We all know that the numbered <em>Resident Evil<&sol;em> titles rely pretty heavily on their stories and how they connect to the universe as a whole&period;<em> Dead Aim<&sol;em> is just a throwaway story that takes place four years after the &&num;8220&semi;Raccoon City Incident&&num;8221&semi; in isolation on a cruise ship named the <em>Spencer Rain<&sol;em>&period; The game opens up with one of our protagonists&comma; Bruce McGivern&comma; who has finally found Morpheus D&period; Duvall with a gun to his head&period; Bruce was tracking Morpheus since he had stolen T-virus from Umbrella&&num;8217&semi;s Paris labs&period;<&sol;p> &NewLine;<p>Moments from being shot in the face&comma; our second protagonist&comma; Fong Ling&comma; lobs a grenade onto the ships deck&period; This action saves Bruce and mortally wounds Morpheus&period; Bruce and Fong cross paths while searching for the T-virus sample on the boat&comma; but Morpheus isn&&num;8217&semi;t going to make their pleasure cruise easy&period; Both are bombarded by zombies&comma; monsters and the occasional Hunter&period; But that&&num;8217&semi;s not going to stop these two from completing their mission of saving the world&excl;<&sol;p> &NewLine;<h2><strong>The Controls<&sol;strong><&sol;h2> &NewLine;<p><&sol;p> &NewLine;<figure id&equals;"attachment&lowbar;168674" aria-describedby&equals;"caption-attachment-168674" style&equals;"width&colon; 640px" class&equals;"wp-caption aligncenter"><img class&equals;"size-full wp-image-168674" src&equals;"https&colon;&sol;&sol;cdn&period;bagogames&period;com&sol;wp-content&sol;uploads&sol;2021&sol;03&sol;09150231&sol;thumb-1920-145276&period;jpg" alt&equals;"" width&equals;"640" height&equals;"360" &sol;><figcaption id&equals;"caption-attachment-168674" class&equals;"wp-caption-text">&lpar;<em>Resident Evil&colon; Dead Aim<&sol;em> &&num;8211&semi; Capcom&rpar;<&sol;figcaption><&sol;figure> &NewLine;<p>The developers&comma; Cavia&comma; made their control scheme VERY different from other <em>Resident Evil<&sol;em> titles&period; You have the normal over the shoulder view when you are walking around the ship&comma; but when combat hits you have to press the right trigger to enter first person mode to deal some damage&period; This takes some major getting use to&comma; thankfully ammo isn&&num;8217&semi;t an issue in this game&comma; it is plentiful so you can just blast those undead back to Hell&period;<&sol;p> &NewLine;<p>When you&&num;8217&semi;re done fighting off the hoards&comma; which seem to be too many for one ship&comma; you go back to the third person over the shoulder controls&period; You run around the ship&comma; still solving puzzles and triggering cut-scenes to move the story forward&period; Other than that&comma; the game is standard <em>Resident Evil<&sol;em> fare just with none of the stories main heavy hitters in the lead&period; <&sol;p> &NewLine;<h2><strong>The Look<&sol;strong><&sol;h2> &NewLine;<figure id&equals;"attachment&lowbar;170021" aria-describedby&equals;"caption-attachment-170021" style&equals;"width&colon; 640px" class&equals;"wp-caption aligncenter"><img class&equals;"size-full wp-image-170021" src&equals;"https&colon;&sol;&sol;cdn&period;bagogames&period;com&sol;wp-content&sol;uploads&sol;2021&sol;04&sol;26011425&sol;morpheus-dead-aim&period;jpg" alt&equals;"" width&equals;"640" height&equals;"359" &sol;><figcaption id&equals;"caption-attachment-170021" class&equals;"wp-caption-text">&lpar;<em>Resident Evil&colon; Dead Aim<&sol;em> &&num;8211&semi; Capcom&rpar;<&sol;figcaption><&sol;figure> &NewLine;<p>Since this is the PlayStation 2&comma; the game does look pretty well&period; I will say that I bought myself a nice HD Retrovision component cable to take the place of my HDMI cable&period; The component cable actually upscales the visuals up a smidge&period; Enough for me to be impressed&comma; seeing as I&&num;8217&semi;m playing on a 42 in Sony flat screen&period; Twenty years ago I&&num;8217&semi;m sure the game looked great on a tubed television&comma; now I think it looks just as great&period; <&sol;p> &NewLine;<p>The cut scenes have that standard Capcom seal of quality&comma; but when you get to the in-engine cut scenes they become a little rough&period; However&comma; in engine gameplay does look good&period; The ship looks eerie&comma; and you are relived that Capcom did a real boat game in <em>Revelations<&sol;em>&period; Abandoned boats and cruise liners can be creepy as hell&comma; just watch the movie <a href&equals;"https&colon;&sol;&sol;www&period;imdb&period;com&sol;title&sol;tt1187064&sol;&quest;ref&lowbar;&equals;fn&lowbar;al&lowbar;tt&lowbar;1" target&equals;"&lowbar;blank" rel&equals;"noopener"><em>Triangle<&sol;em><&sol;a> if you don&&num;8217&semi;t believe me&period; <&sol;p> &NewLine;<p>I will say that if you want to play a boat game from this generation&comma; is to get <em>Cold Fear<&sol;em>&comma; that survival horror game is leaps and bounds better than this title&period; What hurt <em>Cold Fear<&sol;em> was the fact it was released in very close proximity to <em>Resident Evil 4<&sol;em>&period; That was the nail on the coffin for that unloved gem&period; <&sol;p> &NewLine;<h2><strong>Overall<&sol;strong><&sol;h2> &NewLine;<figure id&equals;"attachment&lowbar;170026" aria-describedby&equals;"caption-attachment-170026" style&equals;"width&colon; 640px" class&equals;"wp-caption aligncenter"><img class&equals;"size-full wp-image-170026" src&equals;"https&colon;&sol;&sol;cdn&period;bagogames&period;com&sol;wp-content&sol;uploads&sol;2021&sol;04&sol;26013605&sol;unnamed-1&period;jpg" alt&equals;"" width&equals;"640" height&equals;"480" &sol;><figcaption id&equals;"caption-attachment-170026" class&equals;"wp-caption-text">&lpar;<em>Resident Evil&colon; Dead Aim<&sol;em> &&num;8211&semi; Capcom&rpar;<&sol;figcaption><&sol;figure> &NewLine;<p>I will say that I did enjoy my first cruise with Bruce and Fong&period; However&comma; I don&&num;8217&semi;t plan on taking a second cruise with this title&period; The first go around was fun&comma; but the game is pretty repetitive and doesn&&num;8217&semi;t have the amazing storyline to pull you in like other <em>Resident Evil<&sol;em> titles&period; It&&num;8217&semi;s a neat title to have on your shelf&comma; but not one to brag about playing&period; I will say that <em>Dead Aim<&sol;em> is a much better &&num;8220&semi;light gun&&num;8221&semi; game than <a href&equals;"https&colon;&sol;&sol;bagogames&period;com&sol;retro-review-resident-evil-survivor&sol;" target&equals;"&lowbar;blank" rel&equals;"noopener"><em>Resident Evil&colon; Survivor<&sol;em><&sol;a>&period; <&sol;p> &NewLine;<p>If you&&num;8217&semi;re not a huge fan or completionist of the series I would recommend skipping this title and playing <em>Revelations<&sol;em> instead&period; Unfortunately both of these lead characters were never heard from again in canon and that&&num;8217&semi;s a shame&period; Sure one resembles Leon and one resembles Ada&comma; but they were interesting&period; I guess they are on the island of misfit <em>Resident Evil<&sol;em> characters with Carlos&comma; Billy and Sheva&period; <&sol;p><div class&equals;"jeg&lowbar;review&lowbar;wrap">&NewLine; <h3 class&equals;"jeg&lowbar;review&lowbar;subtitle">The Review<&sol;h3>&NewLine; <h2 class&equals;"jeg&lowbar;review&lowbar;title">&NewLine; Resident Evil&colon; Dead Aim&NewLine; <&sol;h2>&NewLine; <div class&equals;"jeg&lowbar;reviewheader clearfix">&NewLine; <div class&equals;"review&lowbar;score score&lowbar;avg">&NewLine; <span class&equals;"score&lowbar;value">7<&sol;span>&NewLine; <span class&equals;"score&lowbar;text">Score<&sol;span>&NewLine; <&sol;div>&NewLine; <div class&equals;"desc" style&equals;''>&NewLine; <p>Capcom loves to milk its franchises and in the early 00&&num;039&semi;s they hit Resident Evil fans with Dead Aim&period; A light-gun game that can be played with the controller&comma; how does it hold up&quest;<&sol;p>&NewLine; <&sol;div>&NewLine; <&sol;div>&NewLine; <div class&equals;"jeg&lowbar;reviewdetail clearfix">&NewLine; <div class&equals;"conspros">&NewLine; <h3>PROS<&sol;h3>&NewLine; <ul><li><i class&equals;"jegicon-check"><&sol;i> The rendered cut scenes look great<&sol;li><li><i class&equals;"jegicon-check"><&sol;i> The controls&comma; while being very different&comma; work very well<&sol;li><li><i class&equals;"jegicon-check"><&sol;i> This was one of the first times the series jumped onto a boat <&sol;li><&sol;ul>&NewLine; <&sol;div>&NewLine; <div class&equals;"conspros">&NewLine; <h3>CONS<&sol;h3>&NewLine; <ul><li><i class&equals;"jegicon-cross"><&sol;i> Very short game<&sol;li><li><i class&equals;"jegicon-cross"><&sol;i> In game graphic cut scenes look very dated<&sol;li><&sol;ul>&NewLine; <&sol;div>&NewLine; <&sol;div>&NewLine; <div class&equals;"jeg&lowbar;reviewscore jeg&lowbar;reviewbars clearfix" data-scoretype&equals;"point">&NewLine; <h3>Review Breakdown<&sol;h3>&NewLine; <ul><li>&NewLine; <strong>Overall<&sol;strong>&NewLine; <span class&equals;"reviewscore">7<&sol;span>&NewLine; <div class&equals;"jeg&lowbar;reviewbar&lowbar;wrap">&NewLine; <span style&equals;"width&colon; 70&percnt;" class&equals;"barbg"><&sol;span>&NewLine; <&sol;div>&NewLine; <&sol;li><&sol;ul>&NewLine; <&sol;div>&NewLine; &NewLine; <&sol;div>

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