Retro Review: Xenogears

<p>Since it is <a href&equals;"https&colon;&sol;&sol;bagogames&period;com&sol;introducing-xenoblade-month&sol;">Xenoblade Month<&sol;a>&comma; the folks at BagoGames decided to give all of our readers a surprise&period; That surprise is a review of the game that started it all&comma; <em>Xenogears<&sol;em>&excl; Without this game we wouldn&&num;8217&semi;t have had the <em>Xenosaga<&sol;em> <em>Trilogy<&sol;em>&comma; or <em>Xenoblade<&sol;em> <em>1<&sol;em>&comma;<em>2<&sol;em> and <em>X<&sol;em>&period; We owe a lot to this title and the titles it spawned&comma; please enjoy our look down memory lane&period;<&sol;p>&NewLine;<p>The late &&num;8217&semi;90s and early &&num;8217&semi;00s were a golden era for Squaresoft JRPG&&num;8217&semi;s&comma; they seemed to have been pumping these bad boys out for the SNES and PlayStation at an inhuman rate&period; During that time period I wasn&&num;8217&semi;t as into video games as I am now&comma; and didn&&num;8217&semi;t really know about all these quality games I was missing out on&period;<&sol;p>&NewLine;<p>Thankfully due to re-releases like <a href&equals;"https&colon;&sol;&sol;bagogames&period;com&sol;retro-review-chrono-trigger&sol;"><em>Chrono Trigger<&sol;em><&sol;a> and the PlayStation Vita&&num;8217&semi;s ability to play original PlayStation titles I have some long games to enjoy while under lockdown still&period; <em>Xenogears<&sol;em> has been a game I&&num;8217&semi;ve wanted to play for quite some time&period; I found the original version for the PlayStation&comma; but with life being the way it is&comma; it can be difficult to play for hours on end as an adult&period;<&sol;p>&NewLine;<p>Instead of plopping down in front of my Retro games television&comma; I decided to spend ten dollars and play the game on the go with my PS Vita&period; This is probably the best way to play it now seeing that life just gets in the way of what we all love&period;<&sol;p>&NewLine;<h3 style&equals;"text-align&colon; center&semi;">Story<&sol;h3>&NewLine;<figure id&equals;"attachment&lowbar;159449" aria-describedby&equals;"caption-attachment-159449" style&equals;"width&colon; 640px" class&equals;"wp-caption aligncenter"><img class&equals;"size-full wp-image-159449" src&equals;"https&colon;&sol;&sol;cdn&period;bagogames&period;com&sol;wp-content&sol;uploads&sol;2020&sol;06&sol;12193010&sol;file&lowbar;12068&lowbar;xenogears-sister&period;jpg" alt&equals;"" width&equals;"640" height&equals;"360" &sol;><figcaption id&equals;"caption-attachment-159449" class&equals;"wp-caption-text">&lpar;<em>Xenogears<&sol;em> &&num;8211&semi; SquareSoft&rpar;<&sol;figcaption><&sol;figure>&NewLine;<p>The game takes place on the continent of Ignas where&comma; for hundreds of years&comma; a war has been going on between the Kislev Empire in the North and the Kingdom of Aveh in the South&period; As in all wars both sides strive to find the best technology to defeat their foe&period; &&num;8220&semi;Ethos&&num;8221&semi; is what the warring nations used to excavate and repair the tools and weapons they found from ancient civilizations&period;<&sol;p>&NewLine;<p>As the search went on &&num;8220&semi;Gears&&num;8221&semi; were found&comma; these &&num;8220&semi;Gears&&num;8221&semi; were used to fight instead of men&period; This saved millions of lives on the battlefield&period; These &&num;8220&semi;Gears&comma;&&num;8221&semi; or giant mechs attempted to turn the tide of the war&comma; but Kislev eventually gained the upper hand&period; That was until a mysterious stranger named Gebler went to talk to the leaders of Aveh&period; Soon Aveh&comma; ripe with power began to take over Kislev&&num;8217&semi;s land&period;<&sol;p>&NewLine;<p>The city of Lahan is where you story begins&period; You play as Fei&comma; a young man who fell in battle 3 years ago&period; Fei was brought to the town by an old man who took care of him for those three years&period; Now&comma; an integral part of town Fei begins to wonder where he came from&period; It seems the battle game him mild amnesia&period; This is where your quest begins&comma; and man is it a long quest&period;<&sol;p>&NewLine;<p>Xenogears happens to be lots of long dialogue scenes that you must read&period; That&&num;8217&semi;s what seems to make it so long&period; If you could skip through them a little faster then the game wouldn&&num;8217&semi;t take fifty hours or so&period; The storytelling is great&comma; but if Square Enix was smart they&&num;8217&semi;d toss this game into the <em>Final Fantasy VII Remake<&sol;em> engine and surprise everyone&period; It would be easier to handle&comma; it&&num;8217&semi;s like I&&num;8217&semi;m reading a novel as I battle in a giant mech&period;<&sol;p>&NewLine;<h3 style&equals;"text-align&colon; center&semi;">Graphics<&sol;h3>&NewLine;<figure id&equals;"attachment&lowbar;159451" aria-describedby&equals;"caption-attachment-159451" style&equals;"width&colon; 640px" class&equals;"wp-caption aligncenter"><a href&equals;"https&colon;&sol;&sol;cdn&period;bagogames&period;com&sol;wp-content&sol;uploads&sol;2020&sol;06&sol;12193907&sol;xenogears-03&period;bmp"><img class&equals;"size-full wp-image-159451" src&equals;"https&colon;&sol;&sol;cdn&period;bagogames&period;com&sol;wp-content&sol;uploads&sol;2020&sol;06&sol;12193907&sol;xenogears-03&period;bmp" alt&equals;"" width&equals;"640" height&equals;"480" &sol;><&sol;a><figcaption id&equals;"caption-attachment-159451" class&equals;"wp-caption-text">&lpar;<em>Xenogears<&sol;em> &&num;8211&semi; SquareSoft&rpar;<&sol;figcaption><&sol;figure>&NewLine;<p>This title has aged wonderfully&comma; somehow the mix of 2D and some 3D elements have allowed <em>Xenogears<&sol;em> to withstand the test of time&period; Basically the character sprites are 16-bit 2D goodness and the backgrounds are 3D&period; Developing the game like this gives it a very unique look and has allowed it to withstand the test of time&period;<&sol;p>&NewLine;<p>If you put this up against <em>Final Fantasy VII<&sol;em>&comma; which was released 2 weeks prior&comma; <em>Xenogears<&sol;em> looks leaps and bounds better in the gameplay department&period;<&sol;p>&NewLine;<p>3D cut scenes are somewhat hard to look at&comma; but the Anime like cut scenes are gorgeous&period; Every time I play a game with Anime scenes like these it makes me want to get into that as well&period; Sadly I have enough hobbies so I just must dream&period;<&sol;p>&NewLine;<p>All the characters and NPC&&num;8217&semi;s have been very unique&comma; I could tell who they were just by looking at them&period; That&&num;8217&semi;s generally rare&period; The enemies you face though are all pretty common&comma; they vary when you get to a new area but then you kill plenty of them&period;<&sol;p>&NewLine;<h3 style&equals;"text-align&colon; center&semi;">Controls<&sol;h3>&NewLine;<figure id&equals;"attachment&lowbar;159461" aria-describedby&equals;"caption-attachment-159461" style&equals;"width&colon; 640px" class&equals;"wp-caption aligncenter"><img class&equals;"size-full wp-image-159461" src&equals;"https&colon;&sol;&sol;cdn&period;bagogames&period;com&sol;wp-content&sol;uploads&sol;2020&sol;06&sol;12224233&sol;Xenogears-Screenshot-Battle-Citan-Fei&period;jpg" alt&equals;"" width&equals;"640" height&equals;"456" &sol;><figcaption id&equals;"caption-attachment-159461" class&equals;"wp-caption-text">&lpar;<em>Xenogears<&sol;em> &&num;8211&semi; SquareSoft&rpar;<&sol;figcaption><&sol;figure>&NewLine;<p>The controls are actually pretty straight forward for an early Squaresoft JRPG&period; As usual&comma; the D-Pad is move&comma; if you want to run hold down Circle while you move&period; You&&num;8217&semi;ll want to do this&comma; this is a lengthy game&period; Triangle is jump&comma; which is actually surprising in a JRPG&comma; but you&&num;8217&semi;ll need it for some awkward platforming&period; To access your menu&comma; press Square&semi; this is how you save&comma; change equipment&comma; use items&comma; and the like&period; The left and right triggers rotate the cameras around so that you can see the terrain&period;<&sol;p>&NewLine;<p>There are two different battle systems&comma; one for hand to hand and the other for the mechs&period; They are similar&comma; but have some glaring differences&period; It is good the developers kept them close to each other&period; Had they not then battles would have been confusing and difficult&period;<&sol;p>&NewLine;<p>Fighting out of a mech you obviously have to wait your turn&comma; as with all these JRPGs&period; When you get your turn you decide what you want to do&comma; ITEM&comma; CHI&comma; ATTACK&comma; and DEFENSE&period; CHI is the magic that you learn through the game which is metered and can cause havoc on certain enemies&period;<&sol;p>&NewLine;<p>ATTACK allows you to attack different ways once you hit your face button&comma; then you chose from Triangle&comma; Square and X&period; These attacks take a certain amount of turns&period; Triangle is one point&comma; Square is two points and X is three points&period; In your first few battles you only have three points to use&comma; so you can press X once&comma; or Triangle three times&period; As you gain levels you will be allowed to hit more and more because your limit gets bigger&period;<&sol;p>&NewLine;<p>In the mech the battle mechanics are very similar&period; You get to pick from the same three choices but replace DEFENSE with CHARGE&period; Instead of only having a certain amount of hits you have fuel usage&period; Each hit takes a certain amount of fuel from your mech&period; If you run low on fuel use CHARGE and it will bring back about 30 to 40 fuel points&period; Both battle mechanics are fun and just a new way for Turn-Based&period; I know I&&num;8217&semi;m not good at JRPG&&num;8217&semi;s but I have not encountered a battle system like this before&period;<&sol;p>&NewLine;<h3 style&equals;"text-align&colon; center&semi;">The Rough Development<&sol;h3>&NewLine;<figure id&equals;"attachment&lowbar;159468" aria-describedby&equals;"caption-attachment-159468" style&equals;"width&colon; 640px" class&equals;"wp-caption aligncenter"><img class&equals;"size-full wp-image-159468" src&equals;"https&colon;&sol;&sol;cdn&period;bagogames&period;com&sol;wp-content&sol;uploads&sol;2020&sol;06&sol;13004549&sol;d7nozxmqomsqerrqkx5n&period;jpg" alt&equals;"" width&equals;"640" height&equals;"381" &sol;><figcaption id&equals;"caption-attachment-159468" class&equals;"wp-caption-text">&lpar;<em>XenoGears<&sol;em> &&num;8211&semi; SquareSoft&rpar;<&sol;figcaption><&sol;figure>&NewLine;<p><em>Xenogears<&sol;em> had a very difficult time being born&period; The brainchild of creator Tetsuya Takahashi&comma; <em>Xenogears<&sol;em> had a sordid development in around 1995&period; Seeing that <em>Final Fantasy VII<&sol;em> was being developed at the same time&comma; not as much money was given to Takahashi&&num;8217&semi;s dream&period; Also at that time Squaresoft was adamant that a game takes two years to develop&comma; then it must be ready&period; This damaged the second disc&comma; and basically the ending of the game&period;<&sol;p>&NewLine;<p>Since Takahashi was given a relatively new staff to develop his game&comma; and with this being some of their first forays into 3D on the PlayStation&semi; development went at a snail&&num;8217&semi;s pace&period; After two years the amazing first disc had been completed&comma; but they were far behind schedule&period; Takahashi had to pitch the almost prose second disc to Squaresoft just so that players could get some form of closure&period;<&sol;p>&NewLine;<h3 style&equals;"text-align&colon; center&semi;">The Verdict<&sol;h3>&NewLine;<figure id&equals;"attachment&lowbar;159470" aria-describedby&equals;"caption-attachment-159470" style&equals;"width&colon; 640px" class&equals;"wp-caption aligncenter"><img class&equals;"size-full wp-image-159470" src&equals;"https&colon;&sol;&sol;cdn&period;bagogames&period;com&sol;wp-content&sol;uploads&sol;2020&sol;06&sol;13005254&sol;039949fd899d2f2ddb2b61c3aad69fcf&period;0&period;jpg" alt&equals;"" width&equals;"640" height&equals;"360" &sol;><figcaption id&equals;"caption-attachment-159470" class&equals;"wp-caption-text">&lpar;<em>Xenogears<&sol;em> &&num;8211&semi; SquareSoft&rpar;<&sol;figcaption><&sol;figure>&NewLine;<p><em>Xenogears<&sol;em> is a MUST PLAY JRPG for any gamer&period; I&&num;8217&semi;ve always been a survival horror enthusiast&comma; but now that I&&num;8217&semi;m middle-aged I&&num;8217&semi;m trying to play some of the must-play games I missed out on&period; This title blew my mind and made me a little sad that I didn&&num;8217&semi;t experience it before all this time had passed&period;<&sol;p>&NewLine;<p>I do remember buying<em> Final Fantasy VII<&sol;em> when I was eighteen&comma; and since I was pre-occupied trying to understand that game&comma; two weeks later I completely missed out on <em>Xenogears<&sol;em>&period;<&sol;p>&NewLine;<p>I&&num;8217&semi;m glad that my tastes have changed enough to allow me to enjoy some of the finer games of our past&period; This game is difficult to play as an adult seeing as we have to work and other responsibilities so I would suggest if you have a PS Vita or PSP to download it to one of those and you won&&num;8217&semi;t be glued to a TV&period;<&sol;p>&NewLine;<p>Having a portable version of the game made it easier for me to enjoy&comma; I wouldn&&num;8217&semi;t be able to play it on a TV nowadays&period; When I was eighteen I&&num;8217&semi;m sure that I could find the time&comma; but I know the only reason I finally beat the <em>Final Fantasy VII Remake<&sol;em> is that I&&num;8217&semi;m on lockdown&period;<&sol;p>&NewLine;<p>What do you think about our Xenogears review&quest; Let us know your thoughts in the comments section&period; Are you enjoying Xenoblade Month&quest; Why don&&num;8217&semi;t you take a look at the unboxing of the EU Collector&&num;8217&semi;s Set&quest; Don&&num;8217&semi;t forget to register for the tournament we have going on right now&excl;<&sol;p>&NewLine;<div class&equals;"jeg&lowbar;review&lowbar;wrap">&NewLine; <h3 class&equals;"jeg&lowbar;review&lowbar;subtitle">The Review<&sol;h3>&NewLine; <h2 class&equals;"jeg&lowbar;review&lowbar;title">&NewLine; Xenogears&NewLine; <&sol;h2>&NewLine; <div class&equals;"jeg&lowbar;reviewheader clearfix">&NewLine; <div class&equals;"review&lowbar;score score&lowbar;good">&NewLine; <span class&equals;"score&lowbar;value">8<&sol;span>&NewLine; <span class&equals;"score&lowbar;text">Score<&sol;span>&NewLine; <&sol;div>&NewLine; <div class&equals;"desc" style&equals;''>&NewLine; <p>Another look back at an early Squaresoft title that unfortunately wasn&&num;039&semi;t finished properly due to funding and other unforeseen events&period;<&sol;p>&NewLine; <&sol;div>&NewLine; <&sol;div>&NewLine; <div class&equals;"jeg&lowbar;reviewdetail clearfix">&NewLine; <div class&equals;"conspros">&NewLine; <h3>PROS<&sol;h3>&NewLine; <ul><li><i class&equals;"jegicon-check"><&sol;i> Amazing all encompassing story<&sol;li><li><i class&equals;"jegicon-check"><&sol;i> Long game&comma; well worth your time<&sol;li><li><i class&equals;"jegicon-check"><&sol;i> Mix of 2D and 3D graphics works very well<&sol;li><li><i class&equals;"jegicon-check"><&sol;i> Combat is simple to learn and very fun<&sol;li><&sol;ul>&NewLine; <&sol;div>&NewLine; <div class&equals;"conspros">&NewLine; <h3>CONS<&sol;h3>&NewLine; <ul><li><i class&equals;"jegicon-cross"><&sol;i> When you move as a 2D sprite around the 3D areas it can be a bit disorienting&comma; I found myself getting turned around a lot in the towns<&sol;li><li><i class&equals;"jegicon-cross"><&sol;i> The back end of the game really wasn't finished due to internal problems in Squaresoft and lack of funds<&sol;li><&sol;ul>&NewLine; <&sol;div>&NewLine; <&sol;div>&NewLine; <div class&equals;"jeg&lowbar;reviewscore jeg&lowbar;reviewbars clearfix" data-scoretype&equals;"point">&NewLine; <h3>Review Breakdown<&sol;h3>&NewLine; <ul><li>&NewLine; <strong>Overall<&sol;strong>&NewLine; <span class&equals;"reviewscore">8<&sol;span>&NewLine; <div class&equals;"jeg&lowbar;reviewbar&lowbar;wrap">&NewLine; <span style&equals;"width&colon; 80&percnt;" class&equals;"barbg"><&sol;span>&NewLine; <&sol;div>&NewLine; <&sol;li><&sol;ul>&NewLine; <&sol;div>&NewLine; &NewLine; <&sol;div>

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