Rime Switch Review – An Almost Unforgettable Adventure

Rime, Tequila Works

<p>A few years back&comma; I watched the trailer for <em>Rime<&sol;em>&period; I remember being enthralled by the visual style and the gameplay shown off&semi; like a mix of <em>The Legend of Zelda&colon; Wind Waker<&sol;em> meets <em>Ico<&sol;em> or <em>Journey<&sol;em>&period; It was on my radar for quite a while and seemed to disappear&period; Finally&comma; last year it was confirmed it was going to finally be released by Tequila Works&comma; but not just on PlayStation 4&period; Earlier this year <em>Rime<&sol;em> released on PS4&comma; Xbox One and PC&comma; however the Nintendo Switch version was delayed until November&comma; almost a half a year later&period; I&&num;8217&semi;ve managed to hold off on playing it until now&comma; so it was a joy to experience <em>Rime<&sol;em> fresh without any knowledge of the story or the game in general&period; However&comma; the game has some bumps and a few issues that really kept me from fully enjoying it&period; Nothing completely game-breaking but frustrating nonetheless&period;<&sol;p>&NewLine;<p>https&colon;&sol;&sol;www&period;youtube&period;com&sol;watch&quest;v&equals;AN5bbHJQSB4<&sol;p>&NewLine;<p><em>Rime<&sol;em> is a 3rd person action-adventure game&comma; that does share some similarities with games such as <em>Ico<&sol;em> or <em>Journey<&sol;em>&comma; where there is minimal dialogue and somewhat obtuse storytelling&period; The game is about a boy who washes up on a mysterious island&comma; and he has no clue how he arrived there&period; Eventually you are joined by a mysterious little fox who helps guide you&comma; and a red cloaked figure that you can never quite reach&period; You control him as you run&comma; jump&comma; climb&comma; carry items&comma; and most importantly&comma; yell at things&period; The island is broken up into four areas&comma; however they often felt a little disjointed&comma; and not just like a whole cohesive island with some areas&comma; but it felt as if you were controlling a character in a game going from zone to zone&period; Regardless they are full of hidden secrets and puzzles galore to be solved&period;<&sol;p>&NewLine;<figure id&equals;"attachment&lowbar;131655" aria-describedby&equals;"caption-attachment-131655" style&equals;"width&colon; 1000px" class&equals;"wp-caption aligncenter"><img class&equals;"size-large wp-image-131655" src&equals;"https&colon;&sol;&sol;cdn&period;bagogames&period;com&sol;wp-content&sol;uploads&sol;2017&sol;11&sol;13001915&sol;RiME-screenshots-4-1024x576&period;jpg" alt&equals;"" width&equals;"1000" height&equals;"563" &sol;><figcaption id&equals;"caption-attachment-131655" class&equals;"wp-caption-text">Rime&comma; Tequila Works<&sol;figcaption><&sol;figure>&NewLine;<p>The core of the game is most definitely revolved around puzzle-solving&period; <em>Rime<&sol;em> eases you into this with some fairly simple puzzles&comma; things like moving blocks or carrying items from one location to another&period; As the game progresses you do have a more diverse assortment of puzzles&colon; some of my favorites being the light manipulation ones&period; However in the end&comma; most of them are pretty easy&comma; and you can sail through them without much difficulty&period; There is a decent amount of exploration though&comma; and lots of climbing and scaling areas to be found&period; I always enjoyed it when the game offered me some new areas to explore&comma; except I wished that I had a bit more control over the climbing and that it felt more fluid and less choreographed&period;<&sol;p>&NewLine;<p>For the most part&comma; your character&comma; the young boy&comma; controls well&period; He has some great movements in general and reactions to environments that he is in&period; The controls are also pretty tight which of course is needed in a game where there can be some platforming elements&period; The camera in the game also works wonderfully&comma; and Tequila Works really need to let other developers know how to set a camera and how to get it to swing just right to not obscure things&comma; and also show off the world&period; When it came to controlling the boy though&comma; that&&num;8217&semi;s where I had issues&period; Not that that there was any trouble controlling him&comma; but it had to do with some pretty intense frame-rate dips&period; It seems that especially when you are perhaps entering into a new area&comma; the game can suddenly just chug&comma; and the frame-rate really starts to go from decent to really bad&period; More then a few times&comma; when I was doing a platforming part and had to navigate some platforms&comma; it just so happened that the game would start to struggle&comma; and then as I was still trying to go a direction or turn&comma; I would just fall to my death&period; Thankfully&comma; the game autosaves constantly so it was never the end of the world&comma; but it got annoying early on and continued as the game went on&period; This is both in docked and handheld by the way&semi; it didn&&num;8217&semi;t seem to matter which way you played&comma; the game had some serious frame-rate issues&period;<&sol;p>&NewLine;<figure id&equals;"attachment&lowbar;131657" aria-describedby&equals;"caption-attachment-131657" style&equals;"width&colon; 1000px" class&equals;"wp-caption aligncenter"><img class&equals;"size-large wp-image-131657" src&equals;"https&colon;&sol;&sol;cdn&period;bagogames&period;com&sol;wp-content&sol;uploads&sol;2017&sol;11&sol;13002723&sol;rime-screen-04-ps4-us-20aug14-1024x576&period;jpg" alt&equals;"" width&equals;"1000" height&equals;"563" &sol;><figcaption id&equals;"caption-attachment-131657" class&equals;"wp-caption-text">Rime&comma; Tequila Works<&sol;figcaption><&sol;figure>&NewLine;<p>As for the visuals of <em>Rime<&sol;em>&comma; well it is indeed a gorgeous game&period; The areas on the island do look wonderful&comma; and the game does seem to be aesthetically a distant cousin to <em>Wind Waker<&sol;em> and <em>Journey<&sol;em>&period; The various sections on the island&comma; the flora and fauna&comma; the animals&comma; the blue sea&comma; and even the day-night cycle all look wonderful&period; The cycle of day to night is something I was not expecting and one thing I really welcomed&period; The game is very pretty in the daylight&comma; but when night time rolls around&comma; and the sky is full of stars&comma; the game looks that much better&period; The soundtrack is also full of stellar instrumental pieces&comma; and sometimes I just liked to take in the vistas and listen to the music&period; As is with many Switch games though&comma; there is a difference between playing docked and in handheld mode&period; In docked&comma; the game looks great and really pops visually&period; Playing handheld though&comma; the colors seemed to be a little bit faded and there would often be some weird visual effects around the boy&period; His character model looked a bit rougher&comma; with some jaggies&comma; and running through dirt left some odd particle effects around his feet that weren&&num;8217&semi;t really noticeable on the TV&period; The game is still fine when playing in handheld mode&semi; it&&num;8217&semi;s just a shame that it doesn&&num;8217&semi;t seem to be as vibrant as on the television&period;<&sol;p>&NewLine;<p>In the end&comma; <em>Rime<&sol;em> is a very solid action-adventure game for the Nintendo Switch&comma; and one that will give you a good ten or so hours of playtime&period; The story is a little obtuse&comma; and the ending did require a bit of contemplation after I was done&comma; but it&&num;8217&semi;s one that will stick with me like the story in <em>Ico<&sol;em> or <em>ABZU<&sol;em> even&period; While the framerate issues were a little bothersome&comma; I was still able to enjoy the adventure that <em>Rime<&sol;em> offers the player&period; If you are a fan of action-adventure games like <em>Journey<&sol;em> or <em>Ico<&sol;em>&comma; then you definitely should check out <em>Rime<&sol;em> and explore the secrets of the island with your trusty fox and your Nintendo Switch&period;<&sol;p>&NewLine;<p style&equals;"text-align&colon; center&semi;"><strong>A review code for Rime was provided courtesy of Tequila Works for the purpose of this review&period;<&sol;strong><&sol;p>&NewLine;

Exit mobile version