Rise of the Indie

<p style&equals;"text-align&colon; center&semi;"><a href&equals;"https&colon;&sol;&sol;cdn&period;bagogames&period;com&sol;wp-content&sol;uploads&sol;2012&sol;03&sol;31130507&sol;minecraft&lowbar;wallpaper&lowbar;1&lowbar;by&lowbar;andrey&lowbar;s-d32xbih&period;jpg"><img class&equals;"size-large wp-image-6391 aligncenter" alt&equals;"" src&equals;"https&colon;&sol;&sol;cdn&period;bagogames&period;com&sol;wp-content&sol;uploads&sol;2012&sol;03&sol;31130507&sol;minecraft&lowbar;wallpaper&lowbar;1&lowbar;by&lowbar;andrey&lowbar;s-d32xbih-1024x576&period;jpg" width&equals;"590" height&equals;"331" &sol;><&sol;a><&sol;p>&NewLine;<p>I love the indie industry so much&period; There&&num;8217&semi;s so many hidden gems in that genre that it&&num;8217&semi;s one of those things I appreciate isn&&num;8217&semi;t exactly sought for by everyone&period; Make no mistake&comma; I still love me some Mass Effect&comma; Call of Duty&comma; Halo&comma; and all those major AAA titles&period; But looking at something like Minecraft and what it&&num;8217&semi;s done alone is incredible&period; It&&num;8217&semi;s amazing to see something succeed and is so simple&comma; yet so intricate at the same time&period; We&&num;8217&semi;ll come back to Minecraft later on&comma; don&&num;8217&semi;t worry&period;<&sol;p>&NewLine;<p>The indie industry started out extremely small and compared to the rest of the gaming world it can maybe still be considered small&period; But over the years it&&num;8217&semi;s been growing due to new advances in technology&comma; games such as Minecraft&comma; console platforms bringing indie games for digital distribution&comma; and many more reasons&period; I&&num;8217&semi;ve just started getting into indie games probably within the last couple years&period; I&&num;8217&semi;ve seen how fast it&&num;8217&semi;s grown and it&&num;8217&semi;s very interesting comparing it to the mainstream game world&period; I would go even as far as saying I enjoy the indie games more now than the larger published titles out there&period; For those of you who don&&num;8217&semi;t know about the indie industry&period; Indie games&comma; in short&comma; are like independent movies&period; They are not published by a large company &lpar;Such as EA&rpar;&comma; and are usually games made by a single developer&comma; or a small team of people&period; Indie games are cheap&comma; easily accessible&comma; and are in almost all cases digitally distributed&period; The process of an indie game being developed is also different than if a AAA was being made&period;<&sol;p>&NewLine;<p><a href&equals;"https&colon;&sol;&sol;bagogames&period;com&sol;rise-of-the-indie&sol;screen4&lowbar;web12&sol;" rel&equals;"attachment wp-att-6423"><img class&equals;"aligncenter size-medium wp-image-6423" alt&equals;"" src&equals;"https&colon;&sol;&sol;cdn&period;bagogames&period;com&sol;wp-content&sol;uploads&sol;2012&sol;03&sol;06231524&sol;screen4&lowbar;Web12-300x168&period;png" width&equals;"300" height&equals;"168" &sol;><&sol;a><&sol;p>&NewLine;<p>I started looking into indie games actually probably about the time Minecraft was getting attention&period; It was still in its alpha stage and was in the process of what indie developers call &&num;8220&semi;Alphafunding&&num;8221&semi; and I believe it was one of the first games to start the alphafund craze&period; Alphafunding is <em>genius<&sol;em>&period; It&&num;8217&semi;s one of the many reasons I love the indie genre&period; Alphafunding is releasing your alpha stage game to the public to buy&period; They sometimes have a demo but the alpha build is released to buy for a fraction of what the game would cost if it was released in its final version &lpar;Usually 20&percnt; ore more off&rpar;&period; First of all indie games are pretty cheap as it is&comma; so you&&num;8217&semi;re getting the game even cheaper&period; Not only that but you have the game right then and there&period; No more payments needed&comma; because part of alphafunding is that you get the rest of the game&&num;8217&semi;s future updates for free&comma; as well as the final build when it comes out&period; So for a recap&comma; if I bought a game in alphafunding&comma; I would get it at a reduced price&&num;8230&semi;&&num;8221&semi;Early&&num;8221&semi; access to the game&&num;8230&semi;all future updates free&&num;8230&semi;and on top of that I wouldn&&num;8217&semi;t have to buy the game when it was officially released&period; Well gee&comma; that sounds like an amazing deal to me&excl; Plus you can feel good because you&&num;8217&semi;re supporting the developer DIRECTLY&period; No money being tossed away to useless things&period; You&&num;8217&semi;re directly funding the game you just bought and supporting the game&period;<&sol;p>&NewLine;<p style&equals;"text-align&colon; center&semi;"><a href&equals;"https&colon;&sol;&sol;bagogames&period;com&sol;rise-of-the-indie&sol;spelunky&sol;" rel&equals;"attachment wp-att-6421"><img class&equals;"aligncenter wp-image-6421" alt&equals;"" src&equals;"https&colon;&sol;&sol;cdn&period;bagogames&period;com&sol;wp-content&sol;uploads&sol;2012&sol;03&sol;06231543&sol;spelunky&period;jpg" width&equals;"462" height&equals;"260" &sol;><&sol;a><&sol;p>&NewLine;<p>Regarding support&comma; indie developers are awesome in the sense they have the freedom to be very involved with the community&period; They are usually always on top of their updates&comma; they listen to their customers&comma; and they are always grateful for people buying or even trying their game for feedback&period; You ever look at a AAA published game and see people trying to get their questions answered&quest; In the indie industry if you PM a developer you&&num;8217&semi;ll almost guaranteed be answered by the developer&sol;team directly about any concerns you have&period; Overall the indie community is just more&&num;8230&semi;polite and nice&period;<&sol;p>&NewLine;<p>Once Minecraft came out with their &&num;8220&semi;Buy alpha and get every update free after that&&num;8221&semi; model&period; It blew up and caught fire&period; Notch&comma; who was the main developer&comma; made Minecraft by himself and just in the alpha build&comma; sold over 800&comma;000 copies at around 10 bucks&period; In short&comma; he made millions in it&&num;8217&semi;s <em>alpha build<&sol;em>&period; As of now&comma; he&&num;8217&semi;s made around 33 million in revenue&comma; all the while not being behind a major publisher and his game being spread by word of mouth&period; The game is in its released state with over 16 million registered users Not only that but little did Notch know&comma; he would have inspired many other indie developers to use his game to create their own&period; There are <em>tons<&sol;em> of Minecraft inspired games that have all been doing pretty well&period; Terraria&comma; took Minecraft&&num;8217&semi;s building&sol;mining aspect&comma; turned it 2D&comma; and added monsters to fight&comma; bosses to beat&comma; and loot to&&num;8230&semi;&period;loot&period; It also gained much praise among the indie industry&period; Notch himself even praised the game and even used some ideas in his updates in Minecraft&period; You have indie developers trading ideas&comma; and building on them&comma; all the time&period; That&&num;8217&semi;s what I love about this so much is you sometimes get the ideas of one developer&comma; then have another use those ideas and build a whole new game on it that doesn&&num;8217&semi;t feel the same&period; Everyone shares ideas&comma; and everyone inspires one another&period; I look online at people <em>still<&sol;em> comparing Call of Duty and Battlefield and it makes me sick&period; Everyone&&num;8217&semi;s fighting but in truth&comma; no one has any idea of what they&&num;8217&semi;re even fighting about&period; You look at the larger titles &lpar;Especially MMORPG&&num;8217&semi;s&rpar;&comma; and all you see is &&num;8220&semi;X&comma; totally stole that idea from Y&&num;8221&semi;&period;<&sol;p>&NewLine;<p><a href&equals;"https&colon;&sol;&sol;bagogames&period;com&sol;rise-of-the-indie&sol;terraria-eye-of-cthulhu-battle&sol;" rel&equals;"attachment wp-att-6422"><img class&equals;"aligncenter size-full wp-image-6422" alt&equals;"" src&equals;"https&colon;&sol;&sol;cdn&period;bagogames&period;com&sol;wp-content&sol;uploads&sol;2012&sol;03&sol;06231534&sol;Terraria-Eye-of-Cthulhu-Battle&period;jpg" width&equals;"570" height&equals;"300" &sol;><&sol;a><&sol;p>&NewLine;<p>Regarding ideas&comma; I truly believe the indie industry is where all the great ideas are coming out&period; There is <em>always <&sol;em>something new&comma; and always something innovated being put out&period; Even if it is something like Minecraft inspired&quest; I&&num;8217&semi;ll check it out because I know &&num;8220&semi;Sure&comma; it has blocks and randomly generated worlds&comma; but I <em>know<&sol;em> that game is going to be totally unique&&num;8221&semi;&period; There are no publishers to restrict developers creative juices and this means anything goes&period; They can do things on their own time&comma; say what they want&comma; and release the game how they please&period; Not only do great and unique ideas come out of indie games&comma; but I also believe they create some of the most <em>beautiful<&sol;em> games&period; The indie genre really knows how to prove that video games can be another art form and another way to express someone&&num;8217&semi;s thoughts and feelings&period; Dear Esther is a prime example of this&period; Its a story telling game that was released recently and it is probably one of the best looking games I&&num;8217&semi;ve ever seen from a technical standpoint&period; Photorealistic graphics and incredibly designed landscapes truly make this game something to marvel at&period; Dear Esther also supports the art by being a purely story drive game&period; No monsters&comma; no weapons&comma; no levels&comma; just you&comma; your feelings&comma; and the world&period;<&sol;p>&NewLine;<p><a href&equals;"https&colon;&sol;&sol;bagogames&period;com&sol;rise-of-the-indie&sol;dear-esther-review&sol;" rel&equals;"attachment wp-att-6392"><img class&equals;"aligncenter size-full wp-image-6392" alt&equals;"" src&equals;"https&colon;&sol;&sol;cdn&period;bagogames&period;com&sol;wp-content&sol;uploads&sol;2012&sol;03&sol;06231553&sol;dear-esther-review&period;jpg" width&equals;"602" height&equals;"342" &sol;><&sol;a>     Not only are indie games beautiful but going back to the uniqueness of indie games&comma; there are always incredible ideas just waiting to be put into game form&period; A great example is a game I saw that was released today&comma; called Mari0&period; Who would expect someone to think to develop a game where you play the original Super Mario Bros for the SNES&comma; but add the Portal gun from Portal&comma; customizable models&comma; and 4 player co-op&period; Only in the world of indie games could you find that&comma; and then be able to access it in a 5 second download for <em>free<&sol;em>&period;<&sol;p>&NewLine;<p>Accessibility is another aspect that I love about indie games&period; They&&num;8217&semi;re cheap which results in not having to pay &dollar;60 for a new game&comma; yet can result in just as much&comma; or more content&period; For example&comma; a few years ago I bought a game called &&num;8220&semi;Killing Floor&&num;8221&semi;&period; It was a co-op zombie FPS and I played the hell out of that game&period; I have 148 hours logged on that game in Steam and I haven&&num;8217&semi;t played that game in over a year and in that year they&&num;8217&semi;ve still updated it with new weapons&comma; levels&comma; and characters&period; I don&&num;8217&semi;t even want to know how much time I could have spent on that game&period; I paid &dollar;15 for that game&period; &dollar;15 for almost 150 hours of gameplay&period; I&&num;8217&semi;d say that was worth my money&period; Indie games are also a lot smaller in memory size which means you can download a lot of them in a short amount of time and not have to leave your computer while it downloads that 10 Gig Dragon&&num;8217&semi;s Age file&period; My computer is quite nice&comma; and being custom built I can play pretty much everything on the market today&period; There are many people who cannot play video games just because they don&&num;8217&semi;t have the money to afford a decent computer and that really suck&period; I&&num;8217&semi;ve been there&comma; and it sucks majorly&period; Indie games are&comma; from a technical standpoint&comma; usually a lot less intensive and many people can run them on their PC&&num;8217&semi;s&period; It just goes to show graphics aren&&num;8217&semi;t everything and I&&num;8217&semi;ll always take gameplay over graphics&period;<&sol;p>&NewLine;<p>The indie industry is growing&comma; not only in size&comma; but in exposure as well&period; More people are taking notice of indie developers and what they&&num;8217&semi;re coming up with&period; It&&num;8217&semi;ll be interesting to see how this affects the main market and the games it&&num;8217&semi;s putting out&comma; as well as affecting how indie developers handle things&period; I insist everyone download Desura&comma; a steam-like program but catered towards indie games&comma; and alphafunding&period; It&&num;8217&semi;s gaming heaven on there and everyone should check it out&excl;<&sol;p>&NewLine;<p>&&num;8211&semi; M&period; Yee<&sol;p>&NewLine;<p><strong> <strong><strong>Like <a title&equals;"Like on BagoGames on Facebook&excl;" href&equals;"http&colon;&sol;&sol;www&period;facebook&period;com&sol;pages&sol;BagoGames&sol;159779927418064&quest;ref&equals;ts" target&equals;"&lowbar;blank" rel&equals;"noopener noreferrer">BagoGames on Facebook<&sol;a> and <a title&equals;"Follow BagoGames on Twitter&excl;" href&equals;"http&colon;&sol;&sol;twitter&period;com&sol;&num;&excl;&sol;BagoGames" target&equals;"&lowbar;blank" rel&equals;"noopener noreferrer">Follow us on Twitter<&sol;a> for further updates&period;<&sol;strong><&sol;strong><&sol;strong><&sol;p>&NewLine;

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