Samurai Shodown PC Review

A solid return to form

<p><span style&equals;"font-weight&colon; 400">SNK&period; A household name back in the days where arcades were very popular&comma; who’s created a host of memorable IPs in the video game industry&period; Some that come to mind immediately would probably be The King Of Fighters&comma; Metal Slug&comma; Fatal Fury&comma; or Samurai Shodown&period; The fourth of that list will be what we’ll be talking about today&period;<&sol;span><&sol;p>&NewLine;<p><span style&equals;"font-weight&colon; 400">Samurai Shodown&comma; like its brethren The King of Fighters&comma; has seen many games released between the mid-90s and now&period; Both have suffered periods where their series has laid dormant&comma; with no development&comma; as well&period; This game comes after the generally ill-received <&sol;span><a href&equals;"https&colon;&sol;&sol;www&period;metacritic&period;com&sol;game&sol;xbox-360&sol;samurai-shodown-sen"><span style&equals;"font-weight&colon; 400">Samurai Shodown Sen<&sol;span><&sol;a><span style&equals;"font-weight&colon; 400"> in 2008 &lpar;source credit&colon; Metacritic&rpar;&period;<&sol;span><&sol;p>&NewLine;<p><span style&equals;"font-weight&colon; 400">This game’s the next main series entry &lpar;that isn’t a collection or rerelease&rpar; in eleven years and has a lot to live up to&comma; especially with how Sen flopped&period; Is this game as good as it looks&quest;<&sol;span><&sol;p>&NewLine;<h3><img class&equals;"aligncenter size-full wp-image-159860" src&equals;"https&colon;&sol;&sol;cdn&period;bagogames&period;com&sol;wp-content&sol;uploads&sol;2020&sol;06&sol;22215023&sol;9&period;jpg" alt&equals;"Samurai Shodown PC Review" &sol;><&sol;h3>&NewLine;<h3 style&equals;"text-align&colon; center"><span style&equals;"font-weight&colon; 400">Slow And Steady<&sol;span><&sol;h3>&NewLine;<p><span style&equals;"font-weight&colon; 400">In typical series action&comma; the game has a far greater emphasis on a player’s neutral and spacing rather than doing the highest damaging combo or longest combo&period; It makes games feel like their own flavor of explosive&comma; because if your defense pays off&comma; you can very easily cleave off over 45&percnt; of your opponent’s life bar from one touch&period; Mindlessly going in facefirst isn’t going to cut it on this one&period;<&sol;span><&sol;p>&NewLine;<p><span style&equals;"font-weight&colon; 400">That said&comma; the focus on neutral makes the game feel like you have to genuinely think about your approach&period; One wrong move and it can be extremely costly&period; Counterhits deal so much damage&comma; one stray button into a disarm attack from any character can be upwards of 40&percnt;&plus; in damage&comma; and the opponent loses their weapon&period;<&sol;span><&sol;p>&NewLine;<p><span style&equals;"font-weight&colon; 400">You read that correctly&comma; too&period; Disarming attacks are specials that players get access to when their Rage meter is maxed &lpar;filled by taking damage&rpar;&period; On a successful hit&comma; the opponent is sent across the screen and they lose their weapon&comma; making neutral significantly harder for them until they recover their weapon&period; Sometimes&comma; you can even stall it super hard to the point where the opponent <&sol;span><a href&equals;"https&colon;&sol;&sol;www&period;eventhubs&period;com&sol;news&sol;2019&sol;jul&sol;01&sol;corner-camping-disarmed-opponents-may-be-too-effective-stalemating-samurai-shodown-if-left-alone&sol;"><span style&equals;"font-weight&colon; 400">can’t really do anything<&sol;span><&sol;a> &lpar;source credit&colon; Eventhubs&rpar;<span style&equals;"font-weight&colon; 400">&period;<&sol;span><&sol;p>&NewLine;<h3><img class&equals;"aligncenter size-full wp-image-159859" src&equals;"https&colon;&sol;&sol;cdn&period;bagogames&period;com&sol;wp-content&sol;uploads&sol;2020&sol;06&sol;22214845&sol;7&period;jpg" alt&equals;"Samurai Shodown PC Review" &sol;><&sol;h3>&NewLine;<h4 style&equals;"text-align&colon; center"><span style&equals;"font-weight&colon; 400">The Rage Meter<&sol;span><&sol;h4>&NewLine;<p><span style&equals;"font-weight&colon; 400">This bar&comma; located at the bottom corners of the screen&comma; dictate each player’s Rage&period; When it’s full&comma; players gain access to their Weapon Disarm attack &lpar;as mentioned above&rpar;&comma; or their Super Special Move&period; Super Special Moves are incredibly powerful attacks that easily chop off 65&percnt; or more upon landing&period;<&sol;span><span style&equals;"font-weight&colon; 400"><br &sol;>&NewLine;<&sol;span><&sol;p>&NewLine;<p><span style&equals;"font-weight&colon; 400">The catch with Super Special Moves is that they can only be used once per match&period; So&comma; once it hits&comma; that damage is relative to that round &lpar;like Fatal Blows in Mortal Kombat 11&rpar;&period; Deciding when to use it is key&comma; as it will greatly turn the tide or even things out in drawn-out rounds&period;<&sol;span><&sol;p>&NewLine;<p><span style&equals;"font-weight&colon; 400">The Rage Meter also gives access to another super key mechanic&comma; known as Rage Explosion&period; Triggered by pressing L&plus;M&plus;H&comma; the player performs a burst and the screen changes color&period; Inputting L&plus;M&plus;H again will perform a character’s Lightning Blade attack&comma; which does damage relative to how much rage is left in the bar&period;<&sol;span><&sol;p>&NewLine;<p><span style&equals;"font-weight&colon; 400">At max charge&comma; it’s capable of doing 70&percnt; on a clean hit&period; Upon landing the hit&comma; however&comma; the player’s Rage meter is locked for the remainder of the match&comma; which adds yet another layer of thinking wisely to fights&period;<&sol;span><&sol;p>&NewLine;<h3><img class&equals;"aligncenter size-full wp-image-159861" src&equals;"https&colon;&sol;&sol;cdn&period;bagogames&period;com&sol;wp-content&sol;uploads&sol;2020&sol;06&sol;22215302&sol;11&period;jpg" alt&equals;"Samurai Shodown PC Review" &sol;><&sol;h3>&NewLine;<h3 style&equals;"text-align&colon; center"><span style&equals;"font-weight&colon; 400">A Barebones Samurai Shodown Port<&sol;span><&sol;h3>&NewLine;<p><span style&equals;"font-weight&colon; 400">This port of the game shares similarities with a PS1 game from the 90s&comma; Mortal Kombat Trilogy&period; I mention this because&comma; aside from training and tutorial&comma; Samurai Shodown 2019 is fighting and nothing else&period; It has what you’d expect from a fighting game these days&semi; Arcade mode &lpar;known as Story&comma; for some reason&rpar;&comma; Versus&comma; and Online play&comma; along with a Gallery mode to view endings you’ve gotten in Arcade Mode&period;<&sol;span><&sol;p>&NewLine;<p><span style&equals;"font-weight&colon; 400">The Training Mode is pretty good in its own right&comma; though not to the level of Mortal Kombat 11&period; In there&comma; the player’s allowed to manipulate various aspects of the health bars&comma; rage meters&comma; and control the dummy to perform various actions&period;<&sol;span><&sol;p>&NewLine;<p><span style&equals;"font-weight&colon; 400">Aside from these features&comma; and basic graphical tweaks &lpar;which is to be expected for any PC game&rpar;&comma; there’s basically nothing else to do with the game’s features&period; A bit sad&comma; but even still&comma; the presence of at least a Survival Mode would have been a nice touch&period;<&sol;span><&sol;p>&NewLine;<p><span style&equals;"font-weight&colon; 400">There’s only one really significant difference from other fighters&comma; and it’s the Ghost Fighter feature&period; The more you play the game&comma; the game will compile your play data into an A&period;I&period; fighter that plays exactly like you would &lpar;akin to Killer Instinct’s Shadow Lab or Super Smash Bros&period; Ultimate&&num;8217&semi;s Amiibos&rpar;&period; You can basically train against yourself and it makes for an interesting feature&period; You can even download other players’ ghosts and fight them&comma; as well&period;<&sol;span><&sol;p>&NewLine;<h3><img class&equals;"aligncenter size-full wp-image-159864" src&equals;"https&colon;&sol;&sol;cdn&period;bagogames&period;com&sol;wp-content&sol;uploads&sol;2020&sol;06&sol;22221145&sol;17&period;jpg" alt&equals;"" &sol;><&sol;h3>&NewLine;<h3 style&equals;"text-align&colon; center"><span style&equals;"font-weight&colon; 400">The Elephant In The Room&colon; Epic Games<&sol;span><&sol;h3>&NewLine;<p><span style&equals;"font-weight&colon; 400">With Online play being an option&comma; you’d think that this game would have a pretty good PC population&comma; right&quest; Unfortunately&comma; that’s not the case&period; SNK games are already not that popular in netplay&comma; but putting this game on the Epic Games Store has hurt its potential PC community rather than help it&period;<&sol;span><&sol;p>&NewLine;<p><span style&equals;"font-weight&colon; 400">Given that the vast majority of SNK fighters have already been released on Steam &lpar;various King of Fighters titles&comma; Garou&colon; Mark of the Wolves&comma; the Samurai Shodown NeoGeo Collection&comma; and The Last Blade come to mind&rpar;&comma; it poses a very valid question&period; That question consumers ask themselves would be&comma; &OpenCurlyDoubleQuote;Why would I make a second account just to play <&sol;span><i><span style&equals;"font-weight&colon; 400">one<&sol;span><&sol;i><span style&equals;"font-weight&colon; 400"> SNK game&comma; when I have a ton of others on Steam already&quest;”<&sol;span><&sol;p>&NewLine;<p><span style&equals;"font-weight&colon; 400">It seems almost nonsensical to put this game on Epic Games&comma; especially when the titles I’ve mentioned prior are nowhere to be seen on that store &lpar;excluding Samurai Shodown NeoGeo Collection&rpar;&period; The entire scenario makes for a confusing decision of &OpenCurlyDoubleQuote;Do I go to Epic to play the new SamSho&comma; or do I stay on Steam with the rest of my library&quest;”<&sol;span><&sol;p>&NewLine;<h3><img class&equals;"aligncenter size-full wp-image-159862" src&equals;"https&colon;&sol;&sol;cdn&period;bagogames&period;com&sol;wp-content&sol;uploads&sol;2020&sol;06&sol;22215732&sol;13&period;jpg" alt&equals;"Samurai Shodown PC Review" &sol;><&sol;h3>&NewLine;<h3 style&equals;"text-align&colon; center">Release Troubles<&sol;h3>&NewLine;<p>Let&&num;8217&semi;s take a brief cutaway from the Epic Games version of Samurai Shodown for a quick analysis of its PC life&period; Samurai Shodown&comma; aside from its middling playerbase problems on Epic&comma; had another rather significant issue with its PC life cycle&period; Its first playable PC builds of the game were on the currently-failing Google Stadia&period; That piece of hardware was its own laundry list of problems&comma; from input lag&comma; to very bad visual quality&comma; to being outright unplayable through Stadia in some cases&period;<&sol;p>&NewLine;<p>It begs the question&comma; <em>Why is it on Stadia or Epic before coming anywhere near Steam&quest;<&sol;em> It seems pretty nonsensical to think about now&comma; but with the curious case of Samurai Shodown&comma; it&&num;8217&semi;s to be considered&period; I don&&num;8217&semi;t exactly understand what the team at SNK was thinking&comma; but I can&&num;8217&semi;t stop wondering about it in passing whenever I boot the game&period; It&&num;8217&semi;s such a confusing decision process that ultimately hurt its PC life&period; It also might have unintentionally hurt the Switch version due to the Stadia build releasing before the Switch and Epic versions&period;<&sol;p>&NewLine;<p>In addition&comma; SNK released the game in a rather haphazard pattern&comma; which ultimately hurt the game too&period; It came out in June 2019 for PlayStation 4 and Xbox One&period; It got delayed multiple times on Switch&comma; and then&comma; oddly enough&comma; Google Stadia got its hands on the game in November 2019&comma; way before Switch or PC &lpar;and the Stadia port was an absolute bust&rpar;&period; The Switch version kept getting delayed until eventually releasing four months ago &lpar;as of the time of writing&comma; February&rpar;&comma; and finally 11 days ago on PC &lpar;via the Epic Games Store&rpar;&period; That doesn&&num;8217&semi;t include regional releases&comma; either&period; That&&num;8217&semi;s just ONLY the worldwide releases we&&num;8217&semi;ve discussed&period;<&sol;p>&NewLine;<p>It could potentially explain why Samurai Shodown isn&&num;8217&semi;t exactly talked about as often as other fighting games&comma; since players kept getting delayed releases and a bad port to kill time&period; There&&num;8217&semi;s been very little consistency with the game&&num;8217&semi;s releases and general PR&comma; and players most likely have moved on to more consistent titles in terms of updates&comma; content releases&comma; and general information&period; Which is a shame&comma; because this game is already pretty fun&comma; but the inconsistencies and general mishandling of releasing the game can deter people from trying a product&period;<&sol;p>&NewLine;<p><img class&equals;"aligncenter size-full wp-image-159863" src&equals;"https&colon;&sol;&sol;cdn&period;bagogames&period;com&sol;wp-content&sol;uploads&sol;2020&sol;06&sol;22220200&sol;8&period;jpg" alt&equals;"" &sol;><&sol;p>&NewLine;<h3 style&equals;"text-align&colon; center"><span style&equals;"font-weight&colon; 400">In Closing<&sol;span><&sol;h3>&NewLine;<p><span style&equals;"font-weight&colon; 400">Samurai Shodown 2019 is definitely a game for those who like thinking about their approach&period; It rewards defensive play extensively and countering your opponent’s offense is critical to success&period; However&comma; a few noticeable hiccups are present in the overall product&period;<&sol;span><&sol;p>&NewLine;<p><span style&equals;"font-weight&colon; 400">For one&comma; it has a lack of content&comma; in comparison to its competitors in the fighting game industry&comma; being Street Fighter V&comma; Tekken&comma; Mortal Kombat&comma; and ArcSys titles like BBTAG&comma; for starters&period; Secondly&comma; its presence on the Epic Games Store is very odd in of itself&comma; especially when you think that all of the above titles mentioned in this review &lpar;minus Mortal Kombat Trilogy and Fatal Fury&rpar; are on a directly competing store &lpar;being Steam&rpar;&period;<&sol;span><&sol;p>&NewLine;<p><span style&equals;"font-weight&colon; 400">However&comma; what this game does right&comma; it does in spades&period; Its combat is slow but very engaging&comma; the art looks beautiful&comma; and the comeback factors present in Super Special Moves and Lightning Blade attacks add another layer to the general neutral game&period; This game could do with more content&comma; with maybe a survival mode or some other features&comma; though&period; But overall&comma; for the limited gameplay options available&comma; this game is most certainly fun&period;<&sol;span><&sol;p>&NewLine;<p><strong>What do you think about our Samurai Shodown PC review&quest; Do you like the game&quest; What would you like to improve about it&quest; Let us know your thoughts in the comments section below&period;<&sol;strong><&sol;p>&NewLine;<p><strong>If you liked this article and like fighting games&comma; be sure to read our editorial about EVO Online <a href&equals;"https&colon;&sol;&sol;bagogames&period;com&sol;evo-online-the-strange-state&sol;">here<&sol;a>&period;<&sol;strong><&sol;p>&NewLine;<div class&equals;"jeg&lowbar;review&lowbar;wrap">&NewLine; <h3 class&equals;"jeg&lowbar;review&lowbar;subtitle">The Review<&sol;h3>&NewLine; <h2 class&equals;"jeg&lowbar;review&lowbar;title">&NewLine; Samurai Shodown&NewLine; <&sol;h2>&NewLine; <div class&equals;"jeg&lowbar;reviewheader clearfix">&NewLine; <div class&equals;"review&lowbar;score score&lowbar;good">&NewLine; <span class&equals;"score&lowbar;value">8<&sol;span>&NewLine; <span class&equals;"score&lowbar;text">Score<&sol;span>&NewLine; <&sol;div>&NewLine; <div class&equals;"desc" style&equals;''>&NewLine; <p>While what&&num;039&semi;s delivered in Samurai Shodown is great&comma; the overall history of the development&comma; and hollow offline contents&comma; generally muddy an otherwise very fun experience&period;<&sol;p>&NewLine; <&sol;div>&NewLine; <&sol;div>&NewLine; <div class&equals;"jeg&lowbar;reviewdetail clearfix">&NewLine; <div class&equals;"conspros">&NewLine; <h3>PROS<&sol;h3>&NewLine; <ul><li><i class&equals;"jegicon-check"><&sol;i> The overall visuals look beautiful<&sol;li><li><i class&equals;"jegicon-check"><&sol;i> The slow and methodical combat is familiar to series veterans&comma; and poses a new challenge for newcomers<&sol;li><li><i class&equals;"jegicon-check"><&sol;i> Controls feel like they're responsive<&sol;li><li><i class&equals;"jegicon-check"><&sol;i> Tutorial is short&comma; sweet and to the point&comma; with clear details<&sol;li><&sol;ul>&NewLine; <&sol;div>&NewLine; <div class&equals;"conspros">&NewLine; <h3>CONS<&sol;h3>&NewLine; <ul><li><i class&equals;"jegicon-cross"><&sol;i> It was released in a very strange and harmful manner<&sol;li><li><i class&equals;"jegicon-cross"><&sol;i> Lack of offline content<&sol;li><li><i class&equals;"jegicon-cross"><&sol;i> Its placement on the Epic Games Store makes online pretty dead<&sol;li><&sol;ul>&NewLine; <&sol;div>&NewLine; <&sol;div>&NewLine; <div class&equals;"jeg&lowbar;reviewscore jeg&lowbar;reviewbars clearfix" data-scoretype&equals;"point">&NewLine; <h3>Review Breakdown<&sol;h3>&NewLine; <ul><li>&NewLine; <strong>Overall<&sol;strong>&NewLine; <span class&equals;"reviewscore">8<&sol;span>&NewLine; <div class&equals;"jeg&lowbar;reviewbar&lowbar;wrap">&NewLine; <span style&equals;"width&colon; 80&percnt;" class&equals;"barbg"><&sol;span>&NewLine; <&sol;div>&NewLine; <&sol;li><&sol;ul>&NewLine; <&sol;div>&NewLine; &NewLine; <&sol;div>

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