Sea of Stars to Receive Music Contributions from Chrono Trigger composer Yasunori Mitsuda

Revered composer to help Kickstarter campaign

Sea of Stars

<p>Yasunori Mitsuda&comma; known for his music in various classic RPGs&comma; is planned to contribute music to Sea of Stars&period; Some projects Mitsuda is known best for are games such as Chrono Trigger&comma; Xenogears and Shadow Hearts&period; For those not aware&comma; Sea of Stars is an upcoming turn-based RPG in development from Sabotage Studio&period;<&sol;p>&NewLine;<p>Sea of Stars&comma; other than being a turn-based RPG&comma; is also a Kickstarter campaign that launched on March 19th&period; As of the time of writing&comma; the game is currently over 500&percnt; funded&comma; at CA&dollar;618&comma;000&period; Garnering this much has allowed it to completely clear all of its previously announced stretch goals&period;<&sol;p>&NewLine;<p>Said stretch goals include a &&num;8220&semi;Single Player&plus;&&num;8221&semi; mode&comma; a bonus dungeon&comma; in-game cinematics&comma; a behind-the-scenes documentary&comma; &&num;8220&semi;New Game&plus;&&num;8221&semi; and an alternate ending&period;<&sol;p>&NewLine;<p><img class&equals;"aligncenter size-full wp-image-156460" src&equals;"https&colon;&sol;&sol;cdn&period;bagogames&period;com&sol;wp-content&sol;uploads&sol;2020&sol;04&sol;07150807&sol;jFuet5emfmrggGVrGC8r3P-1200-80&period;jpg" alt&equals;"Sea of Stars" &sol;><&sol;p>&NewLine;<h3 style&equals;"text-align&colon; center">Official Statements from Mitsuda and Sabotage Studio<&sol;h3>&NewLine;<p>In a press release for the game&comma; Yasunori Mitsuda explained what made him want to contribute to the game&period; He explained&comma; &OpenCurlyDoubleQuote;Without knowing exactly why&comma; &OpenCurlyQuote;I want to write music for this game’ was the feeling I had while seeing it convey the nostalgic golden age of the 90s&period; ”Although there are still many games being released with this classic style&comma; I don’t think players are satisfied with just nostalgia&period; As seen in their previous game&comma; by adding new systems and ideas to classic formulas&comma; Sabotage Studio breathes fresh&comma; new air into their work&period;”<&sol;p>&NewLine;<p>Mitsuda also added&comma; &OpenCurlyDoubleQuote;Impressed by the respect they show for past games while at the same time giving players new ways to have fun&comma; I found myself wanting to make a game with everyone at Sabotage Studio&period; Please look forward to an exciting adventure&period;”<&sol;p>&NewLine;<p>In addition&comma; the CEO of Sabotage Studio&comma; Thiery Boulanger&comma; also explained&comma; &OpenCurlyDoubleQuote;Mitsuda’s music has carried me for years&comma; I still listen to his work every week while working at the studio&period; He has been such an inspiration for so many of us&comma; we couldn’t be more honored that some of his music will be added to our game&period; It’s exactly what <em>Sea of Stars<&sol;em> needed to feel truly whole&period;”<&sol;p>&NewLine;<p>Sea of Stars is planned to release on consoles and PC &lpar;via <a href&equals;"https&colon;&sol;&sol;store&period;steampowered&period;com&sol;app&sol;1244090&sol;Sea&lowbar;of&lowbar;Stars&sol;">Steam<&sol;a>&rpar; in 2022&period; For more information&comma; you can check the Steam link posted before&comma; or their Kickstarter <a href&equals;"https&colon;&sol;&sol;www&period;kickstarter&period;com&sol;projects&sol;sabotagestudio&sol;sea-of-stars">here<&sol;a>&period;<&sol;p>&NewLine;<p><strong>What did you think about Yasunori Mitsuda contributing to the music of Sea of Stars&quest; Are you hoping the game&&num;8217&semi;s soundtrack becomes memorable for years to come&quest; Let us know your thoughts in the comments section below&period;<&sol;strong><&sol;p>&NewLine;<p><strong>If you liked this article&&num;8217&semi;s coverage&comma; be sure to read our coverage on March&&num;8217&semi;s Indie World showcase <a href&equals;"https&colon;&sol;&sol;bagogames&period;com&sol;indie-world-showcase-22-new-nintendo-switch-titles&sol;">here<&sol;a>&period;<&sol;strong><&sol;p>&NewLine;

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