SIMULACRA 1 & 2 Review – It’s Phone Horror!

SIMULACRA 1 & 2 REVIEW

<p>Perhaps it is fate&period; Indeed&comma; it seems like I was bound to review this game at some point or another&period; You know&comma; it’s funny&period; The first time I got to see something developed by Kaigan Games was when I got to play Sara is Missing&period; Incidentally&comma; Night Mind made a video discussing the inconsistencies in the plot and some of the gripes I’ve also had&period;<&sol;p>&NewLine;<p>Of course&comma; the premise of the game is interesting in its own right&period; It’s a horror story that happens entirely on a lost phone&period; Unfortunately&comma; the rough execution of the project overall ended up dragging the project back&period; The developers didn’t give up&comma; though&period; They took a lot of the feedback they’ve had and made a new installment known as SIMULACRA&period;<&sol;p>&NewLine;<p>Nowadays&comma; we find ourselves with this new series of &OpenCurlyDoubleQuote;Phone Horror” games where we face an unknown entity and try to solve the disappearance of people&period; This review will be a super special double feature where I review both SIMULACRA and SIMULACRA 2&period; I will gather my thoughts about both games and I’ll also provide some long-overdue feedback&period;<&sol;p>&NewLine;<p>Welcome to Bagogames’ review of the SIMULACRA series&period;<&sol;p>&NewLine;<p><img class&equals;"spotlight aligncenter" src&equals;"https&colon;&sol;&sol;scontent-qro1-1&period;xx&period;fbcdn&period;net&sol;v&sol;t1&period;0-9&sol;76760114&lowbar;500978573831576&lowbar;2213949323467554816&lowbar;o&period;jpg&quest;&lowbar;nc&lowbar;cat&equals;107&amp&semi;&lowbar;nc&lowbar;sid&equals;8024bb&amp&semi;&lowbar;nc&lowbar;eui2&equals;AeGLFAMch0v8c7oK31Z6ojDFwHmIlpvYLtLAeYiWm9gu0lVqgyi3j2XTA6JDbW4DCJQ5kvJTc6AZtWfM8eB9LkSF&amp&semi;&lowbar;nc&lowbar;ohc&equals;Ev21vg4cAH0AX&lowbar;uQu6r&amp&semi;&lowbar;nc&lowbar;ht&equals;scontent-qro1-1&period;xx&amp&semi;oh&equals;bb372a795265e752b07d172eeeb86006&amp&semi;oe&equals;5EB5E6C5" alt&equals;"SIMULACRA 1" width&equals;"1280" height&equals;"720" aria-busy&equals;"false" &sol;><&sol;p>&NewLine;<h3 style&equals;"text-align&colon; center&semi;">SIMULACRA – The Monster That Lurks in your Phone<&sol;h3>&NewLine;<p>The first game in the series could be considered a reboot of Sara Is Missing&period; In it&comma; the player finds a phone on their front door&period; After being treated to a jumpscare &lpar;we’ll address them later&rpar;&comma; the player sees a video message&period; The video is made by the owner of the phone&colon; Anna&period; She is missing and some people are looking for her&period;<&sol;p>&NewLine;<p>Added to this&comma; the phone continues to act strangely while you dive into it&period; From showing some corrupted pictures that need to be fixed to asking uncomfortable questions&period; The player ends up finding themselves in a dramatic situation where the life of Anna is at stake&period;<&sol;p>&NewLine;<p>Since this phone belongs to someone else&comma; you can snoop into her social media&period; Yes&comma; that means you’ll have immediate access to her e-mail&comma; photo gallery&comma; and texts&period; However&comma; things take a slight turn when you pay attention to the smaller details&period;<&sol;p>&NewLine;<p>Why would someone like Anna &lpar;who is in a relationship&comma; by the way&rpar; have a dating app installed&quest; Why does she seem so distant from her mother&quest; Who is this creeper that’s constantly sexually harassing Anna in her texts&quest; There’s only one way to find out and it’s by unraveling the timeline of events through a thorough investigation of Anna’s phone&period;<&sol;p>&NewLine;<h4 style&equals;"text-align&colon; center&semi;">When Horror Becomes Commentary<&sol;h4>&NewLine;<p>Of course&comma; SIMULACRA also has a message to say about the things we do with our smartphones&period; In the end&comma; we find solace in our phones and they become our personal treasure boxes for information&period; So&comma; what happens when you invade someone else’s phone&semi; get access to their secrets and friends&semi; and even mess with the phone itself to unlock more personal aspects of the owner&quest;<&sol;p>&NewLine;<p>Yes&comma; you NEED to do those things in order to progress the story&period; However&comma; the game wastes no time in placing you in circumstances where decisions matter&period; Of course&comma; even if your decisions are good in nature&comma; they may not lead to the best possible outcome&period;<&sol;p>&NewLine;<p>Being a short game&comma; SIMULACRA offers the opportunity for multiple playthroughs&period; Unfortunately&comma; when you start piecing things together you might notice some details that seem off&period; One of the biggest examples being the timing of some of the photos that were taken&period; The timing on them simply doesn’t make sense when compared to other photos&period;<&sol;p>&NewLine;<p>This can be an immersion breaker for a lot of players&period; The more you delve into the phone&comma; the more inconsistencies you’ll notice&period; But still&comma; I believe that you’ll get your money’s worth if it weren’t for some other quirks that I find a bit annoying… We’ll get to those soon&comma; don’t worry&period;<&sol;p>&NewLine;<p><img class&equals;"aligncenter size-full wp-image-156528" src&equals;"https&colon;&sol;&sol;cdn&period;bagogames&period;com&sol;wp-content&sol;uploads&sol;2020&sol;04&sol;09003256&sol;20200329114222&lowbar;1&period;jpg" alt&equals;"SIMULACRA 2" width&equals;"1920" height&equals;"1080" &sol;><&sol;p>&NewLine;<h3 style&equals;"text-align&colon; center&semi;">SIMULACRA 2 – A Missing Influencer&semi; A Man with a Mission<&sol;h3>&NewLine;<p>The second game expands on some of the concepts explored in the first game&period; For example&comma; we learn in the first game of the Simulacra&period; In the first game&comma; you learn that the Simulacra’s objective is to assimilate victims that frequent the fictional social media app &OpenCurlyDoubleQuote;Spark”&period;<&sol;p>&NewLine;<p>In the second game&comma; we learn that there are actually multiple Simulacrum created by an organization called Gateway 31&period; The Simulacra in the sequel is known as The Rippleman and it uses Kimera to provide Influencers an offer that puts other people’s lives at stake&period; However&comma; it’s pretty tempting because it also gives them a massive following with none of the baggage of &OpenCurlyDoubleQuote;Haters” and &OpenCurlyDoubleQuote;Trolls”&period;<&sol;p>&NewLine;<p>In SIMULACRA 2&comma; we get to see a bunch of <span style&equals;"text-decoration&colon; line-through&semi;">pricks<&sol;span> influencers who have a bit of a shady past&period; I mean&comma; one of them &lpar;A hatable guy called Rex&rpar; runs a pyramid scheme&comma; for crying out loud&period; I have the feeling that this was a deliberate choice from the development team as well&period;<&sol;p>&NewLine;<h4 style&equals;"text-align&colon; center&semi;">Getting to Know and Hate Influencers<&sol;h4>&NewLine;<p>See&comma; <a href&equals;"https&colon;&sol;&sol;bagogames&period;com&sol;simulacra-2-is-coming-to-pc-ios-and-android&sol;">in SIMULACRA 2<&sol;a>&comma; you really don’t see anyone as a &OpenCurlyDoubleQuote;Good guy”&period; No&comma; not even the detective you work with from the start&period; The game actively works against your best interests&period; That way&comma; you end up making emotional decisions rather than logical ones&period; Once that happens&comma; you end up screwing yourself out of a good ending&period;<&sol;p>&NewLine;<p>Personally&comma; I respect this decision&period; It encourages multiple playthroughs and it does build up the Simulacra as a mastermind that can fool gullible players&period; Some players might see it as a beginner’s trap&comma; but I will give credit where it’s due&period;<&sol;p>&NewLine;<p>The Simulacra in this iteration of the game is even more brutal than the last one&period; The victim of the case we’re investigating is brutally murdered by The Rippleman&period; The focus is basically doing our best to try and find the person who took the deal rather than focusing on who committed the crime&period;<&sol;p>&NewLine;<p>In summation&comma; I think that the stories in both games are pretty good&period; Both offer antagonists that are creative on their own&period; Not only that&comma; but they also provide enough of a dramatic effect that can feel natural&period; However&comma; multiple playthroughs can break your immersion in the game itself&period;<&sol;p>&NewLine;<p>Unfortunately&comma; the way your experience will go will also REALLY depend on the platform you’re playing&period;<&sol;p>&NewLine;<p><img class&equals;"spotlight aligncenter" src&equals;"https&colon;&sol;&sol;scontent-qro1-1&period;xx&period;fbcdn&period;net&sol;v&sol;t1&period;0-9&sol;77088196&lowbar;500978553831578&lowbar;7613319407539847168&lowbar;o&period;jpg&quest;&lowbar;nc&lowbar;cat&equals;104&amp&semi;&lowbar;nc&lowbar;sid&equals;8024bb&amp&semi;&lowbar;nc&lowbar;eui2&equals;AeG5&lowbar;DjXqu8e&lowbar;Pk0JVEQcAYJnl7ztT4JY-GeXvO1Pglj4ewNtE2s9vea0gVPN9&lowbar;TyiDAgLjMSwZliCtYx0R6vqNv&amp&semi;&lowbar;nc&lowbar;ohc&equals;l4-AJe4l9AoAX9BeMdv&amp&semi;&lowbar;nc&lowbar;ht&equals;scontent-qro1-1&period;xx&amp&semi;oh&equals;58c846ad51872bd246d63aa7f5361202&amp&semi;oe&equals;5EB44DF8" alt&equals;"SIMULACRA SWITCH" width&equals;"1280" height&equals;"720" aria-busy&equals;"false" &sol;><&sol;p>&NewLine;<h3 style&equals;"text-align&colon; center&semi;">Tangent – The Switch Version<&sol;h3>&NewLine;<p>A few months ago&comma; the development team was kind enough to provide us with a review key of the Switch version of the game&period; However&comma; the build that was provided to us was too hopelessly broken that I downright refused to extend my thoughts on it&period; In turn&comma; this led me to try the experience with the PC and Mobile versions of SIMULACRA 1 &amp&semi; 2 instead and bought the Switch version in a separate account&period;<&sol;p>&NewLine;<p>While I do applaud the development team’s efforts to bring the horror into other systems&semi; there really was a lot of wasted potential in the Switch version&period; For example&comma; they could’ve made the Switch itself be a &lpar;gigantic&rpar; phone once you turn the game to Tabletop mode&period;<&sol;p>&NewLine;<p>I mean&comma; that would also imply that the Switch version provides us with a FUNCTIONAL touch system&period; Which&comma; again&comma; it really lacked&period; No joke&comma; I spent a lot of time struggling to use the touch function in a game where touch controls are basically how you play the game&period;<&sol;p>&NewLine;<h4 style&equals;"text-align&colon; center&semi;">Clunky and Unresponsive<&sol;h4>&NewLine;<p>It’s even more annoying to play the game on a gamepad or with the JoyCons&period; Mainly because once you get to those&comma; it makes something as simple and mundane as typing on a keyboard a troublesome process&period; The footage speaks for itself&comma; folks&colon;<&sol;p>&NewLine;<p><amp-youtube layout&equals;"responsive" width&equals;"500" height&equals;"281" data-videoid&equals;"tboP1GhZjpE" title&equals;"78960572 2592178397515387 5560121458602016768 n"><a placeholder href&equals;"https&colon;&sol;&sol;youtu&period;be&sol;tboP1GhZjpE"><img src&equals;"https&colon;&sol;&sol;i&period;ytimg&period;com&sol;vi&sol;tboP1GhZjpE&sol;hqdefault&period;jpg" layout&equals;"fill" object-fit&equals;"cover" alt&equals;"78960572 2592178397515387 5560121458602016768 n"><&sol;a><&sol;amp-youtube><&sol;p>&NewLine;<p>Your eyes aren’t deceiving you&semi; this is me painstakingly trying to use the touch functionality&period; The game just kept backing out for no reason whatsoever even though I was trying to pick a choice&period; So&comma; imagine what happens when we get to a sequence where you’re pressed against time like in that annoying section where you must answer questions correctly before a factory reset&period;<&sol;p>&NewLine;<p>Of course&comma; that isn’t all for when I played the Switch version of both SIMULACRA and its sequel both games kept on crashing on me&period; So&comma; by all means&comma; the version you should be playing is the <a href&equals;"https&colon;&sol;&sol;bagogames&period;com&sol;mr-driller-drillland-comes-to-pc-and-switch-on-june-25&sol;">PC<&sol;a> or mobile version&period;<&sol;p>&NewLine;<p><img class&equals;"aligncenter size-full wp-image-156530" src&equals;"https&colon;&sol;&sol;cdn&period;bagogames&period;com&sol;wp-content&sol;uploads&sol;2020&sol;04&sol;09003630&sol;20200329112813&lowbar;1&period;jpg" alt&equals;"" width&equals;"1920" height&equals;"1080" &sol;><&sol;p>&NewLine;<h3 style&equals;"text-align&colon; center&semi;">Jumpscares Galore<&sol;h3>&NewLine;<p>Of course&comma; the thing that really bothers me the most is the overabundance of unnecessary jumpscares&period; See&comma; <a href&equals;"https&colon;&sol;&sol;youtu&period;be&sol;e1fLz8aZSWY&quest;t&equals;720">Nick Nocturne did argue that building suspense is VITAL for effective horror<&sol;a>&period; Messing with the player’s psyche can actually get you invested into the plot while making you dread the unknown&period;<&sol;p>&NewLine;<p>In both SIMULACRA 1 &amp&semi; 2&comma; you get to stare at a background behind the phone&period; The light constantly flickers behind the phone&semi; you can hear subtle noises like knocking on a door and in some instances&comma; you can see something passing by the corner of your eye&period; Of course&comma; when all of that buildup ends up with no payoff&comma; it really becomes pointless&period;<&sol;p>&NewLine;<p>So&comma; I think that SOME jumpscares can make sense&period; Like&comma; for example&comma; when you suddenly lose control of your phone and see the corpse of the victim opening their eyes before abruptly booting you back to the home screen&period;<&sol;p>&NewLine;<p>However&comma; I also don’t like how there are times where you just get a &OpenCurlyDoubleQuote;BOO” moment which happens in both games&period; The first game does present this problem more so than the second one&period; I believe that if the development team focused on making the buildup leading to a payoff that makes sense&comma; the jumpscares would be justified&period;<&sol;p>&NewLine;<h4 style&equals;"text-align&colon; center&semi;">The Jarring Voice Acting<&sol;h4>&NewLine;<p>Another thing that can turn some players off is the acting and the delivery of some voice lines and scenes&period; Most of the acting in both games feels heavily scripted&period; Not only that&comma; but some of the actors seem to be given a pretty lousy direction&period;<&sol;p>&NewLine;<p>I mean&comma; there are segments where the player gets called out of nowhere by some of the contacts on the phone&period; That’s nice and all&comma; but you can’t even talk to them back because there is no way to actually speak through the phone&period; This makes the phone segments to feel tacked on because the whole thing happens in a smartphone&period;<&sol;p>&NewLine;<p>Let me tell you one thing about me&comma; I barely get any calls in my damned cellphone&comma; to begin with&period; My contacts mostly text me and barely even send me any voice messages&period; So&comma; I believe that the amount of voice messages and calls these guys get &lpar;influencers or otherwise&rpar; is unrealistic in and of itself&period;<&sol;p>&NewLine;<p>Maybe if they also provided us with the ability to have a voice actor to represent the player and let us choose responses during the voice calls rather than have no choice at all and the characters yell at you like you&&num;8217&semi;re being an asshole&comma; it would feel more natural&period;<&sol;p>&NewLine;<p>Unfortunately&comma; that isn’t the case and you get to listen to a pre-recorded line that’s very noticeable rather than contact from someone else’s phone&period; However&comma; I will also say that when the actors are good&comma; they downright steal the show&period;<&sol;p>&NewLine;<figure id&equals;"attachment&lowbar;156534" aria-describedby&equals;"caption-attachment-156534" style&equals;"width&colon; 1920px" class&equals;"wp-caption aligncenter"><img class&equals;"wp-image-156534 size-full" src&equals;"https&colon;&sol;&sol;cdn&period;bagogames&period;com&sol;wp-content&sol;uploads&sol;2020&sol;04&sol;09004802&sol;20200329111308&lowbar;1&period;jpg" alt&equals;"" width&equals;"1920" height&equals;"1080" &sol;><figcaption id&equals;"caption-attachment-156534" class&equals;"wp-caption-text">This guy steals the show in SIMULACRA 2<&sol;figcaption><&sol;figure>&NewLine;<h4 style&equals;"text-align&colon; center&semi;">Detective GODDAMNED Murilo<&sol;h4>&NewLine;<p>This character is downright amazing in SIMULACRA 2&period; Detective Murilo always acts according to his character and always seems to be invested in the role he is given&period; Added to this&comma; he also successfully gives the impression that he’s a grumpy old man that REALLY doesn’t know how a smartphone works&period;<&sol;p>&NewLine;<p>He often is shown throughout SIMULACRA 2 incompetently handling his phone while trying to contact you&period; Sometimes he even makes calls on the player on accident or he tries to use the camera function and accidentally messages you instead&period;<&sol;p>&NewLine;<p>I definitely found Detective Murilo to be a really great character that fit the role he was given&period;<&sol;p>&NewLine;<p><img class&equals;"spotlight" src&equals;"https&colon;&sol;&sol;scontent-qro1-1&period;xx&period;fbcdn&period;net&sol;v&sol;t1&period;0-9&sol;78800646&lowbar;500978563831577&lowbar;4976851589701566464&lowbar;o&period;jpg&quest;&lowbar;nc&lowbar;cat&equals;102&amp&semi;&lowbar;nc&lowbar;sid&equals;8024bb&amp&semi;&lowbar;nc&lowbar;eui2&equals;AeHGk64wuxJ2PxTCzgKfh6u0JOB5osasmZwk4HmixqyZnCKFDDqpjnmwa69kXX6qS0OGkQ2&lowbar;ntzwJQugvZ5jyvH0&amp&semi;&lowbar;nc&lowbar;ohc&equals;tRZ1lIpHk&lowbar;4AX85X9S8&amp&semi;&lowbar;nc&lowbar;ht&equals;scontent-qro1-1&period;xx&amp&semi;oh&equals;0cc6d0f9e1fc5a8bf8c98010c1dbd6d8&amp&semi;oe&equals;5EB51EB9" alt&equals;"Image may contain&colon; screen and phone" aria-busy&equals;"false" &sol;><&sol;p>&NewLine;<h4 style&equals;"text-align&colon; center&semi;">Anna&comma; The Missing Vlogger<&sol;h4>&NewLine;<p>Another great character is Anna from SIMULACRA&period; She uses vlogs to talk about her daily life and the events leading up to her encounter with the Simulacra&period; Her dialogue during these vlogs feels much more natural compared to the forced voice acting that’s plastered throughout the game&period;<&sol;p>&NewLine;<p>She grabs the role convincingly&comma; even more so than the victim from the second game&colon; Maya&period; When Maya is supposed to look distressed&comma; she often looks like she doesn’t know what she should be scared of&period; In the case of Anna&comma; she does realize why she should be scared and she even tries to warn the player about it&period;<&sol;p>&NewLine;<p>Those are the few instances where the acting does become a highlight&period; As you can see&comma; it’s pretty few and far between&period;<&sol;p>&NewLine;<p><img class&equals;"aligncenter size-full wp-image-156535" src&equals;"https&colon;&sol;&sol;cdn&period;bagogames&period;com&sol;wp-content&sol;uploads&sol;2020&sol;04&sol;09005005&sol;20200330165408&lowbar;1&period;jpg" alt&equals;"SIMULACRA 1 &amp&semi; 2 Review" width&equals;"1600" height&equals;"900" &sol;><&sol;p>&NewLine;<h3 style&equals;"text-align&colon; center&semi;">The Slow and Boring Pace<&sol;h3>&NewLine;<p>Another thing that irks me about both games is that the pacing is horribly SLOW&period; This game really wants you to dig through social media&comma; messages&comma; and more to get the full picture&period; That’d be cool if it weren’t for the fact that its literal mountains upon mountains of text that you have to pay attention to&period;<&sol;p>&NewLine;<p>I get it&comma; it’s supposed to be slow&period; But slow doesn’t justify the fact that it can fail to engage some players&period; Or&comma; in the case of SIMULACRA&comma; you can have multiple instances where players are chatting with someone&comma; only to be artificially stopped because they didn’t progress the story the game wanted them to&period;<&sol;p>&NewLine;<p>A horror game is always meant to be engaging&period; And&comma; I’m sorry&comma; but if the only way you can keep me engaged is through jumpscares that don’t make sense&semi; I’m bound to shut the game off and play something else&period;<&sol;p>&NewLine;<figure id&equals;"attachment&lowbar;156536" aria-describedby&equals;"caption-attachment-156536" style&equals;"width&colon; 1600px" class&equals;"wp-caption aligncenter"><img class&equals;"size-full wp-image-156536" src&equals;"https&colon;&sol;&sol;cdn&period;bagogames&period;com&sol;wp-content&sol;uploads&sol;2020&sol;04&sol;09005045&sol;20200330173335&lowbar;1&period;jpg" alt&equals;"" width&equals;"1600" height&equals;"900" &sol;><figcaption id&equals;"caption-attachment-156536" class&equals;"wp-caption-text">SIMULACRA 2 lets you see your decisions after getting an ending<&sol;figcaption><&sol;figure>&NewLine;<h3 style&equals;"text-align&colon; center&semi;">Conclusion<&sol;h3>&NewLine;<p>Overall&comma; I think that SIMULACRA 1 &amp&semi; 2 is a good series of games that does try its hand at an interesting concept&period; Both games are fairly cheap on phones and PC so you’ll be able to get a bang for your buck and get a fun horror experience&period;<&sol;p>&NewLine;<p>However&comma; they also lack certain aspects that would make them great horror games in and off themselves&period; For one&comma; they keep trying to rely on jumpscares to keep the player engaged&period; Not only that&comma; but the amount of text expected to be read by the player and the slow pace can kill the immersion quite easily&period;<&sol;p>&NewLine;<p>I’d love to see more effective implementations of the SIMULACRA&comma; social media&comma; and phone functions&period; I believe that the development team is onto something when it comes to creative design for horror&period; Also&comma; Rex is a prick and he should be burned&period;<&sol;p>&NewLine;<p><strong>What do you think about our SIMULACRA 1 &amp&semi; 2 review&quest; Do you like the idea of a horror game taking place on a phone&quest; Do you own any of the games on your phone&comma; PC&comma; or consoles&quest; Let us know your thoughts in the comments section below&period; Want to read another review&quest; Check out our <a href&equals;"https&colon;&sol;&sol;bagogames&period;com&sol;disaster-report-4-summer-memories-review&sol;">Disaster Report 4 review<&sol;a>&period;<br &sol;>&NewLine;<&sol;strong><&sol;p>&NewLine;<div class&equals;"jeg&lowbar;review&lowbar;wrap">&NewLine; <h3 class&equals;"jeg&lowbar;review&lowbar;subtitle">The Review<&sol;h3>&NewLine; <h2 class&equals;"jeg&lowbar;review&lowbar;title">&NewLine; SIMULACRA 1 &amp&semi; 2&NewLine; <&sol;h2>&NewLine; <div class&equals;"jeg&lowbar;reviewheader clearfix">&NewLine; <div class&equals;"review&lowbar;score score&lowbar;avg">&NewLine; <span class&equals;"score&lowbar;value">6<&sol;span>&NewLine; <span class&equals;"score&lowbar;text">Score<&sol;span>&NewLine; <&sol;div>&NewLine; <div class&equals;"desc" style&equals;''>&NewLine; <p>SIMULACRA 1 &amp&semi; 2 is a good series of games that does try its hand at an interesting concept&period; While both games succeed in some aspects&comma; they also lack in others&period;<&sol;p>&NewLine; <&sol;div>&NewLine; <&sol;div>&NewLine; <div class&equals;"jeg&lowbar;reviewdetail clearfix">&NewLine; <div class&equals;"conspros">&NewLine; <h3>PROS<&sol;h3>&NewLine; <ul><li><i class&equals;"jegicon-check"><&sol;i> It explores the concept of horror in a cellphone quite well<&sol;li><li><i class&equals;"jegicon-check"><&sol;i> The atmosphere can be excellent at times<&sol;li><li><i class&equals;"jegicon-check"><&sol;i> Some of the deliveries in the voice acting are excellent<&sol;li><li><i class&equals;"jegicon-check"><&sol;i> The Simulacrum can downright play you like a fiddle and trick you into making the wrong choices<&sol;li><&sol;ul>&NewLine; <&sol;div>&NewLine; <div class&equals;"conspros">&NewLine; <h3>CONS<&sol;h3>&NewLine; <ul><li><i class&equals;"jegicon-cross"><&sol;i> The Phone Call sections are unnecessary<&sol;li><li><i class&equals;"jegicon-cross"><&sol;i> The acting is forced and can break the immersion<&sol;li><li><i class&equals;"jegicon-cross"><&sol;i> Jumpscares that don't make sense<&sol;li><li><i class&equals;"jegicon-cross"><&sol;i> The game's blunders with pacing and progression keep it from being an engaging and enjoyable title&period;<&sol;li><li><i class&equals;"jegicon-cross"><&sol;i> Rex exists &lpar;SIMULACRA 2&rpar;<&sol;li><&sol;ul>&NewLine; <&sol;div>&NewLine; <&sol;div>&NewLine; <div class&equals;"jeg&lowbar;reviewscore jeg&lowbar;reviewbars clearfix" data-scoretype&equals;"point">&NewLine; <h3>Review Breakdown<&sol;h3>&NewLine; <ul><li>&NewLine; <strong>SIMULACRA 1<&sol;strong>&NewLine; <span class&equals;"reviewscore">5<&sol;span>&NewLine; <div class&equals;"jeg&lowbar;reviewbar&lowbar;wrap">&NewLine; <span style&equals;"width&colon; 50&percnt;" class&equals;"barbg"><&sol;span>&NewLine; <&sol;div>&NewLine; <&sol;li><li>&NewLine; <strong>SIMULACRA 2<&sol;strong>&NewLine; <span class&equals;"reviewscore">7<&sol;span>&NewLine; <div class&equals;"jeg&lowbar;reviewbar&lowbar;wrap">&NewLine; <span style&equals;"width&colon; 70&percnt;" class&equals;"barbg"><&sol;span>&NewLine; <&sol;div>&NewLine; <&sol;li><&sol;ul>&NewLine; <&sol;div>&NewLine; &NewLine; <&sol;div>

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