Slime-san Review – It’s What’s Inside That Counts

Slime-San, Fabrik Games

<p>There&&num;8217&semi;s something satisfying about playing an incredibly hard game&comma; and finally beating the level that has taken you countless attempts&period; Sometimes&comma; there are entire games that rely on this feeling&comma; such as <em>Super Meat Boy<&sol;em>&comma; and now Fabraz&&num;8217&semi;s <em>Slime-san<&sol;em>&period; It is a brutal&comma; classic platformer&comma; but every time I got stuck on a level&comma; I persevered until I moved on&semi; and it felt good&period;<&sol;p>&NewLine;<p><amp-youtube layout&equals;"responsive" width&equals;"500" height&equals;"281" data-videoid&equals;"H8PvYt2687s" data-param-t&equals;"15s" title&equals;"Slime-san&colon; Switch Trailer"><a placeholder href&equals;"https&colon;&sol;&sol;www&period;youtube&period;com&sol;watch&quest;v&equals;H8PvYt2687s&amp&semi;t&equals;15s"><img src&equals;"https&colon;&sol;&sol;i&period;ytimg&period;com&sol;vi&sol;H8PvYt2687s&sol;hqdefault&period;jpg" layout&equals;"fill" object-fit&equals;"cover" alt&equals;"Slime-san&colon; Switch Trailer"><&sol;a><&sol;amp-youtube><&sol;p>&NewLine;<p><em>Slime-San<&sol;em> has a unique and weird backstory going on&period; You play as a little slime that is eaten up by a malevolent worm and you have to work your way through its insides&period; As you continue on&comma; you&&num;8217&semi;ll encounter NPCs&comma; shops&comma; and even a little city inside this giant worm&period; It&&num;8217&semi;s bizarre to say the least&comma; but it has a good deal of charm that helps move along the game&comma; which ultimately is about beating levels that may make you want to tear your hair out&period;<&sol;p>&NewLine;<p>Thankfully&comma; as you play through the 100 stages of super tough platforming&comma; you have some tight controls to help you out&period; I have to say&comma; I was very impressed at how well <em>Slime-San<&sol;em> controls&comma; and in general it may be some of the best controls I&&num;8217&semi;ve used in a platformer in quite some time&period; The movement and jumping is spot on&comma; and as the game goes on&comma; you get more abilities&comma; such as wall climbing and the ability to slow down time&period;<&sol;p>&NewLine;<figure id&equals;"attachment&lowbar;128932" aria-describedby&equals;"caption-attachment-128932" style&equals;"width&colon; 1000px" class&equals;"wp-caption aligncenter"><img class&equals;"wp-image-128932 size-large" src&equals;"https&colon;&sol;&sol;cdn&period;bagogames&period;com&sol;wp-content&sol;uploads&sol;2017&sol;08&sol;20180532&sol;20170424222257&lowbar;1-1024x576&period;jpg" alt&equals;"" width&equals;"1000" height&equals;"563" &sol;><figcaption id&equals;"caption-attachment-128932" class&equals;"wp-caption-text">&lpar;Slime-san&comma; Fabraz and Headup Games&rpar;<&sol;figcaption><&sol;figure>&NewLine;<p>As you start the game&comma; things start off fairly straightforward&comma; with a simple focus on getting Slime-San from point A to point B&period; As you progress through the game&comma; there are some fun little puzzles that need to be solved&comma; and they helped break up some intense platforming&period; There are a number of bosses that you face at the end of each zone&comma; and these also are incredibly cool with some interesting strategies needed to take them on&period; While the controls were pretty much perfect&comma; the only drawback I encountered while playing was some weird framerate dips that tended to lead to deaths&period; This is kind of annoying&comma; but they didn&&num;8217&semi;t happen too often throughout the game&period;<&sol;p>&NewLine;<figure id&equals;"attachment&lowbar;128933" aria-describedby&equals;"caption-attachment-128933" style&equals;"width&colon; 1000px" class&equals;"wp-caption aligncenter"><img class&equals;"wp-image-128933 size-large" src&equals;"https&colon;&sol;&sol;cdn&period;bagogames&period;com&sol;wp-content&sol;uploads&sol;2017&sol;08&sol;20180620&sol;slimesan&lowbar;switch&lowbar;01-1024x576&period;jpg" alt&equals;"" width&equals;"1000" height&equals;"563" &sol;><figcaption id&equals;"caption-attachment-128933" class&equals;"wp-caption-text">&lpar;Slime-san&comma; Fabraz and Headup Games&rpar;<&sol;figcaption><&sol;figure>&NewLine;<p>A lot has been said about the soundtrack to the game&comma; which is warranted&comma; as it&&num;8217&semi;s brilliant&period; The soundtrack was provided by ten acclaimed chiptune artists&comma; and all of the tracks are phenomenal&period; I tended to play in handheld mode and with headphones on&comma; just so I could take in the whole aural experience&period; Going with the soundtrack is a fairly minimalist visual style&comma; that looks like something that would have been on the Game Boy Color&period;<em> Slime-San<&sol;em> has a limited color palette&comma; only 5 colors&comma; and that&&num;8217&semi;s a good thing and a bad thing&period; It definitely helps simplify things when you are playing&comma; so you know that green means good for Slime-San&comma; and red means instant death&period; The only drawback is that I found many areas to look too similar to each other&comma; and the visual repetition kind of wore on me a bit after a while&period;<&sol;p>&NewLine;<p><em>Slime-San<&sol;em> has plenty for the hardcore platformer enthusiast to enjoy&comma; but on top of the basic story mode&comma; there are tons of extras&comma; which really impressed me&period; In each level&period; there is an apple to collect&period; These apples are usually a little out of the way and aren&&num;8217&semi;t totally necessary&period; However&comma; as you collect apples&comma; you can use them to unlock a variety of things&comma; such as variations for Slime-San&colon; the ability to move slower and jump higher&comma; or constantly dash&comma; for example&period; You can also use the apples to purchase art to decorate your UI&comma; and you can also unlock a variety of mini games&period; On top of those unlockables&comma; there is a boss rush mode&comma; speed run timers&comma; New Game&plus;&comma; and plenty of other ways to challenge the most hardcore <em>Slime-San<&sol;em> players&period; There&&num;8217&semi;s even free DLC coming to the Switch in the near future&period;<&sol;p>&NewLine;<figure id&equals;"attachment&lowbar;128934" aria-describedby&equals;"caption-attachment-128934" style&equals;"width&colon; 1000px" class&equals;"wp-caption aligncenter"><img class&equals;"wp-image-128934 size-large" src&equals;"https&colon;&sol;&sol;cdn&period;bagogames&period;com&sol;wp-content&sol;uploads&sol;2017&sol;08&sol;20180700&sol;b29e658825122e8a05a011a2a920163f7d04670c-1024x576&period;jpg" alt&equals;"" width&equals;"1000" height&equals;"563" &sol;><figcaption id&equals;"caption-attachment-128934" class&equals;"wp-caption-text">&lpar;Slime-san&comma; Fabraz and Headup Games&rpar;<&sol;figcaption><&sol;figure>&NewLine;<p>When I first started up <em>Slime-San&comma;<&sol;em> I knew I was going to be facing a pretty tough challenge&comma; and the game definitely is challenging&period; However&comma; the charming style and characters&comma; amazing music&comma; and tight controls won me over&comma; and these factors helped me replay levels over and over until I beat them&period; <em>Slime-San<&sol;em> may not be for everyone&comma; due to it&&num;8217&semi;s overall difficulty&comma; but it is easily one of the best platformers I have played&period; It is most definitely worth checking out if you are looking for a platforming challenge on your Switch&period;<&sol;p>&NewLine;<p style&equals;"text-align&colon; center&semi;"><em><strong>A Nintendo Switch code of Slime-San was provided by Headup Games for the purpose of this review&period;<&sol;strong><&sol;em><&sol;p>&NewLine;

Exit mobile version