Sonic Mania Plus Review

Possibly the best game since Sonic 2

<div class&equals;"jeg&lowbar;deals jeg&lowbar;deals&lowbar;float clearfix">&NewLine; <div class&equals;"jeg&lowbar;dealsheader clearfix">&NewLine; <div class&equals;"dealstitle">&NewLine; <h3>Sonic Mania Plus DEALS<&sol;h3>&NewLine; <&sol;div>&NewLine; <&sol;div>&NewLine; <div class&equals;"jeg&lowbar;storeinfo">&NewLine; <ul class&equals;"jeg&lowbar;storelist">&NewLine; <li>&NewLine; <a href&equals;"https&colon;&sol;&sol;amzn&period;to&sol;2mMkqyp" target&equals;"&lowbar;blank" class&equals;"storename">Amazon<&sol;a>&NewLine; <div class&equals;"priceinfo">&NewLine; <a href&equals;"https&colon;&sol;&sol;amzn&period;to&sol;2mMkqyp" target&equals;"&lowbar;blank" class&equals;"price">&dollar;29&period;99<&sol;a>&NewLine; <a href&equals;"https&colon;&sol;&sol;amzn&period;to&sol;2mMkqyp" target&equals;"&lowbar;blank" class&equals;"productlink">VIEW<&sol;a>&NewLine; <&sol;div>&NewLine; <&sol;li>&NewLine; <&sol;ul>&NewLine; <&sol;div>&NewLine; <&sol;div><p>The big-eyed spiky mammal with attitude has had an illustrious career&period; Sega had a hit on their hands with the original <em>Sonic the Hedgehog<&sol;em> twenty seven years ago&period; Fast forward to 1994 and Sonic was still Sega&&num;8217&semi;s critical darling&period; In the years since&comma; however&comma; he&&num;8217&semi;s had varying levels of success at recapturing that magic&period; <em>Sonic Mania Plus<&sol;em>&comma; an update to last year&&num;8217&semi;s<a href&equals;"https&colon;&sol;&sol;en&period;wikipedia&period;org&sol;wiki&sol;Sonic&lowbar;Mania"> <em>Sonic Mania<&sol;em><&sol;a>&comma; acts as the ultimate sequel to <a href&equals;"http&colon;&sol;&sol;sonic&period;wikia&period;com&sol;wiki&sol;Sonic&lowbar;the&lowbar;Hedgehog&lowbar;3&lowbar;&percnt;26&lowbar;Knuckles"><em>Sonic 3 &amp&semi; Knuckles<&sol;em><&sol;a>&period;<&sol;p>&NewLine;<p>One of our former writers&comma; Alexx Aplin&comma; reviewed the original release&period; Scoring it a 9&comma; he stated <a href&equals;"https&colon;&sol;&sol;bagogames&period;com&sol;sonic-mania-review-next-step-retro-revival&sol;">&&num;8220&semi;this is what a modern retro revival should feel like&&num;8221&semi;<&sol;a>&period; My review looks at <em>Sonic Mania Plus<&sol;em> as an entire package rather than an examination of the &dollar;5 DLC&period;<&sol;p>&NewLine;<figure id&equals;"attachment&lowbar;141326" aria-describedby&equals;"caption-attachment-141326" style&equals;"width&colon; 1024px" class&equals;"wp-caption aligncenter"><a href&equals;"https&colon;&sol;&sol;cdn&period;bagogames&period;com&sol;wp-content&sol;uploads&sol;2018&sol;07&sol;20161421&sol;41236898-55a9-4c72-916d-9389cd237c8e1&period;png"><img class&equals;"wp-image-141326 size-large" src&equals;"https&colon;&sol;&sol;cdn&period;bagogames&period;com&sol;wp-content&sol;uploads&sol;2018&sol;07&sol;20161421&sol;41236898-55a9-4c72-916d-9389cd237c8e1-1024x576&period;png" alt&equals;"" width&equals;"1024" height&equals;"576" &sol;><&sol;a><figcaption id&equals;"caption-attachment-141326" class&equals;"wp-caption-text">This is a boss fight<&sol;figcaption><&sol;figure>&NewLine;<h3>Nice Shoes<&sol;h3>&NewLine;<p>More than anything else&comma; <em>Sonic Mania<&sol;em> absolutely nails the sense of speed&comma; precision&comma; and momentum that made the original Genesis games such a joy to play&period; Even looking beyond the tragedy known as <em>Sonic the Hedgehog 4<&sol;em>&comma; later games failed to give Sonic the precision that allowed for such creative level design&period;<&sol;p>&NewLine;<p><em>Sonic Generations<&sol;em> was one of my favorite modern takes on Sonic&comma; though even with that&comma; classic Sonic never felt quite right&period; There was something off about his physics that I couldn&&num;8217&semi;t accurately describe&period; It had an almost floaty feel to it&period; <em>Sonic Mania<&sol;em> circumvents this entirely&comma; accurately portraying his 1991-1994 golden years&period; These tight controls and proper momentum-based physics have a major effect on the game&&num;8217&semi;s design&period;<&sol;p>&NewLine;<h3>Gotta Go Fast<&sol;h3>&NewLine;<p>The best <em>Sonic<&sol;em> games offer expansive&comma; but linear levels&period; The original mainline entries usually contain straightforward levels that are practically impossible to get lost in&period; Despite this clear direction&comma; levels are massive&comma; often littered with multiple paths that hide secrets or simply lead to the exit in a different way&period;<em> Sonic CD<&sol;em> abandoned this in favor of labyrinthine level design&period; You had to put in some leg-work just to find the exit in many of <a href&equals;"https&colon;&sol;&sol;en&period;wikipedia&period;org&sol;wiki&sol;Sonic&lowbar;CD"><em>Sonic CD<&sol;em><&sol;a>&&num;8216&semi;s stages&period; It dramatically slowed the game down&period;<&sol;p>&NewLine;<p>On the opposite end of the spectrum&comma; more modern <em>Sonic<&sol;em> titles suffer from oversimplified level design&period; A few nooks and crannies off the beaten path may house a shield or extra life&comma; but you&&num;8217&semi;re essentially moving forward the entire time&period; This creates the issue <a href&equals;"https&colon;&sol;&sol;www&period;sonicthehedgehog&period;com&sol;sonic-forces"><em>Sonic Forces<&sol;em><&sol;a> fell harshly into whereby the game basically plays itself&period;<&sol;p>&NewLine;<p><em>Sonic Mania Plus<&sol;em> honors the mainline traditional level-design ethos while expanding upon it&period; Without the Genesis&&num;8217&semi; hardware constraints&comma; the game can contain more active on-screen sprites along with with larger levels&period; Add extra flourishes not possible on Sega&&num;8217&semi;s 16-bit machine such as true transparencies and more complex background layers&comma; and you&&num;8217&semi;ve got a monumental passion project by fans for fans&period;<&sol;p>&NewLine;<p><a href&equals;"https&colon;&sol;&sol;cdn&period;bagogames&period;com&sol;wp-content&sol;uploads&sol;2018&sol;07&sol;20161922&sol;1538364c-d9a4-4338-83f0-5e94005cfda71&period;png"><img class&equals;"aligncenter size-large wp-image-141328" src&equals;"https&colon;&sol;&sol;cdn&period;bagogames&period;com&sol;wp-content&sol;uploads&sol;2018&sol;07&sol;20161922&sol;1538364c-d9a4-4338-83f0-5e94005cfda71-1024x576&period;png" alt&equals;"" width&equals;"1024" height&equals;"576" &sol;><&sol;a><&sol;p>&NewLine;<h4>Old Dog&comma; New Tricks<&sol;h4>&NewLine;<p>While the core design remains untouched&comma; it adds enough new stuff to make it feel like a sequel rather than a retread&period; <em>Sonic the Hedgehog 2<&sol;em> added the spin dash&period; <em>Sonic 3 &amp&semi; Knuckles<&sol;em> introduced elemental shields&period; What does<em> Sonic Mania Plus<&sol;em> add&quest; The drop dash&period; Jump&comma; then press and hold the jump button again&period; Doing so allows Sonic to speed forward the moment he touches ground&period; It&&num;8217&semi;s a neat addition that I rarely used myself&comma; but it&&num;8217&semi;s got major potential for serious players&period; Bouncing off an enemy&&num;8217&semi;s head&comma; then performing the drop dash adds an extra layer to mastering momentum&period;<&sol;p>&NewLine;<p>Beyond this&comma; returning zones like Chemical Plant feature entirely new mechanics and obstacles such as gooey bouncy gelatin and magnetic-like platforms&period; Mixed in with classic zones are entirely new stages like Studiopolis&comma; Mirage Saloon&comma; and Press Garden&period; Despite being brand-new areas with no existing framework or assets to build off of&comma; the new zones feature some of <em>Sonic Mania<&sol;em>&&num;8216&semi;s most inventive ideas&period;<&sol;p>&NewLine;<p>Thirty seconds into any of these remixed or new stages and you can immediately tell how much fun the team had pouring over this project&period; Studiopolis may be one of Sonic&&num;8217&semi;s most wacky and unique zones in his history&comma; but it doesn&&num;8217&semi;t end there&period; The extent to which <em>Sonic Mania Plus<&sol;em> re-invents familiar zones is commendable&period; The ability to make a stage seem so familiar yet so different at the same time is a difficult act to pull off&period; One which <em>Sonic Mania<&sol;em> delivers effortlessly&period;<&sol;p>&NewLine;<p><a href&equals;"https&colon;&sol;&sol;cdn&period;bagogames&period;com&sol;wp-content&sol;uploads&sol;2018&sol;07&sol;20162251&sol;3564e171-5a03-4f4c-8b66-3760d3bd86b21&period;png"><img class&equals;"aligncenter size-large wp-image-141330" src&equals;"https&colon;&sol;&sol;cdn&period;bagogames&period;com&sol;wp-content&sol;uploads&sol;2018&sol;07&sol;20162251&sol;3564e171-5a03-4f4c-8b66-3760d3bd86b21-1024x576&period;png" alt&equals;"" width&equals;"1024" height&equals;"576" &sol;><&sol;a><&sol;p>&NewLine;<h4>Classic<&sol;h4>&NewLine;<p>Christian Whitehead&comma; <a href&equals;"http&colon;&sol;&sol;www&period;pagodawestgames&period;com&sol;">PagodaWest Games<&sol;a>&comma; and Headcannon show a deft command of what makes an exciting <em>Sonic the Hedgehog<&sol;em> level&period; A mix of visually extravagant high-speed sections coupled with more deliberate and inventively designed platforming sequences&period; People nowadays misunderstand Sonic&period; They think he&&num;8217&semi;s supposed to be all fast all the time&semi; a misconception unfortunately reinforced through the countless modern games that nearly played themselves&period; <em>Sonic Mania Plus<&sol;em> says &&num;8220&semi;fuck that&&num;8221&semi; and sticks to its guns&comma; though it can very rarely miss the mark&period;<&sol;p>&NewLine;<h4>Mostly Classic<&sol;h4>&NewLine;<p>While the high-speed&comma; linear sections are always a stimulating treat&comma; <em>Sonic Mania<&sol;em> relies on them a tad too much&period; A few too many sections of a handful of acts feel connected by a few too many &&num;8220&semi;Put your controller down or hold a single direction&&num;8221&semi; moments&period; Considering the breadth of the game&comma; it&&num;8217&semi;s not a major issue&comma; though it would have been nice to cut down the automated <em>gotta go fast <&sol;em>sections by just a tiny bit&period;<&sol;p>&NewLine;<p><em> Sonic<&sol;em> was never meant to be fast because it played itself&period; Remember the original game&&num;8217&semi;s Marble and Labyrinth Zones&quest; It was fast because it featured tightly designed levels that rewarded familiarization&period; Seasoned veterans could speed through acts in under a minute after memorizing layouts and obstacles&comma; using that knowledge to their advantage&comma; acclimating to the momentum-based physics&period; <em>Sonic<&sol;em> games are so replayable because of this extra skill barrier&period;<&sol;p>&NewLine;<p>Aside from the slight over-reliance on speed&comma; the final story stage&comma; Titanic Monarch Zone&comma; is a straight up bitch&period; I died a lot my first time playing the older games in the series&comma; but Titanic Monarch takes the bullshit cake&period; I can&&num;8217&semi;t even begin to describe how often I called &&num;8220&semi;bullshit&&num;8221&semi; to some obstacle crushing me&period; It&&num;8217&semi;s also the only zone in the entire game that made me exhaust the time limit&comma; reaching a game over&period;<&sol;p>&NewLine;<p><a href&equals;"https&colon;&sol;&sol;cdn&period;bagogames&period;com&sol;wp-content&sol;uploads&sol;2018&sol;07&sol;20162859&sol;d640f1ae-ced3-47ec-ad7b-258afe9769ad1&period;png"><img class&equals;"aligncenter size-large wp-image-141335" src&equals;"https&colon;&sol;&sol;cdn&period;bagogames&period;com&sol;wp-content&sol;uploads&sol;2018&sol;07&sol;20162859&sol;d640f1ae-ced3-47ec-ad7b-258afe9769ad1-1024x576&period;png" alt&equals;"" width&equals;"1024" height&equals;"576" &sol;><&sol;a><&sol;p>&NewLine;<h3>Sonic Mania PLUS<&sol;h3>&NewLine;<p>What exactly does <em>Sonic Mania Plus<&sol;em> add over the original release&quest;<&sol;p>&NewLine;<ul>&NewLine;<li>New stage transitions<&sol;li>&NewLine;<li>Two new playable characters&colon; Mighty the Armadillo and Ray the Flying Squirrel<&sol;li>&NewLine;<li>Encore Mode<&sol;li>&NewLine;<li>A revised Metal Sonic boss fight<&sol;li>&NewLine;<li>A new replay feature for Time Attack runs<&sol;li>&NewLine;<li>Optimized boss fight difficulty<&sol;li>&NewLine;<&sol;ul>&NewLine;<p>Of these&comma; the new Encore mode and characters are the most substantial additions&period; Other minor additions&comma; such as expanding the multiplayer modes from two to four players have been introduced for free in the interim between <em>Sonic Mania<&sol;em> and <em>Sonic Mania Plus<&sol;em>&period;<&sol;p>&NewLine;<p><a href&equals;"https&colon;&sol;&sol;cdn&period;bagogames&period;com&sol;wp-content&sol;uploads&sol;2018&sol;07&sol;20163305&sol;9829c705-ef42-43ff-8e22-7645206fcec6&lowbar;Thumbnail-1&period;jpg"><img class&equals;"aligncenter size-full wp-image-141337" src&equals;"https&colon;&sol;&sol;cdn&period;bagogames&period;com&sol;wp-content&sol;uploads&sol;2018&sol;07&sol;20163305&sol;9829c705-ef42-43ff-8e22-7645206fcec6&lowbar;Thumbnail-1&period;jpg" alt&equals;"" width&equals;"754" height&equals;"424" &sol;><&sol;a><&sol;p>&NewLine;<h4>Encore&excl;<&sol;h4>&NewLine;<p>Encore mode features a range of changes&comma; making it feel distinct enough for any players that may have exhausted the original Mania mode&period; Stages are recolored along with rejigged enemy placements and minor level design tweaks to accommodate Mighty and Ray&period; Encore mode&&num;8217&semi;s first act is replaced by a snippet of Sonic 3&&num;8217&semi;s Angel Island zone&period; Mirage Saloon&&num;8217&semi;s first act and boss fight are also completely different from the original incarnation&period;<&sol;p>&NewLine;<p>The placement of bonus rings have also changed in addition to the bonus stages themselves&comma; featuring different backgrounds and reversed track layouts&period; The original mode&&num;8217&semi;s checkpoint bonus stages are replaced by a pinball mini-game to accommodate Encore&&num;8217&semi;s new lives system&period;<&sol;p>&NewLine;<p>Rather than a number indicating how many chances you get&comma; each of the five characters is a lifeline&period; Players begin Encore as Sonic&period; After reaching the first act&&num;8217&semi;s end&comma; you&&num;8217&semi;ll be given the choice of partnering with Ray or Mighty&period; At that point&comma; you can swap characters on the fly&period; If a character dies&comma; you&&num;8217&semi;ll have to either smash a box containing him or reacquire said character through the new pinball mini-game&period;<&sol;p>&NewLine;<h4>Who to Pick<&sol;h4>&NewLine;<p><a href&equals;"http&colon;&sol;&sol;sonic&period;wikia&period;com&sol;wiki&sol;Mighty&lowbar;the&lowbar;Armadillo">Mighty the Armadillo<&sol;a> is the safest bet for most players&period; His ground pound move&comma; which can break certain floors&comma; replaces Sonic&&num;8217&semi;s drop dash&period; He also deflects most damage while in ball form&period; This means even if you ground pound a spike trap&comma; Mighty takes no damage&period;<&sol;p>&NewLine;<p>Ray the Flying Squirrel&comma; on the other hand&comma; just flies&period; After jumping&comma; you&&num;8217&semi;ll have to time left and right directional presses to keep him afloat&period; Keeping the rhythm going while avoiding barriers or enemies is a legitimate challenge&period; However&comma; because of his endless flight ability&comma; I&&num;8217&semi;d recommend using it sparingly until you&&num;8217&semi;re familiar with the levels&period; Being able to skip large portions seems a little dicey&period;<&sol;p>&NewLine;<p>Neither character is definitively better than the other&period; They offer completely different playstyles and cater to different skill levels&comma; though neither of them feel like half-assed additions&period; Even if you don&&num;8217&semi;t master Ray&&num;8217&semi;s flight&comma; it&&num;8217&semi;s still fun to glide here and there&period; Even if you forget to shatter floors with Mighty&&num;8217&semi;s ground pound&comma; he&&num;8217&semi;s still a good safety net for annoying enemies&period; They&&num;8217&semi;re both useful and fun in different ways&period;<&sol;p>&NewLine;<p><a href&equals;"https&colon;&sol;&sol;cdn&period;bagogames&period;com&sol;wp-content&sol;uploads&sol;2018&sol;07&sol;20163637&sol;9d3a3b24-27cf-42bf-9b8a-4cc728e18acc1&period;png"><img class&equals;"aligncenter size-large wp-image-141340" src&equals;"https&colon;&sol;&sol;cdn&period;bagogames&period;com&sol;wp-content&sol;uploads&sol;2018&sol;07&sol;20163637&sol;9d3a3b24-27cf-42bf-9b8a-4cc728e18acc1-1024x576&period;png" alt&equals;"" width&equals;"1024" height&equals;"576" &sol;><&sol;a><&sol;p>&NewLine;<h3>That Music<&sol;h3>&NewLine;<p>I&&num;8217&semi;d be remiss to review <em>Sonic Mania Plus<&sol;em> without mentioning its <a href&equals;"https&colon;&sol;&sol;www&period;perfectly-nintendo&period;com&sol;1sonic-mania-plus-tracklist-for-the-original-soundtrack-album-japan&sol;">kickass soundtrack<&sol;a>&period; If you were to travel back in time and play the Studiopolis track to a Sonic fan in the mid-90&&num;8217&semi;s&comma; they&&num;8217&semi;d be asking if you had the hook-up with Sega&period; Just like the visuals&comma; <em>Sonic Mania<&sol;em>&&num;8216&semi;s soundtrack feels perfectly in-tune with Sonic&&num;8217&semi;s Golden Age&period; The set list is filled with bangers&period; It&&num;8217&semi;ll put a smile on that 90&&num;8217&semi;s kid inside you&period;<&sol;p>&NewLine;<h3>Conclusion<&sol;h3>&NewLine;<p><em>Sonic Mania Plus<&sol;em> is one of the best <em>Sonic<&sol;em> games of all time&period; This is the direction Sonic needs to continue in if he has any hopes of reclaiming his former throne&period; Here&&num;8217&semi;s hoping we get a <a href&equals;"https&colon;&sol;&sol;www&period;videogamer&period;com&sol;news&sol;sonic-mania-2-not-on-the-cards-even-though-it-really-should-be"><em>Sonic Mania 2<&sol;em><&sol;a>&period;<&sol;p>&NewLine;<div class&equals;"jeg&lowbar;review&lowbar;wrap">&NewLine; <h3 class&equals;"jeg&lowbar;review&lowbar;subtitle">The Review<&sol;h3>&NewLine; <h2 class&equals;"jeg&lowbar;review&lowbar;title">&NewLine; Sonic Mania Plus&NewLine; <&sol;h2>&NewLine; <div class&equals;"jeg&lowbar;reviewheader clearfix">&NewLine; <div class&equals;"review&lowbar;score score&lowbar;good">&NewLine; <span class&equals;"score&lowbar;value">9<&sol;span>&NewLine; <span class&equals;"score&lowbar;text">Score<&sol;span>&NewLine; <&sol;div>&NewLine; <div class&equals;"desc" style&equals;''>&NewLine; <p>Sonic Mania Plus is one of the best Sonic games of all times&period; Classic Sonic fans NEED to play this&period; <&sol;p>&NewLine; <&sol;div>&NewLine; <&sol;div>&NewLine; <div class&equals;"jeg&lowbar;reviewdetail clearfix">&NewLine; <div class&equals;"conspros">&NewLine; <h3>PROS<&sol;h3>&NewLine; <ul><li><i class&equals;"jegicon-check"><&sol;i> Excellent level design<&sol;li><li><i class&equals;"jegicon-check"><&sol;i> Amazing soundtrack<&sol;li><li><i class&equals;"jegicon-check"><&sol;i> Tight Controls<&sol;li><&sol;ul>&NewLine; <&sol;div>&NewLine; <div class&equals;"conspros">&NewLine; <h3>CONS<&sol;h3>&NewLine; <ul><li><i class&equals;"jegicon-cross"><&sol;i> Titanic Monarch Zone can eat it<&sol;li><li><i class&equals;"jegicon-cross"><&sol;i> A few too many automated speed sections<&sol;li><&sol;ul>&NewLine; <&sol;div>&NewLine; <&sol;div>&NewLine; <div class&equals;"jeg&lowbar;reviewscore jeg&lowbar;reviewbars clearfix" data-scoretype&equals;"point">&NewLine; <h3>Review Breakdown<&sol;h3>&NewLine; <ul><li>&NewLine; <strong>FINAL RATING<&sol;strong>&NewLine; <span class&equals;"reviewscore">9<&sol;span>&NewLine; <div class&equals;"jeg&lowbar;reviewbar&lowbar;wrap">&NewLine; <span style&equals;"width&colon; 90&percnt;" class&equals;"barbg"><&sol;span>&NewLine; <&sol;div>&NewLine; <&sol;li><&sol;ul>&NewLine; <&sol;div>&NewLine; <div class&equals;"jeg&lowbar;deals clearfix">&NewLine; <div class&equals;"jeg&lowbar;dealsheader clearfix">&NewLine; <div class&equals;"dealstitle">&NewLine; <h3>Sonic Mania Plus DEALS<&sol;h3>&NewLine; <p>We collect information from many stores for best price available<&sol;p>&NewLine; <&sol;div>&NewLine; <div class&equals;"bestprice">&NewLine; <h4>Best Price<&sol;h4>&NewLine; <strong class&equals;"price">&dollar;29<&sol;strong>&NewLine; <&sol;div>&NewLine; <&sol;div>&NewLine; <div class&equals;"jeg&lowbar;storeinfo">&NewLine; <ul class&equals;"jeg&lowbar;storelist">&NewLine; <li>&NewLine; <a href&equals;"https&colon;&sol;&sol;amzn&period;to&sol;2mMkqyp" target&equals;"&lowbar;blank" class&equals;"storename">&NewLine; Amazon&NewLine; <&sol;a>&NewLine; <div class&equals;"priceinfo">&NewLine; <a href&equals;"https&colon;&sol;&sol;amzn&period;to&sol;2mMkqyp" target&equals;"&lowbar;blank" class&equals;"price">&dollar;29&period;99<&sol;a>&NewLine; <a href&equals;"https&colon;&sol;&sol;amzn&period;to&sol;2mMkqyp" target&equals;"&lowbar;blank" class&equals;"productlink">Buy Now<&sol;a>&NewLine; <&sol;div>&NewLine; <&sol;li>&NewLine; <&sol;ul>&NewLine; <&sol;div>&NewLine; <&sol;div>&NewLine; <&sol;div>

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